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* ArbitraryHeadcountLimit: Units with the Limited tag (including House Targaryen's Dothraki Hrakkar, House Baratheon's Dragonstone Nobles, Night's Watch Marshals, Stone Throwers and Scorpions, and Free Folk War Mammoths) are limited to two per army.



* HeroUnit: Dozens of named characters from the books can be added to your army. Given the LowFantasy setting they're attached to your existing battalions to give them bonuses rather than fielded on their own, with some exceptions.

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* HeroUnit: Dozens of Character is a designation for units that represent named characters from the books can be added to your army. books. Given the LowFantasy setting they're attached setting, most take to your existing battalions the field as Attachments (powerful individuals that are added to combat units to give them bonuses rather than new abilities), with the exception of the Kingsguard, Rainbow Guard (who can fight together as one unit alongside their king), Gregor Clegane, Jorah Mormont, Coldhands (who can be fielded on as Solo Riders) and non-humans (who always fight alone). Some Character Attachments (plus one non-combat unit, Doran Martell) are further treated as Commanders, who are not only powerful individuals, but also add their own, with some exceptions.unique cards to your Tactics Deck. Commanders do not cost points, and each army must include one single Commander (no more, no less).

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''A Song of Ice & Fire: TMG'' is a rank-and-flank, alternate activation game set in the Song of Ice & Fire universe. Beyond the popular source material, its alternating-activation mechanic and Tactics Board offer interesting strategic challenges different from tabletop wargames like Warhammer Age of Sigmar and Warhammer 40K.

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''A Song of Ice & Fire: TMG'' is a rank-and-flank, alternate activation game set in based on the Song of Ice & Fire universe.''Literature/ASongOfIceAndFire'' novels. Beyond the popular source material, its alternating-activation mechanic and Tactics Board offer interesting strategic challenges different from tabletop wargames like Warhammer Age of Sigmar and Warhammer 40K.



* AsymmetricMultiplayer: In A Storm of Swords mode, which is not used for tournament play, one player (the Defender) must hold off their opponent (the Attacker) in a castle siege. The Attacker may redeploy any friendly Combat Units that were previously destroyed, while the Defender must select half of their total Combat Units to begin in Reserve, to be deployed starting from Round 3. The Attacker wins via normal Victory Point accumulation, while the Defender does not gain Victory Points, but automatically wins at the end of Round 6. Three Castle Walls inside the Defender's territory award Victory Points to the Attacker when destroyed.



* CombatAndSupport: A key feature that differentiates the game from other tabletop wargames. Your army can (And ''should'') include "Non Combat Units" which represent politicians and strategists that don't take to the field but pull strings behind the scenes to grant your army various bonuses.

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* CombatAndSupport: A key feature that differentiates the game from other tabletop wargames. Your army can (And ''should'') include "Non wargames is that units are divided into Combat Units" which represent politicians Units (who are fighting on the battlefield) and strategists that don't take to the field but Non-Combat Units (who pull strings behind the scenes to grant your army various bonuses.bonuses and are not deployed to the battlefield, but instead interact with the Tactics Board).



* MercenaryUnits: There are several "Neutral" units that can be slotted into any faction's army list, with the except of the dirt-poor Free Folk.

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* MercenaryUnits: There are several "Neutral" units that Neutral Units represent minor Houses, mercenaries and other individuals who do not align themselves with any specific faction. In addition to being played as their own faction, they can be slotted into any faction's army list, with the except of list (except the dirt-poor Free Folk.Folk), as long as they do not take up more than 30% of your army's total points.
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A Song of Ice & Fire: TMG is a rank-and-flank, alternate activation game set in the Song of Ice & Fire universe. Beyond the popular source material, its alternating-activation mechanic and Tactics Board offer interesting strategic challenges different from tabletop wargames like Warhammer Age of Sigmar and Warhammer 40K.

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A ''A Song of Ice & Fire: TMG TMG'' is a rank-and-flank, alternate activation game set in the Song of Ice & Fire universe. Beyond the popular source material, its alternating-activation mechanic and Tactics Board offer interesting strategic challenges different from tabletop wargames like Warhammer Age of Sigmar and Warhammer 40K.

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''"A Song of Ice & Fire: Tabletop Miniatures Game sees two or more players taking control of the massive armies of Westeros in an attempt to win the War of the Five Kings. Players control various units ranging from basic infantry and thundering cavalry to grand war machines and creatures. In each game, players will attempt to accomplish various goals, ranging from controlling territory to completing secret objectives, in order to claim victory."'' - Rulebook

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''"A Song of Ice & Fire: Tabletop Miniatures Game sees two or more players taking control of the massive armies of Westeros in an attempt to win the War of the Five Kings. Players control various units ranging from basic infantry and thundering cavalry to grand war machines and creatures. In each game, players will attempt to accomplish various goals, ranging from controlling territory to completing secret objectives, in order to claim victory."'' - Rulebook
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/asongoficefireminiatureslogo_924823774.jpg]]



* PoisonedWeapons: Oberyn Martell can use his famous Manticore Venom if he is your commander.

