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* InappropriatelyCloseComrades: The rules about fraternization can be invoked by [[spoiler:Shepard's clone against Samantha Traynor, with whom Shepard may be having a relationship]].
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** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Oculus]], compared to Darth [[spoiler:Nox]] for Dark siders and Darth [[spoiler:Imperius]] for Light siders.

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** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Oculus]], [[spoiler:Occlus]], compared to Darth [[spoiler:Nox]] for Dark siders and Darth [[spoiler:Imperius]] for Light siders.

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** With the removal of Nightmare Mode on Karagga's Palace and Eternity Vault in update 4.0, the Stronghold decorations for defeating each boss are now unobtainable.

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** With the removal of Nightmare Mode on Karagga's Palace and Eternity Vault in update 4.0, the Stronghold decorations for defeating each boss on the difficulty are now unobtainable.

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* LimitedSpecialCollectorsUltimateEdition: Two different ones: First, ''The Collector's Edition'' includes in-game items, a statuette of Darth Malgus, and other items, and [[CrackisCheaper costs $150]]. Second, the ''Digital Deluxe Edition'' costs a more reasonable $80, and has just 5 in-game items. In addition, every player who pre-ordered, even those who just ordered the vanilla version of the game, received a special color stone to turn their weapon's effect yellow with a black core, and up to five days of early access to the game, depending on when they pre-ordered.

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* LimitedSpecialCollectorsUltimateEdition: Two different ones: First, ''The Collector's Edition'' includes in-game items, a statuette of Darth Malgus, and other items, and [[CrackisCheaper [[CrackIsCheaper costs $150]]. Second, the ''Digital Deluxe Edition'' costs a more reasonable $80, and has just 5 in-game items. In addition, every player who pre-ordered, even those who just ordered the vanilla version of the game, received a special color stone to turn their weapon's effect yellow with a black core, and up to five days of early access to the game, depending on when they pre-ordered.


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* LongerThanLifeSentence: On Belsavis, it's mentioned that the inmates' sentences are so long they're inherited by whatever descendants they have while in custody.
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* NoCutsceneInventoryInertia: Averted for the most part. Your character will wear whatever armor and use whatever weapons you have equipped (which can lead to funny moments if a Jedi or Sith is using a sword or axe instead of a light saber). The one exception is the Trooper and the Agent: because their advanced classes alternate between sniper/blaster rifle and blaster rifle/assault canon, during cutscenes they use a side-arm on their hip, which appears ''only'' in the cutscenes.

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* NoCutsceneInventoryInertia: Averted for the most part. Your character will wear whatever armor and use whatever weapons you have equipped (which can lead to funny moments if a Jedi or Sith is using a sword or axe instead of a light saber). lightsaber). The one exception is the Trooper and the Agent: because their advanced classes alternate between sniper/blaster rifle and blaster rifle/assault canon, during cutscenes they use a side-arm sidearm on their hip, which appears ''only'' in the cutscenes.
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* OffScreenMomentOfAwesome: Happens regularly in the personal questlines of all companions after a storyline's first (who you actually do get to accompany on their missions). The companion knows someone who needs help, or has business to attend to, or is on a vendetta and asks permission to leave the ship to see to it. They come back after a fade to black and give the PC an AfterActionReport of what they did, which often includes big fights or showdowns with a companion's nemesis (who the player character never meets). Likely done to save space in the explorable zones so they don't get cluttered with instances for every single companion in the game.

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* OverHeating: Bounty Hunters must manage the Heat generated by their armor and weapons. This is different from every other class resource, since you want to keep it low rather than high. If its gets too high then their gear will overheat preventing ability use.



* PistolWhipping: What Smugglers do, before they shoot someone execution style. Troopers also have the Stock Strike ability.

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* PistolWhipping: What Smugglers do, before they shoot someone execution style. Troopers also have the Stock Strike ability. Bounty Hunters hit someone with their gun hand as a form of interrupt as well.
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** Invoked during the [[spoiler:Bounty Hunter]]'s questline on Taris, where they and their target try to track and kill each other first.

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** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Oculus]], compared to Darth [[spoiler:Nox]] for darksiders and Darth [[spoiler:Imperius]] for light siders.

