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** A bearded devil named Krikendolt appears to be of chaotic good alignment, but this is mainly due to brain damage he had suffered in a previous battle in the Blood War. Unfortunately, this made him as a punching bag to his fellow bearded devils, who looked down on him for his newfound sense of compassion. [[spoiler: The only way he can restored to his original lawful evil alignment is through a ''heal'' spell or similar kind of magic.]]
** [[spoiler: In Chapter 5, the archdevil Zariel would become this only if the characters prove successful in redeeming her. With a newfound sense of hope for herself after being forgiven by the adventurers, she takes the Sword of Zariel and reverts back to her angelic form.]]
* CanonImmigrant: This module is the one that makes ''WebVideo/CriticalRole'' canon to the ''Forgotten Realms'' setting thanks to including Arkhan the Cruel, whose exploits involving the Hand of Vecna are mentioned in his character profile.

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** A bearded devil named Krikendolt appears to be of chaotic good alignment, but this is mainly due to brain damage he had suffered in a previous battle in the Blood War. Unfortunately, this made him as a punching bag to his fellow bearded devils, who looked down on him for his newfound sense of compassion. [[spoiler: The only way he can be restored to his original lawful evil alignment is through a ''heal'' spell or similar kind of magic.]]
** [[spoiler: In Chapter 5, the archdevil Zariel would become this only if '''only if''' the characters prove successful in redeeming her. With a newfound sense of hope for herself after being forgiven by the adventurers, she takes the Sword of Zariel and reverts back to her angelic form.]]
* CanonImmigrant: This module adventure is the one that makes ''WebVideo/CriticalRole'' canon to the ''Forgotten Realms'' setting thanks to including with the introduction of Arkhan the Cruel, whose exploits involving the [[ArtifactofDoom Hand of Vecna Vecna]] are mentioned in his character profile.

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* CentralTheme: What it mneans to be evil. Several characters are presented as evil when you first meet them, but eventually are expanded upon and their motives and past are discussed in regards to why they ended up the way they did. Zariel in particular gets her motives and reasons explored.

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* CentralTheme: What it mneans means to be evil. Several characters are presented as evil when you first meet them, but eventually are expanded upon and their motives and past are discussed in regards to why they ended up the way they did. Zariel in particular gets her motives and reasons explored.



* PointOfNoReturn: InUniverse example. The players will eventually find a way to enter Avernus, but regardless of methods, the ally helping them to so is often instructed by the DM to very clearly spell out this trope. If the players want to prepare and get ready, now is the ''last chance'' they will get before they go to Avernus.



* StoryBranchFavoritism: While the module has several different endings possible, and ways to achieve it, its clear the [[spoiler: [[HeelRealization redeeming Zariel]] ending is the one intended. Its the only one with a clearly written epilgue, is the easiest of the possible endings to get since you have ways of lowering the requirements to achieve it, and its the ending where Elturel is restored]]. The other options are less fleshed out by contrast.

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* StoryBranchFavoritism: While the module has several different endings possible, and ways to achieve it, its clear the [[spoiler: [[HeelRealization redeeming Zariel]] ending is the one intended. Its the only one with a clearly written epilgue, epilogue, is the easiest of the possible endings to get since you have ways of lowering the requirements to achieve it, and its the ending where Elturel is restored]].restored, people and all, without having to sacrifice people or make a deal with Zariel]]. The other options are less fleshed out by contrast.


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* WeAREStrugglingTogether: The more notable Devils don't get along at all with each other, which contributes to why Avernus is in the state it is (besides the Blood War). Several Devils plot to betray each other, and Zariel, being the lord of Avernus, is the one most are looking towards as their target. The players can find many Devils who, despite being their enemy, are willing to sabotage Zariel or other Devils, just to obtain power of revenge.
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* SummonBiggerFish: [[spoiler:One of the ways Elturel can be saved is by freeing [[DragonsAreDemonic Tiamat]], who will easily be able to free the city in exchange for being freed. Zariel, knowing she sure has hell can't stop someone as strong as Tiamat, will focus on the player characters instead]].



