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* AwesomenessByAnalysis: Once a beast understands what makes another monster scary, they can develop a nightmare to induce such scares themselves.

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* AwesomenessByAnalysis: Once a beast Beast understands what makes another monster scary, they can develop a nightmare Nightmare to induce such scares themselves.themselves. This can work on a number of levels: what makes vampires scary, what makes a particular type of vampire scary, or what makes this particular vampire scary.



** It's also subverted, in that Gorgons still have free will and can chose their actions; the example character is a dedicated nurse who does the job nobody else wants and stays by the side of people who look to be DyingAlone otherwise (she doesn't hurt them herself). And regularly kicking the snot out of a different monster that prays on the elderly where she works.

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** It's also subverted, in that Gorgons still have free will and can chose choose their actions; the example character is a dedicated nurse who does the job nobody else wants and stays by the side of people who look to be DyingAlone otherwise (she doesn't hurt them herself). And regularly kicking the snot out of a different monster that prays preys on the elderly where she works.
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** It's also subverted, in that Gorgons still have free will and can chose their actions; the example character is a dedicated nurse who does the job nobody else wants and stays by the side of people who look to be DyingAlone otherwise (she doesn't hurt them herself). And regularly kicking the snot out of a different monster that prays on the elderly where she works.


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* HopeCrusher: This is the true Hunger for Ruin: A Ravager doesn't just want to destroy, they want to remind you that there is no such thing as perfect safety or stability. Can be heroic subversions, though: The example Ravager mostly eats by [[PokeThePoodle throwing bricks through the windows of rich people]], and "sense of ruined stability" could easily be "VillainousBreakdown from a thwarted DiabolicalMastermind."


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* VigilanteMan: Nemeses, those Beasts with Hunger for Punishment.
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* ItsAllAboutMe: What the teasers have insinuated is the driving force behind a Hero, and why they are ''not'' "the good guys" the way that Hunters technically, is because the very foundation of their reason to hunt is because they have [[WrongGenreSavvy fallen into the delusion that the world is a story in which they are the protagonist]]. Subsequently, they are homicidally offended at the insinuation that this is not the case, with the resulting insinuation being that a Hero/Hunter team-up would go wrong because a Hero would ultimately try to ''murder the Hunters out of jealousy'' if they believe that the Hunters are not merely "sidekicks in my glorious story" but in fact "trying to steal my story".

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* ItsAllAboutMe: What the teasers have insinuated is the driving force behind a Hero, and why they are ''not'' "the good guys" the way that Hunters technically, technically are, is because the very foundation of their reason to hunt is because they have [[WrongGenreSavvy fallen into the delusion that the world is a story in which they are the protagonist]]. Subsequently, they are homicidally offended at the insinuation that this is not the case, with the resulting insinuation being that a Hero/Hunter team-up would go wrong because a Hero would ultimately try to ''murder the Hunters out of jealousy'' if they believe that the Hunters are not merely "sidekicks in my glorious story" but in fact "trying to steal my story".
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* AwesomenessByAnalysis: Beasts are able to develop Nightmares that emulate the powers of other supernaturals.

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* AwesomenessByAnalysis: Beasts are able to Once a beast understands what makes another monster scary, they can develop Nightmares that emulate the powers of other supernaturals.a nightmare to induce such scares themselves.

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* BrokenBase: The fact that the antagonists are named Heroes, the flippantly irreverent dismissal they have been mentioned with (in passing) by the developers, and MoralDissonance stemming from the fact that the only known method of Hero creation is as a side-effect of a Beast's depredations, and the fan community is very split about the Heroes.



* DesignatedHero: Invoked InUniverse for the Heroes. Being based on the fact that, A: the heroes of mythology can easily be constructed as violent, self-centered assholes anyway, and B: the purpose of ''The Primordial'' is to flip the narrative, then naturally Heroes are pretty much nothing of the sort. Developers have teased that what seperates Heroes from [[TabletopGame/HunterTheVigil Hunters]] is that, were the two to cross paths, the ''Hunters'' would be as likely to be in danger from the Hero as the ''Beasts''.

