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* The world of ''Literature/CthulhuArmageddon'' is one, explicitly compared to Franchise/MadMax and VideoGame/{{Fallout}} in the opening. The human race scrapes out a bare-bones existence living in those few structures not destroyed by the Great Old Ones' rising. Its notably also turned into a NewOldWest WeirdWest.

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* The world of ''Literature/CthulhuArmageddon'' is one, explicitly compared to Franchise/MadMax ''Film/MadMax'' and VideoGame/{{Fallout}} ''VideoGame/{{Fallout}}'' in the opening. The human race scrapes out a bare-bones existence living in those few structures not destroyed by the Great Old Ones' rising. Its It's notably also turned into a NewOldWest WeirdWest.
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* ''Literature/TheSisterVerseAndTheTalonsOfRuin'' has this in the Dreadlands, a massive plane that connects every universe, where all the infrastructure has essentially collapsed. The same can be said of Jacob's world in act 2, where the Sisters of Ruin survive off technology scavenged from earlier wars.
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* Somewhat averted by S.M. Stirling's ''Literature/Emberverse'' series. The laws of physics have been altered [[spoiler: by [[ThePowersThatBe the Universal Mind]] having an argument with itself]] so that electrical circuits, internal combustion engines, gunpowder, and nuclear decay no longer function as expected, leading to the collapse of civilization. But still the wreckage of technological society is useful: the survivors scavenge the wreckage for useable parts and metal alloys difficult or impossible to manufacture under the new conditions. The results are swords made from automobile leaf springs, catapults powered by heavy duty springs salvaged from truck chassis, windmills and water wheels using gears salvaged from automotive transmissions, etc.

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* Somewhat averted by S.M. Stirling's ''Literature/Emberverse'' ''Literature/{{Emberverse}}'' series. The laws of physics have been altered [[spoiler: by [[ThePowersThatBe the Universal Mind]] having an argument with itself]] so that electrical circuits, internal combustion engines, gunpowder, and nuclear decay no longer function as expected, leading to the collapse of civilization. But still the wreckage of technological society is useful: the survivors scavenge the wreckage for useable parts and metal alloys difficult or impossible to manufacture under the new conditions. The results are swords made from automobile leaf springs, catapults powered by heavy duty springs salvaged from truck chassis, windmills and water wheels using gears salvaged from automotive transmissions, etc.
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* Somewhat averted by S.M. Stirling's Emberverse series. The laws of physics have been altered [[spoiler: by [[ThePowersThatBe the Universal Mind]] having an argument with itself]] so that electrical circuits, internal combustion engines, gunpowder, and nuclear decay no longer function as expected, leading to the collapse of civilization. But still the wreckage of technological society is useful: the survivors scavenge the wreckage for useable parts and metal alloys difficult or impossible to manufacture under the new conditions. The results are swords made from automobile leaf springs, catapults powered by heavy duty springs salvaged from truck chassis, windmills and water wheels using gears salvaged from automotive transmissions, etc.

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* Somewhat averted by S.M. Stirling's Emberverse ''Literature/Emberverse'' series. The laws of physics have been altered [[spoiler: by [[ThePowersThatBe the Universal Mind]] having an argument with itself]] so that electrical circuits, internal combustion engines, gunpowder, and nuclear decay no longer function as expected, leading to the collapse of civilization. But still the wreckage of technological society is useful: the survivors scavenge the wreckage for useable parts and metal alloys difficult or impossible to manufacture under the new conditions. The results are swords made from automobile leaf springs, catapults powered by heavy duty springs salvaged from truck chassis, windmills and water wheels using gears salvaged from automotive transmissions, etc.
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* In ''[[Literature/DreamPark The California Voodoo Game]]'', the Game-scenario occupants of [=MIMIC=] use materials scrounged from the damaged {{Arcology}} for clothing, tools, weapons and artwork. One of the first enemies "killed" in the Game carries a club made from a table leg with an old can strapped to the end, and a chunk of concrete stuffed inside for weight.

