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Changed line(s) 22 (click to see context) from:
** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the UsefulNotes/PlayStation version.
to:
** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the UsefulNotes/PlayStation Platform/PlayStation version.
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Changed line(s) 13 (click to see context) from:
** In the UsefulNotes/PlayStation version of the unit. Not only there are ''way'' more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.
to:
** In the UsefulNotes/PlayStation Platform/PlayStation version of the unit. Not only there are ''way'' more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.
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* DevelopersRoom:
** After defeating the Makron, a tunnel opens up below the arena, from which you can access a secret room containing large portraits of each person who worked on the game.
** The 2023 remaster adds [[DominoRevelation a secret room within the secret room]], with portraits of the people who worked on the remaster.
** After defeating the Makron, a tunnel opens up below the arena, from which you can access a secret room containing large portraits of each person who worked on the game.
** The 2023 remaster adds [[DominoRevelation a secret room within the secret room]], with portraits of the people who worked on the remaster.
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* CosmeticAward: Completing the unit in the 2023 remastered edition nets the "Assassinate the Makron" achievement.
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Changed line(s) 2,4 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_bossunit_innerchamber.png]]
%% [[caption-width-right:350:some caption text]]
%% [[caption-width-right:350:some caption text]]
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%%
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Changed line(s) 13 (click to see context) from:
** In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.
to:
** In the Playstation UsefulNotes/PlayStation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.
Changed line(s) 18 (click to see context) from:
** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation version.
to:
** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation UsefulNotes/PlayStation version.
Changed line(s) 20 (click to see context) from:
* KaizoTrap: After defeating the Makron in the last level, you get access to an EasterEgg secret room. A few of the portraits can kill you if you stand near them long enough, like Todd Hollenshead's or Tim Willits's.
to:
* KaizoTrap: After defeating the Makron in the last level, you get access to an EasterEgg secret room. A few of the portraits can kill you if you stand near them long enough, like Todd Hollenshead's or Tim Willits's.Willits'.
Changed line(s) 24 (click to see context) from:
* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole asteroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.
to:
* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole asteroid-base asteroid base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.
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Changed line(s) 12 (click to see context) from:
* AdaptationExpansion: In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.
to:
* AdaptationExpansion: AdaptationExpansion:
** In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero''ExpansionPack.ExpansionPack.
** The 2023 remaster includes a whole new room after the EasterEgg in "Final Showdown", and a new cinematic that actually shows Bitterman escaping from the ship instead of going straight to the ending.
** In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero''
** The 2023 remaster includes a whole new room after the EasterEgg in "Final Showdown", and a new cinematic that actually shows Bitterman escaping from the ship instead of going straight to the ending.
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Changed line(s) 15 (click to see context) from:
* EasterEgg: In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation version.
to:
* EasterEgg: EasterEgg:
** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstationversion.version.
** The 2023 remastered version of the map has an annex to this egg, revealed by shooting a button in the Tank/Maidens room. It reveals a new room with Nightdive and Id personnel.
** In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation
** The 2023 remastered version of the map has an annex to this egg, revealed by shooting a button in the Tank/Maidens room. It reveals a new room with Nightdive and Id personnel.
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Changed line(s) 12 (click to see context) from:
* AdaptationExpansion: Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.
to:
* AdaptationExpansion: In the Playstation version of the unit. Not only there are ''way'' much more enemies in "Inner Chamber" than the PC version (in order to account for the lack of the City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.ExpansionPack.
* AdaptationalGenderIdentity: In the EasterEgg at the end of "Final Showdown", due to [[https://en.wikipedia.org/wiki/Jennell_Jaquays coming out as a trans woman]], Paul Jaquays is now credited as Jennell Jaquays.
* AdaptationalGenderIdentity: In the EasterEgg at the end of "Final Showdown", due to [[https://en.wikipedia.org/wiki/Jennell_Jaquays coming out as a trans woman]], Paul Jaquays is now credited as Jennell Jaquays.
