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History Recap / QuakeII64MiningPlanet

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** The unit immediately following the "Strogg Freighter" being a planet with icy rocks and slippery surfaces mirrors the last two units of ''The Reckoning'', with the Moon Unit being analogous to this unit.

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** The unit immediately following the "Strogg Freighter" being a planet with icy rocks and slippery surfaces mirrors the last two units of ''The Reckoning'', with the Moon Unit being analogous to this unit. "Zaxite Mines" also contains a secret in a frozen pool that's accessed by destroying the frozen layer of the lake.
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** Much like "The Warehouse" from the main game, you need to trigger a button that moves a conveyor that leaves an explosive box at a blinded door that you have to destroy in order to continue.

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** Much like "The Warehouse" from the main game, in "Storage Facility" you need to trigger a button that moves a conveyor that leaves an explosive box at a blinded door that you have to destroy in order to continue.
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** In "Storage Facility", access to the surface is locked behind s forcefield.

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** In "Storage Facility", access to the surface is locked behind s a forcefield.

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Viper successfully escaped from the Strogg Freighter, but now finds himself on a planet that clearly is ''not'' Stroggos, but it contains Strogg.

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Viper successfully escaped !! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned
Strogg Ship is the second mission in the Nintendo 64 version of ''VideoGame/QuakeII''. The unit was given a name when the whole campaign was ported into the 2023 remastered edition.

After escaping
from the Strogg Freighter, but Viper now finds himself on a has to move through an icy planet that clearly is ''not'' it's not Stroggos, but it contains Strogg.
it's closer to it.



** Much like "The Warehouse" from the main game, you need to trigger a button that moves a conveyor that leaves an explosive box at a door that you have to destroy in order to continue.

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** Much like "The Warehouse" from the main game, you need to trigger a button that moves a conveyor that leaves an explosive box at a blinded door that you have to destroy in order to continue.continue.
* MidBoss: The Super Tank, fought at the tail end of "Storage Facility".
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*** Once the laser was triggered, a new door opens that sends you to the first area after the teleporter. Two Icari in this portion, and another one in the corridor to the arena await you.

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*** Once the laser was triggered, a new door opens that sends you to the first area after the teleporter. Two Icari in this portion, and another one in the corridor to the arena await you. Not to mention the MidBoss.

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* SuspiciousVideoGameGenerosity: There's a secret {{BFG}}10K in the area where you trigger the lasers in "Storage Facility". Once you return to the arena, you face the MidBoss.



** In "Storage Facility", a Machinegun Guard awaits Viper once he unlocks access to the surface.

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** In "Storage Facility", a Facility":
*** A
Machinegun Guard awaits Viper once he unlocks access to the surface.surface.
*** Once the laser was triggered, a new door opens that sends you to the first area after the teleporter. Two Icari in this portion, and another one in the corridor to the arena await you.

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* ContinuityNod: The unit immediately following the "Strogg Freighter" being a planet with icy rocks and slippery surfaces mirrors the last two units of ''The Reckoning'', with the Moon Unit being analogous to this unit.

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* ContinuityNod: ContinuityNod:
**
The unit immediately following the "Strogg Freighter" being a planet with icy rocks and slippery surfaces mirrors the last two units of ''The Reckoning'', with the Moon Unit being analogous to this unit.unit.
** Much like "The Warehouse" from the main game, you need to trigger a button that moves a conveyor that leaves an explosive box at a door that you have to destroy in order to continue.
* RewardingVandalism:
** The only secret area in "Zaxite Mines" requires blasting a piece of ice.
** The secret Megahealth in "Storage Facility" requires an explosive box to be shot.



* TeleportingKeycardSquad: In "Zaxite Mines", a pack of 4 mutants appear in the cave area once the door to the geo-stabilizer controls is unlocked.

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* TeleportingKeycardSquad: TeleportingKeycardSquad:
**
In "Zaxite Mines", a pack of 4 mutants appear in the cave area once the door to the geo-stabilizer controls is unlocked.unlocked.
** In "Storage Facility", a Machinegun Guard awaits Viper once he unlocks access to the surface.
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* BrokenBridge:
** In "Zaxite Mines", access to the Storage Facility is a locked door in the hub area with the bottomless pit.
** In "Storage Facility", access to the surface is locked behind s forcefield.
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* TeleportingKeycardSquad: A pack of 4 mutants appear in the cave area once the door to the geo-stabilizer controls is unlocked.

to:

* TeleportingKeycardSquad: A In "Zaxite Mines", a pack of 4 mutants appear in the cave area once the door to the geo-stabilizer controls is unlocked.
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Added DiffLines:

Viper successfully escaped from the Strogg Freighter, but now finds himself on a planet that clearly is ''not'' Stroggos, but it contains Strogg.

The levels of this unit are "Zaxite Mines" and "Storage Facility".
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* ContinuityNod: The unit immediately following the "Strogg Freighter" being a planet with icy rocks and slippery surfaces mirrors the last two units of ''The Reckoning'', with the Moon Unit being analogous to this unit.
* SlippySlideyIceWorld: "Zaxite Mines" has two areas where FrictionlessIce is quite present.
* TeleportingKeycardSquad: A pack of 4 mutants appear in the cave area once the door to the geo-stabilizer controls is unlocked.
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