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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
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Per TRS, Just For Pun was renamed to Punny Trope Names due to misuse.


''Raison D'etre'' for tropes: '''Socratic Squabble''', '''Plates Platonics''', '''Descartic Discard''', '''Kant Touch This'''... [[JustForPun I can go on]], but safe to say Philosophy UsefulNotes needs an upgrade...

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''Raison D'etre'' for tropes: '''Socratic Squabble''', '''Plates Platonics''', '''Descartic Discard''', '''Kant Touch This'''... [[JustForPun [[{{Pun}} I can go on]], but safe to say Philosophy UsefulNotes needs an upgrade...
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'''Gibson was Right''' -- as in, the author of Literature/{{Neuromancer}} was right about society degenerating into a glittery maze inhabited by rats.

'''Tolkien was Right''' -- as in, the author of Literature/TheLordOfTheRings was right about society degenerating into a struggle between those who seek to pervert it for higher gains and those who seek to preserve whatever good parts of it there still exist.

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+ beauty look sexy or grotesque;
+ grotesque look beautiful or sexy;
+ sexy look beautiful or grotesque;

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+ * beauty look sexy or grotesque;
+ * grotesque look beautiful or sexy;
+ * sexy look beautiful or grotesque;


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'''Orwell was Right''' -- as in, the author of Literature/NineteenEightyFour was right about society degenerating into a persecuting police state.

'''Huxley was Right''' -- as in, the author of Literature/BraveNewWorld was right about society degenerating into a self-satisfaction seeking state.

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'''Sexy is Alluring''' and '''Beauty is Dissuasive''' -- Two TropeInAggregate exploring how a woman's looks can be alluring with a bit of makeup and dress applied but natural beauty while it exists, might cause the woman who has it to turn down proposals and go to lengths to hide it... maybe:

'''Makeup Distorts Portrayal''' -- where makeup can make:
+ beauty look sexy or grotesque;
+ grotesque look beautiful or sexy;
+ sexy look beautiful or grotesque;
InUniverse only because if we're going with IRL examples we're not gonna get this launched from TLP and might actually cause an EditWar.

'''Persona-Locus Segregation''' -- tough one to explain, for now! Safe to say it is a foundational narrative concept in a character's development with regards to the setting it happens in.
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'''Known for GTA''' -- as in '''Known for Genre Tied Author''' -- where a {{Creator/Creator}} - writer, producer or actor is known for a specific genre.

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As for the merit to this existing is that the concept of trolling actually comes from folklore where a troll would disrupt elves and gnomes from their purpose of bringing about the season.

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As for the merit to this existing is that the concept of trolling actually comes from folklore where a troll would disrupt elves and elves, gnomes or dwarfs from their purpose of bringing about the festive season.




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'''Constant Complaining Mistaken for Entertainment''' -- a character that complains a lot and his antics are treated as funny, not serious, entertaining even... because nobody would complain that much and mean it.
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As for the merit to this existing is that the concept of trolling actually comes from folklore where a troll would disrupt elves and gnomes from their purpose of bringing about the season.

-- Trolls, elves, dwarfs? What do these have to do with Christmas?

-- Well, the mythology expanded so that children could be entertained by Cristmas-like stories and pre-existing folklore elements.

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'''Tis The Season to be Trolling''' -- A character that dislikes the holiday season.

Came from this joke [[https://tvtropes.org/pmwiki/discussion.php?id=uucz7kcjgo9td7su4dchuc4z#comment-8x655374e709b09 here]]: "I know '''tis the season to be jolly'', but wouldn't it be better if this ''tra' la la la la'' a little later? Like sometime in December?"
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''Raison D'etre'' for tropes: '''Socratic Squabble''', '''Plates Platonics''', '''Descartic Discard''', '''Kant Touch This'''... [[JustForPun I can go on]], but safe to say Philosophy UsefulNotes needs an upgrade...
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'''Needs AIDS+''' -- as in Needs '''A'''dvanced '''I'''nsight of '''D'''ependable '''S'''ubstance, Positively so...

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+Not sure [[https://tvtropes.org/pmwiki/posts.php?discussion=16991176620.68025600&page=3 this is the proper discussion]] to TakeAThirdOption in discussing this but here goes:

Given that there are [[https://en.wikipedia.org/wiki/List_of_Aesop%27s_Fables so few acknowledged fables to be Aesop's]], and later writers collecting them, repurposing some of them and publishing as Fables, such as Creator.JeanDeLaFontaine. It gives reason to repurpose AnAesop, or even to create a new trope -- '''Aesop's Fountain''' or '''Aesopic Fountain''' where moral messages were attached to a work by other creators/curators other than WordOfGod. -- and in the body of WordOfGod, WordOfStPaul, WordOfDante, this would be a sort of '''St. Thomas's Disclaimer''', '''Thomas No Doubt''' if you will.

