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If too much is emphasized, nothing is. Also, took out inappropriate commas.


This is the literary equivalent of BoldInflation, and should be avoided, because it gives the impression of the character's voice going up and down like they're a bad singer. It is typically best to ask yourself whether you need emphasis at all.

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This is the literary equivalent of BoldInflation, BoldInflation and should be avoided, avoided because it gives the impression of the character's voice going up and down like they're a bad singer.singer. If too much is emphasized, [[EmphasizeEverything nothing is]]. It is typically best to ask yourself whether you need emphasis at all.
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First things first: you need {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory backgrounds]], [[CharacterTropes personalities]], and {{archetype}}s will all influence how and with whom they communicate. The more you understand your characters, the better you will understand how they speak. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.

to:

First things first: you need {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory [[{{Backstory}} backgrounds]], [[CharacterTropes [[CharacterizationTropes personalities]], and {{archetype}}s will all influence how and with whom they communicate. The more you understand your characters, the better you will understand how they speak. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.
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Grammar


This is literary equivalent of BoldInflation, and should be avoided, because it gives the impression of the character's voice going up and down like they're a bad singer. It is typically best to ask yourself whether you need emphasis at all.

to:

This is the literary equivalent of BoldInflation, and should be avoided, because it gives the impression of the character's voice going up and down like they're a bad singer. It is typically best to ask yourself whether you need emphasis at all.
Is there an issue? Send a MessageReason:
expanded on infodump


* One use for dialogue is avoiding {{infodump}}s. Don't make dialogue an infodump unless your character [[MotorMouth actually talks like that]].

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* One use for dialogue is avoiding {{infodump}}s. Don't make dialogue an infodump unless your character [[MotorMouth actually talks like that]].that]] and you can come up with a plausible in-universe reason for that character to speak in infodump.
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--> Alice asked, "Has Bob arrived?"
--> Alice asked whether Bob had arrived.
--> Alice said, "Charlie wants to know if Bob has arrived."

to:

--> Alice -->Alice asked, "Has Bob arrived?"
-->
arrived?"\\
Alice asked whether Bob had arrived.
-->
arrived.\\
Alice said, "Charlie wants to know if Bob has arrived."



--> Alice asked, "Whether Bob had arrived."

to:

--> Alice -->Alice asked, "Whether Bob had arrived."

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direct versus indirect; emphasis; spelling


Keep in mind the difference between direct and indirect quotations. A direct quotation quotes ''verbatim'' what the speaker says and uses quotation marks. An indirect quotation paraphrases what the speaker says and does not use quotation marks. Indirect quotations create more distance between the speaker and the reader and are more often used in nonfiction. The following are examples of a direct quotation, an indirect quotation, and an indirect quotation in a direct quotation:
--> Alice asked, "Has Bob arrived?"
--> Alice asked whether Bob had arrived.
--> Alice said, "Charlie wants to know if Bob has arrived."
The following should not be used, as Alice would not phrase the question like that:
--> Alice asked, "Whether Bob had arrived."



Like all things, italics are good only in moderation. Here's an example of what you shouldn't do, taken from an actual book[[note]]It's a Victorian romance, preserved partially in George Elliot's essay ''Silly novels by lady novelists'', if you're curious[[/note]]:

to:

Like all things, italics are good only in moderation. Here's an example of what you shouldn't do, taken from an actual book[[note]]It's a Victorian romance, preserved partially in George Elliot's Eliot's essay ''Silly novels by lady novelists'', if you're curious[[/note]]:



This is literary equivalent of BoldInflation, and should be avoided, because it gives the impression of the character's voice going up and down like they're a bad singer.

to:

This is literary equivalent of BoldInflation, and should be avoided, because it gives the impression of the character's voice going up and down like they're a bad singer.
singer. It is typically best to ask yourself whether you need emphasis at all.
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I assume you meant this.


* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character. Of [[BluntMetaphorsTrauma course]], [[AlienTropes there]] [[StrangeSyntaxSpeaker are]] [[CloudCuckooLander exceptions]].

to:

* Read your dialogue out loud. Always, always read it out loud. If it doesn't sound natural to you, it probably won't sound natural to your character.reader. Of [[BluntMetaphorsTrauma course]], [[AlienTropes there]] [[StrangeSyntaxSpeaker are]] [[CloudCuckooLander exceptions]].
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* On the flip side, don't make your dialogue resemble your narration, unless you want to SoYouWantTo/MakeTheNarratorACharacter. No two people speak exactly the same way, and your character's voices need to be distinct from your own. When your character talks, [[CaptainObvious it has to sound like]] [[ShapedLikeItself something they would actually say.]]

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* On the flip side, don't make your dialogue resemble your narration, unless you want to SoYouWantTo/MakeTheNarratorACharacter. No two people speak exactly the same way, and your character's voices need to be distinct from your own. When your character talks, [[CaptainObvious it has to sound like]] like [[ShapedLikeItself something they would actually say.]]
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If there's one thing that Creator/QuentinTarantino excels at, it's dialogue. In particular, his dialogue is great at serving two purposes at once. For a particularly good example, watch the opening scene of ''Film/ReservoirDogs''. It seems like an innocuous conversation about tipping waitresses that has little to do with the plot, but it actually serves to [[EstablishingCharacterMoment establish all the main characters' personalities]] and foreshadow their character arcs. Another great scene with dialogue that serves dual purposes is the opening of ''Film/InglouriousBasterds'', but to discuss it at length would be to spoil the sequence!
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[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? [[RhetoricalQuestionBlunder Of course you do]]. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop]] your characters. It also lets you convey information to your audience in a manner that makes you invisible. Having a condescending KnowItAll express their distaste for the people they must explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.

to:

[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? [[RhetoricalQuestionBlunder Of course you do]]. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop]] your characters. It also lets you convey information to your audience in a manner that makes you invisible. Having a condescending KnowItAll [[InsufferableGenius Know-It-All]] express their distaste for the people they must explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.

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While it's by no means obligatory, some authors, especially in English-language works, use italics to represent a person emphasizing a word or a sentence.
->"She's ''eighteen'', Bob. She doesn't need babysitting."
Like all things, italics are good only in moderation. Here's an example of what you shouldn't do, taken from an actual book[[note]]It's a Victorian romance, preserved partially in George Elliot's essay ''Silly novels by lady novelists'', if you're curious[[/note]]:
->"''Function'', not ''form'', as the ''inevitable outer expression of the spirit in this tabernacle age'', weakly ''engrossed'' her."
This is literary equivalent of BoldInflation, and should be avoided, because it gives the impression of the character's voice going up and down like they're a bad singer.

If you want to show that the character is shouting or otherwise agitated, it's better not to use CAPITAL LETTERS. It looks like you're screaming at the reader. If you really want to emphasize the character being angry, you might want to use italics.
->"What were you ''thinking?!''"
Versus:
->"What were you THINKING?!"
The former looks better than the latter.



Remember, you don't have to give your reader all the details, and especially not in dialogue. People will usually notice only the most notable things about something they've seen. They will also often use hand gestures and so on when talking to somebody. Compare:
->"Oh, I remember him. The guy was almost seven feet tall, with curly, black hair reaching his shoulders and small, brown eyes. There was a small dimple under his left eye, I believe, and a really freakish scar running down from the outer corner of his left eye to the nostril. He was dressed very elegantly, in a black suit from Harrods, with a small handkerchief in the pocket. He had very fine shoes, but his long, white gloves were oddly dirty," she said.\\
\\
"Oh, I remember him. The guy was freakishly tall, the tallest I've even seen in my life. Short black hair, can't remember his eyes, but he had this really freaky scar, here." She pointed to the outer corner to her left eye and ran a line to her nose. "He dressed like a rich guy, though, suit and all, but his gloves were really dirty."

to:

