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In its original format, three contestants, the last of whom is a returning champion, played [[Series/ThePriceIsRight pricing gam]]--er, ''minigames'' involving history and pop culture from the past, to earn prizes for their "Prize Bank". Much like ''that'' show, ''Time Machine'' had a library of different games that could be played, including:

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In its original format, three contestants, the last of whom is a returning champion, played [[Series/ThePriceIsRight pricing gam]]--er, ''minigames'' played' minigames involving history and pop culture from the past, to earn prizes for their "Prize Bank". Much like ''that'' show, ''Time Machine'' had a library of different games that could be played, including:



After all three games, the contestants then played the ''Time Capsule'' round: Four events and a popular song from a certain year were given. The contestant whose guess was closest to the answer won their Prize Bank, became champion, and moved on to the BonusRound.

''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode.[[labelnote:*]]"As Time Goes By, Tube Game, Jukebox Game" was used on Mondays, Wednesdays, and Fridays, while "On The Button, 3 In A Row, Main Event" was used Tuesdays and Thursdays. [[/labelnote]]

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After all three games, the contestants then played the ''Time Capsule'' round: Four events and a popular song from a certain year were given. The contestant whose guess was closest to the answer won their Prize Bank, became champion, and moved on to the BonusRound.

Bonus Round.

Much of the format was a somewhat obvious clone of the ''Series/ThePriceIsRight'', with its idea of calling down contestants to play minigames and then play for a larger prize as a finale, and some of its games having noted similarities to pricing games such as Bonus Game and Lucky Seven.

But only five weeks into its run,
''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the underwent a major retool. The biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The Right''; the first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode.[[labelnote:*]]"As Time Goes By, Tube Game, Jukebox Game" was used on Mondays, Wednesdays, and Fridays, while "On The Button, 3 In A Row, Main Event" was used Tuesdays and Thursdays. [[/labelnote]]
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* MinigameGame

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* MinigameGameMinigameGame: Both formats qualify. Not as evident with the second format though, since they only ever used the same two game lineups.
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* '''3 in a Row''': The player was given a tic-tac-toe board and had to make either an orthogonal or a diagonal line to win a prize (or a diagonal line for a larger prize, such as a car). All of the spaces were marked with years from a decade, and the player also had to place three "poison cards" on the board. A list of nine events was given, and the contestant had to name off the events that did not occur in the years marked by poison cards. The game ended once a line was made, or all three poison cards were lit.

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* '''3 in a Row''': The player was given a tic-tac-toe TabletopGame/TicTacToe board and had to make either an orthogonal or a diagonal line to win a prize (or a diagonal line for a larger prize, such as a car). All of the spaces were marked with years from a decade, and the player also had to place three "poison cards" on the board. A list of nine events was given, and the contestant had to name off the events that did not occur in the years marked by poison cards. The game ended once a line was made, or all three poison cards were lit.
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''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode.[[labelnote:*]]The first, more-frequently used lineup was "As Time Goes By, Tube Game, Jukebox Game", while the second lineup was "On The Button, 3 In A Row, Main Event". [[/labelnote]]

to:

''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode.[[labelnote:*]]The first, more-frequently used lineup was "As [[labelnote:*]]"As Time Goes By, Tube Game, Jukebox Game", Game" was used on Mondays, Wednesdays, and Fridays, while the second lineup was "On The Button, 3 In A Row, Main Event".Event" was used Tuesdays and Thursdays. [[/labelnote]]
Is there an issue? Send a MessageReason:
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''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode.[[labelnote:*]]The first, more-frequently used lineup was As Time Goes By, Tube Game, Jukebox Game, while the second lineup was On The Button, 3 In A Row, Main Event.[[/labelnote]]

to:

''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode.[[labelnote:*]]The first, more-frequently used lineup was As "As Time Goes By, Tube Game, Jukebox Game, Game", while the second lineup was On "On The Button, 3 In A Row, Main Event.Event". [[/labelnote]]



* GoldenSnitch: How the main game worked during the second format. Winning the first two minigames were worth one point, the last was worth two.

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* GoldenSnitch: How the main game worked during the second format. Winning the first two minigames were worth one point, the last was worth two. Winning a minigame meant you kept the prize you won no matter what, so there was still plenty of incentive to play perfectly.
Is there an issue? Send a MessageReason:
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''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode.

to:

''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as On The Button) were added. However, there were only two sequences of three games that were used per-episode. \n[[labelnote:*]]The first, more-frequently used lineup was As Time Goes By, Tube Game, Jukebox Game, while the second lineup was On The Button, 3 In A Row, Main Event.[[/labelnote]]



** While the second format tried to de-emphasize the TPIR similarities, the new game On The Button was played like the short-lived Double Bullseye.

to:

** *** While the second format tried to de-emphasize the TPIR similarities, the new game On The Button was played like the short-lived Double Bullseye.
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* PropRecycling: The second format saw the introduction of a new game, On The Button. It used Sweet Sixteen's set pieces, with the 1-16 lights covered up and a new logo in the same font as the original game.

Added: 354

Changed: 19

Is there an issue? Send a MessageReason:
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''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as the Jukebox Game) were added. However, there were only two sequences of three games that were used per-episode.

to:

''Time Machine'' flopped out of the gate so hard that it was revamped only ''five weeks'' into its run; the biggest change under the new format was that it was no longer a blatant clone of ''The Price is Right''. The first three games were now played by two contestants for points, and the prize bank was scrapped in favor of just winning the prize automatically. Some of the existing games were salvaged and modified for the new competitive format (e.g., As Time Goes By now used an educated guess format, and the clock was divided into segments denoting dollar amounts, with $1,000 on the 12 o'clock space), while a few new games (such as the Jukebox Game) On The Button) were added. However, there were only two sequences of three games that were used per-episode.


Added DiffLines:

** While the second format tried to de-emphasize the TPIR similarities, the new game On The Button was played like the short-lived Double Bullseye.


Added DiffLines:

* PropRecycling: The second format saw the introduction of a new game, On The Button. It used Sweet Sixteen's set pieces, with the 1-16 lights covered up and a new logo in the same font as the original game.
Is there an issue? Send a MessageReason:
None


** Sweet Sixteen was a clone of Cliff Hangers.

to:

** Sweet Sixteen was a clone of Cliff Hangers.Lucky Seven.

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