[[red:--]] That seems like a large-scale version of AccidentalAesop. \\
[[green:--]] It is, in the way that it is meant to diminish/stop the association between Aesop and the multitude of tropes that invoke it by name.

[[red:--]] How do we know that a moral was unintended by a creator and attached by readers? According to the page, Aesop did tell his stories with morals in them, but left them unstated so the audience would figure it out themselves, and explicit statements of the moral were added to later versions. How can we tell the difference? \\

[[green:--]] Preface: modern critics and analysts say that the reason the message is understated in Aesop's work is because he might of planned that the message could be up to a degree of interpretation based on retelling, making the beats on the anvil only obvious through repetition, so to speak. It is La Fontaine who repurposed the stories and made the message outright stated at the end, in a GoldenMoment way, because he wished to make the fables didactic to children, a sort of western counterpart to the Far-East's Confucius and Buddhism teachings because he might of found, given their [[RealitySubtext age and time]], that the Christian Bible is a bit {{Anvilicious}} to young minds.

Please note, I am using "might" to indicate DeathOfTheAuthor.

Further branching possibilities.

'''An Aesop''' -- message is understated.

'''A Fountain''' -- message is clear as crystal.

'''Interpretative Piece''' | '''Hermeneutic Hour''' -- message(s) is/are up to a myriad of interpretations.

What I personally like about those, is that they can all coexist in the same work.

Note: Might come across as a sort of AuthorTract on my part because I've held some lectures/writing-workshops where this, wellspring, heh, of a concept was discussed exactly this way. And it kind of ties neatly into Fridge if we think about it.

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'''Prone to Purple Prose''' | '''Predilection for Purple Prose''' | '''Pure Purple Prose''' ... [[SuspiciouslySpecificDenial 'nuff]] [[ExactlyWhatItSaysOnTheTin said]]. -- Sometimes Less is More {{WellThisIsNotThatTrope}}.

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'''Prone to Purple Prose''' | '''Predilection for Purple Prose''' | '''Pure Purple Prose''' ... [[SuspiciouslySpecificDenial 'nuff]] [[ExactlyWhatItSaysOnTheTin said]]. -- Sometimes Less is More {{WellThisIsNotThatTrope}}.
WellThisIsNotThatTrope.
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'''Prone to Purple Prose''' | '''Predilection for Purple Prose''' | '''Pure Purple Prose''' ... [[OddlySpecificDenial 'nuff]] [[ExactlyWhatItSaysOnTheTin said]]. -- Sometimes Less is More {{WellThisIsNotThatTrope}}.

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'''Prone to Purple Prose''' | '''Predilection for Purple Prose''' | '''Pure Purple Prose''' ... [[OddlySpecificDenial [[SuspiciouslySpecificDenial 'nuff]] [[ExactlyWhatItSaysOnTheTin said]]. -- Sometimes Less is More {{WellThisIsNotThatTrope}}.
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'''Prone to Purple Prose''' | '''Predilection for Purple Prose''' | '''Pure Purple Prose''' ... [[OddlySpecificDenial 'nuff]] [[ExactlyWhatItSaysOnTheTin said]]. -- Sometimes Less is More {{WellThisIsNotThatTrope}}.
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'''Insufferable Specialist''' -- yes, without going into too much detail, BunnyEarsLawyer covers this to the letter, even though the TropeNamer reference might be obscure to some... (I mean, [[https://static.tvtropes.org/pmwiki/pub/images/bunnyearslawyer_6414.jpg this]] used to be the picture).

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'''Insufferable Specialist''' -- yes, without going into too much detail, BunnyEarsLawyer covers this to the letter, even though the TropeNamer reference might be obscure to some... (I mean, [[https://static.tvtropes.org/pmwiki/pub/images/bunnyearslawyer_6414.jpg this]] used to be the picture).
picture... [[AuthorTract Is that]]... that nerdy Stargate [[OtherDarrin guy]]? Creator/MichaelShanks? but in an actual legal procedural series... that's a toughie...).

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'''Generalists are Generally No Good''' -- Characters who poses several skills and are pretty much capable of anything are considered overachievers, despised for their various acomplishments, and one flaw is enough to bring them down.

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'''Generalists are Generally No Good''' -- Characters who poses several skills and are pretty much capable of anything are considered overachievers, despised for their various acomplishments, accomplishments, and one character flaw is enough to bring them down.