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* DesignatedHero: Invoked InUniverse for the Heroes. Being based on the fact that, A: the heroes of mythology can easily be constructed as violent, self-centered assholes anyway, and B: the purpose of ''The Primordial'' the game is to flip the narrative, then naturally Heroes are pretty much nothing of the sort. Developers have teased that what seperates separates Heroes from [[TabletopGame/HunterTheVigil Hunters]] is that, were the two to cross paths, the ''Hunters'' would be as likely to be in danger from the Hero as the ''Beasts''.



* MotherOfAThousandYoung: [[WordOfGod Matt McFarland]] has mentioned that the game calls back to legends of the Mother of Monsters, called Echidna in ClassicalMythology. According to the Beasts, not only is the Dark Mother the first Beast, she is the first ''monster'', ancestor to the majority of the creatures of the World of Darkness. (This ties into ''TabletopGame/VampireTheRequiem'', which also has a Mother of Monsters figure.)

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* MotherOfAThousandYoung: [[WordOfGod Matt McFarland]] has mentioned that the game calls back to legends of the Mother of Monsters, called Echidna in ClassicalMythology.known by many names around the world. According to the Beasts, not only is the Dark Mother the first Beast, she is the first ''monster'', ancestor to the majority of the creatures of the World of Darkness. (This ties into ''TabletopGame/VampireTheRequiem'', which also has a Mother of Monsters figure.)

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The official Family writeups is now up on the OPP core site, so correcting Family info.


** The specific ''kind'' of fear determines a Beast's primary splat, their Family -- the corebook Families are Namtaru (who appear to be associated with disease and revolting things), Anakim (apparently associated with powerlessness and insignificance), Eshmaki (apparently violence, darkness, and inevitability), Makara (the depths, things lurking unseen), and Ugallu (being watched, monsters from above).

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** The specific ''kind'' of fear determines a Beast's primary splat, their Family -- the corebook Families are Anakim (Powerlessness), Eshmaki (Destruction), Maraka (Depths), Namtaru (who appear to be associated with disease and revolting things), Anakim (apparently associated with powerlessness and insignificance), Eshmaki (apparently violence, darkness, and inevitability), Makara (the depths, things lurking unseen), (Revulsion) and Ugallu (being watched, monsters from above).(Skies).



* BeautyEqualsGoodness: The inversion of this -- ugliness equals evil -- is invoked with the Namtaru. The Gorgons are defined by their ability to inspire revulsion, their presence inducing others to recoil in instinctive fear.
* BigCreepyCrawlies: An obvious motif for the Namtaru Family (who are Fear of Revulsion, after all), but can potentially be applied to any Beast.
* BrokenBase: The fact that the antagonists are named Heroes, the flippantly irreverent dismissal they have been mentioned with (in passing) by the developers, and MoralDissonance stemming from the fact that the only known method of Hero creation is as a side-effect of a Beast's depredations, and the fan community is very split about the Heroes.



* DeathFromAbove: This is one of the secondary fears that defines the Ugallu family; the fear that something from the skies above is stalking you and can snatch you up at any moment.
* DesignatedHero: Invoked InUniverse for the Heroes. Being based on the fact that, A: the heroes of mythology can easily be constructed as violent, self-centered assholes anyway, and B: the purpose of ''The Primordial'' is to flip the narrative, then naturally Heroes are pretty much nothing of the sort. Developers have teased that what seperates Heroes from [[TabletopGame/HunterTheVigil Hunters]] is that, were the two to cross paths, the ''Hunters'' would be as likely to be in danger from the Hero as the ''Beasts''.



* ItsAllAboutMe: What the teasers have insinuated is the driving force behind a Hero, and why they are ''not'' "the good guys" the way that Hunters technically, is because the very foundation of their reason to hunt is because they have [[WrongGenreSavvy fallen into the delusion that the world is a story in which they are the protagonist]]. Subsequently, they are homicidally offended at the insinuation that this is not the case, with the resulting insinuation being that a Hero/Hunter team-up would go wrong because a Hero would ultimately try to ''murder the Hunters out of jealousy'' if they believe that the Hunters are not merely "sidekicks in my glorious story" but in fact "trying to steal my story".



* {{Medusa}}: The nickname for the Namtaru family is "Gorgons", and the iconic Namtaru is Ms. "So ugly you turn to stone if you see her".



