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*** The "goblin" demons are based pretty much entirely on an early enemy from Diablo2, as referenced with it's final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of Diablo2, calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.

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*** The "goblin" demons are based pretty much entirely on an early enemy from Diablo2, {{Diablo2}}, as referenced with it's final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of Diablo2, calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.



*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from Diablo2, which is not a coincidence.

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*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from Diablo2, {{Diablo2}}, which is not a coincidence.
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*** The appearance of ghouls is based off of a "burnt corpse" ragdolls from [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HalfLife2 HalfLife2.]]

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*** The appearance of ghouls is based off of a "burnt corpse" ragdolls from [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HalfLife2 HalfLife2.]]
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*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Fallout3 Fallout 3] and [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FalloutNewVegas Fallout New Vegas.]] None of them breathe fire in the RP, but they come in much higher numbers than the games.

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*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Fallout3 Fallout 3] 3]] and [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FalloutNewVegas Fallout New Vegas.]] None of them breathe fire in the RP, but they come in much higher numbers than the games.
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*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, {{Fallout 3}} and {{Fallout New Vegas}}. None of them breathe fire in the RP, but they come in much higher numbers than the games.
*** The appearance of ghouls is based off of a "burnt corpse" ragdolls from HalfLife2.

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*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, {{Fallout 3}} [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Fallout3 Fallout 3] and {{Fallout [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FalloutNewVegas Fallout New Vegas}}. Vegas.]] None of them breathe fire in the RP, but they come in much higher numbers than the games.
*** The appearance of ghouls is based off of a "burnt corpse" ragdolls from [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HalfLife2 HalfLife2.]]
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And another.


*** Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].

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*** Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[TheMummy1999 [[Film.TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].
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Another small fix.


*** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie ''EightLeggedFreaks''. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it.

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*** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie ''EightLeggedFreaks''.EightLeggedFreaks. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it.
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I\'d call this ironic, but it technically isn\'t.


*** Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[DidNotDoTheResearch the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].

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*** Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[DidNotDoTheResearch [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].
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Added some shout outs.

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** Having been turned into a werewolf since the start of the game, Molly/Anarchy is an exception, along with Lisa (AKA "Goldilocks") since she was actually a succubus in disguise since her entry.


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* NonindicativeName: Monsters that are on Humanity's side, particularly those that used to be Human, are usually called "half" monsters in-setting, but this is a misnomer from a biological standpoint, from which they are just as much of a monster as their evil counterparts.


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* ShoutOut: The GM has included several to various fiction and media, not all of which he can remember anymore, unfortunately.
** During the RP, the Player Characters met a "[[NonindicativeName half]]" vampire by the name of Carl. Carl was wearing tons of jewelry, authentic and fake, including multiple crowns, and was busy sorting candies by color when encountered. Carl was a dual-reference; the first was to a certain build of DwarfFortress, in which vampires in adventure mode were bugged to wear tons and tons more jewelry items than they should. The second reference was to an episode of TheXFiles, in which vampires are explained to be extremely obsessive compulsive about counting and sorting, (like in certain ancient legends about vampires) and a spilled bag of candy is used to distract one.
** The [[http://tvtropes.org/pmwiki/posts.php?discussion=13507789820A55240100&page=1#2 Bestiary post]] alone contains a lot of shout outs. To list some of the less obvious ones, from top to bottom...
*** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie ''EightLeggedFreaks''. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it.
*** Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[DidNotDoTheResearch the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].
*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, {{Fallout 3}} and {{Fallout New Vegas}}. None of them breathe fire in the RP, but they come in much higher numbers than the games.
*** The appearance of ghouls is based off of a "burnt corpse" ragdolls from HalfLife2.
*** Though the videogame [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Metro2033 Metro 2033]] helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.
*** Animated statues were partially inspired by the GM listening to a couple of his friends talking about "weeping angels" from the DoctorWho series, along with being a pretty straight forward idea on its own.
*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from Warcraft3. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
*** The "goblin" demons are based pretty much entirely on an early enemy from Diablo2, as referenced with it's final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of Diablo2, calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.
*** Hellhounds were inspired by an enemy unit in the video game {{Majesty}}.
*** Warlords were mainly inspired by major demons of Khorne from WarhammerFortyThousand, particularly the depictions of the bloodthirster and deamon prince from the DawnOfWar video game.
*** While the cthulians in general are obviously based on the CthulhuMythos, the GM has so far only taken the ideas of merfolk and the shoggoth specifically from the mythos; this is mainly because the GM has not actually read any of the direct CthulhuMythos himself, and mostly knows of it from indirect sources such as: a fried of his who has, a couple of games based on/inspired by the mythos, and a fanfic.
*** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[SCPFoundation SCP-058]].
*** The [=RP's=] version of cherubs was inspired by a kids' edition Bible the GM used to have, that included editor footnotes to explain obscure things in the Bible and provide some possible explanations for things that weren't clear. When the Bible references cherubs having the "face of a man, an ox, a lion, and an eagle", an editor footnote was attached explaining that they guessed what the Bible ''meant'' was that cherubs could look like whatever they wanted at any time. Hence the cherubs in the RP being shape-shifters.
*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from Diablo2, which is not a coincidence.

