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History Recap / DeusExHumanRevolutionMission09TheMissingLink

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Restart At Level One has been disambiguated. Also That One Achievement belongs to Ymmv.


* RestartAtLevelOne: Adam's augs are disabled at the beginning of the mission, although this is somewhat averted soon after when he finds his harness and a handful of Praxis kits.



* ThatOneAchievement: "Factory Zero", earned by completing the entirety of the mission without using any weapons, mines, grenades, or augmentation upgrades. Rifleman Bank is one of the game's toughest challenges, so this is no mean feat to begin with; what's much worse is that the achievement is bugged, such that it's possible not to earn it ''despite having met all the requirements''. No one is sure why this happens, and the best advice anyone has on avoiding it is just not to pick up anything whose use would break the required conduct. Unfortunately, this requires abandoning your weapons, which you've probably been modding throughout the game.

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* {{Cloudcuckoolander}}: Quinn (initially) comes across as this, having cultivated his cover identity onboard the Hei Zhen Zhu. He is a quirky Irish mechanic who is somewhat flippant about his job, having gone several times to try ''fishing from a moving cargo ship'', he thinks very little of Adam because he's too busy "trying to keep the ship together", and his (initial) shop inventory is full of a surprising number of beers. It isn't until Adam starts [[SpottingTheThread questioning him]] about his technical proficiency reconfiguring Burke's spare optical eye for use in the retinal scanner that it becomes clear he has HiddenDepths.



* TheDogWasTheMastermind: "Quinn" (Keitner's informant) turns out to be the supposed connection to Interpol responsible for Adam being set free.

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* TheDogWasTheMastermind: "Quinn" (Keitner's informant) turns out to be the supposed connection to Interpol responsible for Adam being set free.free, and by the end of the DLC, he has more-or-less achieved everything he set out to do, short of fully bringing Adam onboard with the Juggernaut Collective.



* EarlyBirdCameo: Gary Savage appears for a single scene as a researcher.

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* EarlyBirdCameo: Not just for the original game, but also ''Human Revolution''s [[VideoGame/DeusExMankindDivided sequel]]:
**
Gary Savage appears for a single scene as a researcher.researcher.
** This is the first time in the series that the "Singularity Church of the Machinegod" is referenced, via a marketing email that can be found in Loading Bay 2 at the station. The Church would be further explored in ''Mankind Divided''.



* HiddenSupplies: The "Back Stage Pass" achievement involves searching Quinn's workshop for a hidden switch, which opens a secret cache that has another computer (different from the one publicly displayed in his shop) that gives a lot of {{Foreshadowing}} as to his true motives, as well as a pair of weapon upgrades.

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* HiddenSupplies: The "Back Stage Pass" achievement involves searching Quinn's workshop for a hidden switch, which opens a secret cache that has another computer (different from the one publicly displayed in his shop) that more-or-less gives a lot of {{Foreshadowing}} as to away his true motives, identity, as well as a pair of weapon upgrades.



* LastStand: When you find Keitner, she's been left bleeding out, having just gunned down the soldiers who were sent to execute her. She barely hangs on long enough to give Adam details about what Burke is planning to do to the prisoners before finally succumbing to her wounds.



* MontyHaul: When played in the ''Director's Cut'', it's possible to walk out of the DLC with more gear than you can carry, especially if you've been diligent with what you brought into the mission. Not only are exploration bonuses handed out like candy for doing straightforward things like stacking a couple boxes to jump into a container, but you can pick up two expensive weapons (Burke's custom revolver and a fully-upgraded rocket launcher), a boatload of ammunition and multiple Praxis Kits (16 in total, found through level exploration or via Quinn's shop).



** This can also be averted depending on the player's actions. If the stasis pod was repaired, Quinn gives an automatic 25% discount, and if one of the CASIE options (Omega) is chosen, he gives a further 25% discount, making his shop the cheapest place to buy Praxis Kits (2500 each) in the entire game.

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** This can also be averted depending on the player's actions. If the stasis pod was repaired, Quinn gives an automatic 25% discount, and if one of the CASIE options (Omega) is chosen, he gives a further 25% discount, making his shop the cheapest place to buy a Praxis Kits Kit (2500 each) in the entire game.game.
* NoSell: Subverted; attempting to use the CASIE aug on Quinn simply won't work (as he reveals to you later), as he has advanced augments of his own that counter the influence. His "persuade" discounts (either lowering the price of his goods by 25%, or opening up his "special stock" for you to buy) is only done because he's decided to ''humor'' Adam's attempt at persuasion.



** Original (Standalone) Version: Though your mysterious contact gets your default body armor back when you start the mission, you're still far short of the Praxis Kits you came in with, and you'll likely have to scavenge high-end weapons and gear until the end of the mission.

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** Original (Standalone) Version: Though your mysterious contact gets your default body armor back when you start the mission, you're still far short of the Praxis Kits you came in with, need to do the job, and you'll likely have to scavenge high-end weapons and gear until the end of the mission.

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* BlingBlingBang: Burke has a custom-designed revolver with a gold finish, which is admired by other operatives on the ship. The player can steal this weapon during the mission.

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* AbsenceMakesTheHeartGoYonder: One of the emails on Burke's computer (a conversation with "silver", more-or-less stated to be Namir) mentions that Megan is still longing for Adam after several months of captivity.
* BlingBlingBang: Burke has a custom-designed revolver with a gold finish, finish and all mods attached, which is admired by other operatives on the ship. The player can steal this weapon during the mission.



