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* ElevatorFloorAnnouncement: Done without an elevator since the unfortunates "jump down" to each floor but the Voice always announces the floor number and the challenge on it before said challenge is described.

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* ElevatorFloorAnnouncement: Done without an elevator since the unfortunates "jump down" to each floor but the Voice always announces the floor number and the challenge on it before said challenge is described.described by the Caretaker.


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* ThemeNaming: Most of the challenges in the 4th series have names that make them sound like the titles of in-universe stories to go with the fairy tale theme (e.g. The Wolf and the Nut or Millicent and the Moths).

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* AddedAlliterativeAppeal: Some of the challenges have alliterative names (Toxic Treats, Septic Sewers, and Botherer Blocks just to name a few).

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* AddedAlliterativeAppeal: AlliterativeName: Some of the challenges have alliterative names (Toxic Treats, Septic Sewers, and Botherer Blocks just to name a few).


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** Many challenges have the unfortunates try to find 3 good things to pass; if they find three bad things, they fail.
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* RapunzelHair: The character Split Ends in the challenge of the same name.
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* ElevatorFloorAnnouncement: Done without an elevator since the unfortunates "jump down" to each floor but the Voice always announces the floor number and the challenge on it before each said challenge is described.

to:

* ElevatorFloorAnnouncement: Done without an elevator since the unfortunates "jump down" to each floor but the Voice always announces the floor number and the challenge on it before each said challenge is described.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElevatorFloorAnnouncement: Done without an elevator since the unfortunates "jump down" to each floor but the Voice always announces the floor number and the challenge on it before each said challenge is described.
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* RuleOfThree: In the opening sequence, it is shown that saying Wiley Sneak's name 3 times apparently causes kids to be transported to a boat that takes them to the tower.
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The 4th series had a slight retool into ''Trapped: Ever After'' in which the challenges were changed to be loosely fairy tale themed with every challenge from the 3 previous series replaced with new ones, some of which were SuspiciouslySimilarSubstitutes. tThe gameplay from the first 3 series remained the same though.

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The 4th series had a slight retool into ''Trapped: Ever After'' in which the challenges were changed to be loosely fairy tale themed with every challenge from the 3 previous series replaced with new ones, some of which were SuspiciouslySimilarSubstitutes. tThe The gameplay from the first 3 series remained the same though.
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The 4th series had a slight retool into ''Trapped: Ever After'' in which the challenges were changed to be loosely fairy tale themed with every challenge from the 3 previous series replaced with new ones, some of which were SuspiciouslySimilarSubstitutes. The gameplay from the first 3 series remained the same though.

to:

The 4th series had a slight retool into ''Trapped: Ever After'' in which the challenges were changed to be loosely fairy tale themed with every challenge from the 3 previous series replaced with new ones, some of which were SuspiciouslySimilarSubstitutes. The tThe gameplay from the first 3 series remained the same though.



* DoItYourselfThemeTune: The theme song of the show is performed by the Voice although it's more of a poem since the lyrics aren't quite sung (though music does play while the words are spoken). It's also an ExpositoryThemeTune explaining how the unfortunates (supposedly) make their way to the tower to participate in the challenges and what they have to do to attempt to be the only one who escapes.

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* DoItYourselfThemeTune: The theme song of the show is performed by the Voice although it's more of a poem since the lyrics aren't quite sung (though music does play while the words are spoken). It's also an ExpositoryThemeTune explaining how the unfortunates (supposedly) make their way to the tower to participate in the challenges and what they have to do to attempt to be the only one who escapes. The theme song stopped being used in the final series.
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* DoItYourselfThemeTune: The theme song of the show is performed by the Voice although it's more of a poem since the lyrics aren't quite sung (though music does play while the words are spoken). It's also an ExpositoryThemeTune explaining how the unfortunates (supposedly) make their way to the tower to participate in the challenges.

to:

