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[[AC:[[Characters/TheElderScrollsDaedra Daedric Princes]]]]

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Restructured in order of importance: Civil War > Thieves Guild > Madanach


* Delvin Mallory is a high ranking member of the Thieves Guild whose thinking skills are complimented by a genuine sense of affability -- with him also being responsible for the recruitment of some of the Guild members themselves. Having the Dragonborn perform missions to allow the Thieves Guild a better footing within Skyrim's major holds -- also making sure to reward the Dragonborn handsomely -- Delvin uses this to acquire contacts throughout Skyrim, granting the Thieves Guild the respect and fear it once held. Delvin's resourcefulness is also useful for the Dark Brotherhood as he is responsible for the refurbishing of the Dawnstar Sanctuary to allow the assassin cult to continue their murderous machinations and provide them a safe place to live.
* [[ClassyCatBurglar Karliah Indoril]] was once the co-leader of the Skyrim ThievesGuild alongside her lover Gallus, but was framed into exile for his death by his real murderer, Mercer Frey. Thriving in exile, she first tries to cut off the guild from their financial support, Black-Briar Meadery, by cutting off honey supplies and even funding a rival meadery for competition. These plans foiled by a rising thief, Karliah tricks them and Mercer to a ruin wherein she tricks Mercer into confessing and turns the new thief to her side. Having Gallus's journal translated from a cipher, she reveals Mercer's betrayal to the rest of the guild and shows herself to be a Nightingale, an agent of Nocturnal, and seeks to retrieve the stolen SkeletonKey from Mercer. [[DealWithTheDevil Leveraging the souls of her fellows]] into Nocturnal's service as new Nightingales, Karliah has them help her track down and kill Mercer, return the Skeleton Key to her mistress to regain her standing, and ultimately reunite with her lover's spirit one last time.
* [[AffablyEvil Brynjolf]], a successful thief who became one of the higher ups of the Thieves' Guild, introduces the protagonist to the questline. Seeing the protagonist's potential even if they fail his test, Brynjolf recruits them in the Guild, advises them and task them to commit various missions and thefts, [[PragmaticVillainy tasking them to avoid killing out of pragmatism]], eventually discovering the [[TheChessmaster equally brilliant Karliah's]] scheme and that Mercer framed her. Brynjolf tasks the player to break into Mercer's house to find out his plan, stealing the two "Eyes Of The Falmer" to run off with them and become rich. Brynjolf becomes a Nightingale along with the player and aids them with infiltrating the dwarven ruins to catch Mercer. After Mercer's death and with the Guild having regained its previous glory, Brynjolf promotes the player to Guildmaster, the latter having successfully proven his worth under his wing. Balancing his deeds with a [[FriendToAllChildren soft spot for children]], Brynjolf proves to be both an excellent mentor and thief.
* [[KnightTemplar Madanach]], the King in Rags and leader of the Forsworn, attempted to [[RebelLeader lead his people]] in a violent revolt against the corrupt Nords who occupied the Reach, landing himself in a prison cell within Cidhna Mine and the Forsworn in the pocket of Thonar Silver-Blood. Despite what Thonar believes, Madanach is far from under his control; when the Dragonborn meets Madanach, he's still [[UniversallyBelovedLeader fanatically adored by his own people]] and is in the midst of preparing another breakout. Madanach attempts to convince the Dragonborn to join him by amicably explaining his motivations and his justifiable grudge against the Nords running the Reach, and should the Dragonborn elect to join him, Madanach has them prove their loyalty by killing a traitor before breaking out of Cidnha Mine and personally killing Thonar. [[HiddenDepths Far from the barbarian]] the Forsworn are commonly made out to be, if Madanach is freed, he's last seen giving the Dragonborn the parting gift of his armor and preparing to lead another, even bloodier revolution to take over the Reach once again.


