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* DigitalTabletopGameAdaptation: The game started out as a [[VariantChess chess variant]] that works with a normal chess set, and a video game version was later released for the UsefulNotes/{{Ouya}}, followed by a UsefulNotes/{{Steam}} version.

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* DigitalTabletopGameAdaptation: The game started out as a [[VariantChess chess variant]] that works with a normal chess set, and a video game version was later released for the UsefulNotes/{{Ouya}}, Platform/{{Ouya}}, followed by a UsefulNotes/{{Steam}} Platform/{{Steam}} version.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking:
** The Two Kings Army has two kings instead of one, and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army.
** As in Chess 1, most armies have powerful queens. [[SubvertedTrope The exception]] is the Empowered Army's elegant queen, which moves like a king but with none of that piece's importance.


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* RankScalesWithAsskicking:
** The Two Kings Army has two kings instead of one, and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army.
** As in Chess 1, most armies have powerful queens. [[SubvertedTrope The exception]] is the Empowered Army's elegant queen, which moves like a king but with none of that piece's importance.

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* AntiFrustrationFeatures:
** The game is designed so that it can almost entirely be played on a normal Chess board with normal Chess pieces. The only things it needs are a means by which to bid for pieces when dueling, and ''maybe'' rule cards to explain the armies' features if either player forgets or isn't familiar with them.
** The midline invasion rule is meant to speed up the game and prevent "solved" chess endgames, in which looking up optimal moves is trivial.



* DigitalTabletopGameAdaptation: The game started out as a [[VariantChess chess variant]] that works with a normal chess set -- you just need the ''Chess 2'' rule cards to explain the new mechanics and armies. A video game version was later released for the UsefulNotes/{{Ouya}}, followed by a UsefulNotes/{{Steam}} version.

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* DigitalTabletopGameAdaptation: The game started out as a [[VariantChess chess variant]] that works with a normal chess set -- you just need the ''Chess 2'' rule cards to explain the new mechanics set, and armies. A a video game version was later released for the UsefulNotes/{{Ouya}}, followed by a UsefulNotes/{{Steam}} version.



* JunglePrincess: Jungle Queen, actually, the Queen of the Animal Army.
* NoSell:
** The ghost rooks in the Reaper army can never be captured. However, they can't capture either.
** Kings have diplomatic immunity, and cannot be lost in duels.
* OnlyICanKillHim: The nemesis of the Nemesis army can only be captured by the opponent's king.

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* JokeCharacter: The Empowered Army has Empowered Rooks, Bishops, and Knights that will grant each other their movement when adjacent to them. To compensate for the stunning amount of movement they offer, however, their Queen is replaced with a far less powerful Elegant Queen, which has the movement of a King.
* JunglePrincess: The Animal Army features a Jungle Queen, actually, which moves like a combined Rook and Knight instead of a combined Rook and Bishop.
* {{Nerf}}: Pawn pieces are a bit weaker in Chess 2, even when using
the Queen of the Animal Army.
* NoSell:
** The ghost rooks in the Reaper
Classic army can never be captured. However, they can't capture either.
**
that otherwise stays entirely identical to normal Chess. For every Pawn your opponent captures, they'll gain a stone, giving them better bargaining power in duels and forcing you to play a bit more carefully with what's otherwise CannonFodder.
* NoSell:
Kings have diplomatic immunity, and cannot be lost in duels.
* ObviousRulePatch:
** The dueling mechanic makes players bid when one piece attempts capture on another; the exception to this rule are the King pieces, which can't be challenged in a duel. The Two Kings army, which is based on having proactively powerful Kings, would be notably worse if its user had to constantly manage their stones to avoid losing via duel while using their Kings as the power pieces they're meant to be.
** The namesake of the Reaper army is capable of moving anywhere and capturing every enemy piece... except the King piece, so it doesn't just instantly win by capturing it, nor any piece in the opponent's back row, so it won't be able to immediately cripple the opponent by taking out their higher value pieces.
*
OnlyICanKillHim: The nemesis of the Nemesis of its namesake army can only be captured by the opponent's king.King. {{Inver|tedTrope}}sely, the Nemesis isn't capable of capturing any piece except the King.



* TakingYouWithMe: The dueling mechanic allows captured pieces to take down their attacker if the defender wins a duel.

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* TakingYouWithMe: The dueling mechanic allows captured pieces to take down their attacker if attacker. If the defender wins a duel.person that owns the defending piece bids more stones than the attacker, both pieces are captured.


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* StoneWall: The ghost rooks in the Reaper army can never be captured. However, they can't capture either. They're best used to block enemy attacks.
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Added DiffLines:

* DigitalTabletopGameAdaptation: The game started out as a [[VariantChess chess variant]] that works with a normal chess set -- you just need the ''Chess 2'' rule cards to explain the new mechanics and armies. A video game version was later released for the UsefulNotes/{{Ouya}}, followed by a UsefulNotes/{{Steam}} version.