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'''Insufferable Specialist''' -- yes, without going into too much detail, BunnyEarsLawyer covers this to the letter, even though the TropeNamer reference might be obscure to some... (I mean, [[https://static.tvtropes.org/pmwiki/pub/images/bunnyearslawyer_6414.jpg this]] used to be the picture).
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'''Generalists are Generally No Good''' -- Characters who poses several skills and are pretty much capable of anything are considered overachievers, despised for their various acomplishments, and one flaw is enough to bring them down.
->'''Helga:''' Cartographer, linguist, plumber. Hard to believe he's still single.
-->-- Helga, referring to Milo, ''WesternAnimation/AtlantisTheLostEmpire''.
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He He: '''Power of Price Persuades You''' -- The telemarketing gag, discounts in overload, terrific merchandise presented as within reach of average Joe, leading to possible purchase to find just how much the price is right.

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-> -- ''Read The Freakin Manual!''
-> -- ''But there is no such thing!''
-> -- ''Read My Freaking Guide then, It even has a Map!''

to:

-> -- ->-- ''Read The Freakin Manual!''
-> -- ->-- ''But there is no such thing!''
-> -- ->-- ''Read My Freaking Guide then, It then.''
->-- ''It
even has a Map!''
map!''



But why Mandatory? Because in Scounting, skills like mapmaking & mapreading are fundamental skill, and somewhat required in UrExample VideoGame/ColossalCave.



There are, of course, non-game examples too, where a character in a story keeps a journal of some kind - See Grail Diary from Indiana Jones / The narrated journal of The 13th Warrior. And even Meta examples, where members of fandom have traced the journeys of characters throughout a narrative and its setting - See Map of the Fellowship's Journey in LOTR / Time Traveling in Back To The Future.




to:

There are, of course, non-game examples too, where a character in a story keeps a journal of some kind and is a literal narrative device[[note]]pun intended[[/note]] - See Grail Diary from Indiana Jones / The narrated journal of The 13th Warrior.

Even Meta examples exist, where members of fandom have traced the journeys of characters throughout a narrative and its setting - See Map of the Fellowship's Journey in LOTR / Time Traveling in Back To The Future.

Note: Mentioning these so I can draft branching, similar tropes that would cover them.

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'''Topical Trivia Teacher''' -- A character that randomly turns teacher to the other characters (and sometimes the audience).

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'''Topical Trivia Teacher''' -- A character that randomly turns teacher to the other characters (and sometimes the audience). Overlaps with LaymansTerms and is SuperTrope to FoldThePageFoldTheSpace.
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--''* George looks down at his shoes *''
--''* Biff smacks George's chin *''
->'''Biff:''' Don't be so gullible, McFly.

to:

--''* ->''* George looks down at his shoes *''
--''* ->''* Biff smacks George's chin *''
->'''Biff:''' Don't be so gullible, McFly.
[=McFly=].

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-> -- ''In for a penny, in for a pound, right?''
-> -- ''More like a pound of flesh...''
-> -- ''If you guys are done with the chit-chat... I'd really like to bury these bodies by morning''

to:

-> -- ->-- ''In for a penny, in for a pound, right?''
-> -- ->-- ''More like a pound of flesh...''
-> -- ->-- ''If you guys are done with the chit-chat... I'd really like to bury these bodies by morning''




to:

->'''Biff:''' Oh, your shoe's untied.
--''* George looks down at his shoes *''
--''* Biff smacks George's chin *''
->'''Biff:''' Don't be so gullible, McFly.

'''Metaphor Made Mundane''' -- A metaphor is explained by somebody so that even a laymen can understand it.
->'''Emperor:''' A flower that blooms in adversity is the most ''rare'' and ''beautiful'' of all.
->'''Li Shang:''' Sir?
->'''Emperor:''' You don't meet a girl like that every dynasty!
-->-- WesternAnimation/{{Mulan}}

'''Topical Trivia Teacher''' -- A character that randomly turns teacher to the other characters (and sometimes the audience).
->'''Barnes:''' It's hot in there, but you're going to feel coolness. That's the helium.
->'''Norman:''' Helium?
->'''Ted:''' Was I the only one paying attention? \\
Oxygen is a corrosive gas, in the same family as fluorine and chlorine... \\
...hydrochloric acid, hydrofluoric acid. \\
Essentially, that's why we're breathing helium down here. \\
Because oxygen at any level higher than 2.3 becomes toxic.
->'''Norman:''' Can you run that by me again, Ted? I don't speak balloon.
-->-- ''Film/{{Sphere}}''