* OurDragonsAreDifferent: Dragons have been specifically cited as examples of Beasts that can be seen across the Families. You can probably think of why a draconic Beast could be an Anakim, Eshmaki, Maraka or Ugallu within just a few seconds of reading this.
* OurGiantsAreBigger[=/=]OurOgresAreHungrier[=/=]OurTrollsAreDifferent: The Anakim Family is associated most strongly with the mythology of giants, ogres and Nordic trolls -- great, big, ugly brutish behemoths that overpower everything in their wake. The Anakim nickname is thusly "the Giants".



* ProtagonistCenteredMorality: The teasers imply that part of what makes Heroes the true villains as opposed to Beasts is that they not only think that ''they'' are the protagonists, but also that this trope applies.
** One developer playtest describes a Hero sneaking into a PC's law firm and murdering one of her employees, instinctively writing them off as being "her evil minion", when there's no evidence they even know the PC is a Beast.



* VoluntaryShapeshifting: The Atavism powers allow Beasts to transform themselves in various ways, akin to [[TabletopGame/VampireTheRequiem the Protean discipline]] or even the [[TabletopGame/WerewolfTheForsaken Urathra]] ability to shapeshift. However, spoilers thus far indicate that a Beast cannot physically transform completely into their monstrous soul-self unless they are inside of their Lair. Thus preventing the obvious problem of "how the hell does TheMasquerade [[ExtraStrengthMasquerade still exist at all]] if the unholy combination of Smaug and Cthulhu can go waltzing around Times Square?"

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* VoluntaryShapeshifting: The Atavism powers allow Beasts to transform themselves in various ways, akin to [[TabletopGame/VampireTheRequiem the Protean discipline]] or even the [[TabletopGame/WerewolfTheForsaken Urathra]] ability to shapeshift. However, spoilers thus far indicate that a Beast cannot physically transform completely into their monstrous soul-self unless they are inside of their Lair. Thus preventing the obvious problem of "how the hell does TheMasquerade [[ExtraStrengthMasquerade still exist at all]] if the unholy combination of Smaug and Cthulhu can go waltzing around Times Square?"Square?"
* WrongGenreSavvy: InUniverse, Heroes believe that the world is a classic "hero slays a monster" narrative story writ large. And that ''they'' are the protagonists of said story. They're technically right about the former, but it's the unshakable conviction in the latter idea (combined with their attendant belief in ProtagonistCenteredMorality) that makes them little better than Slashers.
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* OurSoulsAreDifferent: The very premise of the game. A Beast has always been subtly "different", but it wasn't until their Homecoming when they "woke up". A Beast is a living nightmare, a monstrous astral entity, that happens to wear a human body to interact with the physical world. Their powers work by forcing their spirit through into the world; Nightmares (which work better when Satiety is high) are ephemeral manifestations of their essence, whilst Avatisms (which work better when Satiety is low) physically reshape their shell to more closely match their soul. Also, their soul and consciousness can function independently, as mentioned under EnemyWithin; a Beast's soul will literally wander off to terrorize the dreamscape if the Beast doesn't Sate their Hunger.

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* OurSoulsAreDifferent: The very premise of the game. A Beast has always been subtly "different", but it wasn't until their Homecoming when they "woke up". A Beast is a living nightmare, a monstrous astral entity, that happens to wear a human body to interact with the physical world. Their powers work by forcing their spirit through into the world; Nightmares (which work better when Satiety is high) are ephemeral manifestations of their essence, whilst Avatisms Atavisms (which work better when Satiety is low) physically reshape their shell to more closely match their soul. Also, their soul and consciousness can function independently, as mentioned under EnemyWithin; a Beast's soul will literally wander off to terrorize the dreamscape if the Beast doesn't Sate their Hunger.
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** Teasers from the developers have implied Lairs actually exist outside of the physical world, but can symbolically be connected to the physical world and can be entered anywhere with a strong enough physical connection. One example was using a pool to enter a Lair that appears as a dark ocean beating against a beach of black sand.


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* OurSoulsAreDifferent: The very premise of the game. A Beast has always been subtly "different", but it wasn't until their Homecoming when they "woke up". A Beast is a living nightmare, a monstrous astral entity, that happens to wear a human body to interact with the physical world. Their powers work by forcing their spirit through into the world; Nightmares (which work better when Satiety is high) are ephemeral manifestations of their essence, whilst Avatisms (which work better when Satiety is low) physically reshape their shell to more closely match their soul. Also, their soul and consciousness can function independently, as mentioned under EnemyWithin; a Beast's soul will literally wander off to terrorize the dreamscape if the Beast doesn't Sate their Hunger.
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The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, sometimes also known as the ''Begotten'', an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. However, your hunger needn't manifest as direct hunger - it can be something like hoarding, or making someone understand they're prey. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and inducing intense nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.