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Changed: 17

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* {{Teleportation}}: The Reaper army features two pieces capable of teleport: the reaper (can capture, can't teleport to the opponent's back row) and the ghost rook (can teleport to any vacant square, but can neither capture nor be captured and only serves to block the opponent's pieces).

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* {{Teleportation}}: TeleportationWithDrawbacks: The Reaper army features two pieces capable of teleport: the reaper (can capture, can't teleport to the opponent's back row) and the ghost rook (can teleport to any vacant square, but can neither capture nor be captured and only serves to block the opponent's pieces).pieces).
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Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[VideoGame/FantasyStrike Fantasy Strike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:

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Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[VideoGame/FantasyStrike Fantasy Strike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:

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Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[FantasyStrike Fantasy Strike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:

to:

Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[FantasyStrike [[VideoGame/FantasyStrike Fantasy Strike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:



Has a video game version of Ouya and Steam.

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Has a video game version of Ouya and Steam.
Steam. It can also be played with a real-world chess set, with only a few additional pieces required; the official rules can be found [[https://drive.google.com/file/d/0B9qCB9zFQM1neHVMY3pUanh5eXc/view here]].



* AuthorityEqualsAsskicking: The Two Kings Army has two kings instead of one, and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army. As in Chess 1, most armies have powerful queens.
* FriendlyFireproof: Averted for warrior kings, whose Whirlwind attack destroys both allied and hostile pieces, and wild horses, who can capture allied pieces. Played straight for everyone else: they can't capture friendly pieces even if they want to.
* InstantWinCondition: There are three ways to win instantly: checkmate, stalemate and Midline Invasion.

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* AuthorityEqualsAsskicking: AuthorityEqualsAsskicking:
**
The Two Kings Army has two kings instead of one, and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army. army.
**
As in Chess 1, most armies have powerful queens.
queens. [[SubvertedTrope The exception]] is the Empowered Army's elegant queen, which moves like a king but with none of that piece's importance.
* CompetitiveBalance: With exception to the Animal Army, each of the new armies has a different strategy and favored piece.
** Nemesis favors Pawns and uses their properties to put pressure on the enemy king and win by checkmate.
** The Empowered Army favors Rooks, Knights, and Bishops. By combining these pieces' movement abilities, it can control a lot of space on the board and set up victories early, when it has all its pieces and is the strongest.
** Two Kings favors [[ExactlyWhatItSaysOnTheTin king pieces]]. With its unique ability to have a second turn just to move one of its warrior kings, it typically wins by perpetually keeping enemies in check while slowly moving its kings to achieve midline invasion.
** The Reaper Army favors its Queen. It is most dangerous when it threatens midline invasion, as the reaper can pick off pieces defending the midline and constantly force its opponent to prevent midline invasion.
* FriendlyFireproof: Averted for warrior kings, whose Whirlwind attack destroys both allied and hostile pieces, elephants, which will destroy all pieces in its path when it attacks, and wild horses, who can are able to capture allied pieces. Played straight for everyone else: they can't capture friendly pieces even if they want to.
* InstantWinCondition: There are three ways to win instantly: checkmate, stalemate stalemate, and Midline Invasion.Invasion.
** Checkmate works the same as in Chess 1; if your king is unable to get out of check, you lose.
** Stalemates occur when someone has no legal moves left. Unlike in Chess 1, however, the person who cannot make any moves loses instead of draws the game.
** Moving one's King over the middle line of the board initiates a win by Midline Invasion. Do note that kings are still unable to move into a spot if it means getting into check, even if making that move means crossing the midline. Also, the Two Kings Army requires both kings pass the midline.



* PowerCopying: The theme of the Empowered army is that if a knight, rook or bishop is next to a friendly knight, rook or bishop, both pieces temporarily gain the movement of its neighbour in addition to their regular movement. For instance, if a rook is next to a friendly bishop, both pieces can move as a Chess 1 queen.

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* PowerCopying: The theme of the Empowered army is that if a knight, rook or bishop is next orthogonally adjacent to a friendly knight, rook or bishop, both pieces temporarily gain the movement of its neighbour in addition to their regular movement. For instance, if a rook is next to a friendly bishop, both pieces can move as a Chess 1 queen.


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* StraightForTheCommander: The Nemesis Army employs this strategy. Its pawns can make a nemesis move, allowing them to go one space cardinally or diagonally in the direction of an enemy king. The queen is replaced with the nemesis, a mostly identical piece except for the detail that it can only capture or be captured by a king.
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* AmplifiedAnimalAptitude: The Animal Army is comprised mostly of animals, all of which are intelligent enough to move as strategically as any human army.