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* In ''[[Literature/DreamPark The California Voodoo Game]]'', ''Literature/TheCaliforniaVoodooGame'', the Game-scenario occupants of [=MIMIC=] use materials scrounged from the damaged {{Arcology}} for clothing, tools, weapons and artwork. One of the first enemies "killed" in the Game carries a club made from a table leg with an old can strapped to the end, and a chunk of concrete stuffed inside for weight.

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* ''Literature/{{Bearheart}}'': The character struggle to find gas.

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* ''Literature/{{Bearheart}}'': The character characters struggle to find gas.gas.
* In ''[[Literature/DreamPark The California Voodoo Game]]'', the Game-scenario occupants of [=MIMIC=] use materials scrounged from the damaged {{Arcology}} for clothing, tools, weapons and artwork. One of the first enemies "killed" in the Game carries a club made from a table leg with an old can strapped to the end, and a chunk of concrete stuffed inside for weight.
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*''Literature/{{Bearheart}}'': The character struggle to find gas.
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** The latest books are 46 years into the Change, and salvage is still discussed as a major component of most post-Change nations' economies. In particular, mining has been entirely replaced by scrap metal salvage, and no one will have to open an old mine or start a new one for centuries as the scrap metal of the Change is used up. Salvage goods are valuable enough to go to war over, even though manufacturing under the new rules of physics is starting to catch up.
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* The world of ''Literature/CthulhuArmageddon'' is one, explictly compared to Franchise/MadMax and VideoGame/{{Fallout}} in the opening. The human race scrapes out a bare-bones existence living in those few structures not destroyed by the Great Old Ones' rising. Its notably also turned into a NewOldWest WeirdWest.

to:

* The world of ''Literature/CthulhuArmageddon'' is one, explictly explicitly compared to Franchise/MadMax and VideoGame/{{Fallout}} in the opening. The human race scrapes out a bare-bones existence living in those few structures not destroyed by the Great Old Ones' rising. Its notably also turned into a NewOldWest WeirdWest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The world of ''Literature/CthulhuArmageddon'' is one, explictly compared to Franchise/MadMax and VideoGame/{{Fallout}} in the opening. The human race scrapes out a bare-bones existence living in those few structures not destroyed by the Great Old Ones' rising. Its notably also turned into a NewOldWest WeirdWest.
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None


* Zilpha Keatley Snyder never gets explicit about this, but she does go into considerable detail in the ''Literature/GreenSkyTrilogy'' about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That "uniforce" ability has been lost for many generations. Here it goes into FridgeBrilliance. These buildings involve some pretty complex engineering and are all made out of wood and vine in what is pretty much a [[SingleBiomePlanet rainforest planet]]. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, TheMagicComesBack (or starts to) and by the end of the third book we're pretty sure they're going to be okay.]]

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* Zilpha Keatley Snyder never gets explicit about this, but she does go into considerable detail implies this in the ''Literature/GreenSkyTrilogy'' about ''Literature/GreenSkyTrilogy''. She describes several times how their great public buildings, palaces and temples temples, which involve some pretty complex engineering, were all built by teams joining their telekinetic powers together to lift heavy stuff. That "uniforce" ability has been lost for many generations. Here it goes into FridgeBrilliance. Now the FridgeBrilliance kicks in. These buildings involve some pretty complex engineering and are all made out of wood and vine in what is pretty much a [[SingleBiomePlanet rainforest planet]]. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, TheMagicComesBack (or starts to) and by the end of the third book we're pretty sure they're going to be okay.]]
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* Zilpha Keatley Snyder never gets explicit about this, but she does go into considerable detail in the ''Literature/GreenSkyTrilogy'' about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That "uniforce" ability has been lost for many generations. These buildings involve some pretty complex engineering and are all made out of wood and vine in what is pretty much a [[SingleBiomePlanet rainforest planet]]. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, TheMagicComesBack (or starts to) and by the end of the third book we're pretty sure they're going to be okay.]]