* WeirdCurrency: The adventure introduces soul coins, which are essentially coins with mortal souls trapped within them. They are highly valued by devilkind, and are used throughout the Nine Hells for various goods and services, forging infernal deals and bribing other fiends.

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* WeirdCurrency: The adventure introduces soul coins, which are essentially coins with mortal souls trapped within them. They are highly valued by devilkind, devils and are used throughout the Nine Hells for various goods and services, forging infernal deals and bribing other fiends.

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* CanonImmigrant: This module is the one that makes ''WebVideo/CriticalRole'' canon to the ''Forgotten Realms'' setting thanks to including Arkhan the Cruel, whose exploits involving the Hand of Vecna are mentioned in his character profile.
* CentralTheme: What it mneans to be evil. Several characters are presented as evil when you first meet them, but eventually are expanded upon and their motives and past are discussed in regards to why they ended up the way they did. Zariel in particular gets her motives and reasons explored.



* DealWithTheDevil: As befitting of the setting of the adventure, characters would have the option to forge infernal pacts with the devils within Avernus, from the rank-and-file imps up to the cunning and all-powerful archdevils.

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* DealWithTheDevil: DealWithTheDevil:
**
As befitting of the setting of the adventure, characters would have the option to forge infernal pacts with the devils within Avernus, from the rank-and-file imps up to the cunning and all-powerful archdevils.


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* EvilVersusEvil: Being the location of the ForeverWar that is the Blood War, players will often find Devils and Demons fighting each other.


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* StoryBranchFavoritism: While the module has several different endings possible, and ways to achieve it, its clear the [[spoiler: [[HeelRealization redeeming Zariel]] ending is the one intended. Its the only one with a clearly written epilgue, is the easiest of the possible endings to get since you have ways of lowering the requirements to achieve it, and its the ending where Elturel is restored]]. The other options are less fleshed out by contrast.
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** A bearded devil named Krikendolt is of ChaoticGood alignment, but this is mainly due to brain damage he had suffered in a previous battle in the Blood War. Unfortunately, this made him as a punching bag to his fellow bearded devils, who looked down on him for his newfound sense of compassion. [[spoiler: The only way he can restored to his original LawfulEvil alignment is through a ''heal'' spell or similar kind of magic.]]

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** A bearded devil named Krikendolt is appears to be of ChaoticGood chaotic good alignment, but this is mainly due to brain damage he had suffered in a previous battle in the Blood War. Unfortunately, this made him as a punching bag to his fellow bearded devils, who looked down on him for his newfound sense of compassion. [[spoiler: The only way he can restored to his original LawfulEvil lawful evil alignment is through a ''heal'' spell or similar kind of magic.]]
Is there an issue? Send a MessageReason:
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** A bearded devil named Krikendolt is apparently of ChaoticGood alignment, but this is mainly due to brain damage he had suffered in a previous battle in the Blood War. Unfortunately, this made him as a punching bag to his fellow bearded devils, who looked down on him for his newfound sense of compassion. [[spoiler: The only way he can restored to his original LawfulEvil alignment is through a ''heal'' spell or similar kind of magic.]]

to:

** A bearded devil named Krikendolt is apparently of ChaoticGood alignment, but this is mainly due to brain damage he had suffered in a previous battle in the Blood War. Unfortunately, this made him as a punching bag to his fellow bearded devils, who looked down on him for his newfound sense of compassion. [[spoiler: The only way he can restored to his original LawfulEvil alignment is through a ''heal'' spell or similar kind of magic.]]
Is there an issue? Send a MessageReason:
None


** [spoiler: In Chapter 5, the archdevil Zariel would become this only if the characters prove successful in redeeming her. With a newfound sense of hope for herself after being forgiven by the adventurers, she takes the Sword of Zariel and reverts back to her angelic form.]]

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** [spoiler: [[spoiler: In Chapter 5, the archdevil Zariel would become this only if the characters prove successful in redeeming her. With a newfound sense of hope for herself after being forgiven by the adventurers, she takes the Sword of Zariel and reverts back to her angelic form.]]
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** [spoiler: In Chapter 5, the archdevil Zariel would become this only if the characters prove successful in redeeming her. With a newfound sense of hope for herself, she takes the Sword of Zariel and reverts]]

to:

** [spoiler: In Chapter 5, the archdevil Zariel would become this only if the characters prove successful in redeeming her. With a newfound sense of hope for herself, herself after being forgiven by the adventurers, she takes the Sword of Zariel and reverts]]reverts back to her angelic form.]]