* ContinuityNod: One of the cryopods found onboard the Hei Zhen Zhu is a detainee who was captured during the attack on the Alice Garden Pods in Hengsha (who may or may not be the SoleSurvivor, depending on whether Van Bruggen was given a weapon).
* CuttingTheKnot: In an attempt to erase any existence of Rifleman Bank's activities, Burke attempts to gas the prisoners along with a scientist who threatened to reveal the whole operation to the public, forcing Adam to make a SadisticChoice (or TakeAThirdOption).



** Keitner also acknowledges your actions throughout the Hei Zhen Zhu. If you ran around indiscriminately killing every soldier, she'll chew you out for killing her men. If you preferred non-lethal takedowns, she complains about you putting "contractors in comas", and if you went 100% Ghost, she is impressed.

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** You can also pick up all three components for the rocket launcher before Quinn gives you the sidequest for it (the "special offer") proper, leading him to react in surprise.
** Keitner also acknowledges your actions throughout the Hei Zhen Zhu. If you ran around indiscriminately killing every soldier, she'll chew you out for killing her men. If you preferred non-lethal takedowns, she complains about you putting "contractors in comas", and if you went 100% Ghost, she is impressed.



* InterfaceSpoiler: You've given a full ''10 minutes'' to take down a few mooks and resolve a SadisticChoice. A skilled player can take down the thugs in less than half of that, and since A) the timer doesn't jump forward once you reach the decision, and B) you can actually back off from the decision after it's given to you, it's pretty obvious that there's a hidden way to save everyone.



* SuspiciousVideoGameGenerosity: You've given full ''10 minutes'' to take down a few mooks and resolve a SadisticChoice. A skilled player can take down the thugs in less than half of that, and since A) the timer doesn't jump forward once you reach the decision, and B) you can actually back off from the decision after it's given to you, it's pretty obvious that there's a hidden way to save everyone.



* WithThisHerring: Averted. You get all your equipment (including several Praxis Kits and, in the Director's Cut, the weapons you had before you arrived on the ship) soon after you start the mission. Depending on your actions and whether or not you have the CASIE, you can also convince Quinn to give you up to a maximum 50% discount on his wares and open his "special stock" of goods. You can also find two unique weapons throughout the base that are custom-modified.

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* WithThisHerring: Averted. You get all Played with.
** Original (Standalone) Version: Though
your equipment (including several Praxis Kits and, in the Director's Cut, the weapons you had before you arrived on the ship) soon after mysterious contact gets your default body armor back when you start the mission. mission, you're still far short of the Praxis Kits you came in with, and you'll likely have to scavenge high-end weapons and gear until the end of the mission.
** The ''Director's Cut'' lessens the blow by making it so that your modded weapons can be acquired as soon as you find your gear -- though it doesn't bring over your ammo or mines (until the end of the mission, again), making it so that you'll have to scavenge or buy some from Quinn. More notably, you're likely carrying around high-end weapons (like the Grenade Launcher or Laser Rifle) that you can't get ammo for until the end of the mission.
**
Depending on your actions and whether or not you have the CASIE, you can also convince Quinn to give you up to a maximum 50% discount on his wares and open his "special stock" of goods. You can also find two unique weapons throughout goods.
* YouBastard: In
the base event that are custom-modified.you go nonlethal onboard the Hei Zhen Zhu but knock out most of the combatants, Keitner (in a moment of UnexpectedlyRealisticGameplay) will call you out on the act, asking if you enjoyed putting most of her contractors into comas.
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* SuspiciousVideoGameGenerousity: You've given full ''10 minutes'' to take down a few mooks and resolve a SadisticChoice. It's not uncommon for players to take down the thugs in less than half the time the game gives you. The fact that the clock isn't affected and you can back off from the decision after it's given to you makes it pretty obvious that there's a way to save everyone, even if it isn't listed anywhere.

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* SuspiciousVideoGameGenerousity: SuspiciousVideoGameGenerosity: You've given full ''10 minutes'' to take down a few mooks and resolve a SadisticChoice. It's not uncommon for players to A skilled player can take down the thugs in less than half of that, and since A) the time timer doesn't jump forward once you reach the game gives you. The fact that the clock isn't affected decision, and B) you can actually back off from the decision after it's given to you makes it you, it's pretty obvious that there's a hidden way to save everyone, even if it isn't listed anywhere.everyone.
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* SuspiciousVideoGameGenerousity: You've given full ''10 minutes'' to take down a few mooks and resolve a SadisticChoice. It's not uncommon for players to take down the thugs in less than half the time the game gives you. The fact that the clock isn't affected and you can back off from the decision after it's given to you makes it pretty obvious that there's a way to save everyone, even if it isn't listed anywhere.
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Removed per TRS.


* TheDreaded: Several of the soldiers on the freighter and in the base can be heard talking about how dangerous Adam is, including one who expresses disbelief that he [[{{Badass}} knocked out eight soldiers when they pulled him out of the stasis pod]].

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* TheDreaded: Several of the soldiers on the freighter and in the base can be heard talking about how dangerous Adam is, including one who expresses disbelief that he [[{{Badass}} knocked out eight soldiers when they pulled him out of the stasis pod]].pod.