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* DirtyCoward: Earl Harper deserted the military before the Apocalypse and was perfectly willing to abandon Shevon and the rest of the town that he and Gil were sent to reinforce.



* OddCouple: A few. Red is an aging retired boxer who frequently teams up with Eve who is an eager fifteen year old. Og, a biker ex-con also seems to be developing a friendship with Dale who is a former college student football star.



* PyroManiac: Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower. Freckle the bandit may also count seeing as he wields a flamethrower and is frequently described as maniacal.

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* PyroManiac: Several. Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower. Freckle the bandit may also count seeing as he wields a flamethrower and is frequently described as maniacal. Pyro now seems to have replaced Nathan him as the group's resident fire starter.



* RunningGag: Red seems to lose his shirt in every other battle.

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* RunningGag: Several. Red seems to lose his shirt in every other battle.frequently, Kirk always seems to end up injured, Max (formerly Dale) and Red always seem to try and seduce succubi, and none of the hunters can ever seem to remember that Flyer's helicopter is small.


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* ScrewThisImOuttaHere: Dune when [[spoiler: he heard that a deceiver had been summoned in the area.]]
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* {{Bathos}}: The first cutaway post to seeing what the first antagonist, the vampire Fang, was up to while the bounty hunters were doing their own thing. Sitting in a dark warehouse, calmly drawing out a ritual circle of dark magic and giving an evil monologue to boot... And also sneezing occasionally.
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* RunningGag: Red seems to lose his shirt in every other battle.
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* AbsolutelyHappened: The "dragon attack" on a British village found burnt to the ground shortly after video evidence of said dragon surfaced. There's no actual proof that the dragon did it, but no proof that it ''didn't'', either.

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* AbsolutelyHappened: The From the back story of the RP; the "dragon attack" on a British village found burnt to the ground shortly after video evidence of said dragon surfaced. There's no actual proof that the dragon did it, but no proof that it ''didn't'', either.
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* AbsolutelyHappened: The "dragon attack" on a British village found burnt to the ground shortly after video evidence of said dragon surfaced. There's no actual proof that the dragon did it, but no proof that it ''didn't'', either.
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Can You Hear Me Now has been split into Super Cell Reception and Cell Phones Are Useless. Bad examples and Zer Context material is being deleted.


* CanYouHearMeNow: Because the bandits had control of the radio station and presumably jamming communications, Dale's cellphone was useless, while the bandits were able to use their radios to talk to each other. Then when the protagonists manage to steal a few radios, the ones on the helicopter forgot to leave a radio for those staying behind.

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* CanYouHearMeNow: CellPhonesAreUseless: Because the bandits had control of the radio station and presumably jamming communications, Dale's cellphone was useless, while the bandits were able to use their radios to talk to each other. Then when the protagonists manage to steal a few radios, the ones on the helicopter forgot to leave a radio for those staying behind.
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* RapeIsASpecialKindOfEvil: Red seems to be okay with the Dune's Flyer's, and Kirk's past as bandits but when he found out that Kirk had attempted to rape a women, he was notably upset, gave a stern talking to Kirk, and warned him that if he ever tried it again, he would answer to Red.

