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ask me about my ptsd for farming the JAK Wardens


* Back in ''World at War'' and right until ''Der Riese'', the starting pistol M1911 was pretty bad, existing solely for accumulating points early on. At least you do not need to pay any points for it... except, when playing on Shi No Numa, you could get it from the Mystery Box instead of, say, PPSH-41 or the Wunderwaffe DG-2. The creators themselves realized how underwhelming M1911 was, and from ''Der Riese'' and onward, it can be Pack-a-Punched into becoming a ''[[MagikarpPower very]]'' good weapon, even gaining a dual wield in games starting from ''Black Ops''.

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* Back in ''World at War'' and right until ''Der Riese'', the starting pistol M1911 was pretty bad, existing solely for accumulating points early on. At least you do not need to pay any points for it... except, when playing on Shi No Numa, you could get it from the Mystery Box instead of, say, PPSH-41 or the Wunderwaffe DG-2. The creators themselves realized how underwhelming M1911 was, and from ''Der Riese'' and onward, it can be Pack-a-Punched into becoming a ''[[MagikarpPower very]]'' good weapon, even gaining a dual wield in games starting from ''Black Ops''. Ops'', though its upgrade's usability was debated at higher levels, where pure DPS from machine guns generally reigned.




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* Shotguns, especially pump-action shotguns, are back to being awful in "Operation Deadbolt" at higher tiers -- they only do sufficient damage to Tier II or Tier III zombies when sufficiently pack-a-punched and given new rarities, and either way, don't lay down as much DPS as ''literally anything else'', which is important when zombies at any tier can down you in a few hits before you can pump the shotgun.
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* FN FAL from both ''Black Ops'' games is a nice weapon during early waves and could be considered a better version of M14, but upon being Pack-a-Punched it quickly suffers a PowerupLetdown not just because of damage, but because of a much-maligned burst-fire mode which can't be switched off, meaning that the fire rate against the hordes will be downright abysmal.
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** The China Lake is not only pump-action, but it also has a stupidly-long pause between shots and a mag size of ''just two shots'', but at least its grenades explode on impact.
** The War Machine is the opposite - it has a decent mag size for an explosive weapon that it can empty pretty quickly, but the grenades bounce around for a few seconds before exploding and deal incredibly weak damage on their own. It does gain impact explosives when Pack-a-Punched, but considering in ''BOII'', [=PhD=] can only be obtained through either the perma-perk system on ''Buried'' or Der Wunderfizz on ''Origins'', it still doesn't have much of a use.

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** The China Lake is not only pump-action, but it also has a stupidly-long pause between shots (which can be speed up by reload cancelling) and a mag size of ''just two shots'', but at least its grenades explode on impact.
impact. The Pack-a-Punched version still does not remedy the pump-action nature and mag capacity problems.
** The War Machine is the opposite - it has a decent mag size for an explosive weapon that it can empty pretty quickly, but the grenades bounce around for a few seconds before exploding and deal incredibly weak damage on their own. It does gain impact explosives when Pack-a-Punched, Pack-a-Punched and overall becomes more effective, but considering in ''BOII'', [=PhD=] can only be obtained through either the perma-perk system on ''Buried'' or Der Wunderfizz on ''Origins'', it still doesn't have much of remains a use.hit or miss weapon on all other maps.

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