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* DevelopersForesight:
** It is possible to sneak down to Quinn's store before Keitner asks you to head there (mostly by hacking a high-level door), but the developers accounted for this by having the shop be empty with a sign ("Gone Fishin') on the front, which isn't seen again after Quinn appears.
** Keitner also acknowledges your actions throughout the Hei Zhen Zhu. If you ran around indiscriminately killing every soldier, she'll chew you out for killing her men. If you preferred non-lethal takedowns, she complains about you putting "contractors in comas", and if you went 100% Ghost, she is impressed.



* DynamicDifficulty: Depending on the player's Ghost rating, Rifleman Bank is either easier or harder. If the player maintains a Ghost run through the Hei Zhen Zhu, several soldiers, mines and a robot won't be deployed and Quinn will remark on the player doing a good job keeping a low profile.



* HiddenSupplies: The "Back Stage Pass" achievement involves searching Quinn's workshop for a hidden switch, which opens a secret cache that has another computer (different from the one publicly displayed in his shop) that gives a lot of {{Foreshadowing}} as to his true motives, as well as a pair of weapon upgrades.



* NoHeroDiscount: Lampshaded by Quinn when Jensen expresses outrage that he has to pay for his purchases. As Quinn points out, he's not a quartermaster with a guaranteed supply of gear, and he's taking a real risk just by dealing with Jensen at all.

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* NoHeroDiscount: MercyKill: The player can choose to do this to a Hyron drone in Kavanaugh's lab, by giving her a fatal dose of morphine. Interestingly, this ''doesn't'' count against the Pacifist achievement.
* NoHeroDiscount:
**
Lampshaded by Quinn when Jensen expresses outrage that he has to pay for his purchases. As Quinn points out, he's not a quartermaster with a guaranteed supply of gear, and he's taking a real risk just by dealing with Jensen at all.all.
** This can also be averted depending on the player's actions. If the stasis pod was repaired, Quinn gives an automatic 25% discount, and if one of the CASIE options (Omega) is chosen, he gives a further 25% discount, making his shop the cheapest place to buy Praxis Kits (2500 each) in the entire game.


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* SpaceBase: One of the data storage devices that can be plugged into the consoles at Kavanaugh's lab shows a place called "Moon Base Omega".


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* WithThisHerring: Averted. You get all your equipment (including several Praxis Kits and, in the Director's Cut, the weapons you had before you arrived on the ship) soon after you start the mission. Depending on your actions and whether or not you have the CASIE, you can also convince Quinn to give you up to a maximum 50% discount on his wares and open his "special stock" of goods. You can also find two unique weapons throughout the base that are custom-modified.
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* BloodFromTheMouth: Keitner, just before he dies.

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* BloodFromTheMouth: Keitner, just before he she dies.

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In a interrogation room, Commander Pieter beats Adam and tries to find out what he's doing on the freighter. When he doesn't answer, Burke leaves the room and has his lieutenant, Netanya Keitner, continue the questioning. She reveals that Adam is in an EMP-rigged chair that has [[BroughtDownToNormal disabled his augs]] and that the freighter is heading to a prison camp called Rifleman Bank Station.

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In a interrogation room, Commander Pieter Burke, the commander of Rifleman Bank Station, beats Adam and tries to find out what he's doing on the freighter. When he doesn't answer, Burke leaves the room and has his lieutenant, Netanya Keitner, continue the questioning. She reveals that Adam is in an EMP-rigged chair that has [[BroughtDownToNormal disabled his augs]] and that the freighter is heading to a prison camp called Rifleman Bank Station.



A mysterious voice is heard over the radio telling him to head to the freighter's command centre. Adam heads through the ship, stopping to fix a malfunctioning stasis pod with a female occupant inside on the way.

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A mysterious voice is heard over the radio telling him to head to the freighter's command centre. center. On his way there, Adam heads through the ship, stopping to fix happens upon a malfunctioning stasis pod with a female occupant inside on pod, and he briefly detours to replace its power cell and save the way.
life of the person inside.



He continues through the checkpoint and emerges at the entrance to Rifleman Bank. Following the maintenance tunnel, he emerges in a small room with... Keitner. She holds him at gunpoint while telling him that it wasn't her choice to release him, but that she needs his help. She tells him that Rifleman Bank is the center for Belltower's special operations, and that Megan and the kidnapped Sarif scientists were originally transported there being being shipped off again and that Burke is conducting an unknown operation in the lower levels. She asks Adam to investigate the base and find out what Burke is doing in the detention camp before sending him on his way.

Adam heads down to the detention camp and opens the security mainframe. Keitner calls and tells him to get to the interrogation wing. Adam heads down and finds a female prisoner who reveals that other prisoners have been disappearing and the guards have been raping the women. Adam tells her to stay put until he stops Burke and comes back.

Down the hall, Adam eavesdrops on a conversation between Burke and a young scientist named [[CallForward Gary Savage]]. Burke receives word that Adam escaped, and discuss medical tests on the prisoners before he and Savage leave. Adam relays the information to Keitner, who tells him to follow Burke. Adam replies that he can't do that without passing through a retinal eye scan, and she suggests breaking into his office and finding a new set of augmented eyes that were shipped in for him.

Adam eventually finds the office and takes the eyes. She tells him to bring the eyes to her associate Quinn, who can fool the retinal scanner to think the eyes are connected to an optic nerve.

On the lower deck, Adam meets Quinn, who [[ChekhovsGun thanks him for fixing the malfunctioning pod]] and fixes the eyes to work with the scanner. Adam heads back to the scanner and uses the eye, which allows him to pass through.