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''Baldur's Gate: Descent into Avernus'' is an adventure module for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', released on September 17, 2019. It also serves as an {{Interquel}} of sorts between ''VideoGame/BaldursGateII'' and ''VideoGame/BaldursGateIII'', set roughly 100 years after the events of the former and shortly before the events of the latter.

The adventure begins in the city of [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which is in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells of]] [[{{Hell}} Baator]] and the main battleground of the [[EvilVersusEvil Blood]] [[ForeverWar War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, local warlords, and a certain evil dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].

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''Baldur's Gate: Descent into Avernus'' is an adventure module for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', released on September 17, 2019. It also serves as an a "pen-and-paper" {{Interquel}} of sorts between ''VideoGame/BaldursGateII'' and ''VideoGame/BaldursGateIII'', set roughly 100 years after the events of the former and shortly before the events of the latter.

The adventure begins in the city of [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which is in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells of]] [[{{Hell}} Baator]] and the main battleground of the [[EvilVersusEvil Blood]] [[ForeverWar War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, local warlords, and a certain evil dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish infernal landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].
bargain for]].


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* AscendedDemon:
** A bearded devil named Krikendolt is apparently of ChaoticGood alignment, but this is mainly due to brain damage he had suffered in a previous battle in the Blood War. Unfortunately, this made him as a punching bag to his fellow bearded devils, who looked down on him for his newfound sense of compassion. [[spoiler: The only way he can restored to his original LawfulEvil alignment is through a ''heal'' spell or similar kind of magic.]]
** [spoiler: In Chapter 5, the archdevil Zariel would become this only if the characters prove successful in redeeming her. With a newfound sense of hope for herself, she takes the Sword of Zariel and reverts]]
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* WeaponizedCar: The infernal war machines are presented as these throughout the adventure, being utilized by the denizens of the Nine Hells both as weapons and as means of transportation across the hellish landscape. And to better fit with the post-apocalyptic aesthetic of the plane, infernal war machines can be upgraded with various weapon stations, armor, and gadgets to suit the operator's tastes.
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* HeelRealization: [[spoiler: If the characters prove to be convincing enough to sway Zariel back into good, the archdevil then comes to a realization that she may have gone too far with her drive to thwart the demonic threat before reclaiming her sword and reverting back to her angelic form. Bonus points if the characters brought Lulu and/or Olanthius with them, as their presence makes Zariel feel remorseful that her actions almost costed her friendship with Lulu, and/or left Olanthius to suffer a FateWorseThanDeath.]]
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* EvilMatriarch: [[spoiler: Thalamra Vanthampur, matriarch of the noble Vanthampur family and one of the ruling dukes of Baldur's Gate, is secretly plotting to take over the city as its new Grand Duke and offer it to the archdevil Zariel, with whom she is very loyal to. Her own sons (sans [[TokenGoodTeammate Mortlock]]) are also helping her with her goals by acquiring the Shield of the Hidden Lord from the Hhune family and assisting the Cult of the Dead Three in carrying out murder sprees across Baldur's Gate.]]

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* EvilMatriarch: [[spoiler: Thalamra Vanthampur, matriarch of the noble Vanthampur family and one of the ruling dukes of Baldur's Gate, is secretly plotting to take over the city as its new Grand Duke and offer it to the archdevil Zariel, with whom she is very loyal to. Her Even her own sons (sans (except [[TokenGoodTeammate Mortlock]]) Mortlock,]] [[TheUnfavorite whom she and her other sons despise]]) are also helping her with her goals by acquiring the Shield of the Hidden Lord from the Hhune family and assisting the Cult of the Dead Three in carrying out murder sprees across Baldur's Gate.Gate to hinder the Flaming Fist's influence over the city.]]