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* Zilpha Keatley Snyder never gets explicit about this, but she does go into considerable detail in the ''Literature/GreenSkyTrilogy'' about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That "uniforce" ability has been lost for many generations. Here it goes into FridgeBrilliance. These buildings involve some pretty complex engineering and are all made out of wood and vine in what is pretty much a [[SingleBiomePlanet rainforest planet]]. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, TheMagicComesBack (or starts to) and by the end of the third book we're pretty sure they're going to be okay.]]
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* ''Literature/DinnerAtDeviantsPalace'' is set after some cataclysm blew large radioactive holes in southern California and led to a collapse of society and LostCommonKnowledge. The current society is built largely around digging useful (or just neat-looking) stuff out of the rubble of the past. Some people drive cars as status symbols, but they're drawn by horses because there's no gasoline any more.
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* In ''LifeAsWeKnewIt'', by Susan Beth Pfeffer, the United States is on its way to becoming like this after an asteroid hits the moon and causes climate change around the world.
* CormacMcCarthy's ''Literature/TheRoad'' is exactly this. The story follows a man and his son walking south through the ash-covered ruins of America after an unspecified cataclysm, scavenging whatever food they can find and avoiding bandits who steal and murder to survive. Many people have even resorted to cannibalism.

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* In ''LifeAsWeKnewIt'', ''Literature/LifeAsWeKnewIt'', by Susan Beth Pfeffer, the United States is on its way to becoming like this after an asteroid hits the moon and causes climate change around the world.
* CormacMcCarthy's Creator/CormacMcCarthy's ''Literature/TheRoad'' is exactly this. The story follows a man and his son walking south through the ash-covered ruins of America after an unspecified cataclysm, scavenging whatever food they can find and avoiding bandits who steal and murder to survive. Many people have even resorted to cannibalism.



* The Kinetic Novel ''{{Planetarian}}'' also takes place AfterTheEnd and involves Junkers, with one critical difference: instead of restoring technology, the Junkers pilfer it (as well as other valuables) from the ruins for fun and profit. Well, as fun as dodging autonomous killer robots can be, anyway.

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* The Kinetic Novel ''{{Planetarian}}'' ''Literature/{{Planetarian}}'' also takes place AfterTheEnd and involves Junkers, with one critical difference: instead of restoring technology, the Junkers pilfer it (as well as other valuables) from the ruins for fun and profit. Well, as fun as dodging autonomous killer robots can be, anyway.



* In RobertJordan's ''{{The Wheel of Time}}'', many ancient arts have been lost, including the art of creating magical items (''ter'angreal''). In an unusual move, we actually see characters rediscovering many of the lost arts over the course of the series.

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* In RobertJordan's ''{{The Creator/RobertJordan's ''Literature/{{The Wheel of Time}}'', many ancient arts have been lost, including the art of creating magical items (''ter'angreal''). In an unusual move, we actually see characters rediscovering many of the lost arts over the course of the series.
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* ''MortalEngines'' takes place [[AfterTheEnd After Several Ends]]; futuristic technology is scavenged from ancient ruins and traded.

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* ''MortalEngines'' ''Literature/MortalEngines'' takes place [[AfterTheEnd After Several Ends]]; futuristic technology is scavenged from ancient ruins and traded.
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* ''[[Literature/TheBooksOfEmber The People of Sparks]]'' takes place somewhere in the United States about 250 years after several successive wars and pandemics, where descendants of the survivors have reverted to old-style farming settlements, sending out 'roamers' to search pre-Disaster houses and such for supplies such as clothes.

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* ''[[Literature/TheBooksOfEmber The People of Sparks]]'' ''Literature/ThePeopleOfSparks'' takes place somewhere in the United States about 250 years after several successive wars and pandemics, where descendants of the survivors have reverted to old-style farming settlements, sending out 'roamers' to search pre-Disaster houses and such for supplies such as clothes.
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* ''The People of Sparks'' by Jeanne Du Prau, the sequel to ''TheCityOfEmber'', takes place somewhere in the United States about 250 years after several successive wars and pandemics, where descendants of the survivors have reverted to old-style farming settlements, sending out 'roamers' to search pre-Disaster houses and such for supplies such as clothes.