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The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, sometimes also known as the ''Children'' or ''Begotten'', an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. However, your hunger needn't manifest as direct hunger - it can be something like hoarding, or making someone understand they're prey. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and inducing intense nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.



* AmplifierArtifact: All beasts have kinship powers, which include the ability to enhance the powers of other supernaturals.
* AwesomenessByAnalysis: Beasts are able to develop nightmares that emulate the powers of other supernaturals.

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* AmplifierArtifact: All beasts Beasts have kinship powers, which include the ability to enhance the powers of other supernaturals.
* AwesomenessByAnalysis: Beasts are able to develop nightmares Nightmares that emulate the powers of other supernaturals.
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* AwesomenessByAnalysis: Beasts are able to develop nightmares that duplicate the powers of other supernaturals.

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* AwesomenessByAnalysis: Beasts are able to develop nightmares that duplicate emulate the powers of other supernaturals.
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* AwesomenessbyAnalysis: Beasts are able to develop nightmares that duplicate the powers of other supernaturals.

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* AwesomenessbyAnalysis: AwesomenessByAnalysis: Beasts are able to develop nightmares that duplicate the powers of other supernaturals.
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* AwesomenessbyAnalysis: Beasts are able to develop nightmares that duplicate the powers of other supernaturals, perhaps even to ComboPlatterPower or AllYourPowersCombined levels.

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* AwesomenessbyAnalysis: Beasts are able to develop nightmares that duplicate the powers of other supernaturals, perhaps even to ComboPlatterPower or AllYourPowersCombined levels.supernaturals.
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* AmplifierArtifact; All beasts have kinship powers, which include the ability to enhance the powers of other supernaturals.

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* AmplifierArtifact; AmplifierArtifact: All beasts have kinship powers, which include the ability to enhance the powers of other supernaturals.
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* AmplifierArtifact; All beasts have kinship powers, which include the ability to enhance the powers of other supernaturals.
* AwesomenessbyAnalysis: Beasts are able to develop nightmares that duplicate the powers of other supernaturals, perhaps even to ComboPlatterPower or AllYourPowersCombined levels.
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** Beasts do ''not'' like [[TabletopGame/HunterTheVigil Hunters]], since there is no difference between a "hunter" and a "hero" in the minds of the Begotten.

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** Beasts do ''not'' like [[TabletopGame/HunterTheVigil Hunters]], since there is no difference between a "hunter" and a "hero" in the minds of the Begotten.Begotten (when, in fact, a Hero is the person a hunter [[HeWhoFightsMonsters is afraid of becoming]]).
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* AnthropomorphicPersonification: Beasts are embodiments of primal human nightmares, descended from the very first primal nightmares. This creates an odd connection to ''TabletopGame/ChangelingTheDreaming'', whose main characters were embodiments of primal human dreams.

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* AnthropomorphicPersonification: Beasts are embodiments of primal human nightmares, descended from the very first primal nightmares. This creates an odd connection to ''TabletopGame/ChangelingTheDreaming'', whose main characters were are embodiments of primal human dreams.



* EldritchLocation: Beasts are intimately tied to places called Lairs, where the nightmare realms from which they hail intrude subtly upon the mortal world. A Lair is intimately tied to Beasts; it's a physical place they can visit, and multiple Beasts can share the same Lair. They are built around a Heart for the center, further defined by Aspects, and potentially house places of significance called Chambers. However, a Lair is also a Beast's ''power stat''; the more developed a Lair is, the stronger a Beast is.

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* EldritchLocation: Beasts are intimately tied to places called Lairs, where the nightmare realms from which they hail intrude subtly upon the mortal world. A Lair is intimately tied to Beasts; it's a physical place they Beasts can visit, and multiple Beasts can share the same Lair. They are built around a Heart for the center, further defined by Aspects, and potentially house places of significance called Chambers. However, a Lair is also a Beast's ''power stat''; the more developed a Lair is, the stronger a Beast is.



* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, and which can vary wildly during a game session. This is likewise tied to a Hunger, which is the secondary splat for the game -- the corebook Hungers are Power, Punishment, Prey, Hoard and Ruin.

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* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, Hunger, and which can vary wildly during a game session. This is likewise tied to a Hunger, which is Hungers serve as the secondary splat for the game -- the corebook Hungers are Power, Punishment, Prey, Hoard and Ruin.
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* VoluntaryShapeshifting: The Atavism powers allow Beasts to transform themselves in various ways.

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* VoluntaryShapeshifting: The Atavism powers allow Beasts to transform themselves in various ways.ways, akin to [[TabletopGame/VampireTheRequiem the Protean discipline]] or even the [[TabletopGame/WerewolfTheForsaken Urathra]] ability to shapeshift. However, spoilers thus far indicate that a Beast cannot physically transform completely into their monstrous soul-self unless they are inside of their Lair. Thus preventing the obvious problem of "how the hell does TheMasquerade [[ExtraStrengthMasquerade still exist at all]] if the unholy combination of Smaug and Cthulhu can go waltzing around Times Square?"
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** The specific ''kind'' of fear

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** The specific ''kind'' of fearfear determines a Beast's primary splat, their Family -- the corebook Families are Namtaru (who appear to be associated with disease and revolting things), Anakim (apparently associated with powerlessness and insignificance), Eshmaki (apparently violence, darkness, and inevitability), Makara (the depths, things lurking unseen), and Ugallu (being watched, monsters from above).



* VoluntaryShapeshifting: The Atavisms powers allow Beasts to transform themselves in various ways.

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* VoluntaryShapeshifting: The Atavisms Atavism powers allow Beasts to transform themselves in various ways.

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** The specific ''kind'' of fear



* EldritchLocation: Beasts are intimately tied to places called Lairs, where the nightmare realms from which they hail intrude subtly upon the mortal world. A Lair is intimately tied to Beasts; it's a physical place they can visit, and multiple Beasts can share the same Lair. They are built around a Heart for the center, further defined by Aspects, and potentially house places of significance called Chambers. However, a Lair is also a Beast's ''power stat''; the more developed a Lair is, the stronger a Beast is.



* FantasticRacism: Beasts do ''not'' like [[TabletopGame/HunterTheVigil Hunters]], since there is no difference between a "hunter" and a "hero" in the minds of the Begotten.

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* FantasticRacism: FantasticRacism:
**
Beasts do ''not'' like [[TabletopGame/HunterTheVigil Hunters]], since there is no difference between a "hunter" and a "hero" in the minds of the Begotten.



* {{Hellgate}}: Beasts are intimately tied to places called Lairs, where the nightmare realms from which they hail intrude subtly upon the mortal world. A Lair grants a number of powerups to the Begotten whilst they dwell there.
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, and which can vary wildly during a game session. This is likewise tied to a Hunger, which is the secondary splat for the game.

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* {{Hellgate}}: Beasts {{Hellgate}}:
** There
are intimately tied to places called Lairs, where other beings can enter a Beast's Lair, due to their symbolic resonance with the nightmare realms from which they hail intrude subtly upon Lair.
** Lairs themselves can be Hellgates, as one of their potential powers is hosting doorways to otherworlds like
the mortal world. A Lair grants a number of powerups to the Begotten whilst they dwell there.
Astral, Shadow, Arcadia or Underworld.
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, and which can vary wildly during a game session. This is likewise tied to a Hunger, which is the secondary splat for the game.game -- the corebook Hungers are Power, Punishment, Prey, Hoard and Ruin.



* LoadBearingBoss: Inverted. If you can somehow destroy a Lair, you will severely hurt or even kill the Beasts who are tied to it.
* MindRape: The mental powers of Beasts fall into a category called Nightmares. For obvious reasons.



* VoluntaryShapeshifting: Zigzagged. Unlike [[TabletopGame/WerewolfTheForsaken Urathra]], Beasts do not necessarily transform. At least, whilst they walk amongst humans. In their Lairs, their bodies and souls are more in-synch, and so they ''can'' transform then.

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* VoluntaryShapeshifting: Zigzagged. Unlike [[TabletopGame/WerewolfTheForsaken Urathra]], The Atavisms powers allow Beasts do not necessarily transform. At least, whilst they walk amongst humans. In their Lairs, their bodies and souls are more in-synch, and so they ''can'' to transform then.themselves in various ways.

