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History Recap / ExtraCreditsSoYouWantToBeAGameDesigner

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Outro: Space Cowboys by [=bLiNd=]

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Outro: Space Cowboys by [=bLiNd=][=bLiNd=]
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[[/folder]]

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Outro: Space Cowboys by [=bLiNd=]
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* Everything, there is no skills that is not useless

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* Everything, there is no skills that is not useless
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[[folder: What A Game Designer Should Know?]]
* Everything, there is no skills that is not useless
* Communication, when you create a game, you will have to work with interdisciplinary teams (A group of people with radically different skill sets and backgrounds from you)
* A game designer is not the same as a director
* Game design is not about creating fabulous stories or coming up with concepts of games
* Game design is about creating systems, mechanics and levels
* Game studio is a place who hire people that can make ideas into a reality
* Game designer is not recommended to judge their own game
* Introspection and ability to take criticism
* Ability to study and analyze games
* Understand the cost of decisions they make
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Game Designer: A person who designs gameplay, conceiving and designing the rules and structure of a game

[[folder: Practical Skills Of A Game Designer]]
* A high level of technical writing skill (grammar, spelling, punctuation)
* An logical mind
* Basic psychology
* Understanding the media works, learning the fundamentals of how a computer works is recommended
* A solid grasp of mathematics, knowing algebra is recommended
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[[folder: Advanced Skills Of A Game Designer]]
* Knowledge of philosophy, literature and myth
* An Understanding of world religions
* Basic scripting and programming ability
* An understanding of art principles
* An understanding if basic audio design and music principles
* A practical knowledge of graphic design
* A through internal library of games to reference
* Life's experience, as a designers it is a must to craft experiences in a game
* Make Games
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