Remember, you don't have to give your reader all the details, details - and especially not in dialogue. People will usually notice only the most notable things about something they've seen. They will also often use hand gestures and so on when talking to somebody. Compare:
dialogue.
->"Oh, I remember him. The guy was almost seven feet tall, two, with curly, black hair reaching his shoulders and small, brown eyes. There was a small dimple under his left right eye, I believe, and a really freakish scar running down from the outer corner of his left eye to the nostril. He was dressed very elegantly, in a black suit from Harrods, with a small handkerchief in the pocket. He had very fine shoes, but his long, white gloves were oddly dirty," she said.\\
\\
"Oh,
said.
This is a bit too much. The woman giving the description would have to have an excellent memory to keep in mind stuff like the dimple and the eye color when the scar is very obviously an eye-catching feature. Likewise, she probably didn't get close enough to read a tag on his suit and measure him down to an inch - unless she ''did'', which would imply something interesting happenning between the two. You can use excessive detail to tell us something interesting about the speaker, but unless that's your intention, the description will likely focus only on the most notable features, with everything else mentioned very briefly, if at all. When talking in person, people will also replace some parts of the description with hand gestures and expressions if those can carry the message better.
->"Oh,
I remember him. The guy was freakishly tall, the tallest I've even seen in my life. Short black hair, can't remember his eyes, but he had this really freaky scar, here." She pointed to the outer corner to her left eye and ran a line to her nose. "He was dressed like a rich guy, though, suit and all, but his gloves were really dirty."
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Added DiffLines:

And while we're at it:
[[folder:A few notes on natural human speech]]
Unless they're in a formal setting or have flowery speech as their quirk, people will usually be rather succint and brief when they speak, cutting unnecessary fat from their sentences and using simpler words. Compare:
->"I cannot talk with you now because my train will leave the station at nine thirty two."
->"I can't talk right now, I'll miss my train!"
The latter gives us a little less information, but sounds much more natural. Usually, people will also shorten their sentences whenever possible, for example by turning "she is" into "she's". Not doing that might lead to conveying a different message than one you were aiming for. For example:
->"So she's a witch."
->"So she is a witch."
The former suggests that the character didn't know what "she" was, while the latter tells us that the character has just confirmed something that was uncertain.

As mentioned above, you can't write dialogue the same way you write narration. If you want to drop {{Expospeak}}, hide it under emotions and personality of the character delivering it.
->"The beast was roughly five metres tall, with charcoal fur covering all of it and glowing, red eyes set in a bear-like head, the maw of which was filled with thirty long fangs. The creature was very much like a bear in appearance. It stood on hind legs, and its paws were equipped with long claws."
This is narration. This is not how a person who's just had an encounter with the creature would describe it.
->"It was- it was a giant bear, I think, but completely black, and with those glowing, red eyes - oh gods, those eyes were terrifying! And it had fangs, like a full maw of fangs, and giant claws!"
A few years later, when that person recounts the events, their description might be closer to the narrative one.
->"It was huge - easily three times my height, standing on two legs. Looked a bit like a giant, black bear, I think, though it's eyes were glowing red, and its claws and fangs - it had a lot of fangs - were really long."

Remember, you don't have to give your reader all the details, and especially not in dialogue. People will usually notice only the most notable things about something they've seen. They will also often use hand gestures and so on when talking to somebody. Compare:
->"Oh, I remember him. The guy was almost seven feet tall, with curly, black hair reaching his shoulders and small, brown eyes. There was a small dimple under his left eye, I believe, and a really freakish scar running down from the outer corner of his left eye to the nostril. He was dressed very elegantly, in a black suit from Harrods, with a small handkerchief in the pocket. He had very fine shoes, but his long, white gloves were oddly dirty," she said.\\
\\
"Oh, I remember him. The guy was freakishly tall, the tallest I've even seen in my life. Short black hair, can't remember his eyes, but he had this really freaky scar, here." She pointed to the outer corner to her left eye and ran a line to her nose. "He dressed like a rich guy, though, suit and all, but his gloves were really dirty."