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* [[ClassyCatBurglar Karliah Indoril]] was once the co-leader of the Skyrim ThievesGuild alongside her lover Gallus, but was framed into exile for his death by his real murderer, Mercer Frey. Thriving in exile, she first tries to cut off the guild from their financial support, Black-Briar Meadery, by cutting off honey supplies and even funding a rival meadery for competition. These plans foiled by a rising thief, Karliah tricks them and Mercer to a ruin wherein she tricks Mercer into confessing and turns the new thief to her side. Having Gallus's journal translated from a cipher, she reveals Mercer's betrayal to the rest of the guild and shows herself to be a Nightingale, an agent of Nocturnal, and seeks to retrieve the stolen SkeletonKey from Mercer. [[DealWithTheDevil Leveraging the souls of her fellows]] into Nocturnal's service as new Nightingales, Karliah has them help her track down and kill Mercer, return the Skeleton Key to her mistress to regain her standing, and ultimately reunite with her lover's spirit one last time.
* [[AffablyEvil Brynjolf]], a successful thief who became one of the higher ups of the Thieves' Guild, introduces the protagonist to the questline. Seeing the protagonist's potential even if they fail his test, Brynjolf recruits them in the Guild, advises them and task them to commit various missions and thefts, [[PragmaticVillainy tasking them to avoid killing out of pragmatism]], eventually discovering the [[TheChessmaster equally brilliant Karliah's]] scheme and that Mercer framed her. Brynjolf tasks the player to break into Mercer's house to find out his plan, stealing the two "Eyes Of The Falmer" to run off with them and become rich. Brynjolf becomes a Nightingale along with the player and aids them with infiltrating the dwarven ruins to catch Mercer. After Mercer's death and with the Guild having regained its previous glory, Brynjolf promotes the player to Guildmaster, the latter having successfully proven his worth under his wing. Balancing his deeds with a [[FriendToAllChildren soft spot for children]], Brynjolf proves to be both an excellent mentor and thief.
* Delvin Mallory is a high ranking member of the Thieves Guild whose thinking skills are complimented by a genuine sense of affability -- with him also being responsible for the recruitment of some of the Guild members themselves. Having the Dragonborn perform missions to allow the Thieves Guild a better footing within Skyrim's major holds -- also making sure to reward the Dragonborn handsomely -- Delvin uses this to acquire contacts throughout Skyrim, granting the Thieves Guild the respect and fear it once held. Delvin's resourcefulness is also useful for the Dark Brotherhood as he is responsible for the refurbishing of the Dawnstar Sanctuary to allow the assassin cult to continue their murderous machinations and provide them a safe place to live.
* [[KnightTemplar Madanach]], the King in Rags and leader of the Forsworn, attempted to [[RebelLeader lead his people]] in a violent revolt against the corrupt Nords who occupied the Reach, landing himself in a prison cell within Cidhna Mine and the Forsworn in the pocket of Thonar Silver-Blood. Despite what Thonar believes, Madanach is far from under his control; when the Dragonborn meets Madanach, he's still [[UniversallyBelovedLeader fanatically adored by his own people]] and is in the midst of preparing another breakout. Madanach attempts to convince the Dragonborn to join him by amicably explaining his motivations and his justifiable grudge against the Nords running the Reach, and should the Dragonborn elect to join him, Madanach has them prove their loyalty by killing a traitor before breaking out of Cidnha Mine and personally killing Thonar. [[HiddenDepths Far from the barbarian]] the Forsworn are commonly made out to be, if Madanach is freed, he's last seen giving the Dragonborn the parting gift of his armor and preparing to lead another, even bloodier revolution to take over the Reach once again.
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* Delvin Mallory is a high ranking member of the Thieves Guild whose thinking skills are complimented by a genuine sense of affability -- with him also being responsible for the recruitment of some of the Guild members themselves. Having the Dragonborn perform missions to allow the Thieves Guild a better footing within Skyrim's major holds -- also making sure to reward the Dragonborn handsomely -- Delvin uses this to acquire contacts throughout Skyrim, granting the Thieves Guild the respect and fear it once held. Delvin's resourcefulness is also useful for the Dark Brotherhood as he is responsible for the refurbishing of the Dawnstar Sanctuary to allow the assassin cult to continue their murderous machinations and provide them a safe place to live.

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* ''Dragonborn'' [[DownloadableContent DLC]]: [[HiddenVillain Vendil Severin]] is a dark elf seeking revenge on Councillor Morvayn for the [[AvengingTheVillain death of his ancestor]]. Arriving at Raven Rock, Vendil disguises his true intentions by acting as a [[VillainWithGoodPublicity benefit to the community]], helping the others and sharing his wealth. Meanwhile, Vendil has had members of the Morag Tong training in an old fort to help him enact his revenge and deal with the Redoran Guard, later seeing an [[OpportunisticBastard opportunity to strike]] when they're distracted by the Ash Spawn attacks. Despite being found out, Vendil still manages to have two of the Redoran Guard's finest warriors taken out when they scouted his fort.