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* EnemyWithin: As mentioned above, as a Begotten, your soul is a living nightmare that has somehow found itself a mortal host-body. If you don't keep it Satiated, it wanders off on its own to ravage the local dreamscapes.

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* EnemyWithin: As mentioned above, as a Begotten, your soul is a living nightmare that has somehow found itself bound to a mortal host-body. If you don't keep it Satiated, it wanders off on its own to ravage the local dreamscapes.



* HellMouth: Beasts are intimately tied to places called Lairs, where the nightmare realms from which they hail intrude subtly upon the mortal world. A Lair grants a number of powerups to the Begotten whilst they dwell there.
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, and which can vary wildly during a game session. This is likewise tied to a Hunger, which is the social/philosophical splat for the game.

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** They're also not fond of [[TabletopGame/DemonTheDescent the Unchained]], seeing them as "pod people" who ''look'' like them, but aren't.
* HellMouth: {{Hellgate}}: Beasts are intimately tied to places called Lairs, where the nightmare realms from which they hail intrude subtly upon the mortal world. A Lair grants a number of powerups to the Begotten whilst they dwell there.
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, and which can vary wildly during a game session. This is likewise tied to a Hunger, which is the social/philosophical secondary splat for the game.



* MotherOfAThousandYoung: [[WordOfGod Matt McFarland]] has mentioned that the game calls back to legends of the Mother of Monsters, called Echidna in ClassicalMythology. (This ties into ''TabletopGame/VampireTheRequiem'', which also has a Mother of Monsters figure.)

to:

* MotherOfAThousandYoung: [[WordOfGod Matt McFarland]] has mentioned that the game calls back to legends of the Mother of Monsters, called Echidna in ClassicalMythology. According to the Beasts, not only is the Dark Mother the first Beast, she is the first ''monster'', ancestor to the majority of the creatures of the World of Darkness. (This ties into ''TabletopGame/VampireTheRequiem'', which also has a Mother of Monsters figure.)

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The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, sometimes also known as the ''Begotten'', an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. However, your hunger needn't manifest as direct hunger - it can be something like hoarding, or making someone understand they're prey. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.

to:

The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, sometimes also known as the ''Begotten'', an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. However, your hunger needn't manifest as direct hunger - it can be something like hoarding, or making someone understand they're prey. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and inducing intense nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.



* CreateYourOwnVillain: A side effect of low Satiety is that your nightmarish beastly soul goes rampaging about the local dreamscape, terrorizing mortals and driving some of them to become the Heroes that will hunt you down.

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* CreateYourOwnVillain: A side effect of low Satiety is that your nightmarish beastly soul goes rampaging about the local dreamscape, terrorizing mortals and driving some of them to become the Heroes that will hunt you down. down.
* EnemyWithin: As mentioned above, as a Begotten, your soul is a living nightmare that has somehow found itself a mortal host-body. If you don't keep it Satiated, it wanders off on its own to ravage the local dreamscapes.



* FantasticRacism: Beasts do ''not'' like [[TabletopGame/HunterTheVigil Hunters]], since there is no difference between a "hunter" and a "hero" in the minds of the Begotten.
* HellMouth: Beasts are intimately tied to places called Lairs, where the nightmare realms from which they hail intrude subtly upon the mortal world. A Lair grants a number of powerups to the Begotten whilst they dwell there.



* PerspectiveFlip: Of the heroic monster-slaying narrative. You're playing the monster the Heroes seek out, and as noted said Heroes aren't necessarily good.
* TomatoInTheMirror: Most Beasts experience a series of nightmares wherein they're pursued by some great monster stalking them through the darkness. A key part of their Homecoming, the process of becoming a Beast, is accepting that this monster is them.

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* PerspectiveFlip: Of the heroic monster-slaying narrative. You're playing the monster the Heroes seek out, and as noted said Heroes aren't necessarily good.
good. In fact, in the TabletopGame/NewWorldOfDarkness, they're more likely to be either xenophobes, lunatics or arrogant glory-seekers.
* TomatoInTheMirror: Most Beasts experience a series of nightmares wherein they're pursued by some great monster stalking them through the darkness. A key part of their Homecoming, the process of becoming a Beast, is accepting that this monster is them.them.
* VoluntaryShapeshifting: Zigzagged. Unlike [[TabletopGame/WerewolfTheForsaken Urathra]], Beasts do not necessarily transform. At least, whilst they walk amongst humans. In their Lairs, their bodies and souls are more in-synch, and so they ''can'' transform then.
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* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, and which can vary wildly during a game session.

