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** In the Alien Grunt Factory, there's a pair of pillars going up-and-down next to an acid pool that you drop into. Jumping over to the pillars allows the player to reach the upper floor when the pillar rises to its highest point, which skips having to go the long way around this area of the factory.

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** In the Alien Grunt Factory, there's a pair of pillars going up-and-down next to an acid pool that you drop into. Jumping over to onto the pillars allows the player to reach the upper floor when the pillar rises to its highest point, which skips having to go the long way around this area of the factory.
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** Another sequence break on the first island map is that the pillar elevator you reach later can be seen rising up at the start of the level. If you're quick enough, you can jump over to it at the start of the level with the Long Jump Module to take the pillar elevator up to the sky. Thus, leaving you with just the platform jumping part of the level to complete as it skips the underground tunnel part.

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** Another sequence break on the first island map is that the pillar elevator you reach later can be seen rising up at the start of the level. If you're quick enough, you can jump over to it at the start of the level with the Long Jump Module to take the pillar elevator up to the sky. Thus, leaving you with just the platform jumping part of the level to complete as it skips the underground tunnel part.section to reach the base of the elevator.
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* SequenceBreaking: Several.
** On the first island map, the teleporter to the next area is on a floating island behind the player. If you're quick enough before your starting high platform breaks, you can explosion jump over to the teleporter island if you have enough health to survive the self-explosion. Thus, skipping having to traverse this entire island.
** Another sequence break on the first island map is that the pillar elevator you reach later can be seen rising up at the start of the level. If you're quick enough, you can jump over to it at the start of the level with the Long Jump Module to take the pillar elevator up to the sky. Thus, leaving you with just the platform jumping part of the level to complete as it skips the underground tunnel part.
** In the Alien Grunt Factory, there's a pair of pillars going up-and-down next to an acid pool that you drop into. Jumping over to the pillars allows the player to reach the upper floor when the pillar rises to its highest point, which skips having to go the long way around this area of the factory.
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* ThatOneLevel: "Interloper" is essentially the meat of the Xen levels, packed with misleading, difficult to understand cues, somewhat cryptic means of getting through, and all the low-gravity platforming the game has to offer.
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* SidetrackBonus: This level is filled with these if you explore around each of the two islands and the Alien Grunt factory.
** One noteworthy side-area is the spiral platforms in the last factory section with the spinning elevators. There's no need whatsoever to traverse the spiral platform area unless you're in need for some supplies.

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* SidetrackBonus: This level is filled with these if you explore around each of the two islands and the Alien Grunt factory.
**
factory. One noteworthy side-area is the spiral platforms in the last factory section with the spinning elevators. There's no need whatsoever to traverse the spiral platform area unless you're in need for some supplies.supplies.
* ThatOneLevel: "Interloper" is essentially the meat of the Xen levels, packed with misleading, difficult to understand cues, somewhat cryptic means of getting through, and all the low-gravity platforming the game has to offer.
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Added DiffLines:

* SidetrackBonus: This level is filled with these if you explore around each of the two islands and the Alien Grunt factory.
** One noteworthy side-area is the spiral platforms in the last factory section with the spinning elevators. There's no need whatsoever to traverse the spiral platform area unless you're in need for some supplies.
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* MulticulturalAlienPlanet: The level itself provides most of Xen's world-building, such as showing the Vortigaunts enslavement, and an actual working alien factory where Alien Grunts are created.

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* MulticulturalAlienPlanet: The level itself provides most of Xen's world-building, such as showing the Vortigaunts enslavement, and an actual working alien factory where Alien Grunts are created.created.
* WeirdSun: One of the maps has a horizontally mirrored sunrise. It's unknown whether it's atmospheric reflection or an actual binary system.
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* MulticulturalAlienPlanet: The level itself provides most of the Xen's world-building, such as showing the Vortigaunts enslavement, and an actual working alien factory where Alien Grunts are created.

to:

* MulticulturalAlienPlanet: The level itself provides most of the Xen's world-building, such as showing the Vortigaunts enslavement, and an actual working alien factory where Alien Grunts are created.
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!This Chapter contains examples of:

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!This Chapter contains examples of:of:
* MulticulturalAlienPlanet: The level itself provides most of the Xen's world-building, such as showing the Vortigaunts enslavement, and an actual working alien factory where Alien Grunts are created.
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Gordon finds himself traversing around a couple floating islands of Xen, and fighting whatever Xen alien or wildlife he comes across to reach the teleporters that will take him to the next areas. Upon his third teleportation, Gordon finds himself transported into an alien factory where enslaved Vortigaunts have been working to produce the Alien Grunts that were seen throughout the later sections of the game. Gordon makes his way through the factory until reaching a teleporter that finally takes him out of the complex. He finds himself on an empty Xen platform in front of a large dangerous looking red teleporter, and upon going through it...

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Gordon finds himself traversing continues his exploration around a couple several floating islands of Xen, and fighting whatever Xen alien or wildlife he comes across to reach the teleporters that will take him to the next areas. Upon his third teleportation, Gordon finds himself transported into an alien factory where enslaved Vortigaunts have been working to produce the Alien Grunts that were seen throughout the later sections of the game. Gordon makes his way through the factory until reaching a teleporter that finally takes him out of the complex. He finds himself on an empty Xen platform in front of a large dangerous looking red teleporter, and upon going through it...
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None

Added DiffLines:

Gordon finds himself traversing around a couple floating islands of Xen, and fighting whatever Xen alien or wildlife he comes across to reach the teleporters that will take him to the next areas. Upon his third teleportation, Gordon finds himself transported into an alien factory where enslaved Vortigaunts have been working to produce the Alien Grunts that were seen throughout the later sections of the game. Gordon makes his way through the factory until reaching a teleporter that finally takes him out of the complex. He finds himself on an empty Xen platform in front of a large dangerous looking red teleporter, and upon going through it...

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!This Chapter contains examples of:

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