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* ''Dragonborn'' [[DownloadableContent DLC]]: DLC]]:
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[[HiddenVillain Vendil Severin]] is a dark elf seeking revenge on Councillor Morvayn for the [[AvengingTheVillain death of his ancestor]]. Arriving at Raven Rock, Vendil disguises his true intentions by acting as a [[VillainWithGoodPublicity benefit to the community]], helping the others and sharing his wealth. Meanwhile, Vendil has had members of the Morag Tong training in an old fort to help him enact his revenge and deal with the Redoran Guard, later seeing an [[OpportunisticBastard opportunity to strike]] when they're distracted by the Ash Spawn attacks. Despite being found out, Vendil still manages to have two of the Redoran Guard's finest warriors taken out when they scouted his fort.fort.
** Haknir Death-Brand, "the King of Ghosts", was one of the most legendary pirates to sail the seas, who amassed a great fortune in pillaging and became renowned for his unbeatable skills in combat. Haknir lived a life far extended past the natural through unknown purposes, and when his death approached, he deemed none of his crew worthy nor brave enough to inherit his treasure, and so cursed his possessions and hid them all across Solstheim. Anyone who tried to claim Haknir's treasure without first defeating him would be cursed, and when the Dragonborn finds his treasure, Haknir's spirit rises from the grave and duels the Dragonborn to test his worthiness.
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Redundant pothole


* [[EldritchAbomination Hermaeus Mora]], [[KeeperOfForbiddenKnowledge Daedric Prince of Knowledge]], has a monstrous, formless appearance that belies a mind possibly more cunning than any other Daedric Prince in existence. Constantly seeking to [[KeeperOfForbiddenKnowledge hoard knowledge of all sorts]] to fill the shelves of his arcane library Apocrypha through gambits atop of gambits, Mora bargains with servitors seeking Mora's secrets, rewarding those who are earnest and horribly punishing those who renege on his gifts. In the ''Dragonborn'' expansion to ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Mora realizes his current servant, the Dragonborn Miraak, is attempting to betray him, Mora executes a plan to manipulate the Last Dragonborn into killing and replacing him, simultaneously using them to wrest the long-held secrets of the Skaal by refusing to grant them the last Word of Power necessary to defeat Miraak until they do so. Mora ends up completely untouchable in the end, musing that all the Last Dragonborn has and will do is [[JustAsPlanned according to his grand design]].

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* [[EldritchAbomination Hermaeus Mora]], [[KeeperOfForbiddenKnowledge Daedric Prince of Knowledge]], has a monstrous, formless appearance that belies a mind possibly more cunning than any other Daedric Prince in existence. Constantly seeking to [[KeeperOfForbiddenKnowledge hoard knowledge of all sorts]] sorts to fill the shelves of his arcane library Apocrypha through gambits atop of gambits, Mora bargains with servitors seeking Mora's secrets, rewarding those who are earnest and horribly punishing those who renege on his gifts. In the ''Dragonborn'' expansion to ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Mora realizes his current servant, the Dragonborn Miraak, is attempting to betray him, Mora executes a plan to manipulate the Last Dragonborn into killing and replacing him, simultaneously using them to wrest the long-held secrets of the Skaal by refusing to grant them the last Word of Power necessary to defeat Miraak until they do so. Mora ends up completely untouchable in the end, musing that all the Last Dragonborn has and will do is [[JustAsPlanned according to his grand design]].
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* [[DragonInChief Dram]] is a dark elf assassin loyal to rising conqueror Tiber Septim tasked with aiding Governor Richton and the Imperials in securing their conquest over the Redguards of Hammerfell. When Prince A'tor led a fleet against the Empire, Dram assassinated the Prince with a [[PoisonIsEvil poisoned arrow]] while the Imperials' allied dragon distracted the fleet. Dram soon set his eyes on the pirates of the Restless League acting as rebels and overwhelms and captures the hero Cyrus when he comes to find his sister. As Cyrus escapes to aid the Restless League, Dram nearly kills him in an ambush and allows him to escape so he can track him and find the Restless League headquarters. Dram is on the verge of ending the rebels with an advanced airship until Cyrus comes to kill Richton, and he nearly ambushes and kills Cyrus a final time before a sword possessed by A'tor cleaves him in half.
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[[AC:''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'']]
* [[BadassNormal Cyrus the Restless]] is amongst the most legendary heroes of the Redguard race and responsible for ensuring his people a position of power in the Cyrodiilic Empire. Once a noble son of Hammerfell, Cyrus gladly turned to the life of brutal piracy after killing his brother-in-law in a duel. Cyrus returns home when he hears of his sister Iszara's disappearance and uses trickery and guile to track down the rebel Restless League she was apart of. Learning she was a captive of the necromancer N'Gasta, Cyrus uses a magic artifact to turn the sorcerer's magic against him and outwits the Daedric Prince Clavicus Vile in a [[KnightsAndKnaves game of riddles]] to save his sister's soul. The unwitting hero sparks a rebellion against the Imperial occupation after slaying the enemy's dragon to save the dead prince's soul and infuse it into a sword. While the League makes a distraction, Cyrus slays the corrupt Governor Richton to free Hammerfell and [[NotInThisForYourRevolution turns down an offer to be king]] to resume his life of freedom and debauchery.

