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* SurprisinglyRealsitic Outcome: Downplayed, but the Krenim having participated in the Temporal Wars. Either the post-timeline reset Annorax continued his temporal weapons research (as the ending of VOY's "Year of Hell" left hanging), or someone else had the same idea (or alternately Annorax abandoned his research and someone else picked up where he left off down the road).

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* SurprisinglyRealsitic Outcome: SurprisinglyRealisticOutcome: Downplayed, but the Krenim having participated in the Temporal Wars. Either the post-timeline reset Annorax continued his temporal weapons research (as the ending of VOY's "Year of Hell" left hanging), or someone else had the same idea (or alternately Annorax abandoned his research and someone else picked up where he left off down the road).
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* AllForNothing: Downplayed, but the events of VOY's [[Recap/StarTrekVoyagerS4E8YearOfHell "Year of Hell"]]. Despite the efforts of Janeway and the destruction of Annorax's weapon ship, the Krenim still clearly and ultimately pursued temporal weapons research in the reset timeline.


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* SurprisinglyRealsitic Outcome: Downplayed, but the Krenim having participated in the Temporal Wars. Either the post-timeline reset Annorax continued his temporal weapons research (as the ending of VOY's "Year of Hell" left hanging), or someone else had the same idea (or alternately Annorax abandoned his research and someone else picked up where he left off down the road).

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* CallBack: Rayner remembers what Rhys told him last episode about his love for the 23rd-century ''Constitution''-class.

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* CallBack: CallBack:
** Rayner previously warned about a resurgent Breen empire at his hearing. They end up being the ones Moll and L'ak sell the Progentior technology to in the BadFuture.
**
Rayner remembers what Rhys told him last episode about his love for the 23rd-century ''Constitution''-class.



* MentalTimeTravel: Thanks to his tardigrade DNA, Stamets's consciousness moves with each jump, taking over his past self each time, assuming there's a version there to inhabit. Unfortunately, this means he has to re-experience the injuries he suffered during the battle with Control.

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* MentalTimeTravel: Thanks to his tardigrade DNA, Stamets's consciousness moves with each jump, taking over his past self that version of himself each time, assuming there's a version there to inhabit. Unfortunately, this means he has to re-experience the injuries he suffered during the battle with Control.


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** Burnham gets the bridge crew on her side by revealing various personal details, though it takes revealing Airiam's manner of death to seal the deal. She has far less success with herself, as while her past self might be talked into accepting that a future version of herself has traveled back in time, seeing herself with Captain's pips is a bridge too far.
** Rayner has to do the same with Rhys and past Burnham, recalling Rhys's love of the 23rd-century ''Constitution''-class and telling past Burnham how she felt when she first stepped onto ''Discovery''.
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* GetOut: Burnham, Rayner, and Stamets have to shoo everyone out of Engineering so they can work in private. At least twice, Stamets claims that there's a "spore breach" and everyone has to evacuate or they'll have mushrooms growing in their lungs (and admits to being a little disturbed that his people don't know that a "spore breach" isn't really a thing). The last time, he takes advantage of his pre-tardigrade surliness by announcing that he's ''really'' irate and needs to be left alone.

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* BackForTheFinale: Well Final season, but Airiam makes an appearance in the final jump (We do not see Lorca though as both he and past!Saru were off ship at that time).

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* BackForTheFinale: Well Final final season, but Airiam makes an appearance in the final jump (We do not see Lorca though as both he and past!Saru were off ship at that time).jump.


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* WrittenInAbsence: When the final jump takes them to 23rd century ''Discovery'' not long after Burnham was first posted there, Burnham explains that Lorca and Saru are presently on an away mission, leaving Airiam in charge.

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* BackForTheFinale: Well Final season, but Airiam makes an appearance in the final jump (We do not see Lorca though as both he and past!Saru were off ship at that time).



* XanatosGambit: Moll and L'ak's Krenim bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. In the BadFuture, by the time Starfleet figured out what happened to ''Discovery'' and rescued them, Moll and L'ak had long enough to discover every clue and sell the technology once they acquired it. Even though ''Discovery'' averts this future, they are still waylaid long enough for Moll and L'ak to have taken the lead in the race to the next clue.