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** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Oculus]], compared to Darth [[spoiler:Nox]] for darksiders Dark siders and Darth [[spoiler:Imperius]] for light Light siders.



* PragmaticVillainy: Often taking the light side path will lead to better results, or the darkside path is pointless and counterproductive to your goals. Players who wish to be fully darkside will have to grasp the VillainBall tightly. Most prominent is the Taris planetary storylines, where the Light-sided options generally involve disabling Republic equipment, taking officers prisoner so they can be interrogated and traded for [=POWs=] and even [[MoralDissonance convincing a group of force-sensitive Rakghouls to turn to the dark side and murder their Jedi trainer]], which your superiors generally approve of, especially compared to the StupidEvil and incompetent Thana Vesh.

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* PragmaticVillainy: Often taking the light Light side path will lead to better results, or the darkside Dark side path is pointless and counterproductive to your goals. Players who wish to be fully darkside Dark side will have to grasp the VillainBall tightly. Most prominent is the Taris planetary storylines, where the Light-sided options generally involve disabling Republic equipment, taking officers prisoner so they can be interrogated and traded for [=POWs=] and even [[MoralDissonance convincing a group of force-sensitive Rakghouls to turn to the dark side and murder their Jedi trainer]], which your superiors generally approve of, especially compared to the StupidEvil and incompetent Thana Vesh.



* PreviouslyOn: The {{Loading Screen}}s are utilized to catch the player up on their personal storyline, in case they haven't played that character recently, or just got absorbed in the game's [[RailShooter other]] [[PlayerVersusPlayer time consuming]] [[ItemCrafting features]].
* PreviousPlayerCharacterCameo: [[spoiler:Both [[VideoGame/KnightsOfTheOldRepublic Revan and the Exile]] make an appearance. Revan in particular ends up a RogueProtagonist and even becomes the villain of his own Expansion.]]

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* PreviouslyOn: The {{Loading Screen}}s are utilized to catch the player up on their personal storyline, in case they haven't played that character recently, or just got absorbed in the game's [[RailShooter other]] [[PlayerVersusPlayer time consuming]] time-consuming]] [[ItemCrafting features]].
* PreviousPlayerCharacterCameo: [[spoiler:Both [[VideoGame/KnightsOfTheOldRepublic Revan and the Exile]] make an appearance. Revan in particular ends up a RogueProtagonist and even becomes the villain of his own Expansion.expansion.]]

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** Even better, the Terror from Beyond flashpoint has an AIIsACrapshoot boss called "Master Control" and spawns an add called a "Recognizer." There's also Mentor's appearance in Directive Seven with his spinning nodes, talk of killing organics, and spawning a gigantic guardian ala Sark to fight the party. Yeah. They owe Steve Lisberger royalties at this rate.

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** Even better, the Terror from Beyond flashpoint Operation has an AIIsACrapshoot boss called "Master Control" and spawns an add called a "Recognizer." There's also Mentor's appearance in Directive Seven 7 with his spinning nodes, talk of killing organics, and spawning a gigantic guardian ala Sark to fight the party. Yeah. They owe Steve Lisberger royalties at this rate.



** [[spoiler: And he gets ANOTHER form during the ''[[EldritchAbomination Terror From Beyond]]'' Operation, though the end of that fight isn't as much of another OneWingedAngel as it is the Dread Masters telling him YouHaveOutlivedYourUsefulness and blowing him up... while [[TakingYouWithMe taking you with him]].]]

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** [[spoiler: And he gets ANOTHER form during the ''[[EldritchAbomination [[EldritchAbomination Terror From Beyond]]'' Beyond]] Operation, though the end of that fight isn't as much of another OneWingedAngel as it is the Dread Masters telling him YouHaveOutlivedYourUsefulness and blowing him up... while [[TakingYouWithMe taking you with him]].]]
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* {{Novelization}}: Four tie-in novels exist for the game: ''Fatal Alliance'' about the state of the galaxy during Cold War, ''Deceived'' about the Sacking of Coruscant, ''Revan'' about the eponymous character and "Annihilation" about Theron Shan.