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* DealWithTheDevil: As befitting of the setting of the adventure, characters would have the chance to forge infernal pacts with the devils within Avernus, from the rank-and-file imps up to the cunning and all-powerful archdevils.

to:

* DealWithTheDevil: As befitting of the setting of the adventure, characters would have the chance option to forge infernal pacts with the devils within Avernus, from the rank-and-file imps up to the cunning and all-powerful archdevils.


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* EvilMatriarch: [[spoiler: Thalamra Vanthampur, matriarch of the noble Vanthampur family and one of the ruling dukes of Baldur's Gate, is secretly plotting to take over the city as its new Grand Duke and offer it to the archdevil Zariel, with whom she is very loyal to. Her own sons (sans [[TokenGoodTeammate Mortlock]]) are also helping her with her goals by acquiring the Shield of the Hidden Lord from the Hhune family and assisting the Cult of the Dead Three in carrying out murder sprees across Baldur's Gate.]]

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* {{Conscription}}: The story begins with the [[PlayerCharacter adventurers]] being drafted into the Flaming Fist, coercing them into helping the mercenary company defend Baldur's Gate while they handle the refugee crisis. According to Captain Zodge, the Flaming Fist is empowered to draft adventurers in times of emergency, and he can execute them on the spot for refusing to help, though he would rather insist that they accept.
* DealWithTheDevil: As befitting to the setting of the adventure, characters would have the chance to forge infernal pacts with the devils within Avernus, from the rank-and-file imps up to the cunning and all-powerful archdevils.

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* {{Conscription}}: The story adventure begins with the [[PlayerCharacter adventurers]] Player Characters]] being drafted into the Flaming Fist, coercing them into helping the mercenary company defend Baldur's Gate while as they handle the refugee crisis. According to Captain Zodge, the Flaming Fist is empowered to draft adventurers in times of emergency, and he can execute them on the spot for refusing to help, though he would rather insist that they accept.
* DealWithTheDevil: As befitting to of the setting of the adventure, characters would have the chance to forge infernal pacts with the devils within Avernus, from the rank-and-file imps up to the cunning and all-powerful archdevils.


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* DraggedOffToHell: The adventure features an entire city that was...well, dragged off to Avernus, the first layer of the Nine Hells. [[spoiler: It is later revealed to be part of a deal between Thavius Kreeg and Zariel, as mentioned above, and Zariel wanted Elturel so that she can gather more mortal souls for the Blood War. Depending on the characters' actions during the adventure, Elturel may end up returning to the Material Plane or be trapped in Avernus forever.]]
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* FallenAngel: Zariel, the archduke of Avernus. The adventure also allows characters to learn the story behind her descent into devilhood. [[spoiler: Though later in the adventure, and only if the characters are persuasive enough to redeem her, Zariel [[HeelFaceTurn relinquishes her position as an archdevil]] and returns to her [[AscendedDemon former, angelic self]].]]

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* WeirdCurrency: The adventure introduces ''soul coins'', which are essentially coins with mortal souls trapped within them. They are highly valued by devilkind, and are used throughout the Nine Hells for various goods and services, forging infernal deals and bribing other fiends.

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** [[spoiler: This is actually what caused Elturel's disappearance into the Nine Hells in the first place. Fifty years prior to the events of the adventure, Elturel's High Overseer Thavius Kreeg struck a deal with the archdevil Zariel to provide him the Solar Insidiator (better known as The Companion) to rid the city of the undead threat. In reality, Zariel was making use of this deal to bring Elturel and its citizens under her control and turn them into CannonFodder for the Blood War.]]
* PracticalCurrency: The soul coins function as this, often being used as fuel for infernal war machines. Those with soul coins can also expend one of three charges from the soul coin to either gain temporary hit points or telepathically communicate with the trapped soul.
* WeirdCurrency: The adventure introduces ''soul coins'', soul coins, which are essentially coins with mortal souls trapped within them. They are highly valued by devilkind, and are used throughout the Nine Hells for various goods and services, forging infernal deals and bribing other fiends.