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* XanatosGambit: Moll and L'ak's Krenim bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and until the bug ran out of power, which means Moll and L'ak can pursue the next clue at their leisure. In the BadFuture, by the time Starfleet figured out what happened to ''Discovery'' and rescued them, Moll and L'ak had long enough to discover every clue and sell the technology once they acquired it. Even though ''Discovery'' averts this future, they are still waylaid long enough for Moll and L'ak to have taken the lead in the race to the next clue.
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Moll and L'ak release a Krenim time bug on ''Discovery'', paralyzing the ship and causing Burnham, Rayner, and Stamets to jump to random periods in ''Discovery's'' history.

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Moll and L'ak release a Krenim time bug chronophage (aka "time bug") on ''Discovery'', paralyzing the ship and causing Burnham, Rayner, and Stamets to jump to random periods in ''Discovery's'' history.

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* ItsAllAboutMe: Moll and L'ak only care about securing their own freedom by selling the Progenitor technology to the highest bidder.
* MentalTimeTravel: Thanks to his tardigrade DNA, Stamets's consciousness moves with each jump, taking over his past self each time, assuming there's a version there to inhabit. Unfortunately, this means he has to re-experience the injuries he suffered during the battle with Control.



** Stamets, meanwhile, retains his past immunity to temporal changes thanks to his tardigrade DNA. Unfortunately, he is subject to the time jumps otherwise, which isn't helpful because in several versions he is either injured, dead, or simply not present.
* RoleReprise: Hannah Cheeseman returns as a not-yet-dead LCDR Airiam.

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** Stamets, meanwhile, retains his past immunity to temporal changes thanks to his tardigrade DNA. Unfortunately, he is instead subject to the time jumps otherwise, MentalTimeTravel, which isn't helpful because in several versions he is either injured, dead, or simply not present.
* RoleReprise: Hannah Cheeseman returns as a not-yet-dead LCDR Airiam.
present.



* XanatosGambit: Moll and L'ak's Krenim bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. In the BadFuture, they had long enough to discover every clue and sell the technology once they acquired it. Even if ''Discovery'' finds a way out of the jumps, they'll have lost time and Moll and L'ak will still now have taken the lead in the race to the next clue.

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* XanatosGambit: Moll and L'ak's Krenim bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. In the BadFuture, they by the time Starfleet figured out what happened to ''Discovery'' and rescued them, Moll and L'ak had long enough to discover every clue and sell the technology once they acquired it. Even if though ''Discovery'' finds a way out of the jumps, they'll have lost time and averts this future, they are still waylaid long enough for Moll and L'ak will still now to have taken the lead in the race to the next clue.
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* BottleEpisode: Save the opening scene with its exterior shot, the entire episode takes place aboard ''Discovery''. {{Zigzagged}} in this case as the sets have to be redressed for each time period, ''and'' the costuming is through the roof due to the show featuring the return of the blue-pajamas uniforms from the first three seasons, not to mention those seasons' hairstyle and makeup.


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* RoleReprise: Hannah Cheeseman returns as a not-yet-dead LCDR Airiam.
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* XanatosGambit: Moll and L'ak's Krenim Bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. In the BadFuture, they had long enough to discover every clue and sell the technology once they acquired it. Even if ''Discovery'' finds a way out of the jumps, they'll have lost time and Moll and L'ak will still now have taken the lead in the race to the next clue.

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* XanatosGambit: Moll and L'ak's Krenim Bug.bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. In the BadFuture, they had long enough to discover every clue and sell the technology once they acquired it. Even if ''Discovery'' finds a way out of the jumps, they'll have lost time and Moll and L'ak will still now have taken the lead in the race to the next clue.

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* BavarianFireDrill: Burnham and Rayner are sent back to ''Discovery'' while it's still in dry dock, and quickly bluff an engineer into thinking they're there for an inspection.



* CaptainSmoothAndSergeantRough: The conflict between Burnham and Rayner's command styles is brought to the forefront when Burnham scolds Rayner for shutting Rhys down when he offers his insights regarding Moll and L'ak. Burnham appreciates the input from her staff; Rayner doesn't.

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* CaptainSmoothAndSergeantRough: The conflict between Burnham and Rayner's command styles is brought to the forefront when Burnham scolds Rayner for shutting Rhys down when he offers his insights regarding Moll and L'ak. Burnham appreciates the input from her staff; Rayner doesn't.doesn't, believing that the situation requires decisive action, not debate. He comes to appreciate her style after the time jumps.