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* {{Novelization}}: Four tie-in novels exist for the game: ''Fatal Alliance'' about the state of the galaxy during Cold War, ''Deceived'' about the Sacking of Coruscant, ''Revan'' about the eponymous character and "Annihilation" ''Annihilation'' about Theron Shan.
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** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Occlus]], compared to Darth [[spoiler:Nox]] for darksiders and Darth [[spoiler:Imperius]] for light siders.

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** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Occlus]], [[spoiler:Oculus]], compared to Darth [[spoiler:Nox]] for darksiders and Darth [[spoiler:Imperius]] for light siders.
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* ItsAllAboutMe: MANY Sith Lords (it's practically their code) and other Imperial characters, particularly those higher up the food chain, revel in this mindset. Granted, the Republic has its share of these kinds of people as well ([[spoiler:Havoc Squad traitors, anyone?]]), but they pale in comparison. Every player character, to some extent, can be played with this attitude as well. Often, this mindset tends to have serious consequences. A great example occurs during the Sith Inquisitor's Alderaan storyline. [[spoiler:If the player refuses to be selfish and refuse to help Elana Thul, she and much of House Thul's leadership will be killed by House Organa's Jedi. An Imperial Colonel will confront you, angrily reporting how you have basically guaranteed that the Empire will lose Alderaan]]. As far as NPCs go, during the Trooper storyline on Nar Shadaa, you can [[spoiler:peacefully persuade the Imperials working with the Havoc traitors to turn on them by pointing out that the Havoc traitors only care about themselves and left the Imperials to be killed by the Trooper]].

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* ItsAllAboutMe: MANY Sith Lords (it's practically their code) and other Imperial characters, particularly those higher up the food chain, revel in this mindset. Granted, the Republic has its share of these kinds of people as well ([[spoiler:Havoc Squad traitors, anyone?]]), but they pale in comparison. Every player character, to some extent, can be played with this attitude as well. Often, this mindset tends to have serious consequences. A great example occurs during the Sith Inquisitor's Alderaan storyline. [[spoiler:If the player refuses decides to be selfish and refuse refuses to help Elana Thul, she and much of House Thul's leadership will be killed by House Organa's Jedi. An Imperial Colonel will confront you, angrily reporting how you have basically guaranteed that the Empire will lose Alderaan]]. As far as NPCs go, during the Trooper storyline on Nar Shadaa, you can [[spoiler:peacefully persuade the Imperials working with the Havoc traitors to turn on them by pointing out that the Havoc traitors only care about themselves and left the Imperials to be killed by the Trooper]].
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* ItsAllAboutMe: MANY Sith Lords (it's practically their code) and other Imperial characters, particularly those higher up the food chain, revel in this mindset. Granted, the Republic has its share of these kinds of people as well ([[spoiler:Havoc Squad traitors, anyone?]]), but they pale in comparison. Every player character, to some extent, can be played with this attitude as well. Often, this mindset tends to have serious consequences. A great example occurs during the Sith Inquisitor's Alderaan storyline. [[spoiler:If the player refuses to be selfish and refuse to help Elana Thul, she and much of House Thul's leadership will be killed by House Organa's Jedi. An Imperial Colonel will confront you, angrily reporting how you have basically guaranteed that the Empire will lose Alderaan]]. As far as NPCs go, during the Trooper storyline on Nar Shadaa, you can [[spoiler:peacefully persuade the Imperials working with the Havoc traitors to turn on them by pointing out that the Havoc traitors only care about themselves and left the Imperials to be killed by the Trooper]].

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** Only 1/3 of the playable races can be played on both the Republic and Empire, with the rest being exclusive to one side. However, if you complete a character's story for one race, you can unlock that race for yourself, regardless of class or allegiance. This can result [[BloodKnight Pureblood]] [[AlwaysChaoticEvil Siths]] and [[TheChessmaster Chiss]], overwhelmingly Imperial races, becoming light-sided defenders of the Republic, and pro-Republic races like Mirialan and Miraluka becoming [[FaceHeelTurn some of the most dangerous Sith ever seen]].

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** Only 1/3 of the playable races can be played on both the Republic and Empire, with the rest being exclusive to one side. However, if you complete a character's story for one race, you can unlock that race for yourself, regardless of class or allegiance. This can result [[BloodKnight Pureblood]] in [[AlwaysChaoticEvil Siths]] Sith]] [[BloodKnight Purebloods]] and [[TheChessmaster Chiss]], overwhelmingly Imperial races, becoming light-sided Light-sided defenders of the Republic, and pro-Republic races like Mirialan Mirialans and Miraluka becoming [[FaceHeelTurn some of the most dangerous Sith ever seen]].

