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* It's also possible at later points in the game to actually ''survive'' charging through the dangerous liquid that normally drains when you've killed all the metroids in an area, allowing you to take on the next area. This holds little purpose outside of the novelty of being able to come back to finish the previous area off with later-game equipment, as the [[DevelopersForesight developers foresaw this]] and set final boss to not appear until you've killed ''every'' metroid.

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* It's also possible at later points in the game to actually ''survive'' charging through the dangerous liquid that normally drains when you've killed all the metroids in an area, allowing you to take on the next area. This holds little purpose outside of the novelty of being able to come back to finish the previous area off with later-game equipment, as the [[DevelopersForesight developers foresaw this]] and set the final boss to not appear until you've killed ''every'' metroid.


** The Power Bomb Expansion in the Magma Pool can also be obtained early by using the infinite speed glitch. In the GameCube version, this requires the Boost Ball.

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** The Power Bomb Expansion in the Magma Pool can also be obtained early by using the infinite speed glitch. In the GameCube [=GameCube=] version, this requires the Boost Ball.


* Unlike its predecessor, ''Metroid Fusion'', ''MetroidZeroMission'' actually ''encourages'' sequence breaking, including lots of hidden spots to do things out of order:

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* Unlike its predecessor, ''Metroid Fusion'', ''MetroidZeroMission'' ''VideoGame/MetroidZeroMission'' actually ''encourages'' sequence breaking, including lots of hidden spots to do things out of order:


** The Ice Beam can be collected without the Bombs by using the Door Jump.

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** The Ice Beam can be collected without the Bombs by using the Door Jump. The Brinstar Ice Beam normally requires the High-Jump Boots to get out of the shaft it is in, but can be escaped with the Bomb Boost Jump as well.

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*** In 2016, a different method of doing the Item Loss Skip was discovered, [[https://www.youtube.com/watch?v=ATmh7mYAnnU by jumping through a hole in the ceiling nearby.]] The kicker? ''This wasn't corrected for [[UpdatedRerelease the Trilogy version]]!''


** For 0% runs, the hardest sequence break to pull off in the entire game is [[https://youtu.be/kSn6yNuk--g using the Shinespark in Sector 3 to bypass an organic barrier]] that can otherwise only be destroyed with Super Missiles and thus avoid the mandatory missile tank ([[FanNickname nicknamed "BOB" by fans]]) on the normal path. How hard is it? Its only possible by [[PauseAbuse exploiting the games pausing to get precision control of Samus' movement for every one of 60 frames per second]], and while it can technically be done without tool assisting, the shinespark only lasts three seconds, so you need ''frame perfect timing'' and have ''zero'' room for error to pull this off.

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** For 0% runs, the hardest sequence break to pull off in the entire game is [[https://youtu.be/kSn6yNuk--g using the Shinespark in Sector 3 to bypass an organic barrier]] that can otherwise only be destroyed with Super Missiles and thus avoid the mandatory missile tank ([[FanNickname nicknamed "BOB" by fans]]) on the normal path. How hard is it? Its only possible by [[PauseAbuse exploiting the games pausing to get precision control of Samus' movement for every one of 60 frames per second]], and while it can technically be done without tool assisting, the The shinespark only charge lasts three seconds, so seconds. If you move perfectly, it takes 2.88 seconds to get where you need ''frame perfect timing'' and have ''zero'' room for error to pull this off.be. This is ''just barely'' possible without tool-assistance, but in practice requires PauseAbuse to mimic frame-advance.


** Subverted with the [[GameBreakingBug "TRO Trap" glitch]]. Using a tricky Shinespark maneuver in the reactor, you can bypass fighting Yakuza and get to Nettori--unfortunately, the game is programmed to be played in scripted order, so you not only won't get a weapon from Nettori (just an error message instead) but Yakuza can't be fought afterward, [[UnwinnableByMistake making the game impossible to complete.]]

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** Subverted with the [[GameBreakingBug "TRO Trap" glitch]]. Using a tricky Shinespark maneuver in the reactor, you can bypass fighting Yakuza and get to Nettori--unfortunately, the game is programmed to be played in scripted order, so you not only won't get a weapon from Nettori (just an error a message instead) stating that the Level 1 doors are unlocked, which already happened) but Yakuza can't be fought afterward, [[UnwinnableByMistake making the game impossible to complete.]]

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* It's also possible at later points in the game to actually ''survive'' charging through the dangerous liquid that normally drains when you've killed all the metroids in an area, allowing you to take on the next area. This holds little purpose outside of the novelty of being able to come back to finish the previous area off with later-game equipment, as the [[DevelopersForesight developers foresaw this]] and set final boss to not appear until you've killed ''every'' metroid.


** The Varia Suit can be collected without the Ice Beam by Door Jumping up to the Varia Suit's room in the shaft that is two rooms from the Varia's location.

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** The Varia Suit can be collected without the Ice Beam by Door Jumping up to the Varia Suit's room in the shaft that is two rooms from the Varia's location.location, or by Double Bomb Boost Jumping (lay two bombs, the second just before the first explodes, then a third in midair, unmorphing and jumping off of said bomb's blast).


** The Spring Ball and Hi-Jump Boots can be skipped.
** The Spider Ball can also be skipped.

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** The Spring Ball and Ball, Hi-Jump Boots can be skipped.
** The
Boots, and Spider Ball can also be skipped.


** There is a [[EasterEgg secret conversation]] that can be seen by using a series of tricky Shinesparks in Sector 4. This ''almost'' allows you to skip the Diffusion Missiles; [[DevelopersForesight the developers thought to lock the door to the Main Deck]]. There's also a way to do it without the Shinespark--Samus can freeze the enemy blocking her path by using a very carefully timed and aimed Ice Missile launched from a diagonal angle. The secret message only acknowledges the Shinespark method though, as the second trick was a dev team oversight.

