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** At the 24:15 timestamp of [[https://www.youtube.com/watch?v=y2DoyWCOyvg this video with Team Cherry]], Ari mentions that the Soul mechanic in this game is somehow based on the health mechanic from ''VideoGame/{{Bloodborne}}'' - When you hit an enemy in that game, you regain a bit of health. Here, you can regain soul by hitting enemies, and you can use that soul gauge to manually restore health.

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** At the 24:15 timestamp of [[https://www.youtube.com/watch?v=y2DoyWCOyvg this video with Team Cherry]], Ari mentions that the Soul mechanic in this game is somehow somewhat based on the health mechanic from ''VideoGame/{{Bloodborne}}'' - ''VideoGame/{{Bloodborne}}''. When you hit an enemy in that game, you regain a bit of health. Here, you can regain soul by hitting enemies, and you can use that soul gauge to manually restore health.
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** Uumuu is awfully familiar to the Metroids, as is its [[VideoGame/SuperMetroid background music]].
** The fossil of the bug whom you get the Shade Cloak in the Abyss visually resembles the Chozo Statues in ''Super Metroid''.

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** Uumuu is awfully familiar to reminiscent of the Metroids, as is its [[VideoGame/SuperMetroid background music]].
** The fossil of the bug from whom you get the Shade Cloak in the Abyss visually resembles the Chozo Statues in ''Super Metroid''.

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