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* MortonsFork: During the Outlander's battle with Arcann in ''Fallen Empire'' Chapter VIII, Valkorion will offer his assistance for the third time in the story, but accepting it will ravage your body from the inside. Turning him down will end in the Outlander getting near-fatally {{impaled|WithExtremePrejudice}} on Arcann's lightsaber.

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* MortonsFork: MortonsFork:
** Early on in ''Knights of the Fallen Empire'', you battle a pair of Knights of Zakuul and one of them escapes while Lana apprehends the other. The Dark Side option is letting her Force choke the captured Knight to death, while the Light Side option is letting him go free, which results in him later being killed by Vaylin.
**
During the Outlander's battle with Arcann in ''Fallen Empire'' Chapter VIII, Valkorion will offer his assistance for the third time in the story, but accepting it will ravage your body from the inside. Turning him down will end in the Outlander getting near-fatally {{impaled|WithExtremePrejudice}} on Arcann's lightsaber.
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** ''Knights of the Fallen Empire'' somehow gets worse; The "Eternal Empire" decimates the combined fleets of the Republic and the Empire (which was a front all along). The emperor's son and daughter take over and drive their new galaxy to the ground out of paranoia and sadism. Your squad members are pummeled into a coma and your player character gets their ass kicked, and spends five years in cryostasis while the Eternal Empire uses their technology to scan entire planets for force-sensitives, outfitting them with the best rifles and tactics / anti-force training money can buy. Everything you've done over the course of the original storyline is now swapping a fly compared to the fiasco the player character has to go through.
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* HyperCompetentSidekick: After the ''Fallen Empire'' update, the companion characters got a massive boost for the original content, which is bigger the earlier you are in the game. As in, they have three times the hit points and do twice the damage the player character does even with the best equipment.
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* IdiotHero: It's possible to be [[UltimaIX like the Avatar]]. If one engages in a bit of SequenceBreaking, you can say, have your character ask "What's a rakghoul?" when you ''just'' finished a quest where you were briefed about what a rakghoul was.

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* IdiotHero: It's possible to be [[UltimaIX [[VideoGame/UltimaIX like the Avatar]]. If one engages in a bit of SequenceBreaking, you can say, have your character ask "What's a rakghoul?" when you ''just'' finished a quest where you were briefed about what a rakghoul was.
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* HoldYourHippogriffs: True to StarWats, characters often use lines like "Son of a Hutt" and "Whatever floats your speeder".

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* HoldYourHippogriffs: True to StarWats, Star Wars, characters often use lines like "Son of a Hutt" and "Whatever floats your speeder".
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** One of the ''first'' moral choices a Trooper or Smuggler gets is this oh so very much this. You're told that medical supplies went missing, and go find it, when it turns out a thief had ''stolen'' it and justified it with [[UngratefulBastard the soldiers protecting and dying for them not giving them medicine]]. While the first choice is classic Paragon[=/=]Renegade, being either to make a deal with the thief or to hold a nearby child she was helping hostage, the second is outright backwards, with letting a soldier ''die'' being the light side option, and helping a thief the light side option.

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** One of the ''first'' moral choices a Trooper or Smuggler gets is this oh so very much this. You're told that medical supplies went missing, and go find it, when it turns out a thief had ''stolen'' it and justified it with [[UngratefulBastard the soldiers protecting and dying for them not giving them medicine]]. While the first choice is classic Paragon[=/=]Renegade, being either to make a deal with the thief or to hold a nearby child she was helping hostage, the second is outright backwards, with letting a soldier ''die'' being the light side option, and helping a thief the light dark side option.

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* MacrossMissileMassacre: One of the weapons systems installed on the HumongousMecha KillerRobot, [[NamesToRunAwayFromReallyFast Annihilation droid XRR-3]], that guards the Eternity Vault on Belsavis. These missiles have been shown {{Total Party Kill}}ing [[CurbStompBattle eight max-level players]], at a [[http://www.youtube.com/watch?v=TJS5HZyClZQ GamesCom demonstration]].