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** There is a [[EasterEgg secret conversation]] that can be seen by using a series of tricky Shinesparks in Sector 4. This ''almost'' allows you to skip the Diffusion Missiles; [[DevelopersForesight the developers thought to lock the door to the Main Deck]]. There's also a way to do it without the Shinespark--Samus can freeze the enemy blocking her path by using a very carefully timed and aimed Ice Missile launched from a diagonal angle. The secret message only acknowledges the Shinespark method though, as the second trick was a dev team oversight. Note that the latter trick was fixed in the European release of the game.

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[[/folder]]

[[folder:Metroid: Samus Returns]]
* ''VideoGame/MetroidSamusReturns'' is very linear as it still follows the overall structure of the original ''Metroid II'' despite the expanded areas, but there are some spots where you can pull this off;
** The Spring Ball and Hi-Jump Boots can be skipped.
** The Spider Ball can also be skipped.
** There are several power-ups that can be gotten earlier than intended via bomb jumping.

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* By exploiting glitches, one player managed to beat the game [[http://tasvideos.org/1443M.html while only grabbing the Morph Ball!]]


** In Norfair, once you have the Speed Booster, it's possible to use its speed to leap your way to the Wave Beam before you get the Grappe Beam. For extra irony, this allows you to sequence break past a one-way gate to another part of Norfair, which grants you early access to not only the Grapple Beam, but the Power Bombs as well.

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** In Norfair, once you have the Speed Booster, it's possible to use its speed to leap your way to the Wave Beam before you get the Grappe Grapple Beam. For extra irony, this allows you to sequence break past a one-way gate to another part of Norfair, which grants you early access to not only the Grapple Beam, but the Power Bombs as well. well.
*** Not even necessary for Wave Beam -- you can wall-jump your way up the right side of the room.



** It's actually possible to tackle the four main bosses of the game (Kraid, Phantoon, Draygon, and Ridley) in reverse order. It's ''excruciatingly difficult'' because it requires traversing Norfair without the Varia Suit, meaning the heat on any screen containing lava, including the ''entire'' region where Ridley resides, deals constant damage to Samus (and therefore requiring both extremely skillful navigation and extremely shrewd resource management). Also because it requires traversing Maridia without the Gravity Suit, meaning the player has to do all kinds of weird maneuvres that aren't normally possible to climb the underwater area. Needless to say, every single energy tank, power bomb, and super missile is much more important than it is in an ordinary run (you'll need to do several Crystal Flashes to survive Norfair). The Reverse Boss Order run is one of the most prestigious runs possible, and a player who can pull it off can be considered to have mastered the game. It's also a popular SpeedRun format since it's pretty much not possible to do any other way. The current live world record is [[http://www.twitch.tv/straevaras/v/27750399 just over sixty-eight minutes]], while the fastest TAS is [[http://www.youtube.com/watch?v=2tse9ytU3dA just under forty-seven minutes]].

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** It's actually possible to tackle the four main bosses of the game (Kraid, Phantoon, Draygon, and Ridley) in reverse order. It's ''excruciatingly difficult'' because it requires traversing Norfair without the Varia Suit, meaning the heat on any screen containing lava, including the ''entire'' region where Ridley resides, deals constant damage to Samus (and therefore requiring both extremely skillful navigation and extremely shrewd resource management). Also because it requires traversing Maridia without the Gravity Suit, meaning the player has to do all kinds of weird maneuvres that aren't normally possible to climb the underwater area. Needless to say, every single energy tank, power bomb, and super missile is much more important than it is in an ordinary run (you'll need to do several Crystal Flashes to survive Norfair). The Reverse Boss Order run is one of the most prestigious runs possible, and a player who can pull it off can be considered to have mastered the game. It's also a popular SpeedRun format since it's pretty much not possible to do any other way. The current live world record is [[http://www.twitch.tv/straevaras/v/27750399 [[https://www.youtube.com/watch?v=lt42TxMbmhg just over sixty-eight sixty-four minutes]], while the fastest TAS is [[http://www.youtube.com/watch?v=2tse9ytU3dA just under forty-seven minutes]].


[[caption-width-right:350:A classic example of a ''Metroid'' sequence break, used to get into [[TheVeryDefinitelyFinalDungeon Tourian]] early.[[labelnote:explanation]]Normally, you have to kill Kraid and Ridley first so you can shoot their two statues, which will then create a stone bridge for you to cross as a Morph Ball. The small crevice, the ceiling above it and the games physics preclude Samus from using the Hi-Jump Boots to reach it since Samus can't change into her Morph Ball form in mid-jump to squeeze through, and the acid pit below is not helping your case. To bypass this, you can lure a Reo enemy into this area from the nearby room. Once its inside and in the desired position above the acid, you can freeze it with the Ice Beam and then Bomb Jump off it into the crevice and reach the door to Tourian.[[/labelnote]]]]

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[[caption-width-right:350:A classic example of a ''Metroid'' sequence break, used to get into [[TheVeryDefinitelyFinalDungeon Tourian]] early.[[labelnote:explanation]]Normally, you have to kill Kraid and Ridley first so you can shoot their two statues, which will then create a stone bridge for you to cross as a Morph Ball. The small crevice, the crevice and ceiling above it and the games physics preclude Samus from just using the Hi-Jump Boots to reach it since it, and Samus can't change into her Morph Ball form in mid-jump to squeeze through, and the acid pit below is not helping your case.through. To bypass this, you can lure a Reo enemy into this area from the nearby room. Once its inside and in the desired position above the acid, you can freeze it with the Ice Beam and then Bomb Jump off it into the crevice and reach the door to Tourian.[[/labelnote]]]]

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