Keep in mind that most people don't rehearse their dialogue before they say it. People will often pause, sometimes in the middle of a sentence, to recall a fact or think of a good word to use - or simply because they forgot what they wanted to say. Likewise, they will use "placeholder words", such as "um", "like", "ah", "hm" and so on, to give themselves time to think. They will also pepper their speech with various phrases, along the lines of the aforementioned "like" or "I think", "I believe", "maybe" and so on if they aren't sure of what they've seen or heard. Sometimes they'll remember a detail halfway through the sentence and throw it in quickly. Some people will pepper their speech with curses, or have a verbal tick, or a stutter. Additionally, a person who's surprised, or just past a traumatic event, will likely stutter and/or have trouble forming a coherent sentence.

When talking about sizes, people will rarely be precise (unless they're scientists, for example, discussing something technical). Rather than "The beast was two hundred metres tall", they're more likely to say "The beast was the size of a skyscraper". Most people don't have measuring tape in their eyes.

When it comes to realistic dialogue, remember that both sides should acknowledge the other side speaking. There is a difference between a dialogue and two characters taking turns talking.
->'''Alice''': The Temple of Thor has been abandoned ten years ago.\\
'''Bob''': Someone has been there recently.
This is {{expospeak}}. Bob doesn't acknowledge the fact that Alice has spoken, and his sentence doesn't seem to answer hers. Alice also sounds like she's delivering the exposition to the reader.
->'''Alice''': The Temple of Thor? We've abandoned it for a new place a decade ago!\\
'''Bob''': Maybe, but it's pretty obvious someone's visited it pretty recently.
Here Bob acknowledges what Alice has said and answers her. Additionally, Alice is less of an exposition-bot and more of an actual person, expressing surprise.

Finally, remember that the characters will talk for more reasons than simply to pass information. They'll talk about their feelings and emotions, chat to pass time, share their opinions and dispute various topics. Such conversations can do a lot to characterize your characters and make them feel more alive.
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If your character's sentence ends with a period, and you have something to add after that, use a comma. For example:

to:

If the last sentence in your character's sentence dialogue ends with a period, and you have something to add after that, use replace it with a comma. For example:



If that sentence ended with something other than a period, don't change it:

to:

If that last sentence ended ends with something other than a period, don't change it: leave it be:



Notice how "said" isn't capitalized in either line in that last point? Don't capitalize "said" if it doesn't start a new sentence.

to:

Notice how "said" isn't capitalized in either line in that last point? any of those examples? Don't capitalize "said" the first word after a line of dialogue if it doesn't start a new sentence.



In general, it's a good idea to match your character's speaking pattern with their archetype. SesquipedalianLoquaciousness would work well for a BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A businessman would be unlikely to {{talk like a pirate}}, unless he happens to be a {{pirate}}.

Think about who your character is and how their traits would translate to how they talk.

to:

In general, it's a good idea to match your character's speaking pattern with their archetype. SesquipedalianLoquaciousness would work well for a BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up [[SophisticatedAsHell doing both at once. once]]. A businessman would be unlikely to {{talk like a pirate}}, unless he happens to be ''be'' a {{pirate}}.

Think about who your character is and how their traits would translate to how they talk.
talk:



* Are they honest? [[BrutalHonesty Even to an off-putting extent?]] Are they [[BadLiar really bad at lying]] or [[CannotTellALie incapable of it?]] Perhaps they're [[ConsummateLiar really good at lying?]]

to:

* Are they honest? [[BrutalHonesty Even to an off-putting extent?]] Are they [[BadLiar really bad at lying]] or [[CannotTellALie outright incapable of it?]] Perhaps Or perhaps they're [[ConsummateLiar really good at lying?]]it?]]



* On that note, pay attention to cultural differences between your characters. One word might mean very different things to them. Idioms might be lost on one character, while another uses them all the time.

to:

* On that note, pay attention to cultural differences between your characters. [[SeparatedByACommonLanguage One word might mean very different things to them. them.]] Idioms might be lost on one character, while another uses them all the time.