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* MacrossMissileMassacre: One of the weapons systems installed on the HumongousMecha KillerRobot, [[NamesToRunAwayFromReallyFast Annihilation droid XRR-3]], that guards the Eternity Vault on Belsavis. These missiles have been shown {{Total Party Kill}}ing [[CurbStompBattle eight max-level players]], at a [[http://www.youtube.com/watch?v=TJS5HZyClZQ GamesCom demonstration]].



** Passing comments are also made in many storylines hint at the events of other class's storylines.



* MirrorMatch: The Directive 7 endgame Flashpoint has the Interrogator boss, a giant probe droid that will scan your party and deposit cyborgs based on that player's class and skill tree.

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* MirrorMatch: The Directive 7 endgame Flashpoint has the Interrogator boss, a giant probe droid that will scan your party and deposit cyborgs based on that player's class and skill tree.



* {{Mordor}}: Oricon, the base of operations of the Dread Masters. There's also Ziost after the Emperor's done devouring it.

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* {{Mordor}}: Oricon, the base of operations of the Dread Masters. There's also Also Ziost after the Emperor's done devouring it.



* MythologyGag: Many mentioned around the page already, but the Smuggler Progression video contains one in addition to the ShoutOut below. When chasing a fleeing imperial officer around a corner, the smuggler runs into a huge group of imperial soldiers and a Sith. [[Film/ANewHope He then promptly flees back the way he came, chased by the imperials]]. (Fittingly enough, both of these are references to Creator/HarrisonFord characters.)

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* MythologyGag: Many mentioned around the page already, but the Smuggler Progression video contains one in addition to the ShoutOut below. When chasing a fleeing imperial officer around a corner, the smuggler runs into a huge group of imperial soldiers and a Sith. [[Film/ANewHope He then promptly flees back the way he came, chased by the imperials]]. (Fittingly enough, both of these are references to Creator/HarrisonFord characters.)



** On the other hand, while the guys proves himself to be seriously {{Genre Blind|ness}} for not spotting the SecretTestOfCharacter, you can't really blame him for having a teacher that gives poor instructions, deliberately sets the guy up to fail just to make a point, and uses lesson plans cribbed from a fortune cookie. Let alone that he might have passed the test if your [[IdiotBall momentarily equally genre blind]] character hadn't come along and agreed to help.

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** On the other hand, while the guys guy proves himself to be seriously {{Genre Blind|ness}} for not spotting the SecretTestOfCharacter, you can't really blame him for having a teacher that gives poor instructions, deliberately sets the guy up to fail just to make a point, and uses lesson plans cribbed from a fortune cookie. Let alone that he might have passed the test if your [[IdiotBall momentarily equally genre blind]] character hadn't come along and agreed to help.



* NoCutsceneInventoryInertia: Averted for the most part. Your character will wear whatever armor and use whatever weapons you have equipped (which can lead to funny moments if a Jedi or Sith is using a sword or axe instead of a light saber). The one exception is the Trooper and the Agent, who have a side-arm on their hip, but only in the cutscenes.

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* NoCutsceneInventoryInertia: Averted for the most part. Your character will wear whatever armor and use whatever weapons you have equipped (which can lead to funny moments if a Jedi or Sith is using a sword or axe instead of a light saber). The one exception is the Trooper and the Agent, who have Agent: because their advanced classes alternate between sniper/blaster rifle and blaster rifle/assault canon, during cutscenes they use a side-arm on their hip, but only which appears ''only'' in the cutscenes.



** If there's a glaring difference in levels, attacks by low-level characters do 0 damage to higher-characters. This means level-10 characters can't go with level-50 buddies and farm level 40 enemies for exp, but it also means that high-level characters can wade through seas of enemy attacks on starter planets.



* {{Novelization}}: ''Fatal Alliance'', ''Deceived'', and ''Revan'' later in 2011.

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* {{Novelization}}: Four tie-in novels exist for the game: ''Fatal Alliance'', ''Deceived'', and Alliance'' about the state of the galaxy during Cold War, ''Deceived'' about the Sacking of Coruscant, ''Revan'' later in 2011.about the eponymous character and "Annihilation" about Theron Shan.