* EiffelTowerEffect: When Burnham and Rayner arrive in the time period during the ship's construction, the Golden Gate Bridge is visible through the void in the wall of the ready room.

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* DontTouchItYouIdiot: Rayner's first instinct is to grab the time bug when Stamets shows them where it's hidden. Fortunately for him, Stamets stops him because they need to deactivate it safely, lest a TimeCrash occur. As is revealed later, his hand would have been ReducedToDust had he actually gotten close enough to do it.
* EiffelTowerEffect: When Burnham and Rayner arrive in the time period during the ship's construction, the Golden Gate Bridge is visible through the void in the wall of the ready room. room.
* FearfulSymmetry: Despite a gap of several years, past and present Burnham have nearly identical fighting styles, at several points stalemating with the same move.



* ReducedToDust: The Krenim time bug is equipped with temporal shields that create a bubble of hyper-accelerated time, which means anyone or anything that attempts to touch it will age into dust within moments. The only way to counteract it is with {{Technobabble}} involving relativity and the warp bubble of ''Discovery''; it succeeds, but Rayner's hand doesn't come out unscathed.
* ResetButton: Stamets determines that any changes to the timeline will only lock in once a jump occurs, so they can freely mess with things in an individual jump assuming they correct the problem before the next one. This is important in the final loop, because they have to convince their 23rd century counterparts to help in blatant violation of the Temporal Prime Directive.

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* ReducedToDust: The Krenim time bug is equipped with temporal shields that create a bubble of hyper-accelerated time, which means anyone or anything that attempts to touch it will age into dust within moments. The only way to counteract it is with {{Technobabble}} involving relativity and the warp bubble of ''Discovery''; it succeeds, but Rayner's hand doesn't come out unscathed.
unscathed. Fortunately, 32nd century medical technology fixes him right up.
* ResetButton: Stamets determines that any changes to the timeline will only lock in once a jump occurs, so they can freely mess with things in an individual jump assuming they correct the problem before the next one. This is important in the final loop, because they have to convince their 23rd century counterparts to help in blatant violation of the Temporal Prime Directive.Directive, most notably Burnham telling Airiam when and how (vaguely) she is going to die.



** Because Burnham and Rayner attempted to transport at the same moment the time bug activated, they are brought back to the ready room with each time jump and retain their memories.
** Stamets, meanwhile, retains his past immunity to temporal changes thanks to his tardigrade DNA.

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** Because Burnham and Rayner attempted to transport at the same moment the time bug activated, they are brought back to the ready room with each time jump and retain their memories.
memories, remaining distinct from versions of themselves that exist (or don't) in those time periods.
** Stamets, meanwhile, retains his past immunity to temporal changes thanks to his tardigrade DNA. Unfortunately, he is subject to the time jumps otherwise, which isn't helpful because in several versions he is either injured, dead, or simply not present.
* TimeCrash: Stamets warns that forcibly deactivating the time bug would cause every version of ''Discovery'' to exist simultaneously, which would cause all those iterations to obliterate each other. He instead has to build a device which safely neutralizes it, thereby shunting ''Discovery'' back into proper time.



* XanatosGambit: Moll and L'ak's Krenim Bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. Even if ''Discovery'' finds a way out of the jumps, they'll have lost time and Moll and L'ak will still now have taken the lead in the race to the next clue.

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* UnusuallyUninterestingSight: Linus in the 23rd century sees present-day Burnham wearing a red uniform that is nothing like current Starfleet standard, and after an uncomfortable silence merely comments that red suits her.
* XanatosGambit: Moll and L'ak's Krenim Bug. Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. In the BadFuture, they had long enough to discover every clue and sell the technology once they acquired it. Even if ''Discovery'' finds a way out of the jumps, they'll have lost time and Moll and L'ak will still now have taken the lead in the race to the next clue.
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Spelling/grammar fix(es)


* CaptainSmoothAndSergeantRough: The conflict between Burnham's and Rayner's command styles is brought to the forefront when Burnham scolds Rayner for shutting Rhys down when he offers his insights regarding Moll and L'ak. Burnham appreciates the input from her staff; Rayner doesn't.

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* CaptainSmoothAndSergeantRough: The conflict between Burnham's Burnham and Rayner's command styles is brought to the forefront when Burnham scolds Rayner for shutting Rhys down when he offers his insights regarding Moll and L'ak. Burnham appreciates the input from her staff; Rayner doesn't.