* How do they handle awkward situations? Do they talk differently when they're uncomfortable? How so? If they [[OpenMouthInsertFoot puts their foot in their mouth]], do they [[ShuttingUpNow stop talking]] or [[DiggingYourselfDeeper make it worse]]?

to:

* How do they handle awkward situations? Do they talk differently when they're uncomfortable? How so? If they [[OpenMouthInsertFoot puts put their foot in their mouth]], do they [[ShuttingUpNow stop talking]] or [[DiggingYourselfDeeper make it worse]]?



* Be aware of the setting. Most people would not have a loud, intimate conversation during a staff meeting. Maybe your characters would. Where they are and who they are talking to will have an impact on what they're willing to say and how they are going to say it. Your audience will pay attention to that. You should, too.

to:

* Be aware of the local in-universe setting. Most people would not have a loud, intimate conversation during a staff meeting. Maybe your characters would. Where they are and who they are talking to will have an impact on what they're willing to say and how they are going to say it. Your audience will pay attention to that. You should, too.



* Having your character's voice fit their archetype is not bad. Having their voice fit their stereotype ''is'' bad. Don't assume that all black men talk like [[Film/RushHour Chris Tucker]] or that all computer nerds use [[LeetLingo 733T 5P34K]].

to:

* Having your character's voice fit their archetype ''archetype'' is not bad. Having their voice fit their stereotype ''is'' ''stereotype'' '''is''' bad. Don't assume that all black men talk like [[Film/RushHour Chris Tucker]] Tucker]], or that all computer nerds use [[LeetLingo 733T 5P34K]].



** That being said, even your OutOfCharacterMoment [[LogicBomb has to be in character]]. Your character must have some kind of internally consistent reason for acting that way, even if it doesn't look like it. Otherwise, you're risking CharacterDerailment.

to:

** That being said, even your OutOfCharacterMoment [[LogicBomb has to be in character]]. Your That is, your character must have some kind of internally consistent reason for acting that way, even if it doesn't look like it. Otherwise, you're risking CharacterDerailment.



!!'''Suggested Themes and Aesops'''
!!'''Potential Motifs'''



!'''Departments'''
!!'''Set Designer''' / '''Location Scout'''
!!'''Props Department'''
!!'''Costume Designer'''
!!'''Casting Director'''
!!'''Stunt Department'''

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Gender neutral pronouns, because the swapping of such between male and female by line was ludicrous.


[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? [[RhetoricalQuestionBlunder Of course you do]]. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop]] your characters. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.

to:

[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? [[RhetoricalQuestionBlunder Of course you do]]. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop]] your characters. It also lets you convey information to your audience in a way manner that makes you invisible. Having a condescending KnowItAll express his their distaste for the people he has to they must explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.



First things first: you need {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory backgrounds]], [[CharacterTropes personalities]], and {{archetype}}s will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.

to:

First things first: you need {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory backgrounds]], [[CharacterTropes personalities]], and {{archetype}}s will all influence how and with whom they talk and to whom. communicate. The more you understand your characters, the better you will understand how they talk.speak. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.



In general, it's a good idea to match your character's speaking pattern to their archetype. SesquipedalianLoquaciousness would work well for a BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A businessman would be unlikely to {{talk like a pirate}}, unless he happens to be a {{pirate}}.

Think about who your character is and how her traits would translate to how she talks.

* How well does your character understand the language he is speaking? [[FunnyForeigner Is he new to it?]] [[GrammarNazi Does he relentlessly correct other people's grammar?]]
* What does your character find interesting? What does she find boring? She's much more likely to talk about the former than the latter.
* How often does your character talk, anyway? [[TheQuietOne Does she even talk at all?]]
* Is he honest? [[BrutalHonesty Even to an off-putting extent?]] Is he [[BadLiar really bad at lying,]] or [[CannotTellALie incapable of it?]] Maybe he's [[ConsummateLiar really good at lying?]]
* How does she [[ThatMakesMeFeelAngry talk]] [[TranquilFury when]] [[{{Angrish}} she's]] [[ForeignLanguageTirade angry?]]
* What are your character's {{verbal tic}}s? Does he have a CatchPhrase?

to:

In general, it's a good idea to match your character's speaking pattern to with their archetype. SesquipedalianLoquaciousness would work well for a BrainyBrunette, while an IdiotHero is more likely to engage in BuffySpeak. A GeniusDitz might wind up doing both at once. A businessman would be unlikely to {{talk like a pirate}}, unless he happens to be a {{pirate}}.