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* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger, and which can vary wildly during a game session. This is likewise tied to a Hunger, which is the social/philosophical splat for the game.
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* PerspectiveFlip: Of the heroic monster-slaying narrative. You're playing the monster the Heroes seek out, and as noted said Heroes aren't necessarily good.

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* PerspectiveFlip: Of the heroic monster-slaying narrative. You're playing the monster the Heroes seek out, and as noted said Heroes aren't necessarily good.good.
* TomatoInTheMirror: Most Beasts experience a series of nightmares wherein they're pursued by some great monster stalking them through the darkness. A key part of their Homecoming, the process of becoming a Beast, is accepting that this monster is them.

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The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, sometimes also known as the ''Begotten'', an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.

to:

The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, sometimes also known as the ''Begotten'', an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. However, your hunger needn't manifest as direct hunger - it can be something like hoarding, or making someone understand they're prey. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.



* AnthropomorphicPersonification: Beasts are embodiments of primal human nightmares - creating an odd connection to ''TabletopGame/ChangelingTheDreaming'', whose main characters were embodiments of primal human dreams.

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* AnthropomorphicPersonification: Beasts are embodiments of primal human nightmares - creating nightmares, descended from the very first primal nightmares. This creates an odd connection to ''TabletopGame/ChangelingTheDreaming'', whose main characters were embodiments of primal human dreams.



** It also subverts the trope, since just ''because'' someone's family doesn't mean you'll get along.



* MotherOfAThousandYoung: [[WordOfGod Matt McFarland]] has mentioned that Enchidna and her ilk play a role in Begotten mythology.

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* MotherOfAThousandYoung: [[WordOfGod Matt McFarland]] has mentioned that Enchidna and her ilk play a role the game calls back to legends of the Mother of Monsters, called Echidna in Begotten mythology.ClassicalMythology. (This ties into ''TabletopGame/VampireTheRequiem'', which also has a Mother of Monsters figure.)

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New info from an interview with the lead writer,


The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.

to:

The tenth game line in the TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, sometimes also known as the ''Begotten'', an embodiment of humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. You must manage your hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will rampage through the collective dreamscape, disrupting people's lives and nightmares, which will cause Heroes to arise, hunt you down, and try to kill you.



* EvilIsOneBigHappyFamily: Probably not precisely "evil", but spoilers indicate Beasts regard both themselves and ''the protagonists of other gamelines'' as an extended clan, to the point where it has been spoiled that Beasts have some powers actively meant for interaction with other supernaturals (but not [[TabletopGame/HunterTheVigil hunters]]).

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* EvilIsOneBigHappyFamily: Probably not precisely "evil", but spoilers indicate Beasts regard both themselves and ''the protagonists of other gamelines'' as an extended clan, to the point where it has been spoiled that Beasts have some powers actively meant for interaction with other supernaturals (but not [[TabletopGame/HunterTheVigil hunters]]).hunters]]), held under the general line of "Kinship".


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* MotherOfAThousandYoung: [[WordOfGod Matt McFarland]] has mentioned that Enchidna and her ilk play a role in Begotten mythology.
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* CreateYourOwnVillain: A side effect of low Satiety is that your nightmarish beastly soul goes rampaging about the local dreamscape, terrorizing mortals and driving some of them to become the Heroes that will hunt you down.

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The tenth game line in the NewWorldOfDarkness. Not much is known thus far, save for the simple facts. You are a Beast, a character of ancient bloodline and terrible potential. Something monstrous has awakened in you, and you must seek to understand it... or to retreat from the world, seeking shelter within your Lair. But the world will not forget you, for there are Heroes who recognize you for the "monster" you are, and will hunt you down in the name of glory...

to:

The tenth game line in the NewWorldOfDarkness.TabletopGame/NewWorldOfDarkness, currently in development. Not much is known thus far, save for the simple facts. You are a Beast, a character an embodiment of ancient bloodline and terrible potential. Something monstrous has awakened in you, and you humanity's primal nightmares possessed of a deep-seated hunger, your soul that of a primordial nightmare monster. You must seek to understand it... or to retreat from the world, seeking shelter within manage your Lair. But the world hunger with care, choosing whether to satiate yourself and become more dangerous, or go hungry and become more focused. However, if you don't fulfill your hunger, your soul will not forget you, for there are rampage through the collective dreamscape, disrupting people's lives and nightmares, which will cause Heroes who recognize you for the "monster" you are, and will to arise, hunt you down in the name of glory...down, and try to kill you.