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* ''The ''[[Literature/TheBooksOfEmber The People of Sparks'' by Jeanne Du Prau, the sequel to ''TheCityOfEmber'', Sparks]]'' takes place somewhere in the United States about 250 years after several successive wars and pandemics, where descendants of the survivors have reverted to old-style farming settlements, sending out 'roamers' to search pre-Disaster houses and such for supplies such as clothes.
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* In the [[CrapsackWorld crapsack]] future England ("Inland") of ''Literature/RiddleyWalker'', the only source of iron is whatever rusting hulks of 20th-century machinery they can manage to dig out of the ground.
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unfortunate implications need citations


** Curiously, we do meet a family of semi-literate farm-laborers somewhere in the Southern US who look like they're just going to carry on working the land as they have for generations (indeed, their situation may have improved insofar as they aren't working for someone else any more). They're only mentioned again at the end of the book...generations after their encounter with the protagonist, their descendants [[UnfortunateImplications still grow cotton for their departed masters]] despite not having the knowledge or technology to use cotton for themselves. There's also a Native American settlement in New Mexico and a cult in southern California that both appear pretty well-organized and self-sufficient.

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** Curiously, we do meet a family of semi-literate farm-laborers somewhere in the Southern US who look like they're just going to carry on working the land as they have for generations (indeed, their situation may have improved insofar as they aren't working for someone else any more). They're only mentioned again at the end of the book...generations after their encounter with the protagonist, their descendants [[UnfortunateImplications still grow cotton for their departed masters]] masters despite not having the knowledge or technology to use cotton for themselves. There's also a Native American settlement in New Mexico and a cult in southern California that both appear pretty well-organized and self-sufficient.
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None


* Zilpha Keatley Snyder never gets explicit about this, but she does go into considerable detail in the {{Green-Sky Trilogy}} about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That "uniforce" ability has been lost for many generations. These buildings involve some pretty complex engineering and are all made out of wood and vine in what is pretty much a [[SingleBiomePlanet rainforest planet]]. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, TheMagicComesBack (or starts to) and by the end of the third book we're pretty sure they're going to be okay.]]

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* Zilpha Keatley Snyder never gets explicit about this, but she does go into considerable detail in the {{Green-Sky Trilogy}} ''Literature/GreenSkyTrilogy'' about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That "uniforce" ability has been lost for many generations. These buildings involve some pretty complex engineering and are all made out of wood and vine in what is pretty much a [[SingleBiomePlanet rainforest planet]]. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, TheMagicComesBack (or starts to) and by the end of the third book we're pretty sure they're going to be okay.]]
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* Zenna Henderson has a variant of this in ''Deluge'', one of her novellas of The People and the only one to take place back on the Home world. With their PsychicPowers taking the place of labor-saving devices, they've simplified their daily lives to the point of minimalism. So when they find out the planet is about to explode and they need to get the heck out of there, they don't have the technology to do it. Fortunately, what they do have is scavenger ''minds'' -- access to the memories of dead ancestors, going back thousands of years, to the days when they did have interstellar spacecraft. By taking time to Remember back that far, each person can learn the skills of an ancestor who, say, built the navigation instruments, or [[NobodyPoops installed the toilets]].
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* In ''Literature/TheSundered'' by Ruthanne Reid, there is a whole industry made out of scavenging thigns to sell. When the main characters find a cache of guns, they are overjoyed because nobody had even seen any in years.

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* In ''Literature/TheSundered'' by Ruthanne Reid, there is a whole industry made out of scavenging thigns things to sell. When the main characters find a cache of guns, they are overjoyed because nobody had even seen any in years.



* In ''Literature/TheLordOfTheRings'', the kingdom of Gondor has ancient cities and monuments constructed by means lost to the current dwellers due to a civilization regression.

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* In ''Literature/TheLordOfTheRings'', the kingdom of Gondor has ancient cities and monuments constructed by means lost to the current dwellers due to a civilization technological regression.

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* ''CiaphasCain'': An apt example of the level of superstition around machinery can be found in the novels. At one point a techpriest worries about whether a device will work when she doesn't have any ''incense'' to light first, of course it does. Said techpriest is also something of a black sheep when we meet her because her rather pragmatic and creative approach is seen as a failure to understand the theology. Which of course had limited her advancement.

