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"science fiction with swords and magic thrown in"..so not science fiction then?


* The ''Franchise/FinalFantasy'' games started out as medieval fantasy [[{{Steampunk}} with a few robots and propeller-driven airships]] thrown in (typically the province of one isolationist civilization), but by the time of ''VideoGame/FinalFantasyVII'' had instead become science fiction with swords and magic thrown in, with the occasional [[{{Magitek}} blend of the two]].

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* The ''Franchise/FinalFantasy'' games started out as medieval fantasy [[{{Steampunk}} with a few robots and propeller-driven airships]] thrown in (typically the province of one isolationist civilization), but by the time of ''VideoGame/FinalFantasyVII'' had instead become science fiction with swords and magic thrown in, much more modern or futuristic, with the occasional [[{{Magitek}} blend of fantasy elements contextualised to fit]]. From that point on the two]].series would waver between traditional medieval fantasy settings and futuristic fantasy settings.
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* ''VideoGame/ValkyriaChronicles'': Architecture and societal progress seems to be roughly [[TheThirties 1930s-vintage]], small arms are late UsefulNotes/WorldWarII-level (the main weapons are quite explicitly modelled on the Gewehr 43 and Sturmgewehr 44), flight technology hasn't reached UsefulNotes/WorldWarI yet, [[TankGoodness tanks]] are mostly interbellum-level (though there are some {{Super Prototype}}s rolling around that would make the Maus feel inadequate) and heavy troops still wear 16th century plate armor.

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* ''VideoGame/ValkyriaChronicles'': Architecture and societal progress seems to be roughly [[TheThirties 1930s-vintage]], small arms are late UsefulNotes/WorldWarII-level (the main weapons are quite explicitly modelled on the Gewehr 43 and Sturmgewehr 44), flight technology hasn't reached UsefulNotes/WorldWarI yet, [[TankGoodness tanks]] are mostly interbellum-level (though there are some {{Super Prototype}}s rolling around that would make the Maus feel inadequate) inadequate). However Gallia's cultural and aesthetic mores mirror that of a kingdom from a MedievalEuropeanFantasy setting with the tech on fast forward, so you also get forts that look like castles, anti-tank [=RPG=] launchers shaped like knightly jousting lances, and heavy troops still wear wearing 16th century plate armor.armour. Which is undeniably cool as fuck.
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* ''VideoGame/AlienIsolation'': Because the film the game is based on was [[CassetteFuturism a 1979 vision of the future]], the games's visual design [[ZeerustCanon recreates this look, with a possibly greater effect now that 35+ years have passed]]. Fantastic technology like FTL-drives, artificial gravity, androids, and space ships are paradoxically combined with 1970's era computer technology. The screens are monochrome [=CRTs=], and have simple interfaces. Amanda's "Access Tuner" is one extreme example, as it a device that seems to have a thin-screen CRT.

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* ''VideoGame/AlienIsolation'': Because the film the game is based on was [[CassetteFuturism a 1979 vision of the future]], the games's visual design [[ZeerustCanon recreates this look, with a possibly greater effect now that 35+ years have passed]]. Fantastic technology like FTL-drives, artificial gravity, androids, and space ships are paradoxically combined with 1970's era 1970s-era computer technology. The screens are monochrome [=CRTs=], and have simple interfaces. Amanda's "Access Tuner" is one extreme example, as it a device that seems to have a thin-screen CRT.



* ''VideoGame/KingpinLifeOfCrime'' is set in "a past that never happened", where 1990's rap music by Cypress Hill, modern vernacular and urban ghetto architecture clash with firearms and vehicles from the 1920's and 30's. Various props like radios and [=TVs=] look like they come straight from the 1940's and 50's.

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* ''VideoGame/KingpinLifeOfCrime'' is set in "a past that never happened", where 1990's 1990s rap music by Cypress Hill, modern vernacular and urban ghetto architecture clash with firearms and vehicles from the 1920's 1920s and 30's. 30s. Various props like radios and [=TVs=] look like they come straight from the 1940's 1940s and 50's.50s.