Think about who your character is and how her their traits would translate to how she talks.

they talk.

* How well does your character understand the language he is they are speaking? [[FunnyForeigner Is he it new to it?]] them?]] [[GrammarNazi Does he Do they relentlessly correct other people's grammar?]]
* What does your character find interesting? What does she do they find boring? She's They're much more likely to talk about discuss the former than the latter.
* How often does your character talk, anyway? [[TheQuietOne Does she even Do they talk at all?]]
* Is he Are they honest? [[BrutalHonesty Even to an off-putting extent?]] Is he Are they [[BadLiar really bad at lying,]] lying]] or [[CannotTellALie incapable of it?]] Maybe he's Perhaps they're [[ConsummateLiar really good at lying?]]
* How does she do they [[ThatMakesMeFeelAngry talk]] [[TranquilFury when]] [[{{Angrish}} she's]] they're]] [[ForeignLanguageTirade angry?]]
* What are your character's {{verbal tic}}s? Does he Do they have a CatchPhrase?



* Also pay attention to cultural similarities. People are more likely to hang out with people they get along with, and that's easier to do the more they have in common. Cliques tend to form for that reason.

And how do they react to other characters?

* How does he talk to people he doesn't know? Does he?
* How does she treat her friends? Her family? Her {{love interest}}?
* What about little kids? Does he treat them like adults? Boss them around? Coddle them? Avoid them?
* How about her enemies? Is she defensive? Does she avoid them? Does she [[DeadpanSnarker snark at them]] until they leave her alone? Is she aggressive or antagonistic?
* How does he handle awkward situations? Does he talk differently when he's uncomfortable? How so? If he [[OpenMouthInsertFoot puts his foot in his mouth]], does he [[ShuttingUpNow stop talking]] or [[DiggingYourselfDeeper make it worse]]?

to:

* Also pay attention to cultural similarities. People are more likely to hang out with people they get along with, with and that's easier to do the more they have in common. Cliques tend to form for that reason.

And how How do they react to other characters?

* How does he talk to do they address people he doesn't they don't know? Does he?
Do they at all?
* How does she do they treat her their friends? Her family? Her Family? Their {{love interest}}?
* What about little kids? Does he Do they treat them like adults? Boss them around? Coddle them? Avoid them?
* How What about her their enemies? Is she Are they defensive? Does she Do they avoid them? Does she Do they [[DeadpanSnarker snark at them]] until they leave her they're left alone? Is she Are they aggressive or antagonistic?
* How does he do they handle awkward situations? Does he Do they talk differently when he's they're uncomfortable? How so? If he they [[OpenMouthInsertFoot puts his their foot in his their mouth]], does he do they [[ShuttingUpNow stop talking]] or [[DiggingYourselfDeeper make it worse]]?

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[[folder:Literature]]

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[[folder:Literature]][[folder:Formatting Guidelines]]
Any time you have dialogue inside dialogue, use the opposite of what you use for normal dialogue, whether it's double quotes or single quotes. Either one of these is perfectly fine:
->"And she was all, 'I don't get it!', and I just wanted to smack her!"\\
'And she was all, "I don't get it!", and I just wanted to smack her!'
But these are not:
->"And she was all, "I don't get it!", and I just wanted to smack her!"\\
'And she was all, 'I don't get it!', and I just wanted to smack her!'
And whichever way you choose to go, keep it consistent. Otherwise, your audience may be disoriented after establishing in their head which quotation marks are for which type of dialogue and you wind up switching it on them. For simplicity's sake, the rest of this section will be double quote outside, single quote inside.



->"What's going on?" said Bob.
->"What do you mean?" said Alice.

