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History Recap / HalfLife2NovaProspekt

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* AdvancingWallOfDoom: The articulated, sectional wall near the escape from Nova Prospekt. Quite possibly the most literal example imaginable. And if you can't spot the only serviceable exit [[spoiler:on the left just before the lamp]], the wall will lift up a section, step forward and drop down. There's widespread evidence that an identical wall around City 17's citadel has been annexing an ever increasing area of the city, but nobody ever seems to directly notice it as out of place.

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* AdvancingWallOfDoom: The articulated, sectional wall near the escape from Nova Prospekt. Quite possibly the most literal example imaginable. And if you can't spot the only serviceable exit [[spoiler:on on the left just before the lamp]], lamp, the wall will lift up a section, step forward and drop down. There's widespread evidence that an identical wall around City 17's citadel has been annexing an ever increasing area of the city, but nobody ever seems to directly notice it as out of place.

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* DualBoss: The pair of Gunships at the beginning of the chapter acts as a dual miniboss in the Nova Prospekt courtyard. Two more Gunships show up while Breen is trying to teleport away at the end of the game, but fighting them is completely optional as they're only there to impede you from destroying the teleporter.
** The first boss fight in ''Episode Two'' is a fight against an Antlion Guard and Antlion Guardian (without the usual poison effect on its attacks, making it no different from its standard counterpart) [[FlunkyBoss and their normal antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot where they can't strike you, and several exploding barrels lying around the valley...

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* DualBoss: The pair of Gunships at the beginning of the chapter acts as a dual miniboss in the Nova Prospekt courtyard. Two more Gunships show up while Breen is trying to teleport away at the end of the game, but fighting them is completely optional as they're only there to impede you from destroying the teleporter.\n** The first boss fight in ''Episode Two'' is a fight against an Antlion Guard and Antlion Guardian (without the usual poison effect on its attacks, making it no different from its standard counterpart) [[FlunkyBoss and their normal antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot where they can't strike you, and several exploding barrels lying around the valley...

Added: 458

Changed: 253

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* DualBoss: The pair of Gunships at the beginning of the chapter.

to:

* DualBoss: The pair of Gunships at the beginning of the chapter.chapter acts as a dual miniboss in the Nova Prospekt courtyard. Two more Gunships show up while Breen is trying to teleport away at the end of the game, but fighting them is completely optional as they're only there to impede you from destroying the teleporter.
** The first boss fight in ''Episode Two'' is a fight against an Antlion Guard and Antlion Guardian (without the usual poison effect on its attacks, making it no different from its standard counterpart) [[FlunkyBoss and their normal antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot where they can't strike you, and several exploding barrels lying around the valley...
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* AdvancingWallOfDoom: The articulated, sectional wall near the escape from Nova Prospekt. Quite possibly the most literal example imaginable. And if you can't spot the only serviceable exit [[spoiler:on the left just before the lamp]], the wall will lift up a section, step forward and drop down. There's widespread evidence that an identical wall around City 17's citadel has been annexing an ever increasing area of the city, but nobody ever seems to directly notice it as out of place.

Added: 65

Changed: 37

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* DualBoss: The pair of Gunships at the beginning of the chapter.



* TheWallsAreClosingIn: A set of Combine walls bordering the Depot that closes in on Gordon give him ample motivation to find a way past them, and quickly.

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* TheWallsAreClosingIn: A set of Combine walls bordering the Depot that closes in on Gordon give Gordon, forcing him ample motivation to find a way past them, and them quickly.
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Gordon climbs out of the drainage canal and finds himself in the courtyard of the Combine-controlled prison. With the help of his Antlion backup he dispatches the Combine soldiers posted nearby, as well as a Gunship pair called in to stop him. He proceeds inside through a hole blown into a wall by one of the Gunship and emerges into an abandoned cell block.

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Gordon climbs out of the drainage canal and finds himself in the courtyard of the Combine-controlled prison. With the help of his Antlion backup he dispatches the Combine soldiers posted nearby, as well as a Gunship pair called in to stop him. He proceeds inside through a hole blown into a wall by one of the Gunship Gunships and emerges into an abandoned cell block.

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After several more confrontations with the Combine's prison detail, Gordon slips through some rapidly closing razor walls and enters the Depot, Nova Prospekt's transit hub.

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After several more confrontations with the Combine's prison detail, Gordon slips through some rapidly closing razor walls and enters the Depot, Nova Prospekt's transit hub.hub and main holding facility.
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!This chapter contains examples of:
* HellholePrison: Nova Prospekt definitely seems like it would have been one before the Seven Hour War, and the Combine have only made it worse by appending their own processing facilities to it.
* IronicName: "Nova Prospekt" can be translated as "New Possibilities", a rather optimistic-sounding name for a facility where dissidents get sent to be tortured to death or turned into [[BodyHorror Stalkers]] or Overwatch soldiers.
* OptionalBoss: The two Antlion Guards in this chapter, unlike the previous one, can be skipped entirely if you're quick enough in clearing the debris blocking the way out of their respective arenas.
* PaletteSwap: The Nova Prospekt guards encountered during this chapter, who are basically the standard Overwatch troops but wearing indigo uniforms with the prison's name embroidered on the back.
* PrisonLevel: Natch.
* TheWallsAreClosingIn: A set of Combine walls bordering the Depot that closes in on Gordon give him ample motivation to find a way past them, and quickly.
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Added DiffLines:

Gordon climbs out of the drainage canal and finds himself in the courtyard of the Combine-controlled prison. With the help of his Antlion backup he dispatches the Combine soldiers posted nearby, as well as a Gunship pair called in to stop him. He proceeds inside through a hole blown into a wall by one of the Gunship and emerges into an abandoned cell block.

Through some security monitors Gordon can see that the Antlions are wreaking havoc all across the prison, though he also notices some of them are being impeded by Combine floor turrets, so he takes care of those as he moves along. He enters a shower room and finds himself face-to-face with another Antlion Guard; carrying pheropods doesn't dissuade them from attacking like their standard counterparts, unfortunately, so Gordon has to kill it before he can move on.

After several more confrontations with the Combine's prison detail, Gordon slips through some rapidly closing razor walls and enters the Depot, Nova Prospekt's transit hub.

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