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* RapeIsASpecialKindOfEvil: Red seems to be okay with the Dune's Flyer's, and Kirk's past as bandits but when he found out that Kirk had attempted to rape a women, he was notably upset, gave a stern talking to Kirk, and warned him that if he ever tried it again, he would answer to Red. Anarchy also tried to murder him.
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* RapeIsASpecialKindOfEvil: Red seems to be okay with the Dune's Flyer's, and Kirk's past as bandits but when he found out that Kirk had attempted to rape a women, he was notably upset, gave a stern talking to Kirk, and warned him that if he ever tried it again, he would answer to Red.
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* Knifenut: Anarchy wields almost all knives.

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* Knifenut: KnifeNut: Anarchy wields almost all knives.

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* {{Asexuality}}: All Jerry has time for is survival and finding his brother, which leaves no room for women. No matter how they dress.



* ChainmailBikini: The "armor" that succubi wear. It does about as well at protecting them as one could realistically expect, unless they enchanted it.

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* ChainmailBikini: The "armor" that succubi wear. It does about as well at protecting them as one could realistically expect, unless they enchanted enchant it.



* {{Asexuality}}: All Jerry has time for is survival and finding his brother, which leaves no room for women. No matter how they dress.
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* {{Asexuality}}: All Jerry has time for is survival and finding his brother, which leaves no room for women. No matter how they dress.
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* Axecrazy: More then a few characters.

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* Axecrazy: More then a AxCrazy: A few characters.of the characters may be arguably unstable, but mainly only Anarchy falls in this category.
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* Stripperiffic: Played straight by the succubi and their "armor".

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* Stripperiffic: {{Stripperiffic}}: Played straight by the succubi and their "armor".
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* ChainmailBikini: The "armor" that succubi wear. It does about as well at protecting them as one could realistically expect, unless they enchanted it.


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* Stripperiffic: Played straight by the succubi and their "armor".
** Subverted with Coline, an NPC guard of the trade caravan. Her armor is huge and bulky, but underneath it she wears nothing else except for a bikini.

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*Axecrazy: More then a few characters.



**As of yet, an InformedAtrribute but Anarchy's bio mentions him often grabbing stuff from the battle field.



*Knifenut: Anarchy wields almost all knives.



* NoNameGiven: Ed - he got the name "Ed" when Steph guessed his name was "Edward Nigma", and he decided to stick with that. As for Tank, well, everyone calls him "Tank".

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* NoNameGiven: Ed - he got the name "Ed" when Steph guessed his name was "Edward Nigma", and he decided to stick with that. As for Tank, well, everyone calls him "Tank". There's Also Anarchy.
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* TooDumbToLive: Yeah, Red, going after about a dozen or so bandits armed with guns by yourself is a great idea.

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* TooDumbToLive: Yeah, Red, going after about a dozen or so bandits armed with guns by yourself is a great idea. Same for you Anarchy.
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** An unnamed bandit had one as well, though it's unknown if it actually worked, given that Cranston shot the tank and made it explode before it could be used.

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** An unnamed Freckle the bandit had one as well, though it's unknown if it actually worked, given that Cranston shot the tank and made it explode before it could be used.



* PyroManiac: Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower.

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* PyroManiac: Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower. Freckle the bandit may also count seeing as he wields a flamethrower and is frequently described as maniacal.

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* TheApunkalypse: Not quite, the government still controls large chunks of territory and even where it doesn't there are outposts of civilization but things seem to be sliding that way.
** In the start of the apocalypse, a number of CrazyPrepared people just assumed that this would be how things would go, and decided to get a head start. When society ''didn't'' completely collapse, these people found it hard to be welcomed back into society due to all the raiding, pillaging, and such they had already done, so many just decided to stick with it. Thus is the origin story of around half of the bandits in the setting. (The other half are ''just'' crazy or extremely greedy.)