* ObfuscatingStupidity: During the Great Hunt when you and another Bounty Hunter are going after the same target, the other Hunter uses this to get close to the target. Revealing their identity could be a spoiler for anybody currently playing the game, so the Hunter in question is [[spoiler: Murghir, on Balmorra.]]

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* ObfuscatingStupidity: During the Great Hunt when you and another Bounty Hunter are going after the same target, the other Hunter ([[spoiler: Murghir, on Balmorra]]) uses this to get close to the target. Revealing their identity could be a spoiler for anybody currently playing the game, so the Hunter in question is [[spoiler: Murghir, on Balmorra.]]target.



** Very noticeable with the Imperial Agent, who can advance a significant portion of his or her quests by sleeping with people.

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** Very noticeable with the Imperial Agent, who can advance a significant portion of his or her their quests by sleeping with people.



** All bosses in Dread Palace are puzzle bosses to some extent, but Dread Master Calyaphus takes the cake. Time travel is involved.

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** All bosses in Dread Palace are puzzle bosses to some extent, but Dread Master Calyaphus takes the cake. Time travel TimeTravel is involved.
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** Heavily implied to be the final fate of Revan and the Exile when they returned to the Unknown Regions to try and confront the True Sith Empire, over 300 years prior. [[spoiler: The player later discovers that Revan was captured and [[AndIMustScream placed in stasis]], while the Exile was killed by Lord Scourge.]]

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** Heavily implied to be the The final fate of Revan and the Exile when they returned to the Unknown Regions to try and confront the True Sith Empire, over 300 years prior. [[spoiler: The player later discovers that Revan was captured and [[AndIMustScream placed in stasis]], while the Exile was killed by Lord Scourge.]]



* HiveMind: [[http://starwars.wikia.com/wiki/Killik Killiks]] are present in Alderaan as GoddamnedBats. The Imperial Agent even gains a diplomat-turned Joiner as a companion and romance option for females.

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* HiveMind: [[http://starwars.wikia.com/wiki/Killik Killiks]] are present in Alderaan as GoddamnedBats. The Imperial Agent even gains Agents gain a diplomat-turned Joiner as a companion and romance option for females.



* HoldYourHippogriffs: Characters often use lines like "Son of a Hutt" and "Whatever floats your speeder".

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* HoldYourHippogriffs: Characters True to StarWats, characters often use lines like "Son of a Hutt" and "Whatever floats your speeder".



** [[spoiler:The government on Taris did this to themselves during Darth Malak's attack in ''KnightsOfTheOldRepublic'', intending for their successors or the Republic to revive them [[SleptThroughTheApocalypse after the attack was over]]. Unfortuntately, the Archives they were stored in remained lost until the Republic decided to finally reclaim the planet... [[FishOutOfTemporalWater 300 years later]].]]
*** ...[[ShaggyDogStory and they were killed by an Imperial strike team a few months later]].

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** [[spoiler:The government on Taris did this to themselves during Darth Malak's attack in ''KnightsOfTheOldRepublic'', intending for their successors or the Republic to revive them [[SleptThroughTheApocalypse after the attack was over]]. Unfortuntately, the Archives they were stored in remained lost until the Republic decided to finally reclaim the planet... [[FishOutOfTemporalWater after 300 years later]].]]
*** ...
]].]] And then [[ShaggyDogStory and they were killed by an Imperial strike team a few months later]].later]].
** The player character gets frozen for five years during the "Knights of the Fallen Empire".



** You can be this as an Imperial Agent.



* ImprobablePowerDiscrepancy: Really blatant with the Operations as of patch 3.3. Each operation is for what ''used to be'' the max level when it came. As a result, the weakest of all {{Final Boss}}es is a SorcerousOverlord from a race of AbusivePrecursors who was [[SealedEvilInACan sealed away]] by his own race because they feared him... on the upper end, you have a pirate gang without a single Force user.

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* ImprobablePowerDiscrepancy: Really Became really blatant with the Operations as of patch 3.3. Each operation is was set for what ''used to be'' the max level when it came. As a result, the weakest of all {{Final Boss}}es is a SorcerousOverlord from a race of AbusivePrecursors who was [[SealedEvilInACan sealed away]] by his own race because they feared him... on the upper end, you have a pirate gang without a single Force user.