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!!Baldur's Gate: Descent into Avernus provide examples of:
* {{Conscription}}: The story begins with the adventurers being drafted into the Flaming Fist, who coerced them into helping the mercenary company defend Baldur's Gate while they handle the refugee crisis. According to Captain Zodge, the Flaming Fist is empowered to draft adventurers in times of emergency, and he can execute them on the spot for refusing to help, though he would rather insist that they accept.
* WeirdCurrency: The adventure introduces ''soul coins'', which are essentially coins with a mortal soul trapped within it. They are highly valued by devilkind, and are used throughout the Nine Hells for various goods and services, forging infernal deals and bribing other fiends.

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!!Baldur's Gate: Descent into Avernus provide !!This adventure provides examples of:
* {{Conscription}}: The story begins with the adventurers [[PlayerCharacter adventurers]] being drafted into the Flaming Fist, who coerced coercing them into helping the mercenary company defend Baldur's Gate while they handle the refugee crisis. According to Captain Zodge, the Flaming Fist is empowered to draft adventurers in times of emergency, and he can execute them on the spot for refusing to help, though he would rather insist that they accept.
* DealWithTheDevil: As befitting to the setting of the adventure, characters would have the chance to forge infernal pacts with the devils within Avernus, from the rank-and-file imps up to the cunning and all-powerful archdevils.
* WeirdCurrency: The adventure introduces ''soul coins'', which are essentially coins with a mortal soul souls trapped within it.them. They are highly valued by devilkind, and are used throughout the Nine Hells for various goods and services, forging infernal deals and bribing other fiends.

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!!Tropes:

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!!Tropes:
!!Baldur's Gate: Descent into Avernus provide examples of:
* {{Conscription}}: The story begins with the adventurers being drafted into the Flaming Fist, who coerced them into helping the mercenary company defend Baldur's Gate while they handle the refugee crisis. According to Captain Zodge, the Flaming Fist is empowered to draft adventurers in times of emergency, and he can execute them on the spot for refusing to help, though he would rather insist that they accept.
* WeirdCurrency: The adventure introduces ''soul coins'', which are essentially coins with a mortal soul trapped within it. They are highly valued by devilkind, and are used throughout the Nine Hells for various goods and services, forging infernal deals and bribing other fiends.
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The adventure begins in the city of [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which is in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells of]] [[{{Hell}} Baator]] and the main battleground of the [[EvilVersusEvil Blood]] [[ForeverWar War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, local warlords, and a certain evil dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].

to:

The adventure begins in the city of [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which is in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells of]] [[{{Hell}} Baator]] and the main battleground of the [[EvilVersusEvil Blood]] [[ForeverWar War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, local warlords, and a certain evil dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].with]].

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!!Tropes:

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''Baldur's Gate: Descent into Avernus'' is an adventure module for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', released on September 17, 2019. It also serves as an "pen-and-paper" Interquel of sorts between ''VideoGame/BaldursGateII'' and ''VideoGame/BaldursGateIII'', set roughly 100 years after the events of the former and shortly before the events of the latter.

The adventure begins in the city of [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which is in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells of Baator]] and the main battleground of the [[EvilVersusEvil Blood]] [[ForeverWar War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, local warlords, and a certain evil dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].

to:

''Baldur's Gate: Descent into Avernus'' is an adventure module for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', released on September 17, 2019. It also serves as an "pen-and-paper" Interquel {{Interquel}} of sorts between ''VideoGame/BaldursGateII'' and ''VideoGame/BaldursGateIII'', set roughly 100 years after the events of the former and shortly before the events of the latter.

The adventure begins in the city of [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which is in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells of of]] [[{{Hell}} Baator]] and the main battleground of the [[EvilVersusEvil Blood]] [[ForeverWar War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, local warlords, and a certain evil dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].
Is there an issue? Send a MessageReason:
None


''Baldur's Gate: Descent into Avernus'' is an adventure module for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', released on September 17, 2019.

to:

''Baldur's Gate: Descent into Avernus'' is an adventure module for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', released on September 17, 2019. \n It also serves as an "pen-and-paper" Interquel of sorts between ''VideoGame/BaldursGateII'' and ''VideoGame/BaldursGateIII'', set roughly 100 years after the events of the former and shortly before the events of the latter.
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The story begins in [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells]] and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, petty warlords, and a certain dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].

to:

The story adventure begins in the city of [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend the city, which is in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells]] Hells of Baator]] and the main battleground of the [[EvilVersusEvil Blood]] [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, petty local warlords, and a certain evil dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].
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The story begins in the eponymous CityOfAdventure, where adventurers are being called upon to help defend it, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the Nine Hells and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, petty warlords, and a particularly evil dragon caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].