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* TheApunkalypse: Not quite, the government still controls large chunks of territory and even where it doesn't there are outposts of civilization but things seem to be sliding that way.
**
way. In the start of the apocalypse, a number of CrazyPrepared people just assumed that this would be how things would go, and decided to get a head start. When society ''didn't'' completely collapse, these people found it hard to be welcomed back into society due to all the raiding, pillaging, and such they had already done, so many just decided to stick with it. Thus is the origin story of around half of the bandits in the setting. (The other half are ''just'' crazy or extremely greedy.)



* CanYouHearMeNow: Because the bandits had control of the radio station and presumably jamming communications, Dale's cellphone was useless, while the bandits were able to use their radios to talk to each other. Then when the protagonists manage to steal a few radios, the ones on the helicopter forgot to leave a radio for those staying behind.



* DoesNotLikeGuns: Red

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* DoesNotLikeGuns: RedRed, who goes so far as to refuse every gun he is handed, ''even in the middle of gunfights''.



* FireBreathingWeapon:
**Nathan's homemade flamethrower.
**An unnamed bandit had one as well, though it's unknown if it actually worked, given that Cranston shot the tank and made it explode before it could be used.



* GunsAkimbo: Tequila is skilled at using a Colt Peacemaker in each hand, Jerry also dual wielded his pistols to kill a dire wolf.

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* GunsAkimbo: Tequila GunsAkimbo:
**Tequila
is skilled at using a Colt Peacemaker in each hand, Jerry hand.
**Jerry
also dual wielded his pistols to kill a dire wolf.



* IKnowMaddenKombat: Red applies his skills as a former boxer to fistfight zombies with his brass knuckles. As a former football player, Dale instinctively tried to tackle Red when he mistakenly believed he was trying to burn down the house containing their bounty.
* ImprovisedWeapon: Og is known to hit things with his entrenching tool ''very'' hard, while Dale keeps a Brooklyn Smasher around just in case. Red, also fights with a bike chain and has fought with a chair before.

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* IKnowMaddenKombat: Red IKnowMaddenKombat:
**Red
applies his skills as a former boxer to fistfight zombies with his brass knuckles. As knuckles - though his bare-knuckled punches hurt like hell as well.
**As
a former football player, Dale instinctively tried to tackle Red when he mistakenly believed he was trying to burn down the house containing their bounty.
bounty. And again when Red won't stop talking into the radio and giving away their position.
* ImprovisedWeapon: Og ImprovisedWeapon:
**Og
is known to hit things with his entrenching tool ''very'' hard, while Dale hard.
**Dale
keeps a Brooklyn Smasher around just in case. Red, also case.
**Red
fights with a bike chain and has fought with a chair before.



* NeverBringAKnifeToAGunFight: Unsurprisingly, Glassy's dual machetes weren't too useful against Jerry's Winchester sending a bullet right through his skull. The eight grenades he had tied to his vest, though, are another story...



* OverlyLongName: "Emerson Cabinet Three Cabinets Down From The End Cabinet", a gnome the bounty hunters meet. Arguably, Tequila's full name, "Patricia Tequila Stands At Sunrise Mallory"

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* OverlyLongName: "Emerson Cabinet Three Cabinets Down From The End Cabinet", a gnome the bounty hunters meet. Arguably, Tequila's full name, "Patricia Tequila Stands At Sunrise Mallory"



* TooDumbToLive: Yeah, Red, going after about a dozen or so gunwielding bandits by yourself is a great idea.

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* TooDumbToLive: Yeah, Red, going after about a dozen or so gunwielding bandits armed with guns by yourself is a great idea.
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* HolyBurnsEvil: But only to the direct touch; there is no "aura" effect of it in this setting.
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* AngelsDevilsAndSquid: Played mostly straight.
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* GunsAkimbo: Tequila is skilled at using a Colt Peacemaker in each hand.

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* GunsAkimbo: Tequila is skilled at using a Colt Peacemaker in each hand.hand, Jerry also dual wielded his pistols to kill a dire wolf.
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*OverlyLongName: "Emerson Cabinet Three Cabinets Down From The End Cabinet", a gnome the bounty hunters meet. Arguably, Tequila's full name, "Patricia Tequila Stands At Sunrise Mallory"

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