Follow TV Tropes

Following

History Recap / QuakeIIBossLevels

Go To

OR

Is there an issue? Send a MessageReason:
None


** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the UsefulNotes/PlayStation version.

to:

** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the UsefulNotes/PlayStation Platform/PlayStation version.

Added: 329

Changed: 15

Is there an issue? Send a MessageReason:
None


** In the UsefulNotes/PlayStation version of the unit. Not only there are ''way'' more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.

to:

** In the UsefulNotes/PlayStation Platform/PlayStation version of the unit. Not only there are ''way'' more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.


Added DiffLines:

* DevelopersRoom:
** After defeating the Makron, a tunnel opens up below the arena, from which you can access a secret room containing large portraits of each person who worked on the game.
** The 2023 remaster adds [[DominoRevelation a secret room within the secret room]], with portraits of the people who worked on the remaster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CosmeticAward: Completing the unit in the 2023 remastered edition nets the "Assassinate the Makron" achievement.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_bossunit_innerchamber.png]]
%% [[caption-width-right:350:some caption text]]

to:

[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/q2_bossunit_innerchamber.png]]
org/pmwiki/pub/images/q2_unit10_boss.jpg]]
%% [[caption-width-right:350:some [[caption-width-right:1000:some caption text]]
Is there an issue? Send a MessageReason:
None


** In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.

to:

** In the Playstation UsefulNotes/PlayStation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.



** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation version.

to:

** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation UsefulNotes/PlayStation version.



* KaizoTrap: After defeating the Makron in the last level, you get access to an EasterEgg secret room. A few of the portraits can kill you if you stand near them long enough, like Todd Hollenshead's or Tim Willits's.

to:

* KaizoTrap: After defeating the Makron in the last level, you get access to an EasterEgg secret room. A few of the portraits can kill you if you stand near them long enough, like Todd Hollenshead's or Tim Willits's.Willits'.



* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole asteroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.

to:

* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole asteroid-base asteroid base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.

Added: 686

Changed: 483

Is there an issue? Send a MessageReason:
None


* AdaptationExpansion: In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.

to:

* AdaptationExpansion: AdaptationExpansion:
**
In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.ExpansionPack.
** The 2023 remaster includes a whole new room after the EasterEgg in "Final Showdown", and a new cinematic that actually shows Bitterman escaping from the ship instead of going straight to the ending.

Added: 428

Changed: 248

Is there an issue? Send a MessageReason:
None


* EasterEgg: In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation version.

to:

* EasterEgg: EasterEgg:
**
In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation version.version.
** The 2023 remastered version of the map has an annex to this egg, revealed by shooting a button in the Tank/Maidens room. It reveals a new room with Nightdive and Id personnel.

Added: 213

Changed: 40

Is there an issue? Send a MessageReason:
None


* AdaptationExpansion: Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.

to:

* AdaptationExpansion: In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.ExpansionPack.
* AdaptationalGenderIdentity: In the EasterEgg at the end of "Final Showdown", due to [[https://en.wikipedia.org/wiki/Jennell_Jaquays coming out as a trans woman]], Paul Jaquays is now credited as Jennell Jaquays.

Added: 159

Changed: 173

Is there an issue? Send a MessageReason:
None


!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



The levels of the unit are "Inner Chamber" and "Final Showdown", and the main objective is the destruction of the Makron. '''As these are end-game levels, [[Administrivia/SpoilersOff there won't be marked spoilers after this point]], so proceed with caution. Administrivia/YouHaveBeenWarned'''.

to:

The levels of the unit are "Inner Chamber" and "Final Showdown", and the main objective is the destruction of the Makron. '''As these are end-game levels, [[Administrivia/SpoilersOff there won't be marked spoilers after this point]], so proceed with caution. Administrivia/YouHaveBeenWarned'''.
Makron.

Added: 111

Changed: 491

Is there an issue? Send a MessageReason:
None


* ALadyOnEachArm: The invulnerable Tank in the secret chamber of the final level has two Iron Maidens with him.

to:

* ALadyOnEachArm: The invulnerable Tank AdaptationExpansion: Not only there are ''way'' much more enemies in "Inner Chamber" than the secret chamber PC version (in order to account for the lack of the final level has two Iron Maidens with him.City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.