He heads down an elevator and Keitner tells him that she needs proof of Belltower's atrocities to take to Interpol. He passes through the restricted wing and finds barely-coherent female test subjects before stumbling upon Savage's assistant Tiffany Kavanaugh, who is working in the laboratory. Adam confronts her with Burke's actions, and she reveals that she didn't know what she was getting into when she joined. He asks her to help him shut the project down, and she reluctantly agrees if he helps her escape on a submersible. He tells her to carry as much evidence as she can carry while he unlocks the sub from the camp control centre.

On the way back up, the elevator stops and Keitner reveals that Burke has discovered his location. He accesses a hatch in the roof just before her comms fail, and he heads back to her control room. He makes it back and discovers that she was mortally wounded after taking out a group of Burke's men. She tells him that Burke is cleaning house and is planning to flood the prisoner cells and the lab. She begs him to help Kavanaugh escape and take the evidence to Interpol before she passes away.

Adam makes it to the command centre and, through some creativity, [[TakeAThirdOption manages to cutoff the flow of the gas into the cells and lab]] before unlocking the sub for Kavanaugh. The mysterious voice contacts him and expresses surprise and admiration for his solution, then tells him to go after Burke, who has returned to the main base.

Burke radios Adam and reveals that he knows who he is. He goads the agent with Keitner's death and dares him to attack. Quinn then calls to reveal that he's getting out of the area but wishes him luck. Adam sneaks past more troops on his way to the cargo bay.

Once there, he makes his way to the upper level and takes out [[ShutUpHannibal the ranting Burke]] and the other enemies in the room.

The mysterious voice tells him to return to Docking Bay 2, and says it ordered the other soldiers away. It tells him that another boat is heading to the location where Megan was sent and to get there immediately. Adam makes it to the bay, where he finds out that Quinn is the mysterious voice. The mechanic tells him that Quinn is just an alias, and that he was manipulating Keitner to help Adam.

He tells the agent that he did a great thing helping Kavanuagh get out, and then explains that a large group of detainees is being sent to another black ops site where Megan is likely to be. Quinn tells Adam to get into another stasis pod and then explains that another helicopter will be coming to pick the pod up under the guise of another detainee.

to:

He continues through the checkpoint and emerges at the entrance to Rifleman Bank. Following the maintenance tunnel, he emerges in a small room with... Keitner. She holds him at gunpoint while telling him that it wasn't her choice to release him, but that she needs his help. She tells him that Rifleman Bank is the center for Belltower's special operations, and that Megan and the kidnapped Sarif scientists were originally transported there being before being shipped off again and that Burke is conducting an unknown operation in the lower levels. She asks Adam to investigate the base and find out what Burke is doing in the detention camp before sending him on his way.

Adam heads down
way. She also warns him that, while she's given him partial access to the Rifleman Bank facilities, he'll need to manually update the detention camp and opens the camp's security mainframe. mainframe in order to reach the lower levels and find out what Burke's up to.

Once Jensen reaches the mainframe,
Keitner calls and tells him to get to the interrogation wing. Adam heads down and There he finds a female prisoner who reveals that other prisoners have been disappearing disappearing, and the guards have been raping the women. Adam tells her that he can't help her right now, because there are still guards who will catch an escaped prisoner, but to stay put until he stops Burke sit tight and comes back.

he'll be back to get her out as soon as he can.

Down the hall, Adam eavesdrops on a conversation between Burke and a pair of young scientist named scientists, Tiffany Kavanagh and [[CallForward Gary Savage]]. Burke receives word that Adam escaped, and discuss The discussion revolves around some sort of unspecified medical tests experiments being performed on the prisoners before he and Savage leave. captives; it's obvious that Kavanagh in particular is deeply uncomfortable with the project, to which Burke responds by warning Savage, her lover, that if she doesn't settle down, she'll go from carrying out the experiments to undergoing them herself. The three of them then head down to the secret lab via an elevator which can only be opened by Burke's retinal scan. Adam relays the this information to Keitner, who tells him to follow Burke. Adam replies that he can't do that without passing through a retinal eye scan, and she suggests breaking into his Burke's office and finding a new set of augmented eyes that were shipped in for him.

Adam eventually finds the office and takes the eyes. She tells him
him. Once he has them, she says, he can take them to bring the eyes to her associate Quinn, a mechanic with a shop in the station's basement, who can will rig one of them so that it'll fool the retinal scanner to think the eyes are into thinking it's connected to an optic nerve.

On the lower deck, While Adam meets Quinn, who [[ChekhovsGun thanks him for fixing the malfunctioning pod]] and fixes the eyes to work with the scanner. Adam heads back is on his way down to the scanner and uses the eye, which allows him to pass through.

He heads down an elevator and
lab, Keitner calls and tells him that she needs proof of Belltower's atrocities to take to Interpol. He passes Such proof is in ample supply in the lab, which contains one test subject undergoing spinal replacement surgery, and another who appears to have been through the restricted wing many procedures and finds barely-coherent female test subjects before stumbling upon Savage's assistant is just barely coherent enough to express her wish to die, which Adam fulfills by means of a lethal morphine dose. The lab also contains Tiffany Kavanaugh, Kavanagh, who is working in the laboratory. Adam confronts her a confrontation with Burke's actions, and she Jensen reveals that the secret Hyron Project is a way of wiring human brains into a computer faster and more powerful than anything on the planet. Unfortunately, most of the women they try to convert for use with Hyron die in the process, and even those who make it through the conversion surgeries suffer horribly while connected to the computer and survive for no more than a year.