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* ''CiaphasCain'': ''Literature/CiaphasCain'': An apt example of the level of superstition around machinery can be found in the novels. At one point a techpriest worries about whether a device will work when she doesn't have any ''incense'' to light first, of course it does. Said techpriest is also something of a black sheep when we meet her because her rather pragmatic and creative approach is seen as a failure to understand the theology. Which of course had limited her advancement.advancement.
** Cain himself wonders, after building an [=IED=] in ''Death or Glory'', if it can really work without a techpriest's blessing. He decides that killing Orks is "the Emperor's work", and He will probably cut Cain some slack on this.
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* Terry Brooks' ''{{Shannara}}'' as a whole, with the Druid order being the only people with any knowledge of technology left. Specifically, the most recent Genesis of Shannara trilogy, which aside from the usual scavenging for supplies includes sports stadiums as the last organized holdouts of civilization.

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* Terry Brooks' ''{{Shannara}}'' ''Literature/{{Shannara}}'' as a whole, with the Druid order being the only people with any knowledge of technology left. Specifically, the most recent Genesis of Shannara trilogy, which aside from the usual scavenging for supplies includes sports stadiums as the last organized holdouts of civilization.
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* In ''TheLordOfTheRings'', the kingdom of Gondor has ancient cities and monuments constructed by means lost to the current dwellers due to a civilization regression.

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* In ''TheLordOfTheRings'', ''Literature/TheLordOfTheRings'', the kingdom of Gondor has ancient cities and monuments constructed by means lost to the current dwellers due to a civilization regression.
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* ''Staying Behind'', a short story by Ken Lui. BrainUploading has caused the collapse of civilisation because most people chose to live forever in digital form. The protagonist tries to hold onto the living world, only for his children to desert to the Singularity. When he tries to stop them, his wife points out that he's nothing to offer them but a hard life picking over the technology of the old world until it runs out.
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* The parts of Creator/StephenKing's ''Franchise/TheDarkTower'' set in Mid-World have this flavor. It tends to become both more prominent and more dangerous as the series goes on: in the first couple of books Roland's six-guns are rare and precious artifacts, but by the fifth we've seen working robots, giant cyborg bears, weaponized ''HarryPotter'' props, and a supersonic maglev train with a yen for riddles, all of which are decaying and homicidal.

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* The parts of Creator/StephenKing's ''Franchise/TheDarkTower'' set in Mid-World have this flavor. It tends to become both more prominent and more dangerous as the series goes on: in the first couple of books Roland's six-guns are rare and precious artifacts, but by the fifth we've seen working robots, giant cyborg bears, weaponized ''HarryPotter'' ''Literature/HarryPotter'' props, and a supersonic maglev train with a yen for riddles, all of which are decaying and homicidal.
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* CormacMcCarthy's ''TheRoad'' is exactly this. The story follows a man and his son walking south through the ash-covered ruins of America after an unspecified cataclysm, scavenging whatever food they can find and avoiding bandits who steal and murder to survive. Many people have even resorted to cannibalism.

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* CormacMcCarthy's ''TheRoad'' ''Literature/TheRoad'' is exactly this. The story follows a man and his son walking south through the ash-covered ruins of America after an unspecified cataclysm, scavenging whatever food they can find and avoiding bandits who steal and murder to survive. Many people have even resorted to cannibalism.
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* The multi-author ''DeathZone'' series (taking place in the same universe as ''{{STALKER}}'' but 50 years later) involves five anomalous zones which are formed after an unknown cataclysm wipes out 4 major cities (plus the Chernobyl Exclusion Zone) and covers the areas with gravity bubbles. The zones feature many anomalies and rogue nanotechnology, as well as survivors called stalkers scrounging for supplies and hunting for tech. Unlike a typical example of this trope, the outside world is mostly fine, and supplies are often smuggled into the zones. However, most of the novels barely feature anything beyond the zones, so the atmosphere of the stories often makes it seem as if there is nothing else.