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--> -- ''In for a penny, in for a pound, right?''
--> -- ''More like a pound of flesh...''
--> -- ''If you guys are done with the chit-chat... I'd really like to bury these bodies by morning''

to:

--> -> -- ''In for a penny, in for a pound, right?''
--> -> -- ''More like a pound of flesh...''
--> -> -- ''If you guys are done with the chit-chat... I'd really like to bury these bodies by morning''



-- ''Read The Freakin Manual!''
-- ''But there is no such thing!''
-- ''Read My Freaking Guide then, It even has a Map!''

to:

-> -- ''Read The Freakin Manual!''
-> -- ''But there is no such thing!''
-> -- ''Read My Freaking Guide then, It even has a Map!''



Developers and games that spawned the phenomenon simply couldn't shill out the money during development to make comprehensive guides and strictly relied on the player to figure things out as part of the appeal of the game.

In choose your own adventure style games, map making was a common trick -- these days, there are exploration/survival/walking-sim games that include this.

to:

Developers and games that spawned the phenomenon during development simply couldn't shill out the money during development afford to make comprehensive guides and strictly relied on the player to figure things out as part of the appeal of the game.

game. In choose your own adventure style games, map making was a common trick -- these days, there are exploration/survival/walking-sim games that include this.
this by default.



Today, because of digital distribution, some games do not even come with guidebooks, maybe a digital document that only points out the very basics of a game. Relaying on the community instead to start making the guide themselves, often, around digital distribution sites, wiki platforms if not dedicated sites by the developers or fandom representatives. There are even 0-Day guide publications and sites that have editors highly accustomed to this type of journalism.

to:

Today, because of digital distribution, some games do not even come with guidebooks, maybe a digital document that only points out the very basics of a game. Relaying on the community instead to start making the guide themselves, often, around digital distribution sites, wiki platforms if not dedicated sites by the developers or fandom representatives. There are even 0-Day guide publications and sites that have editors highly accustomed to this type of journalism.

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'''Mandatory Makeshift Mapmaking''' -- In the early days of computer games, one copy of a game was sometimes shared among a group of friends, leading to some instances where some of them, without access to the official guide, improvised their own -- this has literally lead to many gaming sites or groups hosting them so that other players need not make their own.

This phenomenon has actually made a game's guidebook redundant in some instances and their content even less useful, thus making, Makeshift Mapmaking, uh, Mandatory... Today, because of digital distribution, some games do not even come with guidebooks, maybe a digital document that only points out the very basics of a game. Relaying on the community instead to start making the guide themselves, often on wiki platforms if not dedicated.

This technique has actually allowed developers and story tellers to focus on crafting more immersive experiences and re-balance games and instead rely on the player-base to document their findings themselves.

Some games even provide actual map interfaces so the player can place points-of-interest markers on them. Or even an actual guide book/diary to document in-universe progress and achievements.

There are, of course, non-game examples, where a character keeps a journal of some kind - See Grail Diary from Indiana Jones. And even Meta examples, where members of fandom have traced the journeys of characters throughout the narrative - See Map of LOTR Fellowship's Journey / Time Traveling in Back To The Future.

to:

'''Mandatory Makeshift Mapmaking''' Mapmaking'''

-- ''Read The Freakin Manual!''
-- ''But there is no such thing!''
-- ''Read My Freaking Guide then, It even has a Map!''

In the early days of computer games, one copy of a game was sometimes shared among a group of friends, leading to some instances where some of them, without access to the official guide, improvised their own -- this has literally lead to many user groups and early gaming sites or groups hosting them so that other players need not make their own.

Developers and games that spawned the phenomenon simply couldn't shill out the money during development to make comprehensive guides and strictly relied on the player to figure things out as part of the appeal of the game.

In choose your own adventure style games, map making was a common trick -- these days, there are exploration/survival/walking-sim games that include this.

This phenomenon has actually made a game's guidebook redundant in some instances and their content even less useful, thus making, Makeshift Mapmaking, uh, Mandatory...

Today, because of digital distribution, some games do not even come with guidebooks, maybe a digital document that only points out the very basics of a game. Relaying on the community instead to start making the guide themselves, often on often, around digital distribution sites, wiki platforms if not dedicated.

dedicated sites by the developers or fandom representatives. There are even 0-Day guide publications and sites that have editors highly accustomed to this type of journalism.

This technique has actually allowed developers and story tellers storytellers to focus on crafting more immersive experiences and re-balance games and instead rely on the player-base to document their findings themselves.

themselves... sometimes pointing to bugs and required re-balancing issues in the process -- most often describing the game narrative and gameplay from an impartial and objective perspective. Some communities have even gone to great lengths and taken it upon themselves to stitch game maps together to supplement their strategy guides and articles.