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per edit requests thread


* [[KnightTemplar Madanach]], the King in Rags and leader of the Forsworn, attempted to [[RebelLeader lead his people]] in a violent revolt against the corrupt Nords who occupied the Reach, landing himself in a prison cell within Cidhna Mine and the Forsworn in the pocket of Thonar Silver-Blood. Despite what Thonar believes, Madanach is far from under his control; when the Dragonborn meets Madanach, he's still [[HundredPercentAdorationRating fanatically adored by his own people]] and is in the midst of preparing another breakout. Madanach attempts to convince the Dragonborn to join him by amicably explaining his motivations and his justifiable grudge against the Nords running the Reach, and should the Dragonborn elect to join him, Madanach has them prove their loyalty by killing a traitor before breaking out of Cidnha Mine and personally killing Thonar. [[HiddenDepths Far from the barbarian]] the Forsworn are commonly made out to be, if Madanach is freed, he's last seen giving the Dragonborn the parting gift of his armor and preparing to lead another, even bloodier revolution to take over the Reach once again.

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* [[KnightTemplar Madanach]], the King in Rags and leader of the Forsworn, attempted to [[RebelLeader lead his people]] in a violent revolt against the corrupt Nords who occupied the Reach, landing himself in a prison cell within Cidhna Mine and the Forsworn in the pocket of Thonar Silver-Blood. Despite what Thonar believes, Madanach is far from under his control; when the Dragonborn meets Madanach, he's still [[HundredPercentAdorationRating [[UniversallyBelovedLeader fanatically adored by his own people]] and is in the midst of preparing another breakout. Madanach attempts to convince the Dragonborn to join him by amicably explaining his motivations and his justifiable grudge against the Nords running the Reach, and should the Dragonborn elect to join him, Madanach has them prove their loyalty by killing a traitor before breaking out of Cidnha Mine and personally killing Thonar. [[HiddenDepths Far from the barbarian]] the Forsworn are commonly made out to be, if Madanach is freed, he's last seen giving the Dragonborn the parting gift of his armor and preparing to lead another, even bloodier revolution to take over the Reach once again.
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* ''Azura and the Box'': [[NayTheist Nchylbar]] is a Dwemer scholar that uses logic and reasoning to dispel many of the superstitions throughout Tamriel. Seeking to determine if the Daedra were true gods, Nchylbar sought to test their supposed omnipotence and coerced his devout Chimer friend to summon Azura and challenge her. Simply asking her to tell what was in a box he was holding, Azura correctly guessed a red flower, only for Nchylbar to reveal the box was empty. The scholar use a simple thief's trick to hide the flower and prove the Daedric Princes weren't true omniscient beings. Dooming both himself and his terrified friend to a deadly curse by Azura, Nchylbar nonetheless died happily knowing his reasoning won out in the end.
* ''The Dowry'': [[GentlemanThief Welyn Naerillic]] is an up and coming Dwemer nobleman that sought to pass the tests put forward by wealthy landowner Ynaleigh to marry his daughter Genefra and obtain a great dowry. Welyn flawlessly charms Ynaleigh with his own wealth and knowledge and suggests a final test to make the dour Genefra smile. First asking to see the great dowry, Ynaleigh shows off the impossible traps protecting his vault, only for the party to discover the dowry has been stolen. Here Welyn reveals he had already broken into the vault and used the dowry to fund his efforts to win Genefra's hand in marriage. This makes the girl at last smile and laugh and earns Welyn the right to be the thoroughly impressed Ynaleigh's son-in-law.