* DoItYourselfThemeTune: The theme song of the show is performed by the Voice although it's more of a poem since the lyrics aren't quite sung (though music does play while the words are spoken). It's also an ExpositoryThemeTune explaining how the unfortunates (supposedly) make their way to the tower to participate in the challenges.challenges and what they have to do to attempt to be the only one who escapes.
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->''"Only one will escape as for the rest [EvilLaugh] you're trapped!"''
-->--The final line of the show's theme song in the first 3 series


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* DoItYourselfThemeTune: The theme song of the show is performed by the Voice although it's more of a poem since the lyrics aren't quite sung (though music does play while the words are spoken). It's also an ExpositoryThemeTune explaining how the unfortunates (supposedly) make their way to the tower to participate in the challenges.
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* DidYouJustPunchOutCthulhu: In series 1, episode 6, Tom tells the Voice to get lost after being trapped first, much to the surprise of the Caretaker:

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* DidYouJustPunchOutCthulhu: DidYouJustFlipOffCthulhu: In series 1, episode 6, Tom tells the Voice to get lost after being trapped first, much to the surprise of the Caretaker:
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* VillainProtagonist: The Caretaker definitely counts.
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* AddedAlliterativeAppeal: Some of the challenges have alliterative names (Toxic Treats, Septic Sewers, and Botherer Blocks just to name a few).
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* DidYouJustPunchOutCthulhu: In series 1, episode 6, Tom tells the Voice to get lost after being trapped first, much to the surprise of the Caretaker:
-->'''The Caretaker''': Did he just say "get lost"?
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* ArtisticLicenseGeography: In an episode that had unfortunates from Burnley competing, the Caretaker claimed that town was located in China (which is not true). Though considering he has been stuck in the tower for an unknown amount of time, it's understandable that his geography knowledge is nonexistent.

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* ArtisticLicenseGeography: In an Series 1, episode that 13, which had unfortunates from Burnley competing, the Caretaker claimed that town was located in China (which is not true). Though considering he has been stuck in the tower for an unknown amount of time, it's understandable that his geography knowledge is nonexistent.



* EvilLaugh: The Voice whenever she reminds a losing unfortunate that they're trapped.

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* EvilLaugh: The Voice whenever does this sometimes when she reminds a losing unfortunate that they're trapped.
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* CoveredInGunge: Downplayed in the floor 4 challenge Snake Attack in which the unfortunate sticking their hand in the holes in the wall gets said hand covered in ink when they choose wrongly.

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* CoveredInGunge: Downplayed in the floor 4 challenge Snake Attack in which the unfortunate sticking their hand in the holes in the wall gets said hand covered in ink when they choose wrongly. This also happened in the challenge Exploding Toad in the Hole.

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* BlatantLies: The facts that the Caretaker gives about the unfortunates when introducing them.



* DwindlingParty: is to be expected considering the nature of the show.

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* DwindlingParty: This is to be expected considering the nature of the show.
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* VotedOffTheIsland: How eliminations are determined.

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* VotedOffTheIsland: How eliminations are determined.determined if the team fails a challenge.
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* ConsolationPrize: According to [[WordOfSaintPaul at least one unfortunate]] who commented on an upload of an episode, the "trapped" unfortunates got a T-shirt with the show's logo on it and some kind of certificate(?) that said which floor they had gotten to as a parting gift.

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* ConsolationPrize: According to [[WordOfSaintPaul at least one unfortunate]] who commented on an upload of an episode, the "trapped" unfortunates got a T-shirt with the show's logo on it and some kind of certificate(?) that said which floor they had gotten to as a parting gift.gifts.