* YouHaveGotToBeKiddingMe: Rayner's expression when told about how Stamets is immune to the time-loops.

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* YouHaveGotToBeKiddingMe: Rayner's expression when told about how Stamets is immune to the time-loops.time loops.
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* EiffelTowerEffect: When Burnham and Rayner arrive in the time period during the ship's construction, the Golden Gate Bridge is visible through the void in the wall of the ready room.
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* XanatosGambit: Moll and L'ak's Krenim Bug. Either ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. Even if ''Discovery'' finds a way out of the jumps, Moll and L'ak will still now have taken the lead in the race to the next clue.

to:

* XanatosGambit: Moll and L'ak's Krenim Bug. Either Ideally, ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. Even if ''Discovery'' finds a way out of the jumps, they'll have lost time and Moll and L'ak will still now have taken the lead in the race to the next clue.
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None

Added DiffLines:

* XanatosGambit: Moll and L'ak's Krenim Bug. Either ''Discovery'' remains trapped jumping through its own timeline and Moll and L'ak can pursue the next clue at their leisure. Even if ''Discovery'' finds a way out of the jumps, Moll and L'ak will still now have taken the lead in the race to the next clue.
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None


* ReducedToDust: The Krenim device is equipped with temporal shields that create a bubble of hyper-accelerated time, which means anyone or anything that attempts to touch it will age into dust within moments.

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* ReducedToDust: The Krenim device time bug is equipped with temporal shields that create a bubble of hyper-accelerated time, which means anyone or anything that attempts to touch it will age into dust within moments.moments. The only way to counteract it is with {{Technobabble}} involving relativity and the warp bubble of ''Discovery''; it succeeds, but Rayner's hand doesn't come out unscathed.
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* ReducedToDust: The Krenim device is equipped with temporal shields, which means anyone who gets close will age drastically till they become this.

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* ReducedToDust: The Krenim device is equipped with temporal shields, shields that create a bubble of hyper-accelerated time, which means anyone who gets close or anything that attempts to touch it will age drastically till they become this.into dust within moments.
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* ReducedToDust: The Krenim device is equipped with temporal shields, which means anyone who gets close will age drastically till they become this.
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* CsptainSmoothAndSergeantRough: The conflict between Burnham's and Rayner's command styles is brought to the forefront when Burnham scolds Rayner for shutting Rhys down when he offers his insights regarding Moll and L'ak. Burnham appreciates the input from her staff; Rayner doesn't.

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* CsptainSmoothAndSergeantRough: CaptainSmoothAndSergeantRough: The conflict between Burnham's and Rayner's command styles is brought to the forefront when Burnham scolds Rayner for shutting Rhys down when he offers his insights regarding Moll and L'ak. Burnham appreciates the input from her staff; Rayner doesn't.
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Added DiffLines:

* CsptainSmoothAndSergeantRough: The conflict between Burnham's and Rayner's command styles is brought to the forefront when Burnham scolds Rayner for shutting Rhys down when he offers his insights regarding Moll and L'ak. Burnham appreciates the input from her staff; Rayner doesn't.
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* ContinuityNod: The time bug was created by the Krenim. ''Series/StarTrekVoyager'' established that they used weapons based on temporal science.

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* ContinuityNod: The time bug was created by the Krenim.[[Recap/StarTrekVoyagerS4E8YearOfHell Krenim]]. ''Series/StarTrekVoyager'' established that they used weapons based on temporal science.

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that may be true in this troper's opinion, but it doesn't mean that trope is actually being used in the episode


* JerkassHasAPoint: Rayner's still going through what might be called an adjustment period as he settles into his new role as Discovery's first officer, and finds Burnham's insistence on feelings and meaningful emotional connection to be an annoying and inefficient way to command. Despite the way he delivered it, he's not entirely wrong. Michael's crew is overly familiar and doesn't respect things like "chain of command".
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* JerkassHasAPoint: . Rayner's still going through what might be called an adjustment period as he settles into his new role as Discovery's first officer, and finds Burnham's insistence on feelings and meaningful emotional connection to be an annoying and inefficient way to command. Despite the way he delivered it, he's not wrong. Michael's crew is overly familiar and doesn't respect things like "chain of command", and Rayner's not wrong for pointing that out.

to:

* JerkassHasAPoint: . JerkassHasAPoint: Rayner's still going through what might be called an adjustment period as he settles into his new role as Discovery's first officer, and finds Burnham's insistence on feelings and meaningful emotional connection to be an annoying and inefficient way to command. Despite the way he delivered it, he's not entirely wrong. Michael's crew is overly familiar and doesn't respect things like "chain of command", and Rayner's not wrong for pointing that out.command".
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* JerkassHasAPoint: . Rayner's still going through what might be called an adjustment period as he settles into his new role as Discovery's first officer, and finds Burnham's insistence on feelings and meaningful emotional connection to be an annoying and inefficient way to command. Despite the fact that it all works out for them this week, he's also not wrong. Michael's crew is overly familiar and don't respect things like "chain of command", and Rayner's not a bad person for pointing that out (or not liking it).

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* JerkassHasAPoint: . Rayner's still going through what might be called an adjustment period as he settles into his new role as Discovery's first officer, and finds Burnham's insistence on feelings and meaningful emotional connection to be an annoying and inefficient way to command. Despite the fact that it all works out for them this week, way he delivered it, he's also not wrong. Michael's crew is overly familiar and don't doesn't respect things like "chain of command", and Rayner's not a bad person wrong for pointing that out (or not liking it).out.
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* JerkassHasAPoint: . Rayner's still going through what might be called an adjustment period as he settles into his new role as Discovery's first officer, and finds Burnham's insistence on feelings and meaningful emotional connection to be an annoying and inefficient way to command. Despite the fact that it all works out for them this week, he's also not wrong. Michael's crew is overly familiar and don't respect things like "chain of command", and Rayner's not a bad person for pointing that out (or not liking it).


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* YouHaveGotToBeKiddingMe: Rayner's expression when told about how Stamets is immune to the time-loops.
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* CallBack: Rayner remembers what Rhys told him last episode about his love for the 23rd-century ''Constitution''-class.


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* ContinuityNod: The time bug was created by the Krenim. ''Series/StarTrekVoyager'' established that they used weapons based on temporal science.
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* ContinuityCavalcade: It's ''Discovery''[='=]s greatest hits! Burnham and Rayner go through several past adventures thanks to the time bug.
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* MirrorMatch: Burnham has to fight her past self in the final loop, which takes place not long after she's been transferred to ''Discovery'' as a prisoner. Since they share the same fighting style, it's a close match, but present Burnham eventually neck-pinches her past self.

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* MirrorMatch: Burnham has to fight her past self in the final loop, which takes place not long after she's been transferred to ''Discovery'' as a prisoner. Since they share the same fighting style, [[FearfulSymmetry it's a close match, match]], but present Burnham eventually neck-pinches her past self.

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* BadFuture: Rayner and Burnham land on a version of ''Discovery'' thirty years into the future, where Moll and L'ak's time bug successfully diverted the ship long enough for them to secure the Progenitor technology and sell it to the Breen, who then wiped out the Federation.
* MirrorMatch: Burnham has to fight her past self in the final loop, which takes place not long after she's been transferred to ''Discovery'' as a prisoner. Since they share the same fighting style, it's a close match, but present Burnham eventually neck-pinches her past self.
* ResetButton: Stamets determines that any changes to the timeline will only lock in once a jump occurs, so they can freely mess with things in an individual jump assuming they correct the problem before the next one. This is important in the final loop, because they have to convince their 23rd century counterparts to help in blatant violation of the Temporal Prime Directive.
* RippleEffectProofMemory:
** Because Burnham and Rayner attempted to transport at the same moment the time bug activated, they are brought back to the ready room with each time jump and retain their memories.
** Stamets, meanwhile, retains his past immunity to temporal changes thanks to his tardigrade DNA.
* TrustPassword: In the final jump, both Burnham and Rayner have to use what they know about the 23rd century crew to convince them to let them stop the time bug.
* UnstuckInTime: The Krenim time bug causes ''Discovery'' to randomly leap through its own relative timeline, the crew unaware of what's going on.
* YearOutsideHourInside: What is relatively around an hour or so for Burnham, Rayner, and Stamets while jumping around translates to six hours in normal time once the ship is stabilized, just long enough for Moll and L'ak to get a head start on the next clue.
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Moll and L'ak release a Krenim time bug on ''Discovery'', paralyzing the ship and causing Burnham, Rayner, and Stamets to jump to random periods in ''Discovery's'' history.
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