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* PoisonedWeapons: Oberyn Martell can use his famous Manticore Venom if he is your commander.commander.
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* BeastOfBattle: Several factions can field them. Stark has their direwolves, the Free Folk bring in War Mammoths, and of course the Targaeryn have the Khaleesi's famous dragons.

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* BeastOfBattle: Several factions can field them. Stark has their direwolves, the Free Folk bring in War Mammoths, and of course the Targaeryn Targaryen have the Khaleesi's famous dragons.



* OnlyInItForTheMoney: An actual gameplay mechanic. Some units and characters, like Bronn, fight harder if you control strong finances.

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* MercenaryUnits: There are several "Neutral" units that can be slotted into any faction's army list, with the except of the dirt-poor Free Folk.
* OnlyInItForTheMoney: An actual gameplay mechanic. Some units and characters, like Bronn, fight harder if you control strong finances.finances.
* PoisonedWeapons: Oberyn Martell can use his famous Manticore Venom if he is your commander.
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* AdaptationOriginConnection: While GRRM has never confirmed whether Coldhands is [[spoiler:Benjen Stark]], the game doesn't allow you to play both characters together, suggesting that they are in fact the same person.

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* AdaptationOriginConnection: While GRRM has never confirmed whether Coldhands is [[spoiler:Benjen Stark]], the game doesn't allow you to play both characters together, suggesting that they are in fact the same person.person.
* BackStab: Charging an enemy unit from behind will likely deliver catastrophic damage, although getting them exposed to do so is the trick.
* BeastOfBattle: Several factions can field them. Stark has their direwolves, the Free Folk bring in War Mammoths, and of course the Targaeryn have the Khaleesi's famous dragons.
* CombatAndSupport: A key feature that differentiates the game from other tabletop wargames. Your army can (And ''should'') include "Non Combat Units" which represent politicians and strategists that don't take to the field but pull strings behind the scenes to grant your army various bonuses.
* HeroUnit: Dozens of named characters from the books can be added to your army. Given the LowFantasy setting they're attached to your existing battalions to give them bonuses rather than fielded on their own, with some exceptions.
* TheLoad: Rickon Stark himself actually gives you a ''disadvantage'' (The enemy can capture him for Victory Points) although having him allows you to field his stronger bodyguards, which includes [[SavageWolves Shaggydog]].
* OnlyInItForTheMoney: An actual gameplay mechanic. Some units and characters, like Bronn, fight harder if you control strong finances.
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{{Adaptation Origin Connection}}: While GRRM has never confirmed whether Coldhands is [[spoiler:Benjen Stark]], the game doesn't allow you to play both characters together, suggesting that they are in fact the same person.

to:

{{Adaptation Origin Connection}}: * AdaptationOriginConnection: While GRRM has never confirmed whether Coldhands is [[spoiler:Benjen Stark]], the game doesn't allow you to play both characters together, suggesting that they are in fact the same person.

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Changed: 4

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"A Song of Ice & Fire: Tabletop Miniatures Game sees two or more players taking control of the massive armies of Westeros in an attempt to win the War of the Five Kings. Players control various units ranging from basic infantry and thundering cavalry to grand war machines and creatures. In each game, players will attempt to accomplish various goals, ranging from controlling territory to completing secret objectives, in order to claim victory." - Rulebook

A Song of Ice & Fire: TMG is a rank-and-flank, alternate activation game set in the Song of Ice & Fire universe. Beyond the popular source material, its alternating-activation mechanic and Tactics Board offer interesting strategic challenges different from tabletop wargames like Warhammer Age of Sigmar and Warhammer 40K.

to:

"A ''"A Song of Ice & Fire: Tabletop Miniatures Game sees two or more players taking control of the massive armies of Westeros in an attempt to win the War of the Five Kings. Players control various units ranging from basic infantry and thundering cavalry to grand war machines and creatures. In each game, players will attempt to accomplish various goals, ranging from controlling territory to completing secret objectives, in order to claim victory." "'' - Rulebook

A Song of Ice & Fire: TMG is a rank-and-flank, alternate activation game set in the Song of Ice & Fire universe. Beyond the popular source material, its alternating-activation mechanic and Tactics Board offer interesting strategic challenges different from tabletop wargames like Warhammer Age of Sigmar and Warhammer 40K.40K.

!!Tropes Are Coming!:

{{Adaptation Origin Connection}}: While GRRM has never confirmed whether Coldhands is [[spoiler:Benjen Stark]], the game doesn't allow you to play both characters together, suggesting that they are in fact the same person.
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"A Song of Ice & Fire: Tabletop Miniatures Game sees two or more players taking control of the massive armies of Westeros in an attempt to win the War of the Five Kings. Players control various units ranging from basic infantry and thundering cavalry to grand war machines and creatures. In each game, players will attempt to accomplish various goals, ranging from controlling territory to completing secret objectives, in order to claim victory." - Rulebook

A Song of Ice & Fire: TMG is a rank-and-flank, alternate activation game set in the Song of Ice & Fire universe. Beyond the popular source material, its alternating-activation mechanic and Tactics Board offer interesting strategic challenges different from tabletop wargames like Warhammer Age of Sigmar and Warhammer 40K.

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