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The gameplay is simple: 6 unfortunates compete in a series of challenges to move to the next floor down (starting at floor 6 and going down to 2). The challenges are demonstrated by a character named Wiley Sneak (Olly Pike) who was an unfortunate trapped in the tower a hundred years prior to the start of the show. The only problem is that one unfortunate is selected as saboteur by the Voice to try to make the team fail the challenge without getting caught. If the team passes the challenge, the saboteur is trapped and left behind on that floor while the others move on. If the team fails, whoever gets the most votes as to who everyone thought the saboteur was (regardless of whether they guess right or not) gets trapped instead. If the votes were tied, the unfortunates who had tied votes had to draw straws to determine the outcome (the one who drew the short straw being the one who was trapped). This continues until the second floor, in which the final 2 unfortunates compete in a trivia round in which they must answer questions about the previous challenges. Whoever gets the most questions right wins "the Key of Freedom" and is the only one of the group allowed to escape, leaving the runner up trapped.

to:

The gameplay is simple: 6 unfortunates compete in a series of challenges to move to the next floor down (starting at floor 6 and going down to 2). The challenges are demonstrated by a character named Wiley Sneak (Olly Pike) who was an unfortunate trapped in the tower a hundred years prior to the start of the show. The only problem is that one unfortunate is selected as saboteur by the Voice to try to make the team fail the challenge without getting caught. If the team passes the challenge, the saboteur is trapped trapped[[note]] eliminated[[/note]] and left behind on that floor while the others move on. If the team fails, whoever gets the most votes as to who everyone thought the saboteur was (regardless of whether they guess right or not) gets trapped instead. If the votes were tied, the unfortunates who had tied votes had to draw straws to determine the outcome (the one who drew the short straw being the one who was trapped). This continues until the second floor, in which the final 2 unfortunates compete in a trivia round in which they must answer questions about the previous challenges. Whoever gets the most questions right wins "the Key of Freedom" and is the only one of the group allowed to escape, leaving the runner up trapped.


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* ConsolationPrize: According to [[WordOfSaintPaul at least one unfortunate]] who commented on an upload of an episode, the "trapped" unfortunates got a T-shirt with the show's logo on it and some kind of certificate(?) that said which floor they had gotten to as a parting gift.
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* GenderEqualEnsemble: Played straight in almost all of the episodes (3 boys and 3 girls s the unfortunates); the only exception was series 3, episode 10 which had 4 boys and 2 girls competing against each other.

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* GenderEqualEnsemble: Played straight in almost all of the episodes (3 boys and 3 girls s as the unfortunates); the only exception was series 3, episode 10 which had 4 boys and 2 girls competing against each other.
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* GenderEqualEnsemble: Played straight in almost all of the episodes (3 boys and 3 girls s the unfortunates); the only exception was series 3, episode 10 which had 4 boys and 2 girls competing against each other.
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* StupidEvil: The floor 6 challenge Poisoned Harvest had a few of it's saboteurs put more than the required number of purple berries in the baskets to contaminate them despite there being no point in doing so.

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The 4th series had a slight retool into ''Trapped: Ever After'' in which the challenges were changed to be loosely fairy tale themed with every challenge from the 3 previous series replaced with new ones, some of which were SuspiciouslySimilarSubstitutes of previous ones. The gameplay from the first 3 series remained the same though.

to:

The 4th series had a slight retool into ''Trapped: Ever After'' in which the challenges were changed to be loosely fairy tale themed with every challenge from the 3 previous series replaced with new ones, some of which were SuspiciouslySimilarSubstitutes of previous ones.SuspiciouslySimilarSubstitutes. The gameplay from the first 3 series remained the same though.



!!Unfortunates, this is Trope Finder. To pass, you must find as many tropes as possible. Let the challenge begin...now!

to:

!!Unfortunates, this is Trope Finder. To pass, you must find collect as many tropes as possible. Let the challenge begin...now!



* CoveredInGunge: Downplayed in the floor 4 challenge Snake Attack in which the unfortunate sticking their hand in the holes in the wall gets said hand covered in ink when they choose wrongly.



* ToiletHumor: The series 1 challenge Toxic Treats had a fart sound effect play whenever a bad present was opened. There was also a challenge in series 2 and 3 called Septic Sewers in which unfortunates had to plug a drain to stop "gas" from escaping.