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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned
Changed line(s) 6,7 (click to see context) from:
The levels of the unit are "Inner Chamber" and "Final Showdown", and the main objective is the destruction of the Makron. '''As these are end-game levels, [[Administrivia/SpoilersOff there won't be marked spoilers after this point]], so proceed with caution. Administrivia/YouHaveBeenWarned'''.
to:
The levels of the unit are "Inner Chamber" and "Final Showdown", and the main objective is the destruction of the Makron. '''As these are end-game levels, [[Administrivia/SpoilersOff there won't be marked spoilers after this point]], so proceed with caution. Administrivia/YouHaveBeenWarned'''.
Makron.
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Changed line(s) 11 (click to see context) from:
* ALadyOnEachArm: The invulnerable Tank in the secret chamber of the final level has two Iron Maidens with him.
to:
* ALadyOnEachArm: The invulnerable Tank AdaptationExpansion: Not only there are ''way'' much more enemies in "Inner Chamber" than the secret chamber PC version (in order to account for the lack of the final level has two Iron Maidens with him.City unit), but the ending of the game was also expanded. Instead of exiting to an escape pod once you destroy the Makron, you insert the A-M Bomb you picked up from the Guardian into a mechanism, and then escape through a shuttle, much like the one found at the end of the PC version's ''Ground Zero'' ExpansionPack.
Changed line(s) 13 (click to see context) from:
* EasterEgg: In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.
to:
* EasterEgg: In "Final Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens. This egg is absent from the Playstation version.
Added DiffLines:
* ALadyOnEachArm: The invulnerable Tank in the secret chamber of the final level has two Iron Maidens with him.
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Added DiffLines:
* SuspiciouslyCrackedWall: The EasterEgg of "Final Showdown" requires shooting at a cracked wall in the corridors below the Boss Arena.
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Changed line(s) 11 (click to see context) from:
* ALadyOnEachArm: The unattackable Tank in the secret chamber of the final level has two Iron Maidens with him.
to:
* ALadyOnEachArm: The unattackable invulnerable Tank in the secret chamber of the final level has two Iron Maidens with him.
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Tropes related to the Makron itself are found in the [[Characters/QuakeII Q2 character sheet]].
Deleted line(s) 10,11 (click to see context) :
* AuthorityEqualsAsskicking: The Makron (Supreme Strogg Leader).
* BookEnds: The PlayerCharacter starts and ends the game getting out of a pod.
* BookEnds: The PlayerCharacter starts and ends the game getting out of a pod.
Changed line(s) 13 (click to see context) from:
* EasterEgg: In the "Final Showdown" level, there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.
to:
* EasterEgg: In the "Final Showdown" level, Showdown", there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.
Deleted line(s) 16,18 (click to see context) :
* OneWingedAngel: Inverted with The Makron. His first form is a massive (approx. 30 feet tall) robot with two chainguns and a BFG. After you destroy him, this is revealed to be a HumongousMecha and his real form is only about 8 feet tall (though no less deadly).
* RaisedHandOfSurvival: At the end, the protagonist's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* SequentialBoss: The Makron has two forms: a power suit called Jorg, and the Makron itself with several weapons he wasn't using when using the suit.
* RaisedHandOfSurvival: At the end, the protagonist's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* SequentialBoss: The Makron has two forms: a power suit called Jorg, and the Makron itself with several weapons he wasn't using when using the suit.
Changed line(s) 21,22 (click to see context) from:
* AWinnerIsYou:
** The full game didn't fare much better in that regard. The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.
** The full game didn't fare much better in that regard. The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.
to:
* AWinnerIsYou:
** The full game didn't fare much better in that regard.AWinnerIsYou: The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.
** The full game didn't fare much better in that regard.
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Added DiffLines:
* DeathTrap: At the beginning of "Inner Chamber", there's a closed door with no hint nearby on how to open it. However, you must get out of the way, as deadly lasers start puncturing it until it explodes.
Added DiffLines:
* TeleportingKeycardSquad: After activating each wing button at the end of "Inner Chamber", two trios of Flyers spawn.
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Changed line(s) 1,2 (click to see context) from:
At last! After crossing through Stroggos, Bitterman finally found the Makron's hideout, and the time has come for its disposal.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_bossunit_innerchamber.png]]
%% [[caption-width-right:350:some caption text]]
At last! After [[Recap/QuakeIICityUnit crossing throughStroggos, Stroggos]], Bitterman finally found the Makron's hideout, and the time has come for its disposal.