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* The multi-author ''DeathZone'' series (taking place in the same universe as ''{{STALKER}}'' ''Film/{{STALKER}}'' but 50 years later) involves five anomalous zones which are formed after an unknown cataclysm wipes out 4 major cities (plus the Chernobyl Exclusion Zone) and covers the areas with gravity bubbles. The zones feature many anomalies and rogue nanotechnology, as well as survivors called stalkers scrounging for supplies and hunting for tech. Unlike a typical example of this trope, the outside world is mostly fine, and supplies are often smuggled into the zones. However, most of the novels barely feature anything beyond the zones, so the atmosphere of the stories often makes it seem as if there is nothing else.
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* Terry Brooks' ''{{Shannara}}'' as a whole, with the Druid order being the only people with any knowledge of technology left. Specifically, the most recent Genesis of Shannara trilogy, which aside from the usual scavenging for supplies includes sports stadiums as the last organized holdouts of civilization.
* ''CiaphasCain'': An apt example of the level of superstition around machinery can be found in the novels. At one point a techpriest worries about whether a device will work when she doesn't have any ''incense'' to light first, of course it does. Said techpriest is also something of a black sheep when we meet her because her rather pragmatic and creative approach is seen as a failure to understand the theology. Which of course had limited her advancement.
* The parts of Creator/StephenKing's ''Franchise/TheDarkTower'' set in Mid-World have this flavor. It tends to become both more prominent and more dangerous as the series goes on: in the first couple of books Roland's six-guns are rare and precious artifacts, but by the fifth we've seen working robots, giant cyborg bears, weaponized ''HarryPotter'' props, and a supersonic maglev train with a yen for riddles, all of which are decaying and homicidal.
* ''Literature/EarthAbides'' by George Rippey Stewart deals with the consequence of most of the human population being wiped out by some plague. The protagonist sees mankind's technological advances undone, because the scattered survivors do not have the cohesion, nor the education or even the motivation to keep the technological marvels (electricity, indoor plumbing, metalworking etc.) running. Humanity reverts to a hunter-gatherer society.
** Curiously, we do meet a family of semi-literate farm-laborers somewhere in the Southern US who look like they're just going to carry on working the land as they have for generations (indeed, their situation may have improved insofar as they aren't working for someone else any more). They're only mentioned again at the end of the book...generations after their encounter with the protagonist, their descendants [[UnfortunateImplications still grow cotton for their departed masters]] despite not having the knowledge or technology to use cotton for themselves. There's also a Native American settlement in New Mexico and a cult in southern California that both appear pretty well-organized and self-sufficient.
* In ''Literature/TheSundered'' by Ruthanne Reid, there is a whole industry made out of scavenging thigns to sell. When the main characters find a cache of guns, they are overjoyed because nobody had even seen any in years.
* ''The People of Sparks'' by Jeanne Du Prau, the sequel to ''TheCityOfEmber'', takes place somewhere in the United States about 250 years after several successive wars and pandemics, where descendants of the survivors have reverted to old-style farming settlements, sending out 'roamers' to search pre-Disaster houses and such for supplies such as clothes.
* In ''TheLordOfTheRings'', the kingdom of Gondor has ancient cities and monuments constructed by means lost to the current dwellers due to a civilization regression.
* In ''LifeAsWeKnewIt'', by Susan Beth Pfeffer, the United States is on its way to becoming like this after an asteroid hits the moon and causes climate change around the world.
* CormacMcCarthy's ''TheRoad'' is exactly this. The story follows a man and his son walking south through the ash-covered ruins of America after an unspecified cataclysm, scavenging whatever food they can find and avoiding bandits who steal and murder to survive. Many people have even resorted to cannibalism.
* Robert [=McCammon's=] ''Literature/SwanSong'' takes place AfterTheEnd, where people barter old calendars for rubber bands because nobody has produced anything since before WorldWarIII.
* ''Literature/ACanticleForLeibowitz'' features this trope heavily, being a classic of the post-apocalyptic genre.
** Also averted, since the novel goes on long enough that the world regains its mastery of science. It's heavily implied that the remnants of technology the monks preserved was instrumental in the reconstruction of a technologically advanced society. (Whether or not this is a good thing is left as an open question).
* The Kinetic Novel ''{{Planetarian}}'' also takes place AfterTheEnd and involves Junkers, with one critical difference: instead of restoring technology, the Junkers pilfer it (as well as other valuables) from the ruins for fun and profit. Well, as fun as dodging autonomous killer robots can be, anyway.