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* ''The Locked Room'': [[KarmicTrickster Yana]] is a spirited young Redguard thief-in-training whose love of toying with locks infuriates her cruel instructor Arthcamu. The pragmatic teacher grows tired of her ways and throws her into a locked room with a sleeping and starved vampire and teaches her a lesson by forcing her to escape quickly. Yana plots her revenge by creating an impregnable lock and convinces Arthcamu to test it in the locked room, and mocks him by saying only a specific key can break the lock. Giving the vampire means to escape, Yana had hidden the key on a chain around its neck as it slept and this proves to be the last thing Arthcamu sees as the monster rips him apart.
* ''The Marksmanship Lesson'': [[AWolfInSheepsClothing Dob]] was once a ruthless Bosmer highwayman until his crimes caught up with him and he was sold into slavery to the ruthless Kelmeril Brin. Whipped on his first day as Brin did to all his slaves, Dob played the role of mild mannered and broken house servant until he was asked to teach Brin's young son archery. Dob only taught the boy how to arc his shots and make them fly far rather than any actual accuracy. Once Brin discovered none of the targets had any damage, he began to furiously beat the wood elf all the while Dob kept up his marksmanship lesson. Dob's instructions allowed his student to arc a shot that kills his own father, and Brin's last sight was the smile of a highwayman looming down on him.
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Cut candidate


* [[TheBaroness Astrid]] is the motherly leader of the last Dark Brotherhood sanctuary and seeks to restore the glory days when her family's name was feared and respected. Kidnapping the Dragonborn no matter where they sleep, Astrid orders them to kill one of three hostages, not to find the one under an actual contract, but to [[SecretTestOfCharacter test if they will kill on command]] and invites them to the Brotherhood. Later on, Astrid's command is tested when the mythical Night Mother arrives with her insane keeper and names the agent the new Listener and orders the murder of the Emperor himself. Astrid's plans go flawlessly by luring the target to Skyrim by having his cousin murdered at her wedding, weakening his security by framing the guard captain's son as a traitor, and having the Listener kill and replace a renown chef that will be cooking for the Emperor. Threatened by the Night Mother's authority, Astrid [[UriahGambit sells out the Listener]] to the Emperor's vengeful bodyguard, yet ultimately [[SuicideByCop arranges her own execution]] in repentance and hands control over to the Listener.
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* [[ActionGirl Legate Rikke]] is the calm, collected right hand woman of General Tulius who proves to be [[HyperCompetentSidekick just as competent as her boss]]. Overseeing the selection of troops, Rikke has them tested to prove their mettle before having them join the cause. The main force along the Dragonborn with fighting the Stormcloaks, Rikke will orchestrate the plans to take over the Stormcloak aligned holds with methods of [[{{Blackmail}} blackmail]] and stealth. Not a slouch physically either, Rikke will aid the Dragonborn with the battle of Whiterun and the attacks on the Stormcloak's forts, culminating with her being one of the lead attackers during the siege of Windhelm, ending the ambitions of Ulfric Stormcloak and the civil war.
* [[BloodKnight Galmar Stone-Fist]] is the second in command of the Stormcloaks who aims to liberate Skyrim from the Empire along with his closest friend Ulfric Stormcloak. The commander of the troops, Galmar leads them on their operations personally. These consist of: plundering the depths of the Jagged Crown's location, [[AFatherToHisMen leading the assault on Imperial forts to rescue his soldiers]] and leading the assault on Whiterun. Managing to take over all Imperial aligned holds, Galmar along with Ulfric will lead the siege on Solitude to defeat Tulius and Rikke, liberating Skyrim from the Empire and loosening the [[ANaziByAnyOtherName Thalmor's grip on it's land]].
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* [[ColonelBadass General Tulius]] is the gruff leader of the Imperial Garrison in Skyrim whose able mind and ingenuity leads the Empire within Skyrim's CivilWar. Capturing Ulfric Stormcloak, Tulius is only stopped from ending the rebellion leader's crusade via execution by the untimely appearance of [[DestroyerDeity Alduin]], causing Tulius to prioritise the citizens of Helgen to escape. Tulius later has his soldiers retrieve the Jagged Crown to boost Solitude's respect amongst the jarls. Knowing that Ulfric intends on attacking Whitrerun, Tulius formulates a plan for Whiterun to join the Empire while protecting them from the onslaught. In the end of the Civil War crusade, Tulius personally leads the assault on Windhelm and stops the Stormcloak rebellion by defeating Ulfric and Galmar. Hand picked by the Emperor himself, Tulius shows why he's a worthy mind to lead the Empire's forces in Skyrim.
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* [[BigBad Dagoth Ur]], the Sharmat, the False Dreamer, used to be Voryn Dagoth, one of the closest friends of Indoril Nerevar. Whether Dagoth betrayed Nerevar of his own accord or was forced into his current position by the treachery of the Tribunal, the end result was the same; Voryn Dagoth became Dagoth Ur, one with the Heart of Lorkhan and suspended in a strange state of anti-godhood. Dagoth Ur begins an insidious campaign of conquest to take over Morrowind and usurp the Tribunal, spreading his influence through wide subliminal manipulation and cultivating gigantic followings while never even leaving [[KingInTheMountain the Red Mountain]]. Dagoth Ur begins a war of protraction against the Tribunal, cutting off two of the Tribunal's members from their divinity and reducing the final one, Vivec, to an immobile LivingBattery powering the one thing preventing Dagoth Ur's influence from spreading even further. Midway through replacing the Tribunal's theocracy with his own when the Nerevarine finally meets him, Dagoth Ur--even driven insane by the Heart of Lorkhan--is snarky, affable, and an utter genius, greeting the Nerevarine as an old friend no matter how they approach him in turn and endlessly treating them as a WorthyOpponent.
* [[BigGood Vivec]] is one the Tribunal, the three god-kings of the Dunmer, and the only one remaining dedicated to protecting Morrowind from the deadly threat of Dagoth Ur. Heavily implied to have helped the Tribunal betray and murder their friend Indoril Nerevar, Vivec broke his oath alongside them to use the Tools of Kagrenac to ascend to godhood. The warrior-poet Vivec became a skilled general and negotiator who ensured Morrowind [[VoluntaryVassal retained most of its power]] when both the Reman and Septim empires came to conquer, and he used his literary skills to create an extensive and empowering religion centered on the Tribunal. When his divinity begins waning after the resurgence of Dagoth Ur, Vivec orders the Temple to harm and persecute those that threaten the people's faith and orders the Nerevarine to be hunted down on the belief they are an enemy agent. In truth, Vivec fully believed in the Prophecies and knew the true Nerevarine would prove themselves, and recruited them to be his main agent in fulfilling his [[BatmanGambit grand and complex plan]] to defeat Dagoth Ur. Following the Sharmat's downfall, Vivec begins to dismantle the Tribunal Temple and restore the ancient worship of the Daedra to secure a future for the Dunmer.