* The ''VideoGame/MonsterRancher'' series of games has various examples of schizo tech. While the world itself has a charming sort of 1800's look to it, with fancy clothing, old-fashioned ranches, and no vehicles beyond monster-drawn carts, they have technology capable of HarmlessFreezing, movies, vast underground machine cities, pop idols, and goodness knows what else.

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* The ''VideoGame/MonsterRancher'' series of games has various examples of schizo tech. While the world itself has a charming sort of 1800's 1800s look to it, with fancy clothing, old-fashioned ranches, and no vehicles beyond monster-drawn carts, they have technology capable of HarmlessFreezing, movies, vast underground machine cities, pop idols, and goodness knows what else.



** ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' at first appears to be set sometime in the early 1900's-1930's -- the professor himself wears a ''top hat'', and the titular village has a sort of quaint charm to it. However, several of the puzzles (which are technically supposed to exist in-universe) feature things such as digital clocks, cell phones, and computers. And if that doesn't strike you as being "pure" enough? [[spoiler:Highly advanced robotics also play an important role in the plot, and you even get to assemble a robot dog.]] Also, Layton's car is a 2cv from the late fifties, but the browns point to TheSeventies.

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** ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' at first appears to be set sometime in the early 1900's-1930's 1900s-1930s -- the professor himself wears a ''top hat'', and the titular village has a sort of quaint charm to it. However, several of the puzzles (which are technically supposed to exist in-universe) feature things such as digital clocks, cell phones, and computers. And if that doesn't strike you as being "pure" enough? [[spoiler:Highly advanced robotics also play an important role in the plot, and you even get to assemble a robot dog.]] Also, Layton's car is a 2cv from the late fifties, but the browns point to TheSeventies.



* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



** The game is set somewhere in the 1960's but there are still Teleporters, invisibility watches, mechanic limbs and automatic gun turrets. Later updates have introduced laser cannons, high-tech sniper rifles, projectile-destroying zappers and a handful of [[AndYourRewardIsClothes hats and costume items]] that far exceed the technology of the time. Many of these items are the result of a crossover promotion with ''VideoGame/DeusExHumanRevolution''.

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** The game is set somewhere in the 1960's 1960s but there are still Teleporters, invisibility watches, mechanic limbs and automatic gun turrets. Later updates have introduced laser cannons, high-tech sniper rifles, projectile-destroying zappers and a handful of [[AndYourRewardIsClothes hats and costume items]] that far exceed the technology of the time. Many of these items are the result of a crossover promotion with ''VideoGame/DeusExHumanRevolution''.
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Fixing a sinkhole


* Very apparent in ''VideoGame/RiseOfTheReds''. It is set in a speculated 2040s where UsefulNotes/TheWarOnTerror [[GoneHorriblyWrong Went Horribly Wrong]] and resulted in a [[CrapsackWorld bleak, militarized future]] where technological development has been stunted and international diplomacy fails catastrophically on a regular basis. The ECA's Manticore Superheavy is practically a WWII-era ''Maus'' tank made possible with futuristic nuclear fusion, nanotechnology and AI pilot assistance. Russia use mostly updated variants of contemporary and Cold War-era equipment, reflecting a preference for rugged, tried-and-true weapon systems alongside their trademark ''Post-''SovietSuperscience [[LightningGun Tesla weapons]]. The king of this trope however is China, who as a consequence of highly sophisticated [=EMP=] and [=ECM=] warfare development on their part, [[WarfareRegression have reverted to]] flak-based munitions and modernized versions of tanks, vehicles and infantry arms and tactics straight from the 1950s.