* ''MortalEngines'' takes place [[AfterTheEnd After Several Ends]]; futuristic technology is scavenged from ancient ruins and traded.
* Somewhat averted by S.M. Stirling's Emberverse series. The laws of physics have been altered [[spoiler: by [[ThePowersThatBe the Universal Mind]] having an argument with itself]] so that electrical circuits, internal combustion engines, gunpowder, and nuclear decay no longer function as expected, leading to the collapse of civilization. But still the wreckage of technological society is useful: the survivors scavenge the wreckage for useable parts and metal alloys difficult or impossible to manufacture under the new conditions. The results are swords made from automobile leaf springs, catapults powered by heavy duty springs salvaged from truck chassis, windmills and water wheels using gears salvaged from automotive transmissions, etc.
** So far the Emberverse is only 28 years into the Change, so a lot of the more durable stuff like the machine parts mentioned above are still in play, and more valuable soft goods like books are being preserved in most civilized areas (a few universities are mentioned to have survived, so at least the knowledge of high-tech society has been preserved). How well things are preserved down the line is still very much up in the air.
* Sylvia Engdahl's ''[[http://www.sylviaengdahl.com/trilogy.htm Children of the Star trilogy]]'' shows off just such a world.
* ''Literature/AliceGirlFromTheFuture'' features a planet which suffered a collective memory loss 300 years ago. The king uses a dentist's chair as a throne... his guards are using chamberpots as helmets.
* Theodore Cogswell's story ''The Spectre General'' extends the concept to an interstellar scale, with a Galactic Protectorate rising on the ruins of TheEmpire and using technology it can no longer duplicate or reliably maintain [[spoiler:until it makes contact with a lost outpost that has preserved the old technical knowledge]].
* ''Literature/DeathLands''. The Trader specialises in tracking down [[SurvivalistStash Stockpiles]] left by the [[AfterTheEnd now defunct US government]] and selling the contents to the various BigBad wannabies. As this included pre-Apocalpse weapons that can be used against him he now realises it was a major mistake.
* In ''Literature/ShipBreaker'' by Paolo Bacigalupi, the world is like this. After GlobalWarming led to changes in sea levels, many cities were destroyed. The protagonist, Nailer, lives in what once was Louisiana and takes apart former oil rigs for scrap metal. They run into a problem when they find a ship that has a living person in it.
** Also the short story ''The Calorie Man''. Oil supplies have run out so the protagonist makes a living scavenging useful items from the now abandoned suburbs before they're [[BioPunk reclaimed for cropland]].
* The multi-author ''DeathZone'' series (taking place in the same universe as ''{{STALKER}}'' but 50 years later) involves five anomalous zones which are formed after an unknown cataclysm wipes out 4 major cities (plus the Chernobyl Exclusion Zone) and covers the areas with gravity bubbles. The zones feature many anomalies and rogue nanotechnology, as well as survivors called stalkers scrounging for supplies and hunting for tech. Unlike a typical example of this trope, the outside world is mostly fine, and supplies are often smuggled into the zones. However, most of the novels barely feature anything beyond the zones, so the atmosphere of the stories often makes it seem as if there is nothing else.
* In RobertJordan's ''{{The Wheel of Time}}'', many ancient arts have been lost, including the art of creating magical items (''ter'angreal''). In an unusual move, we actually see characters rediscovering many of the lost arts over the course of the series.
* Zilpha Keatley Snyder never gets explicit about this, but she does go into considerable detail in the {{Green-Sky Trilogy}} about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That "uniforce" ability has been lost for many generations. These buildings involve some pretty complex engineering and are all made out of wood and vine in what is pretty much a [[SingleBiomePlanet rainforest planet]]. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, TheMagicComesBack (or starts to) and by the end of the third book we're pretty sure they're going to be okay.]]
* ''The Girl Who Owned A City'' combines this with TeenageWasteland after a plague wipes out all the adults.
* In ''Hatch'' - set in the ''Literature/GreatShip'' universe - several million refugees are trapped on the exterior hull of the [[PlanetSpaceship Great Ship]]. Surrounding their city (built inside a sealed up rocket nozzle larger than the Earth) is the remains of the [[HiveMind Polypond]], which periodically spews out billions of biological and mechanical creatures. The refugees use needle-like ships (raiders) to harvest the creatures for building material, organics, and bits of technology.
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