* EvilIsOneBigHappyFamily: Probably not precisely "evil", but spoilers indicate Beasts regard both themselves and ''the protagonists of other gamelines'' as an extended clan, to the point where it has been spoiled that Beasts have some powers actively meant for crossover.
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger. It may vary wildly during any given game session, and carries its own benefits if low (increased ferocity) or high (increased focus).
* LightIsNotGood: An example of the [[DesignatedHero "Heroes"]] who hunt beast brought up in the Gen Con press release is...[[Disney/BeautyAndTheBeast Gaston.]]

to:

* AnthropomorphicPersonification: Beasts are embodiments of primal human nightmares - creating an odd connection to ''TabletopGame/ChangelingTheDreaming'', whose main characters were embodiments of primal human dreams.
* EvilIsOneBigHappyFamily: Probably not precisely "evil", but spoilers indicate Beasts regard both themselves and ''the protagonists of other gamelines'' as an extended clan, to the point where it has been spoiled that Beasts have some powers actively meant for crossover.
interaction with other supernaturals (but not [[TabletopGame/HunterTheVigil hunters]]).
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger. It may hunger, and which can vary wildly during any given a game session, and carries its own benefits if low (increased ferocity) or high (increased focus).
session.
* LightIsNotGood: An example of the [[DesignatedHero "Heroes"]] who hunt beast Beasts brought up in the Gen Con press release 2014 panel is...[[Disney/BeautyAndTheBeast Gaston.]]]]
* PerspectiveFlip: Of the heroic monster-slaying narrative. You're playing the monster the Heroes seek out, and as noted said Heroes aren't necessarily good.

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Changed: 436

Is there an issue? Send a MessageReason:
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* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger. It may vary wildly during any given game session, and carries its own benefits if low (increased ferocity) or high (increased focus).

to:

* EvilIsOneBigHappyFamily: Probably not precisely "evil", but spoilers indicate Beasts regard both themselves and ''the protagonists of other gamelines'' as an extended clan, to the point where it has been spoiled that Beasts have some powers actively meant for crossover.
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger. It may vary wildly during any given game session, and carries its own benefits if low (increased ferocity) or high (increased focus).focus).
* LightIsNotGood: An example of the [[DesignatedHero "Heroes"]] who hunt beast brought up in the Gen Con press release is...[[Disney/BeautyAndTheBeast Gaston.]]
Is there an issue? Send a MessageReason:
None


The tenth game line in the NewWorldOfDarkness. Not much is known thus far, save for the simple facts. You are a Beast, a character of ancient bloodline and terrible potential. Something monstrous has awakened in you, and you must seek to understand it... or to retreat from the world, seeking shelter within your Lair. But the world will not forget you, for there are Heroes who recognize you for the "monster" you are, and will hunt you down in the name of glory...

to:

The tenth game line in the NewWorldOfDarkness. Not much is known thus far, save for the simple facts. You are a Beast, a character of ancient bloodline and terrible potential. Something monstrous has awakened in you, and you must seek to understand it... or to retreat from the world, seeking shelter within your Lair. But the world will not forget you, for there are Heroes who recognize you for the "monster" you are, and will hunt you down in the name of glory...glory...
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This game contains examples of:
* HorrorHunger: Your character's personal measure of Integrity for this line is Satiety, representing how well you have fulfilled a particular hunger. It may vary wildly during any given game session, and carries its own benefits if low (increased ferocity) or high (increased focus).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The tenth game line in the NewWorldOfDarkness. Not much is known thus far, save for the simple facts. You are a Beast, a character of ancient bloodline and terrible potential. Something monstrous has awakened in you, and you must seek to understand it... or to retreat from the world, seeking shelter within your Lair. But the world will not forget you, for there are Heroes who recognize you for the "monster" you are, and will hunt you down in the name of glory...

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