Dialogue inside dialogue goes double quote outside, single quote inside. Like this:
->"And she was all, 'I don't get it!', and I just wanted to smack her!"

to:

->"What's going on?" said Bob.
->"What
Bob.\\
"What
do you mean?" said Alice.

Dialogue inside dialogue goes double quote outside, single quote inside. Like this:
->"And she was all, 'I don't get it!', and I just wanted to smack her!"
Alice.



->"I don't know!" said Bob.
->"I don't know?" said Bob.

to:

->"I don't know!" said Bob. \n->"I \\
"I
don't know?" said Bob.



* It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line, like the tail of a {{Speech Bubble|s}}. It will be all but invisible to the audience. Meanwhile, words like orated, expressed, communicated, and ejaculated will only draw attention to themselves and make the audience think, "Why didn't they just write 'said'?"

to:

* It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line, like the tail of a {{Speech Bubble|s}}. It will be all but invisible to the audience. Meanwhile, [[SaidBookism words like orated, expressed, communicated, and ejaculated and]] [[HaveAGayOldTime ejaculated]] will only draw attention to themselves and make the audience think, "Why didn't they just write 'said'?"



-->"I don't know!" Bob snapped.
-->"I don't know!" Bob whined.

to:

-->"I don't know!" Bob snapped.
-->"I
snapped.\\
"I
don't know!" Bob whined.



-->"Get to the point," Alice crossed her arms.
-->"I already told you, my name's Alice." she crossed her arms.

to:

-->"Get to the point," Alice crossed her arms.
-->"I
arms.\\
"I
already told you, my name's Alice." she crossed her arms.



-->"That's okay." He put a hand on my arm to stop me.
-->"Get to the point." Alice crossed her arms.
-->"I already told you, my name's Alice." She crossed her arms.

to:

-->"That's okay." He put a hand on my arm to stop me.
-->"Get
me.\\
"Get
to the point." Alice crossed her arms.
-->"I
arms.\\
"I
already told you, my name's Alice." She crossed her arms.



--> Bob stepped inside to find Alice pacing in an agitated circle.
--> "What's wrong?" he said.
--> "Wrong!" Alice growled. "I don't know, Bob. Why don't you tell me!"
--> Bob gulped. "I, uh... I don't know?" he said lamely.
--> "Tch. I should've known."
--> "Well, what is it?"
--> "Here's a hint: ''your dog ruined Christmas!''"

to:

--> Bob stepped inside to find Alice pacing in an agitated circle.
-->
circle.\\
"What's wrong?" he said.
-->
said.\\
"Wrong!" Alice growled. "I don't know, Bob. Why don't you tell me!"
-->
me!"\\
Bob gulped. "I, uh... I don't know?" he said lamely.
-->
lamely.\\
"Tch. I should've known."
-->
"\\
"Well, what is it?"
-->
it?"\\
"Here's a hint: ''your dog ruined Christmas!''"



Fanfic/MyImmortal is basically a list of everything you should never do with dialogue... or storytelling, for that matter.

to:

Fanfic/MyImmortal ''Fanfic/MyImmortal'' is basically a list of everything you should never do with dialogue... or storytelling, for that matter.
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In general, just make sure that what your characters say is consistent with who they are and what they do - in other words, it's gotta be in character. The EmotionlessGirl will speak differently than the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than his [[MyBelovedSmother overbearing mother]], Jan. Do not confuse your audience - at least, not on accident. [[MindScrew If confusion is your intent]], then go ahead - but find a way that doesn't disengage them from a story.

to:

In general, just make sure that what your characters say is consistent with who they are and what they do - in other words, it's gotta be in character. The EmotionlessGirl will speak differently than from the ManicPixieDreamGirl. Bob's LoveInterest, Alice, will see a different side to him than from his [[MyBelovedSmother overbearing mother]], Jan. Do not confuse your audience - at least, not on accident. [[MindScrew If confusion is your intent]], then go ahead - but find a way that doesn't disengage them from a story.

