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* IfIWantedXIWouldY: The four starter cards all have FlavorText claiming (in a self-justifying BlatantLies sort of way) that if someone didn't want their outcome, they would have done something different.



* WithCatlikeTread: Players that do this will find themselves eating a lot of damage. One card, Dead Run, gives the player a strong +2 movement for their turn, but also gives them +2 Clank, which is depicted on the card as forgoing stealth and making a mad dash.




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* WithCatlikeTread: Players that do this will find themselves eating a lot of damage. One card, Dead Run, gives the player a strong +2 movement for their turn, but also gives them +2 Clank, which is depicted on the card as forgoing stealth and making a mad dash.
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* DeckClogger: The game starts each player off with 2 Stumble cards, which do nothing but give said player [[SoMuchForStealth Clank!]] when drawn.

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* DeckClogger: The game starts each player off with 2 Stumble cards, which do nothing but give said player [[SoMuchForStealth Clank!]] when drawn. Also the Burgle/Hack cards only give one skill point and it's nice to get rid of them later in the game.
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** The aforementioned ''Clank! Adventuring Party'' expansion can be used with this.
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* UnintentionallyUnwinnable: In ''Catacombs'' it's possible for a player's tile to be rotated in a way that they are completely stuck.


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Per TRS, Feelies is now Trivia.


* {{Feelies}}. The Dragon's pet cat gets a rather large token of itself in the ''Gold and Silk'' expansion. It does nothing but look cute and fill out space in the box's punch-out token board.
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''Clank! A Deck-building Adventure'' is a {{Deckbuilding Game}}, published by Creator/RenegadeGameStudios, that combines deckbuilding with more traditional {{Adventure Board Games}}.

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''Clank! A Deck-building Deck-Building Adventure'' is a {{Deckbuilding Game}}, DeckbuildingGame, published by Creator/RenegadeGameStudios, that combines deckbuilding with more traditional {{Adventure Board Games}}.
AdventureBoardGames.

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* DoubleReverseQuadrupleAgent: the Triple Agents count as whatever faction you need them to when you draw them. They're actually three separate, identical people, each of which are on a different sides, but sharing one TotemPoleTrench.



* DoubleReverseQuadrupleAgent: the Triple Agents count as whatever faction you need them to when you draw them. They're actually three seperate, identical people, each of which are on a different sides, but sharing one TotemPoleTrench.
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fixing page capitalization


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* GameOver: A player dying close enough to the exit is not quite lost - their body is recovered by others. With any luck, their lethargy in escaping the dungeon can be compensated by the sheer wealth they gained, possibly still making them the winner. However, a player that dies in the "Depths" of the dungeons (the lower half of the board) is truly lost - they end the game with 0 points, no matter how many victory points they gained. ''In Space'' is similar, but the area that counts as "game over" is a considerably larger percentage of the board.

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* GameOver: A player dying close enough to the exit is not quite lost - their body is recovered by others.others[[note]]Implied to be the cards you bought - the people you found and recruited on your trip through the dungeon and are now working with you.[[/note]]. With any luck, their lethargy in escaping the dungeon can be compensated by the sheer wealth they gained, possibly still making them the winner. However, a player that dies in the "Depths" of the dungeons (the lower half of the board) is truly lost - they end the game with 0 points, no matter how many victory points they gained. ''In Space'' is similar, but the area that counts as "game over" is a considerably larger percentage of the board.

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