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* In ''VideoGame/HalfLifeEchoes'', the Janitor appearing on the TV Screens is clearly just an enlarged Janitor behind a TV-shaped window, as [[https://www.youtube.com/watch?v=AB0eC4iqEjw&t=1124s Jolly demonstrates here.]] To be fair, "render target" cameras weren't a thing in [=GoldSrc=] so the only other option would've been an animated texture.

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** The remastered version of the first three games look absolutely stunning, but the new lightning engine simply doesn't work quite well in a lot of areas. Some areas are simply too dark to see clearly, even if there some source of light nearby. This also extends to keys where the updated graphics and lightning can make them blend into the scenery, making them very easy to miss unless you switch to the classic graphics where the keys become bright and large sprites. Ironically, the third game, which was infamous for being extremely dark, makes keys and other items much easier to see in the remastered graphics since they're fully lit up no matter what level of light (or lack thereof) the area has.

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** The remastered version of the first three games look absolutely stunning, but the new lightning engine simply doesn't work quite well in a lot of areas. Some areas are simply too dark to see clearly, even if there some source of light nearby. This also extends to keys where the updated graphics and lightning can make them blend into the scenery, making them very easy to miss unless you switch to the classic graphics where the keys become bright and large sprites. Ironically, the third game, which was infamous for being extremely dark, makes keys and other items much easier to see in the remastered graphics since they're fully lit up no matter what level of light (or lack thereof) the area has. A patch would brighten up the keys greatly so that they could be seen no matter how dark the area was.
** The remaster of the first game gave Lara and the human enemies individual fingers and the character models are properly holding theirs guns, except for the shotgun wielding bald guy whose model is still rigged to use the old shotgun model and wasn't rerigged to use the modern and much shorter shotgun model. This causes the guy's left hand to be holding nothing and the muzzle flash from the shotgun is a good several feet away from the barrel since it's still rigged to the old shotgun model the enemy no longer uses unless you switch to the classic graphics.

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