Added: 494

Changed: 382

Removed: 241

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[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? Of course you do. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop]] your characters. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.

to:

[[SoYouWantTo/SeeTheIndex So you want to]] write {{dialogue}}? [[RhetoricalQuestionBlunder Of course you do.do]]. Dialogue is an essential tool for most storytelling genres. It is one of the most important ways to [[EstablishingCharacterMoment establish]] and [[CharacterDevelopment develop]] your characters. It also lets you convey information to your audience in a way that makes you invisible. Having a condescending KnowItAll express his distaste for the people he has to explain the plot to, while the DeadpanSnarker [[LampshadeHanging points out that]] [[AsYouKnow everyone already knew that]] is much more fun than an {{infodump}} from the narrator.



First things first. You gotta have {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory backgrounds]], [[CharacterTropes personalities]], and {{archetype}}s will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.

to:

First things first. You gotta have first: you need {{characters}}. They are the ones that will make your dialogue happen. Their [[BackStory backgrounds]], [[CharacterTropes personalities]], and {{archetype}}s will all influence how they talk and to whom. The more you understand your characters, the better you will understand how they talk. Check out the SoYouWantTo/DevelopCharacterPersonality page to get started.




Any time more than one character is speaking, you can only have one person talking in each paragraph. That's how your audience expects it to be formatted, and if you don't follow it, they'll have a harder time following your story. Examples:

to:

\nAny time more than one character is speaking, you can only have one person talking in each paragraph. That's how your audience expects it to be formatted, and if you don't follow it, they'll have a harder time following your story. Examples:Take this, for example:



Notice how I didn't capitalize "said" in that last point? Don't capitalize "said" if it doesn't start a new sentence.

to:

Notice how I didn't capitalize "said" isn't capitalized in either line in that last point? Don't capitalize "said" if it doesn't start a new sentence.



* It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line. It will be all but invisible to the audience. Meanwhile, words like orated, expressed, communicated, and ejaculated will only draw attention to themselves and make the audience think, "Why didn't they just write 'said'?"

to:

* It's okay to say "said". It's not a bad word. The tag "said" just acts as a label to explain which character spoke which line.line, like the tail of a {{Speech Bubble|s}}. It will be all but invisible to the audience. Meanwhile, words like orated, expressed, communicated, and ejaculated will only draw attention to themselves and make the audience think, "Why didn't they just write 'said'?"



** In this setup, always keep the punctuation of the dialogue sentence as is and capitalize the next word. This example is not correct:
-->"That's okay," he put a hand on my arm to stop me.
** Nor are these:
-->"Get to the point," Alice crossed her arms.
-->"I already told you, my name's Alice." she crossed her arms.
** They should be:
-->"That's okay." He put a hand on my arm to stop me.
-->"Get to the point." Alice crossed her arms.
-->"I already told you, my name's Alice." She crossed her arms.






* One use for dialogue is avoiding {{infodump}}s. Please don't make dialogue an infodump. Unless your character [[MotorMouth actually talks like that]].

to:

* One use for dialogue is avoiding {{infodump}}s. Please don't Don't make dialogue an infodump. Unless infodump unless your character [[MotorMouth actually talks like that]].
Is there an issue? Send a MessageReason:
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* Use words other than "said" - like shouted, cried, whispered, or hissed - when it adds something that wasn't already obvious from the spoken line. These two lines say different things:

to:

* Use words other than "said" - like shouted, cried, whispered, or hissed - when it adds they add something that wasn't already obvious from the spoken line. These two lines say different things:



--> Bob gulped. "I, uh... I don't know?" he said weakly.

to:

--> Bob gulped. "I, uh... I don't know?" he said weakly.lamely.



* Is he honest? [[BrutalHonesty Even to an off-putting extent?]] Is he [[BadLiar really bad at lying,]] or [[CannotTellALie incapable of it?]] Maybe he's [[ConsummateLiar really good at lying.]]

to:

* Is he honest? [[BrutalHonesty Even to an off-putting extent?]] Is he [[BadLiar really bad at lying,]] or [[CannotTellALie incapable of it?]] Maybe he's [[ConsummateLiar really good at lying.]]lying?]]

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