* EasterEgg: In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.

to:

* EasterEgg: In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation version.


Added DiffLines:

* ALadyOnEachArm: The invulnerable Tank in the secret chamber of the final level has two Iron Maidens with him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspiciouslyCrackedWall: The EasterEgg of "Final Showdown" requires shooting at a cracked wall in the corridors below the Boss Arena.
Is there an issue? Send a MessageReason:
None


* ALadyOnEachArm: The unattackable Tank in the secret chamber of the final level has two Iron Maidens with him.

to:

* ALadyOnEachArm: The unattackable invulnerable Tank in the secret chamber of the final level has two Iron Maidens with him.

Added: 95

Changed: 149

Removed: 923

Is there an issue? Send a MessageReason:
None



Tropes related to the Makron itself are found in the [[Characters/QuakeII Q2 character sheet]].



* AuthorityEqualsAsskicking: The Makron (Supreme Strogg Leader).
* BookEnds: The PlayerCharacter starts and ends the game getting out of a pod.



* EasterEgg: In the "Final Showdown" level, there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.

to:

* EasterEgg: In the "Final Showdown" level, Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.



* OneWingedAngel: Inverted with The Makron. His first form is a massive (approx. 30 feet tall) robot with two chainguns and a BFG. After you destroy him, this is revealed to be a HumongousMecha and his real form is only about 8 feet tall (though no less deadly).
* RaisedHandOfSurvival: At the end, the protagonist's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* SequentialBoss: The Makron has two forms: a power suit called Jorg, and the Makron itself with several weapons he wasn't using when using the suit.



* AWinnerIsYou:
** The full game didn't fare much better in that regard. The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.

to:

* AWinnerIsYou:
** The full game didn't fare much better in that regard.
AWinnerIsYou: The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathTrap: At the beginning of "Inner Chamber", there's a closed door with no hint nearby on how to open it. However, you must get out of the way, as deadly lasers start puncturing it until it explodes.


Added DiffLines:

* TeleportingKeycardSquad: After activating each wing button at the end of "Inner Chamber", two trios of Flyers spawn.

Added: 153

Changed: 239

Is there an issue? Send a MessageReason:
None


At last! After crossing through Stroggos, Bitterman finally found the Makron's hideout, and the time has come for its disposal.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_bossunit_innerchamber.png]]
%% [[caption-width-right:350:some caption text]]

At last! After [[Recap/QuakeIICityUnit crossing through Stroggos, Stroggos]], Bitterman finally found the Makron's hideout, and the time has come for its disposal.
Is there an issue? Send a MessageReason:
None


* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole astroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.

to:

* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole astroid-base asteroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole astroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

At last! After crossing through Stroggos, Bitterman finally found the Makron's hideout, and the time has come for its disposal.

The levels of the unit are "Inner Chamber" and "Final Showdown", and the main objective is the destruction of the Makron. '''As these are end-game levels, [[Administrivia/SpoilersOff there won't be marked spoilers after this point]], so proceed with caution. Administrivia/YouHaveBeenWarned'''.
----
!! These levels show examples of:
* ALadyOnEachArm: The unattackable Tank in the secret chamber of the final level has two Iron Maidens with him.
* AuthorityEqualsAsskicking: The Makron (Supreme Strogg Leader).
* BookEnds: The PlayerCharacter starts and ends the game getting out of a pod.
* EasterEgg: In the "Final Showdown" level, there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.
* KaizoTrap: After defeating the Makron in the last level, you get access to an EasterEgg secret room. A few of the portraits can kill you if you stand near them long enough, like Todd Hollenshead's or Tim Willits's.
* LoadBearingBoss: After the Makron is defeated in the final level "Final Showdown", the area where it's staged blows up as soon as Bitterman makes his getaway in the escape pod.
* OneWingedAngel: Inverted with The Makron. His first form is a massive (approx. 30 feet tall) robot with two chainguns and a BFG. After you destroy him, this is revealed to be a HumongousMecha and his real form is only about 8 feet tall (though no less deadly).
* RaisedHandOfSurvival: At the end, the protagonist's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* SequentialBoss: The Makron has two forms: a power suit called Jorg, and the Makron itself with several weapons he wasn't using when using the suit.
* AWinnerIsYou:
** The full game didn't fare much better in that regard. The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.
----

Top