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* ToiletHumor: The series 1 floor 6 challenge Toxic Treats had a fart sound effect play whenever a bad present was opened. There was also a floor 5 challenge in series 2 and 3 called Septic Sewers in which unfortunates had to plug a drain to stop "gas" from escaping.
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* ArtisticLicenseGeography: In an episode that had unfortunates from Burnley competing, the Caretaker claimed that town was located in China (which is not true). Though considering he has been stuck in the tower for an unknown amount of time, it's understandable that his geography knowledge is nonexistent.
Is there an issue? Send a MessageReason:
None


* ToiletHumor: The series 1 challenge Toxic Treats had a fart sound effect play whenever a bad present was opened. There waa a challenge in series 2 and 3 called Septic Sewers in which unfortunates had to plug a drain to stop "gas" from escaping.

to:

* ToiletHumor: The series 1 challenge Toxic Treats had a fart sound effect play whenever a bad present was opened. There waa was also a challenge in series 2 and 3 called Septic Sewers in which unfortunates had to plug a drain to stop "gas" from escaping.

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The gameplay is simple: 6 unfortunates compete in a series of challenges to move to the next floor down (starting at floor 6 and going down to 2). The challenges are demonstrated by a character named Wiley Sneak (Olly Pike) who was an unfortunate trapped in the tower a hundred years prior to the start of the show. The only problem is that one unfortunate is selected as saboteur by the Voice to try to make the team fail the challenge without getting caught. If the team passes the challenge, the saboteur is trapped and left behind on that floor while the others move on. If the team fails, whoever gets the most votes as to who everyone thought the saboteur was (regardless of whether they guess right or not) gets trapped instead. If the votes were tied, the unfortunates who had tied votes had to draw straws to determine who would get trapped (the one who drew the short straw being the one who was trapped). This continues until the second floor, in which the final 2 unfortunates compete in a trivia round in which they must answer questions about the previous challenges. Whoever gets the most questions right wins "the Key of Freedom" and is the only one of the group allowed to escape, leaving the runner up trapped.

to:

The gameplay is simple: 6 unfortunates compete in a series of challenges to move to the next floor down (starting at floor 6 and going down to 2). The challenges are demonstrated by a character named Wiley Sneak (Olly Pike) who was an unfortunate trapped in the tower a hundred years prior to the start of the show. The only problem is that one unfortunate is selected as saboteur by the Voice to try to make the team fail the challenge without getting caught. If the team passes the challenge, the saboteur is trapped and left behind on that floor while the others move on. If the team fails, whoever gets the most votes as to who everyone thought the saboteur was (regardless of whether they guess right or not) gets trapped instead. If the votes were tied, the unfortunates who had tied votes had to draw straws to determine who would get trapped the outcome (the one who drew the short straw being the one who was trapped). This continues until the second floor, in which the final 2 unfortunates compete in a trivia round in which they must answer questions about the previous challenges. Whoever gets the most questions right wins "the Key of Freedom" and is the only one of the group allowed to escape, leaving the runner up trapped.


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* ToiletHumor: The series 1 challenge Toxic Treats had a fart sound effect play whenever a bad present was opened. There waa a challenge in series 2 and 3 called Septic Sewers in which unfortunates had to plug a drain to stop "gas" from escaping.
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* DwindlingParty: is to be expected considering the nature of the show.

