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* {{Catchphrase}}:

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* {{Catchphrase}}:* CharacterCatchphrase:
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Newly launched trope was sent back to TLP. If launched again, it likely won't keep this name.


* RidingInThePalmsOfGiantHands: Six rides in a little girl's hand to reach the top of a marble run.

Added: 68

Changed: 109

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* {{BlatantLies}}:

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* {{BlatantLies}}: BlatantLies:



* WeirdSun: Five imagines a sun with a face turning into a cube.

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* RidingInThePalmsOfGiantHands: Six rides in a little girl's hand to reach the top of a marble run.
* WeirdSun: Five imagines a sun with a face turning into a cube.cube.
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Three and Four are arguing about whether Three can keep a toy called the Boing Ball "going", i.e. bouncing on her head. She loses control and Four gloats. Three is indignant and when Four points out that they aren't allowed to play with the Boing Ball in the Cosy Room, she points out how she wasn't doing a big bounce. Unfortunately, she demonstrates a big, prohibited bounce sending the ball bouncing all across the room until Six enters and catches it.

There is a problem: marbles on a marble run have turned into cubes. This could turn into a big problem (as Five points out) so Six goes out to investigate. He finds more problems in the cafe: an orange and peas have also turned to cubes! Three sends Six brain gain to convert the cubes to spheres. He fixes the orange and the peas but there are reports of more problems either in the pet shop or the sports hall. On Agent 70's advice, Six travels to the sports hall.

Five imagines a bubble, the sun, and a soccer ball turning into cubes.

With signals coming from the table tennis Six deduces the problem to be the Shape Japer! She turns all the cubes into spheres so Three sends more brain gain to revert it. With the marble run still left to sort out Six defeats the Shape Japer with brain gain for cube into sphere into nothing. Escaping the marbles with the help of the girl Six returns to the sofa.

Back in the Cosy Room, the Boing Ball is put safely away inside a cube-shaped storage container. Five then gives the challenge: see if there's any spheres where you live.

Added: 199

Changed: 94

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* BlatantLies: Three claims she meant to drop the Boing Ball even though she was obviously trying not to.

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* BlatantLies: Three {{BlatantLies}}:
**Three
claims she meant to drop the Boing Ball even though she was obviously trying not to.to.
**When Six asks Three and Four about playing boing ball, they deny it, while it's bouncing around the room.

Added: 537

Changed: 302

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Three and Four are arguing about whether Three can keep the Boing Ball going. She loses control sending the ball bouncing all across the room until Six enters and catches it.

There is a problem: marbles on a marble run have turned into cubes. This could turn into a big problem so Six goes out to investigate. He finds more problems in the cafe: an orange and peas have also turned to cubes! Three sends Six brain gain to convert the cubes to spheres. He fixes the orange and the peas but there are reports of more problems either in the pet shop or the sports hall. On Agent 70's advice, Six travels to the sports hall.

to:

Three and Four are arguing about whether Three can keep a toy called the Boing Ball going. "going", i.e. bouncing on her head. She loses control and Four gloats. Three is indignant and when Four points out that they aren't allowed to play with the Boing Ball in the Cosy Room, she points out how she wasn't doing a big bounce. Unfortunately, she demonstrates a big, prohibited bounce sending the ball bouncing all across the room until Six enters and catches it.

There is a problem: marbles on a marble run have turned into cubes. This could turn into a big problem (as Five points out) so Six goes out to investigate. He finds more problems in the cafe: an orange and peas have also turned to cubes! Three sends Six brain gain to convert the cubes to spheres. He fixes the orange and the peas but there are reports of more problems either in the pet shop or the sports hall. On Agent 70's advice, Six travels to the sports hall.
hall.

Five imagines a bubble, the sun, and a soccer ball turning into cubes.



!!!This Episode Contains Examples of:

to:

!!!This Episode Contains Examples of:of:
* BlatantLies: Three claims she meant to drop the Boing Ball even though she was obviously trying not to.
* {{Catchphrase}}:
** Three says her "Me, me, me" line when boasting about her skills keeping the Boing Ball going.
** Six says his catchphrase, "Did the trick", when he catches the Boing Ball.
* FloatingInABubble: Five imagines a little girl getting picked up by a cube-shaped bubble and flying away.
* WeirdSun: Five imagines a sun with a face turning into a cube.
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Added DiffLines:

Three and Four are arguing about whether Three can keep the Boing Ball going. She loses control sending the ball bouncing all across the room until Six enters and catches it.

There is a problem: marbles on a marble run have turned into cubes. This could turn into a big problem so Six goes out to investigate. He finds more problems in the cafe: an orange and peas have also turned to cubes! Three sends Six brain gain to convert the cubes to spheres. He fixes the orange and the peas but there are reports of more problems either in the pet shop or the sports hall. On Agent 70's advice, Six travels to the sports hall.

With signals coming from the table tennis Six deduces the problem to be the Shape Japer! She turns all the cubes into spheres so Three sends more brain gain to revert it. With the marble run still left to sort out Six defeats the Shape Japer with brain gain for cube into sphere into nothing. Escaping the marbles with the help of the girl Six returns to the sofa.

Back in the Cosy Room, the Boing Ball is put safely away inside a cube-shaped storage container. Five then gives the challenge: see if there's any spheres where you live.

!!!This Episode Contains Examples of:

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