There are
games even that provide actual map interfaces so the player can place points-of-interest markers on them. them -- if they are not outright provided by the game itself. Or even an actual guide book/diary in-game quest/mission guide-book/journal/diary thing to document in-universe progress and achievements.

However, it must be stated that this phenomenon has a BrokenBase -- between players that do not wish for any kind of interference or aid from the game, preferring a more self driven exploration of the environment, maybe with minimal ShowDontTell, and the other extreme that prefers as much GUI++ than you can shake a cursor at. There is a compromise, since some game developers have learned about this and have included photo mode, or no-interface options in the settings.

There are, of course, non-game examples, examples too, where a character in a story keeps a journal of some kind - See Grail Diary from Indiana Jones. Jones / The narrated journal of The 13th Warrior. And even Meta examples, where members of fandom have traced the journeys of characters throughout the a narrative and its setting - See Map of LOTR the Fellowship's Journey in LOTR / Time Traveling in Back To The Future.
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Note: I have done a few of these ''maps'' myself, mostly for games I've played in my youth... so this is very much an instance of AuthorApeal for me.

to:

Note: I have done a few of these ''maps'' myself, mostly for games I've played in my youth... so this is very much an instance of AuthorApeal AuthorAppeal for me.
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< = ++

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'''Mandatory Makeshift Mapmaking''' -- In the early days of computer games, one copy of a game was sometimes shared among a group of friends, leading to some instances where some of them, without access to the official guide, improvised their own -- this has literally lead to many gaming sites or groups hosting them so that other players need not make their own.

This phenomenon has actually made a game's guidebook redundant in some instances and their content even less useful, thus making, Makeshift Mapmaking, uh, Mandatory... Today, because of digital distribution, some games do not even come with guidebooks, maybe a digital document that only points out the very basics of a game. Relaying on the community instead to start making the guide themselves, often on wiki platforms if not dedicated.

This technique has actually allowed developers and story tellers to focus on crafting more immersive experiences and re-balance games and instead rely on the player-base to document their findings themselves.

Some games even provide actual map interfaces so the player can place points-of-interest markers on them. Or even an actual guide book/diary to document in-universe progress and achievements.

There are, of course, non-game examples, where a character keeps a journal of some kind - See Grail Diary from Indiana Jones. And even Meta examples, where members of fandom have traced the journeys of characters throughout the narrative - See Map of LOTR Fellowship's Journey / Time Traveling in Back To The Future.

It can even be argued that TVT itself is an example of this, with various Headcanon, Analyses and Fridge fodder going around.

Note: I have done a few of these ''maps'' myself, mostly for games I've played in my youth... so this is very much an instance of AuthorApeal for me.

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'''In Theory and Trope''' -- from ''In Theory and Practice'', a trope that acknowledges that while some concepts are only theoretical in RealLife they are ubiquitous in fiction. Originating from [[Predatory Big Pharma https://tvtropes.org/pmwiki/discussion.php?id=grmaa8ybc2foyy2vgm4r2yo6]] discussion.

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'''In Theory and Trope''' -- from ''In Theory and Practice'', a trope that acknowledges that while some concepts are only theoretical in RealLife they are ubiquitous in fiction. Originating from [[Predatory Big Pharma https://tvtropes.[[https://tvtropes.org/pmwiki/discussion.php?id=grmaa8ybc2foyy2vgm4r2yo6]] php?id=grmaa8ybc2foyy2vgm4r2yo6 Predatory Big Pharma]] discussion.
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'''In Theory and Trope''' -- from ''In Theory and Practice'', a trope that acknowledges that while some concepts are only theoretical in RealLife they are ubiquitous in fiction. Originating from [[Predatory Big Pharma https://tvtropes.org/pmwiki/discussion.php?id=grmaa8ybc2foyy2vgm4r2yo6]] discussion.
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'''Docile Disciplinarian''' -- An authority figure who only does things with a soft touch. Someone who believes a slightly raised voice in an argument is going too far. Might be TooRareToTrope.

I've had a teacher that was like this, was unfortunately bullied by some of her students and belittled by her colleagues -- didn't help that she was of small stature and equally unimposing in voice and character. A veritable rabbit if she were to be anthropomorphized. Was the teacher that thought me the meaning of altruism... by example. She actually spawned this next trope:

'''Beating the Benefits Into You''' -- An In-Universe AnAesop character that bullies and harasses other characters claiming they are doing it for the victim's benefit -- at the border between amensalism and antagonism.

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