Added: 184

Changed: 7

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The gameplay is simple: 6 unfortunates compete in a series of challenges to move to the next floor down (starting at floor 6 and going down to 2). The challenges are demonstrated by a character named Wiley Sneak (Olly Pike) who was an unfortunate trapped in the tower a hundred prior to the start of the show. The only problem is that one unfortunate is selected as saboteur by the Voice to try to make the team fail the challenge without getting caught. If the team passes the challenge, the saboteur is trapped and left behind on that floor while the others move on. If the team fails, whoever gets the most votes as to who everyone thought the saboteur was (regardless of whether they guess right or not) gets trapped instead. If the votes were tied, the unfortunates who had tied votes had to draw straws to determine who would get trapped (the one who drew the short straw being the one who was trapped). This continues until the second floor, in which the final 2 unfortunates compete in a trivia round in which they must answer questions about he previous challenges. Whoever gets the most questions right wins "the Key of Freedom" and is the only one of the group allowed to escape, leaving the runner up trapped.

to:

The gameplay is simple: 6 unfortunates compete in a series of challenges to move to the next floor down (starting at floor 6 and going down to 2). The challenges are demonstrated by a character named Wiley Sneak (Olly Pike) who was an unfortunate trapped in the tower a hundred years prior to the start of the show. The only problem is that one unfortunate is selected as saboteur by the Voice to try to make the team fail the challenge without getting caught. If the team passes the challenge, the saboteur is trapped and left behind on that floor while the others move on. If the team fails, whoever gets the most votes as to who everyone thought the saboteur was (regardless of whether they guess right or not) gets trapped instead. If the votes were tied, the unfortunates who had tied votes had to draw straws to determine who would get trapped (the one who drew the short straw being the one who was trapped). This continues until the second floor, in which the final 2 unfortunates compete in a trivia round in which they must answer questions about he the previous challenges. Whoever gets the most questions right wins "the Key of Freedom" and is the only one of the group allowed to escape, leaving the runner up trapped.


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* AnyLastWords: The Voice asks this of most of the unfortunates who get trapped in the 4th series.


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* EvilLaugh: The Voice whenever she reminds a losing unfortunate that they're trapped.
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''Trapped'' was a British children's game show aired on CBBC for 4 series from 2007-2010. The show's premise was more or less like a mini horror movie each episode: a man known only as the Caretaker (Simon Greenall) was tricked into getting trapped in the tower the show is set in by the Voice (Eve Kapf in the first series; Faith Brown from series 2-4) when trying to find a place to spend the night. To earn his freedom, the Caretaker must trap "unfortunates" (preteen contestants) until the Voice decides that enough unfortunates have been trapped to allow him to go free.

The gameplay is simple: 6 unfortunates compete in a series of challenges to move to the next floor down (starting at floor 6 and going down to 2). The challenges are demonstrated by a character named Wiley Sneak (Olly Pike) who was an unfortunate trapped in the tower a hundred prior to the start of the show. The only problem is that one unfortunate is selected as saboteur by the Voice to try to make the team fail the challenge without getting caught. If the team passes the challenge, the saboteur is trapped and left behind on that floor while the others move on. If the team fails, whoever gets the most votes as to who everyone thought the saboteur was (regardless of whether they guess right or not) gets trapped instead. If the votes were tied, the unfortunates who had tied votes had to draw straws to determine who would get trapped (the one who drew the short straw being the one who was trapped). This continues until the second floor, in which the final 2 unfortunates compete in a trivia round in which they must answer questions about he previous challenges. Whoever gets the most questions right wins "the Key of Freedom" and is the only one of the group allowed to escape, leaving the runner up trapped.

The 4th series had a slight retool into ''Trapped: Ever After'' in which the challenges were changed to be loosely fairy tale themed with every challenge from the 3 previous series replaced with new ones, some of which were SuspiciouslySimilarSubstitutes of previous ones. The gameplay from the first 3 series remained the same though.

An online game on the CBBC website was also created around the time the show aired but with the show's cancellation, it is no longer available.

!!Unfortunates, this is Trope Finder. To pass, you must find as many tropes as possible. Let the challenge begin...now!
* EpicFail: Anytime a saboteur fails to sabotage a challenge and gets detected.
* EveryoneCallsHimBarkeep: The Voice and the Caretaker.
* LaserGuidedKarma: Any time someone who was saboteur on a previous floor gets trapped on a later floor (rightly or wrongly).
* VotedOffTheIsland: How eliminations are determined.

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