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Technically, narrative is more important than writing when you're creating a game. As video game storytelling is not just about writing and dialogue, it also includes gameplay and mechanic in the game. What should the game desigers do, is that they should be aware in this aspect to improve their game creating.

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Technically, narrative is more important than writing when you're creating a game. As video game storytelling is not just about writing and dialogue, it also includes gameplay and mechanic in the game. What should the game desigers designers should do, is that they should be aware in this aspect to improve their game creating.
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Technically, narrative is more important than writing when you're creating a game. As video game storytelling is not just about writing and dialougue, it also includes gameplay and mechanic in the game. What should the game desigers do, is that they should be aware in this aspect to improve their game creating.

to:

Technically, narrative is more important than writing when you're creating a game. As video game storytelling is not just about writing and dialougue, dialogue, it also includes gameplay and mechanic in the game. What should the game desigers do, is that they should be aware in this aspect to improve their game creating.
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Technically, narrative is more improtant than writing when you're creating a game. As video game storytelling is not just about writing and dialougue, it also includes gameplay and mechanic in the game. What should the game desigers do, is that they should be aware in this aspect to improve their game creating.

to:

Technically, narrative is more improtant important than writing when you're creating a game. As video game storytelling is not just about writing and dialougue, it also includes gameplay and mechanic in the game. What should the game desigers do, is that they should be aware in this aspect to improve their game creating.
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Technically, narrative is more improtant than writing when you're creating a game. As video game storytelling is not just about writing and dialougue, it also includes gameplay and mechanic in the game. What should the game desigers do, is that they should be aware in this aspect to improve their game creating.

[[folder: What's is Writing In The Game]]
* Dialogue
* Moves shouting
* Background Conversation
* Loading Screens
* Descriptions or flavour texts (for example, an description of a gun)
[[/folder]]

[[folder: What Is Not]]
* High Concept: A type of artistic work that can be easily pitched with a succinctly stated premise
* The idea behind the game,a story that the game is telling
[[/folder]]

[[folder: Reasons Of Bad Writing]]
* Writers are brought in when the game is produced at a later stage,as there are programing and production issues, so they are forced to adapt when writing the script of the game.
** Due to this, it sometimes contradicts the plot and the gameplay (like moral choices, artstyle, and plotholes)
* Voice acting in localizations, which writers are restrainted into making it faithful to the original soundfile
* Writers (especially when not from the game company) lack experience and don't realizes that writing for a game is not the same as writing for tv shows.
* The failure of creating a story in an interactive standpoint, since games are about making a story through gameplay, not dialogues.
[[/folder]]


Outro: Super Bick Jazz by Estradasphere

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