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* Very apparent in ''VideoGame/RiseOfTheReds''. It is set in a speculated speculative 2040s where UsefulNotes/TheWarOnTerror went [[GoneHorriblyWrong Went Horribly Wrong]] horribly wrong]] and resulted in a [[CrapsackWorld bleak, militarized future]] where technological development has been stunted and international diplomacy fails catastrophically on a regular basis. The ECA's Manticore Superheavy is practically a WWII-era ''Maus'' tank made possible with futuristic nuclear fusion, nanotechnology nanotechnology, and AI pilot assistance. Russia use mostly updated variants of contemporary and Cold War-era equipment, reflecting a preference for rugged, tried-and-true weapon systems alongside their trademark ''Post-''SovietSuperscience [[LightningGun Tesla weapons]].weapons. The king of this trope however is China, who as a consequence of highly sophisticated [=EMP=] and [=ECM=] warfare development on their part, [[WarfareRegression have reverted to]] flak-based munitions and modernized versions of tanks, vehicles and infantry arms and tactics straight from the 1950s.
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* Very apparent in ''VideoGame/RiseOfTheReds''. It is set in a speculated 2040s where UsefulNotes/TheWarOnTerror [[GoneHorriblyWrong Went Horribly Wrong]] and resulted in a [[CrapsackWorld bleak, militarized future]] where technological development has been stunted and international diplomacy fails catastrophically on a regular basis. The ECA's Manticore Superheavy is practically a WWII-era ''Maus'' tank made possible with futuristic nuclear fusion, nanotechnology and AI pilot assistance. Russia use mostly updated variants of contemporary and Cold War-era equipment, reflecting a preference for rugged, tried-and-true weapon systems alongside their trademark ''Post-''SovietSuperscience [[LightningGun Tesla weapons]]. The king of this trope however is China, who as a consequence of highly sophisticated [=EMP=] and [=ECM=] warfare development on their part, [[WarfareRegression have reverted to]] flak-based munitions and modernized versions of tanks, vehicles and infantry arms and tactics straight from the 1950s.
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* ''VideoGame/NobodySavesTheWorld'': New Oldtown looks like a stereotypical medieval village that has a king's castle and a tavern with the guild of royal knights. Damptonia is similar, only populated by witches. But Mutown has a nuclear power plant and a giant robot. The witch Octavia is also a MadScientist who uses {{Magitek}}, and one of the dungeons is a crashed alien spaceship.
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* In ''Videogame/GenshinImpact'', the technology level of the various nations of Teyvat varies, though most of them seem to be pre-industrial (most prominently Mondstadt and Liyue). However there are also various ancient war machines left over from the war with Khaenri'ah 500 years ago. The nations of Snezhnaya and Fontaine are also comparatively much more advanced, with the former having not only access to FantasticFirearms but also [[spoiler:androids with a HiveMind in the form of Katheryne]] while the latter has the film industry (complete with the "Kamera"), firearms and automatons (though most of this it is run off of a localized power source).
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* ''VideoGame/OuterWilds'':
** The Hearthians look like a pre- or early-industrial society that has recently incorporated electric lighting into their log cabins, but they're also very enthusiastic about their new space program, casually flying to other planets in their solar system in [[BambooTechnology mostly-wooden spaceships.]]
** The ''Echoes of the Eye'' DLC introduces an unnamed race of aliens who have definitely skipped around on the TechTree. They were capable of building a {{Ring World|Planet}} that could travel between star systems on {{Solar Sail}}s, and concealed their presence beneath an InvisibilityCloak. But they relied upon CentrifugalGravity rather than artificial gravity like the Nomai developed, and the interior of said ringworld was set up as a rustic riverside village, with wooden dwellings and some baroque iron lanterns, elevators and door locks - even the ringworld's command center and laboratory are primarily made from wood, though their hangar and flying saucers at least are metal. The aliens also never developed proper film, and instead used slide reels placed around lanterns to project images on screens. Most significantly, [[spoiler:the aliens were able to develop a virtual reality so sophisticated that it could be mistaken for the real world, one that could even serve as an ArtificialAfterlife if a user died near its interface... but it's unclear whether it's wholly scientific, considering that one enters the simulation by going to sleep next to an eerie green fire, while holding an odd lantern that lights as soon as one "wakes up" in the simulation.]]

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