** The Sky Lancers on Makeb.



* LimitBreak: Heroic moments, which every class gets. Causes you to regain 2% of your total health every few seconds and immediately finishes the cooldown on certain OhCrap abilities (usually your basic stun). Also comes with its own ThemeMusicPowerUp.

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* LimitBreak: Heroic moments, which every class gets. Causes you to regain 2% 3% of your total health every few seconds and immediately finishes the cooldown on certain OhCrap abilities (usually your basic stun).unlocks a powerful damage ability for every class story you have completed. Also comes with its own ThemeMusicPowerUp.

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** If a ranged player at the end of the False Emperor flashpoint chooses to attack [[spoiler:Darth Malgus as he lays out his plans for conquest, [[Film/TheEmpireStrikesBack he will stop the blaster bolts with his hand.]]]] Bonus points if said player is a Smuggler.

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** If a ranged player at the end The final confrontation of the False Emperor flashpoint has several:
*** If a ranged player
chooses to attack [[spoiler:Darth Malgus as he lays out his plans for conquest, [[Film/TheEmpireStrikesBack he will stop the blaster bolts with his hand.]]]] Bonus points if said player is a Smuggler.Smuggler.
*** The original way to defeat the boss was to [[Film/ReturnOfTheJedi knock him into a bottomless pit in his throne room while he shoots lightning at the party]]. This proved challenging for some parties, so he can be conventionally defeated now, but the original way remains possible.
*** The boss has a power called [[Film/RevengeOfTheSith Unlimited Power]].

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* MyCountryRightOrWrong: The main motivation of a Light Side Imperial Agent in their story. The people s/he's fighting often [[VillainHasAPoint have a point]] that The Empire is evil, but s/he only cares about protecting it's citizens.

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* MyCountryRightOrWrong: The main motivation of a Light Side Imperial Agent in their story. The people s/he's they're fighting often [[VillainHasAPoint have a point]] that The Empire is evil, but s/he they only cares care about protecting it's its citizens.

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* MuggleBornOfMages: Sith Purebloods are expected to be Force users: those who lack the ability to use the Force are usually killed. In Voss, the Inquisitor meets what seems to be the only non-force sensitive Pureblood working as a diplomat. She states that her parents pulled some strings put her in a position where she won't be killed.

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* MortonsFork: During the Outlander's battle with Arcann in ''Fallen Empire'' Chapter VIII, Valkorion will offer his assistance for the third time in the story, but accepting it will ravage your body from the inside. Turning him down will end in the Outlander getting near-fatally {{impaled|WithExtremePrejudice}} on Arcann's lightsaber.
* MuggleBornOfMages: Sith Purebloods are expected to be Force users: those who lack the ability to use the Force are usually killed. In Voss, the Inquisitor meets what seems to be the only non-force non-Force sensitive Pureblood working as a diplomat. She states that her parents pulled some strings put her in a position where she won't be killed.
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** With the removal of Nightmare Mode on Karagga's Palace and Eternity Vault in update 4.0, the Stronghold decorations for defeating each boss are now unobtainable.

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** During the Foundry, [[spoiler: Revan]]'s EvilPlan will kill everyone with any bit of Sith DNA. Your characters can say "Well, guess I'm one of the lucky ones" when presented with this. What makes this more of a it is the fact that you can ''still'' say this when your character is a Sith Pureblood, since the option comes from class rather than race.

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** During the Foundry, [[spoiler: Revan]]'s EvilPlan will kill everyone with any bit of Sith DNA. Your characters can say "Well, guess I'm one of the lucky ones" when presented with this. What makes this more of a somewhat laughable it is the fact that you can ''still'' say this when your character is a Sith Pureblood, since the option comes from class rather than race.race.
*** While the game does on occasion react to your character's race, there's a rather notable example that players ''loved'' to do on Ord Mantell - if your character is a Cathar, you can have them ask, "What's a Cathar?". Shouldn't your character ''know'' what species they are?
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Both Agents can do that


** Very noticeable with the female Imperial Agent, who can advance a significant portion of her quests by sleeping with people.

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** Very noticeable with the female Imperial Agent, who can advance a significant portion of his or her quests by sleeping with people.

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