It also comes out that Kavanagh is horrified and disgusted by both the project and her fear-driven collaboration with it;
she didn't know what she was getting into when until she joined. He arrived, and at that point it was far too late to back out. Jensen asks her to help him shut down the project down, and reveal it to the world, and she reluctantly agrees if he helps her escape on agrees; they work out a submersible. He tells her to carry as much evidence as she can carry while he unlocks the sub plan by which he'll unlock a submersible from the camp control centre.

center, and once he's done so, she'll take it and all the evidence she can carry to rendezvous with Interpol.

On the way back up, Jensen calls Keitner and asks her to set up the rendezvous. She agrees, and a moment later, the elevator stops and short; Keitner reveals warns Jensen that Burke has tapped their comms and discovered his location. He accesses a hatch in Jensen uses the roof just before her comms fail, elevator's escape ladder and he heads back climbs up the shaft, only to her control room. He makes it back and discovers find that she Keitner was mortally wounded after taking out a group of Burke's men. men sent to kill her. She tells him that Burke is cleaning house and is planning to flood house, part of which involves flooding the prisoner cells and the lab. She begs him lab with a deadly neurotoxin. Before Keitner dies, she implores Jensen to help Kavanaugh Kavanagh escape and take reach the evidence to Interpol before she passes away.

rendezvous with Interpol.

Adam makes it to the command centre and, through some creativity, detention center, where there's a computer terminal set up to redirect the flow of gas into either the prisoner cells or the lab, rather than both. On the one hand, the people in those cells are innocent and don't deserve to die; on the other, gassing the lab means Kavanagh doesn't make it out with the evidence of what Belltower has been doing. Fortunately, a little creative exploration turns up the equipment being used to distribute the gas, and a well-placed bullet destroys it and [[TakeAThirdOption manages to cutoff saves both Kavanagh and the flow of prisoners]]. Jensen unlocks the gas into sub, Kavanagh makes her escape, and the cells and lab]] before unlocking the sub for Kavanaugh. The same mysterious voice contacts who's been guiding Jensen's actions all along calls and sends him and expresses surprise and admiration for his solution, then tells him to go after Burke, who has returned to the main base.

Burke.

Burke radios Adam and reveals that he knows who he is. he's discovered his true identity. He goads the agent Jensen with Keitner's death and dares him to attack. Quinn then calls to reveal that he's Burke has had enough and is out to kill Jensen no matter what it takes, and Quinn himself is getting out of the area but wishes him luck. Adam sneaks way so as not to be caught in the crossfire. He's sufficiently impressed by Jensen's actions, particularly saving everyone, to leave some things in his shop that Jensen might find useful, assuming he can make it there -- no small consideration, since Burke has posted guards at almost every intersection and corridor in the base. Jensen makes it past more troops on his way them, though, to reach the cargo bay.

Once
loading bay where Burke's holed up; once there, he makes his way to the upper level and takes out [[ShutUpHannibal the ranting Burke]] and the other enemies everyone in the room.

The mysterious voice tells him to return to Docking Bay 2, and says it ordered 2; when Jensen objects because of all the other soldiers between him and it, the response is that "Burke" ordered them away. It tells him that There's another boat is getting ready to leave; it'll be heading to for the location where Megan was sent sent, and to get there immediately. Adam makes just has time to stow away aboard it to if he hurries. When Adam reaches the bay, where he finds out that Quinn is his anonymous benefactor awaiting him there -- the mysterious voice. The man he'd known as Garvin Quinn, the mechanic tells who helped him that Quinn is out with Burke's eye. "Quinn", it turns out, was just an alias, alias for a man who infiltrated Rifleman Bank long ago; he's been trying to expose their activities for a while, and that he was manipulating played the part of Interpol to manipulate Keitner to help Adam.

He tells the agent that he did a great thing
into helping Kavanuagh get out, and then him. After complimenting Jensen on his efforts, "Quinn" explains that Belltower is shipping a large group consignment of detainees is being sent to another black ops site where Megan is likely to be. Quinn tells Adam be, and that while the ship has already sailed, he's arranged for Jensen to get into be carried there by helicopter inside another stasis pod and then explains that another helicopter will be coming to pick the pod up under the guise of another detainee.
pod.



* ColorCodedForYourConvenience: Keitner's troops were green, while Burke's group wears red-and-black uniforms.

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* ColorCodedForYourConvenience: Keitner's troops were wear green, while Burke's group wears wear red-and-black uniforms.



* DownloadableContent

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* DownloadableContentDownloadableContent: Eventually averted by the Director's Cut, which puts this mission in its proper place as part of the game's main storyline.



* EarlyBirdCameo: Gary Savage appears for a single scene as a researcher

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* EarlyBirdCameo: Gary Savage appears for a single scene as a researcherresearcher.



* InterserviceRivalry: Between the rank-and-file Belltower soldiers and the more heavily agumented Spec-Ops troops on the Rifleman Bank Station, as a reflection of the tensions between Keitner and Burke.

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* InterserviceRivalry: Between the Burke's heavily augmented spec-ops troops, and Keitner's rank-and-file Belltower soldiers soldiers. The former are arrogant; the latter, resentful. Burke and the more heavily agumented Spec-Ops troops on the Rifleman Bank Station, as a reflection of the tensions between Keitner and Burke.themselves don't get along very well, either.