%% [[caption-width-right:350:some caption text]]
At last! After [[Recap/QuakeIICityUnit crossing through
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Changed line(s) 15 (click to see context) from:
* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole astroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.
to:
* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole astroid-base asteroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.
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Added DiffLines:
* TakeYourTime: After you kill the Makron, the whole place begins to shake, and you get a warning to get to an escape pod immediately. While the ending cutscene shows the whole astroid-base [[CollapsingLair exploding]] as soon as you eject, you can actually stay in the level as long as you want and nothing will happen.
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None
Added DiffLines:
At last! After crossing through Stroggos, Bitterman finally found the Makron's hideout, and the time has come for its disposal.
The levels of the unit are "Inner Chamber" and "Final Showdown", and the main objective is the destruction of the Makron. '''As these are end-game levels, [[Administrivia/SpoilersOff there won't be marked spoilers after this point]], so proceed with caution. Administrivia/YouHaveBeenWarned'''.
----
!! These levels show examples of:
* ALadyOnEachArm: The unattackable Tank in the secret chamber of the final level has two Iron Maidens with him.
* AuthorityEqualsAsskicking: The Makron (Supreme Strogg Leader).
* BookEnds: The PlayerCharacter starts and ends the game getting out of a pod.
* EasterEgg: In the "Final Showdown" level, there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.
* KaizoTrap: After defeating the Makron in the last level, you get access to an EasterEgg secret room. A few of the portraits can kill you if you stand near them long enough, like Todd Hollenshead's or Tim Willits's.
* LoadBearingBoss: After the Makron is defeated in the final level "Final Showdown", the area where it's staged blows up as soon as Bitterman makes his getaway in the escape pod.
* OneWingedAngel: Inverted with The Makron. His first form is a massive (approx. 30 feet tall) robot with two chainguns and a BFG. After you destroy him, this is revealed to be a HumongousMecha and his real form is only about 8 feet tall (though no less deadly).
* RaisedHandOfSurvival: At the end, the protagonist's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* SequentialBoss: The Makron has two forms: a power suit called Jorg, and the Makron itself with several weapons he wasn't using when using the suit.
* AWinnerIsYou:
** The full game didn't fare much better in that regard. The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.
----
The levels of the unit are "Inner Chamber" and "Final Showdown", and the main objective is the destruction of the Makron. '''As these are end-game levels, [[Administrivia/SpoilersOff there won't be marked spoilers after this point]], so proceed with caution. Administrivia/YouHaveBeenWarned'''.
----
!! These levels show examples of:
* ALadyOnEachArm: The unattackable Tank in the secret chamber of the final level has two Iron Maidens with him.
* AuthorityEqualsAsskicking: The Makron (Supreme Strogg Leader).
* BookEnds: The PlayerCharacter starts and ends the game getting out of a pod.
* EasterEgg: In the "Final Showdown" level, there's [[SelfInsertFic the developer room]], which features all of Id's staff who worked on the game, plus a further room showing two "slaves" and a Tank with two Iron Maidens.
* KaizoTrap: After defeating the Makron in the last level, you get access to an EasterEgg secret room. A few of the portraits can kill you if you stand near them long enough, like Todd Hollenshead's or Tim Willits's.
* LoadBearingBoss: After the Makron is defeated in the final level "Final Showdown", the area where it's staged blows up as soon as Bitterman makes his getaway in the escape pod.
* OneWingedAngel: Inverted with The Makron. His first form is a massive (approx. 30 feet tall) robot with two chainguns and a BFG. After you destroy him, this is revealed to be a HumongousMecha and his real form is only about 8 feet tall (though no less deadly).
* RaisedHandOfSurvival: At the end, the protagonist's escape pod crashes on some planet. The hatch is knocked away, and a hand rises out. It ends with it clenching into a fist.
* SequentialBoss: The Makron has two forms: a power suit called Jorg, and the Makron itself with several weapons he wasn't using when using the suit.
* AWinnerIsYou:
** The full game didn't fare much better in that regard. The player is treated to a cutscene of an escape pod launching and crashing, followed by Bitterman's hand reaching out from the wreckage.
----