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* [[VisionaryVillain Gortwog gro-Nagorm]], Warlord of the [[OurOrcsAreDifferent Orsimer]], is a surprisingly skilled diplomat and political genius who sought to create an orcish homeland respected by the other races of Tamriel. Acquiring a letter revealing the [[HumongousMecha ancient Numidium]] and the means to control it were in High Rock, Gortwog sent copies to all the rulers in Illiac Bay to [[LetNoCrisisGoToWaste create strife and a chaotic scramble]] for the artifact while making his own moves toward it. He aids the witch mistress of King Lysandus to put his spirit to rest to secure her aid in acquiring Numidium's power source, and weakens the nation of Wayrest by [[MaliciousSlander releasing a shocking biography]] that shames Wayrest's queen. Ultimately drawn into a cataclysmic event that warped space and time, Gortwog's schemes nevertheless [[TheExtremistWasRight came to fruition]] with the creation of the orcish kingdom of Orsinium and the recognition of his people as valued citizens of the Empire.

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* [[VisionaryVillain Gortwog gro-Nagorm]], Warlord of the [[OurOrcsAreDifferent Orsimer]], Orsimer, is a surprisingly skilled diplomat and political genius who sought to create an orcish homeland respected by the other races of Tamriel. Acquiring a letter revealing the [[HumongousMecha ancient Numidium]] and the means to control it were in High Rock, Gortwog sent copies to all the rulers in Illiac Bay to [[LetNoCrisisGoToWaste create strife and a chaotic scramble]] for the artifact while making his own moves toward it. He aids the witch mistress of King Lysandus to put his spirit to rest to secure her aid in acquiring Numidium's power source, and weakens the nation of Wayrest by [[MaliciousSlander releasing a shocking biography]] that shames Wayrest's queen. Ultimately drawn into a cataclysmic event that warped space and time, Gortwog's schemes nevertheless [[TheExtremistWasRight came to fruition]] with the creation of the orcish kingdom of Orsinium and the recognition of his people as valued citizens of the Empire.
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