* LampshadedDoubleEntendre: Two of the soldiers in the base mention this verbatim in regards to the Hung Hua Hotel in Hengsha, which offers "full-service girls... if you know what I mean."

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* LampshadedDoubleEntendre: Two of the soldiers in the base mention this verbatim in regards to the Hung Hua Hotel in Hengsha, which offers "full-service girls... if you know what I mean."



* NoHeroDiscount: Lampshaded by Quinn when Jensen expresses outrage that he has to pay for his purchases. As Quinn points out, he's not a quartermaster with a guaranteed supply of gear, and he's taking a real risk just by dealing with Jensen at all.



* PacifistRun: It's possible to complete the mission without killing anyone (or upgrading your augs).
* PragmaticVillainy: When informed that some of the soldiers on base are raping the women prisoners, Burke orders a complete stop and promises to make examples of those who don't comply. He only does this because the trauma of sexual assault might be one of the variables that makes said women incompatible with Hyron.
* PrisonRape: The soldiers in Rifleman Bank have been subjecting the detainees to this.
* RestartAtLevelOne: Adam's augs are disabled at the beginning of the mission, although this averted soon after when he finds his harness and a handful of Praxis kits. There's even an achievement for forgoing the usage of any upgrades ("Factory Zero").

to:

* PacifistRun: It's possible possible, with sufficient inventiveness, to complete the this mission without killing anyone (or or upgrading your augs).
* PragmaticVillainy: When informed that some of the soldiers on base are raping the women prisoners, Burke orders a complete stop and promises to make examples of those who don't comply. He only does this because the trauma of sexual assault might be one of the variables that makes said women incompatible with Hyron.
augs.
* PrisonRape: The soldiers in Rifleman Bank have been subjecting the detainees to this.
this. An email from Burke reveals that he's ordered a stop to it -- not because it's an unconscionable abuse or destructive of military discipline, but because the resulting trauma may make its victims slightly less likely to survive the Hyron conversion.
* RestartAtLevelOne: Adam's augs are disabled at the beginning of the mission, although this is somewhat averted soon after when he finds his harness and a handful of Praxis kits. There's even an achievement for forgoing the usage of any upgrades ("Factory Zero").kits.



* ShutUpHannibal: Burke's rant to Adam can be interrupted by knocking him out or killing him.

to:

* ShutUpHannibal: Burke's rant to Adam can be interrupted by knocking him out or killing him. (Although if he's partway through a sentence when you take him down, he'll finish it even as he hits the floor.)
* ThatOneAchievement: "Factory Zero", earned by completing the entirety of the mission without using any weapons, mines, grenades, or augmentation upgrades. Rifleman Bank is one of the game's toughest challenges, so this is no mean feat to begin with; what's much worse is that the achievement is bugged, such that it's possible not to earn it ''despite having met all the requirements''. No one is sure why this happens, and the best advice anyone has on avoiding it is just not to pick up anything whose use would break the required conduct. Unfortunately, this requires abandoning your weapons, which you've probably been modding throughout the game.



* TotallyRadical: PlayedWith. Quinn/the mysterious voice refers to Adam as "bratan" and "chuvak", the Russian slang words for "bro" and "dude" respectively.

to:

* TotallyRadical: PlayedWith. Quinn/the The mysterious voice refers to Adam as "bratan" and "chuvak", the Russian slang words for "bro" and "dude" respectively.



* VerbalTic: Quinn often refers to Adam (and presumably others) by the term "bratan". However, this is also a subversion - he only does this when his voice is masked and after Adam has discovered who he really is at the end of the mission, so as not to spoil his identity.
* VillainWithGoodPublicity: Gary Savage believes that Bob Page will put an end to the human experimentation in Rifleman Bank Station when he hears it, not knowing that Page is indirectly behind the whole project to begin with.

to:

* VerbalTic: Quinn often refers to Adam (and presumably others) by the term "bratan". However, this is also a subversion - he only does this when his voice is masked and after Adam has discovered who he really is at the end of the mission, so as not to spoil his identity.
* VillainWithGoodPublicity: Gary Savage believes that Bob Page will put an end to the human experimentation in Rifleman Bank Station when he hears it, not knowing about it. He doesn't know, or even suspect, that Page is indirectly the mastermind behind the whole project to begin with.project.



* WhatMeasureIsAMook: An email can be found from the (enemy) base chaplain, which reveals that many rank-and-file troopers have been coming to him with ethical concerns about what they've seen and done.

to:

* WhatMeasureIsAMook: An email can be found from the (enemy) base chaplain, which reveals that many rank-and-file troopers have been coming to him with ethical concerns about what they've seen and done.

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* InterserviceRivalry: Between the rank-and-file Belltower soldiers and the more heavily agumented Spec-Ops troops on the Rifleman Bank Station, as a reflection of the tensions between Keitner and Burke.