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The story begins in the eponymous CityOfAdventure, [[CityOfAdventure Baldur's Gate]], where adventurers are being called upon to help defend it, the city, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they become embroiled in a dangerous quest that takes them to Avernus, the first layer of the [[CirclesOfHell Nine Hells Hells]] and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]), along with some yugoloths, petty warlords, and a particularly evil certain dragon goddess caught in between. With the fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those with [[DealWithTheDevil tempting offers that the adventurers can strike a deal with]].
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The story begins in the eponymous CityOfAdventure, where adventurers are called upon to defend it, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they became embroiled in a dangerous quest that takes them to Avernus, the first layer of the Nine Hells and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]). With the fate of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those who can [[DealWithTheDevil offer diabolical deals for adventurers to consider]].

to:

The story begins in the eponymous CityOfAdventure, where adventurers are being called upon to help defend it, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they became become embroiled in a dangerous quest that takes them to Avernus, the first layer of the Nine Hells and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]). lords]]), along with some yugoloths, petty warlords, and a particularly evil dragon caught in between. With the fate fates of Elturel and Baldur's Gate at stake, adventurers must then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those who can with [[DealWithTheDevil offer diabolical deals for tempting offers that the adventurers to consider]].can strike a deal with]].
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The story begins in the eponymous CityOfAdventure, where adventurers are called upon to defend the city, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they became embroiled in a dangerous quest that takes them to Avernus, the first layer of the Nine Hells and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]). With the fate of Elturel and Baldur's Gate at stake, adventurers must

to:

The story begins in the eponymous CityOfAdventure, where adventurers are called upon to defend the city, it, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon, they became embroiled in a dangerous quest that takes them to Avernus, the first layer of the Nine Hells and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]). With the fate of Elturel and Baldur's Gate at stake, adventurers mustmust then navigate through the hellish landscape with the help of [[WeaponizedCar infernal war machines]], and deal with the various denizens of Avernus who can either help them in their quest or prevent them from returning home...including those who can [[DealWithTheDevil offer diabolical deals for adventurers to consider]].
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The story begins in the eponymous CityOfAdventure, where adventurers are called upon to defend the city, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon they became embroiled in a dangerous plot that takes them all the way to Avernus, the first layer of the Nine Hells.

to:

The story begins in the eponymous CityOfAdventure, where adventurers are called upon to defend the city, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon soon, they became embroiled in a dangerous plot quest that takes them all the way to Avernus, the first layer of the Nine Hells.Hells and the main battleground of the [[ForeverWar Blood War]] between devils (led by the archdevil [[FallenAngel Zariel]]) and demons (led by various [[MonsterLord demon lords]]). With the fate of Elturel and Baldur's Gate at stake, adventurers must

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''Baldur's Gate: Descent into Avernus'' is an adventure module released for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]''.

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''Baldur's Gate: Descent into Avernus'' is an adventure module released for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]''.Dragons]]'', released on September 17, 2019.

The story begins in the eponymous CityOfAdventure, where adventurers are called upon to defend the city, which in the midst of a refugee crisis following the [[DraggedOffToHell "disappearance"]] of the neighboring city of Elturel. But soon they became embroiled in a dangerous plot that takes them all the way to Avernus, the first layer of the Nine Hells.
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''Baldur's Gate: Descent into Avernus'' is an adventure module released for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons']]''.

to:

''Baldur's Gate: Descent into Avernus'' is an adventure module released for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons']]''.Dragons]]''.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bg_descent_into_avernus_1.jpg]]
[[caption-width-right:350:[[TagLine Forge your fate in hellfire!]]]]

''Baldur's Gate: Descent into Avernus'' is an adventure module released for the fifth edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons']]''.

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