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* AmplifiedAnimalAptitude: The Animal Army is comprised composed mostly of animals, all of which are intelligent enough to move as strategically as any human army.
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Has a video game version of Ouya.

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Has a video game version of Ouya.
Ouya and Steam.
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* '''A New Victory Condition''': Midline Invasion. A player wins immediately once they legally move their king past the center of the board. Additionally, forcing your opponent into what would be a stalemate position in regular chess also counts as a loss for them and a victory for you.

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* '''A New Victory Condition''': Midline Invasion. A player wins Players win immediately once they legally move their king past the center of the board. Additionally, forcing your opponent into what would be a stalemate position in regular chess also counts as a loss for them and a victory for you.

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* AuthorityEqualsAsskicking: The Two Kings Army has two kings instead of one, and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army.

to:

* AuthorityEqualsAsskicking: The Two Kings Army has two kings instead of one, and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army. As in Chess 1, most armies have powerful queens.
* FriendlyFireproof: Averted for warrior kings, whose Whirlwind attack destroys both allied and hostile pieces, and wild horses, who can capture allied pieces. Played straight for everyone else: they can't capture friendly pieces even if they want to.
* InstantWinCondition: There are three ways to win instantly: checkmate, stalemate and Midline Invasion.



* SpinAttack: The warrior kings of the Two Kings Army can do this, destroying all pieces around them, enemy or otherwise.

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* NoSell:
** The ghost rooks in the Reaper army can never be captured. However, they can't capture either.
** Kings have diplomatic immunity, and cannot be lost in duels.
* OnlyICanKillHim: The nemesis of the Nemesis army can only be captured by the opponent's king.
* PowerCopying: The theme of the Empowered army is that if a knight, rook or bishop is next to a friendly knight, rook or bishop, both pieces temporarily gain the movement of its neighbour in addition to their regular movement. For instance, if a rook is next to a friendly bishop, both pieces can move as a Chess 1 queen.
* TakingYouWithMe: The dueling mechanic allows captured pieces to take down their attacker if the defender wins a duel.
* SpinAttack: The warrior kings of the Two Kings Army can do this, destroying all pieces around them, enemy or otherwise.otherwise.
* {{Teleportation}}: The Reaper army features two pieces capable of teleport: the reaper (can capture, can't teleport to the opponent's back row) and the ghost rook (can teleport to any vacant square, but can neither capture nor be captured and only serves to block the opponent's pieces).
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cleaning Captain Obvious trope sinkhole use, project thread here


* AuthorityEqualsAsskicking: The Two Kings Army has [[CaptainObvious two kings instead of one]], and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army.

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* AuthorityEqualsAsskicking: The Two Kings Army has [[CaptainObvious two kings instead of one]], one, and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army.
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Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[FantasyStrike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:

to:

Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[FantasyStrike]] [[FantasyStrike Fantasy Strike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:
Is there an issue? Send a MessageReason:
None


Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[Fantasy Strike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:

to:

Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[Fantasy Strike]] [[FantasyStrike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JunglePrincess: Jungle Queen, actually, the Queen of the Animal Army.
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* '''Multiple Factions''': Each side can play with one of six different armies, including the Classic Chess army as well as five other variations.

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* '''Multiple Factions''': Each side can play with one of six different armies, including the Classic Chess army as well as five other variations.variations.

Has a video game version of Ouya.

!!Chess 2 provides examples of:

* AmplifiedAnimalAptitude: The Animal Army is comprised mostly of animals, all of which are intelligent enough to move as strategically as any human army.
* AuthorityEqualsAsskicking: The Two Kings Army has [[CaptainObvious two kings instead of one]], and both of them are capable of powerful abilities such as extra turns and enacting a [[SpinAttack whirlwind attack]], making them exceedingly powerful members of their army.
* SpinAttack: The warrior kings of the Two Kings Army can do this, destroying all pieces around them, enemy or otherwise.
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Added DiffLines:

Chess 2: The Sequel is a [[VariantChess chess variant]] chess variant created by David Sirlin, creator of the [[Fantasy Strike]] collection of games. In an effort to remove the rote memorization and [[EndingFatigue prolonged endgame]], Chess 2 adds the following new rules:

* '''A New Victory Condition''': Midline Invasion. A player wins immediately once they legally move their king past the center of the board. Additionally, forcing your opponent into what would be a stalemate position in regular chess also counts as a loss for them and a victory for you.
* '''Bidding''': When pieces are captured, the defender can challenge the attacker to a hidden-knowledge bid that may result in [[MutuallyAssuredDestruction the attacking piece being destroyed as well]].
* '''Multiple Factions''': Each side can play with one of six different armies, including the Classic Chess army as well as five other variations.

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