* LampshadedDoubleEntendre: Two of the soldiers in the base mention this verbatim in regards to the Heng Hua Hotel in Hengsha, which offers "full-service girls... if you know what I mean."

to:

* LampshadedDoubleEntendre: Two of the soldiers in the base mention this verbatim in regards to the Heng Hung Hua Hotel in Hengsha, which offers "full-service girls... if you know what I mean."
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As the helicopter delivers the stasis pod to the departing ship, Quinn and a mysterious voice ([[Recap/DeusExIcarusEffect referred to as Janus]]) have a conversation about Adam's actions. [[SequelHook They consider his value for the "oncoming storm", and Janus says that Janus will know how to find him if he followed Quinn's instructions...]]

to:

As the helicopter delivers the stasis pod to the departing ship, Quinn and a mysterious voice ([[Recap/DeusExIcarusEffect referred to as Janus]]) have a conversation about Adam's actions. [[SequelHook They consider his value for the "oncoming storm", and Janus says that Janus they will know how to find him if he followed Quinn's instructions...]]
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He tells the agent has done a great thing helping Kavanuagh get out, and tells Adam that a large group of detainees is being sent to another black ops site where Megan is likely to be. Quinn tells Adam to get another stasis pod and says another helicopter will be coming to pick him up under the guise of another detainee.

to:

He tells the agent has done that he did a great thing helping Kavanuagh get out, and tells Adam then explains that a large group of detainees is being sent to another black ops site where Megan is likely to be. Quinn tells Adam to get into another stasis pod and says then explains that another helicopter will be coming to pick him the pod up under the guise of another detainee.
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Added DiffLines:

'''Mission 9:'''
!The Missing Link

Adam's sleep onboard the Hei Zhen Zhu freighter is interrupted when a group of assailants forces the stasis pod open. He is eventually overwhelmed and hauled out for questioning.

In a interrogation room, Commander Pieter beats Adam and tries to find out what he's doing on the freighter. When he doesn't answer, Burke leaves the room and has his lieutenant, Netanya Keitner, continue the questioning. She reveals that Adam is in an EMP-rigged chair that has [[BroughtDownToNormal disabled his augs]] and that the freighter is heading to a prison camp called Rifleman Bank Station.

She finishes her questioning and leaves the room. After she's gone, Adam tries to contact Pritchard but gets no response. Suddenly, the power fails and Adam is able to escape the chair. He makes his way out of the interrogation room and dispatches several guards on his way to a neighbouring room. Once there, he finds his combat suit and a handful of Praxis kits.

A mysterious voice is heard over the radio telling him to head to the freighter's command centre. Adam heads through the ship, stopping to fix a malfunctioning stasis pod with a female occupant inside on the way.

At the CIC, the voice tells Adam that Pritchard won't be able to help because they're near a jamming array. It tells him to get to the aft cargo bay and enter the port from there. Adam slips past more guards and reaches the port, where he undergoes a security scan and the system locks him out. The voice congratulates him on getting there and tells him to continue through a maintenance tunnel in the loading bay. The security system suddenly glitches and allows Adam through.

He continues through the checkpoint and emerges at the entrance to Rifleman Bank. Following the maintenance tunnel, he emerges in a small room with... Keitner. She holds him at gunpoint while telling him that it wasn't her choice to release him, but that she needs his help. She tells him that Rifleman Bank is the center for Belltower's special operations, and that Megan and the kidnapped Sarif scientists were originally transported there being being shipped off again and that Burke is conducting an unknown operation in the lower levels. She asks Adam to investigate the base and find out what Burke is doing in the detention camp before sending him on his way.

Adam heads down to the detention camp and opens the security mainframe. Keitner calls and tells him to get to the interrogation wing. Adam heads down and finds a female prisoner who reveals that other prisoners have been disappearing and the guards have been raping the women. Adam tells her to stay put until he stops Burke and comes back.

Down the hall, Adam eavesdrops on a conversation between Burke and a young scientist named [[CallForward Gary Savage]]. Burke receives word that Adam escaped, and discuss medical tests on the prisoners before he and Savage leave. Adam relays the information to Keitner, who tells him to follow Burke. Adam replies that he can't do that without passing through a retinal eye scan, and she suggests breaking into his office and finding a new set of augmented eyes that were shipped in for him.

Adam eventually finds the office and takes the eyes. She tells him to bring the eyes to her associate Quinn, who can fool the retinal scanner to think the eyes are connected to an optic nerve.

On the lower deck, Adam meets Quinn, who [[ChekhovsGun thanks him for fixing the malfunctioning pod]] and fixes the eyes to work with the scanner. Adam heads back to the scanner and uses the eye, which allows him to pass through.

He heads down an elevator and Keitner tells him that she needs proof of Belltower's atrocities to take to Interpol. He passes through the restricted wing and finds barely-coherent female test subjects before stumbling upon Savage's assistant Tiffany Kavanaugh, who is working in the laboratory. Adam confronts her with Burke's actions, and she reveals that she didn't know what she was getting into when she joined. He asks her to help him shut the project down, and she reluctantly agrees if he helps her escape on a submersible. He tells her to carry as much evidence as she can carry while he unlocks the sub from the camp control centre.

On the way back up, the elevator stops and Keitner reveals that Burke has discovered his location. He accesses a hatch in the roof just before her comms fail, and he heads back to her control room. He makes it back and discovers that she was mortally wounded after taking out a group of Burke's men. She tells him that Burke is cleaning house and is planning to flood the prisoner cells and the lab. She begs him to help Kavanaugh escape and take the evidence to Interpol before she passes away.

Adam makes it to the command centre and, through some creativity, [[TakeAThirdOption manages to cutoff the flow of the gas into the cells and lab]] before unlocking the sub for Kavanaugh. The mysterious voice contacts him and expresses surprise and admiration for his solution, then tells him to go after Burke, who has returned to the main base.

Burke radios Adam and reveals that he knows who he is. He goads the agent with Keitner's death and dares him to attack. Quinn then calls to reveal that he's getting out of the area but wishes him luck. Adam sneaks past more troops on his way to the cargo bay.

Once there, he makes his way to the upper level and takes out [[ShutUpHannibal the ranting Burke]] and the other enemies in the room.

The mysterious voice tells him to return to Docking Bay 2, and says it ordered the other soldiers away. It tells him that another boat is heading to the location where Megan was sent and to get there immediately. Adam makes it to the bay, where he finds out that Quinn is the mysterious voice. The mechanic tells him that Quinn is just an alias, and that he was manipulating Keitner to help Adam.

He tells the agent has done a great thing helping Kavanuagh get out, and tells Adam that a large group of detainees is being sent to another black ops site where Megan is likely to be. Quinn tells Adam to get another stasis pod and says another helicopter will be coming to pick him up under the guise of another detainee.

As the helicopter delivers the stasis pod to the departing ship, Quinn and a mysterious voice ([[Recap/DeusExIcarusEffect referred to as Janus]]) have a conversation about Adam's actions. [[SequelHook They consider his value for the "oncoming storm", and Janus says that Janus will know how to find him if he followed Quinn's instructions...]]

!Tropes:

* BlingBlingBang: Burke has a custom-designed revolver with a gold finish, which is admired by other operatives on the ship. The player can steal this weapon during the mission.
* BloodFromTheMouth: Keitner, just before he dies.
* BroughtDownToNormal: Adam's augmentations are rendered useless by the EMP and he is forced to relearn his skills and abilities, with Keitner commenting immediately afterwards that "right now, your augs are dead metal".
* ClickHello: Keitner does this when Adam emerges from the maintenance tunnel.
* ColorCodedForYourConvenience: Keitner's troops were green, while Burke's group wears red-and-black uniforms.
* TheDogWasTheMastermind: "Quinn" (Keitner's informant) turns out to be the supposed connection to Interpol responsible for Adam being set free.
* DownloadableContent
* TheDreaded: Several of the soldiers on the freighter and in the base can be heard talking about how dangerous Adam is, including one who expresses disbelief that he [[{{Badass}} knocked out eight soldiers when they pulled him out of the stasis pod]].
* DungeonShop: Quinn's store, which is smack-dab in the middle of Rifleman Bank.
* EarlyBirdCameo: Gary Savage appears for a single scene as a researcher
* EnemyMine: Keitner does this with Adam so she can help him bring evidence of Belltower's corruption to light.
* ExactTimeToFailure: A countdown clock can be seen in the detention centre that tells how much time there is until the gas fully floods both areas.
* JerkWithAHeartOfGold: Quinn, who's initially flippant with Adam, but becomes nicer after Keitner's death (or beforehand, if the stasis pod was powered back up).
* LampshadedDoubleEntendre: Two of the soldiers in the base mention this verbatim in regards to the Heng Hua Hotel in Hengsha, which offers "full-service girls... if you know what I mean."
* LevelDrain: Done via EMP, which renders Adam's augmentations useless and forces him to upgrade all over again ([[PacifistRun if he wants to, that is]]).
* OneManArmy: The Belltower operatives onboard consider Adam to be this, regardless of whether he is using lethal or non-lethal tactics.
* PacifistRun: It's possible to complete the mission without killing anyone (or upgrading your augs).
* PragmaticVillainy: When informed that some of the soldiers on base are raping the women prisoners, Burke orders a complete stop and promises to make examples of those who don't comply. He only does this because the trauma of sexual assault might be one of the variables that makes said women incompatible with Hyron.
* PrisonRape: The soldiers in Rifleman Bank have been subjecting the detainees to this.
* RestartAtLevelOne: Adam's augs are disabled at the beginning of the mission, although this averted soon after when he finds his harness and a handful of Praxis kits. There's even an achievement for forgoing the usage of any upgrades ("Factory Zero").
* SacrificialLion: Keitner always dies to demonstrate just how far Burke will go to protect Belltower's secrets.
* SadisticChoice: Subverted. The game tries to force the player into a situation where you can only save either Tiffany or the imprisoned women. However, there is a [[TakeAThirdOption third (and more difficult) route]] that allows you to save both if you do so quickly enough.
* ShutUpHannibal: Burke's rant to Adam can be interrupted by knocking him out or killing him.
* TitleDrop: If the CASIE aug is used in the final conversation with Quinn, he references the ongoing "[[VideoGame/DeusExInvisibleWar invisible war]]" that is being played out across the world.
* TotallyRadical: PlayedWith. Quinn/the mysterious voice refers to Adam as "bratan" and "chuvak", the Russian slang words for "bro" and "dude" respectively.
* UnwittingPawn: Discussed by Adam and Quinn in the last mission cutscene.
--> '''Adam''': So we were both pawns. Except she's dead, and I'm not. Where does that leave me in your grand design?
--> '''Quinn''': We're all pawns in someone's grand design, Mr. Jensen.
* VerbalTic: Quinn often refers to Adam (and presumably others) by the term "bratan". However, this is also a subversion - he only does this when his voice is masked and after Adam has discovered who he really is at the end of the mission, so as not to spoil his identity.
* VillainWithGoodPublicity: Gary Savage believes that Bob Page will put an end to the human experimentation in Rifleman Bank Station when he hears it, not knowing that Page is indirectly behind the whole project to begin with.
* WallSlump: Keitner, just before she dies.
* WhatMeasureIsAMook: An email can be found from the (enemy) base chaplain, which reveals that many rank-and-file troopers have been coming to him with ethical concerns about what they've seen and done.
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