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History Recap / BigCityGreensS3E8

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Removed per thread.


* AnAesop:
** It's important to listen to others carefully so you know what to do.
** You must tell someone immediately that something is wrong with you otherwise it will get worse; it's better to be safe than sorry.
** Some games are not as fun as they appear to be.



* AnAesop: Don't let the validation of others get to you; your life is fun by choice.
** If you raise your children right, they will be smart enough not to take entertainment centered around outdated values too seriously.
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Crosswicking


* LaserGuidedKarma: A [[KarmicOverkill rather dangerous one]] in Cricket's case, as he experiences a NearDeathExperience where he almost falls into the chimney fire the others were using to destroy the One-O game as karma for not telling Bill he didn't listen to him.

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* LaserGuidedKarma: A [[KarmicOverkill rather dangerous one]] in Cricket's case, as he experiences a NearDeathExperience where he almost falls into the chimney fire the others were using to destroy the One-O game as karma for [[PoorCommunicationKills not telling Bill he didn't listen to him.him]].

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Changed: 36

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Added example(s)


* GameNightFight: We find out halfway why One-O was in the "Danger" box, when Tilly, Gramma, Nancy and Remy get into a fight mid-game.



* LaserGuidedKarma: A rather dangerous one in Cricket's case, as he experiences a NearDeathExperience where he almost falls into the chimney fire the others were using to destroy the One-O game as karma for not telling Bill he didn't listen to him.
* LateToTheRealization: After Cricket doesn't listen to Bill, he sets off all the poppers and somehow loses his hearing; it's at that point he reads a warning label on the bottom of the package that the poppers have a side-effect of causing temporary hearing loss, something he didn't know of until too late.

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* LaserGuidedKarma: A [[KarmicOverkill rather dangerous one one]] in Cricket's case, as he experiences a NearDeathExperience where he almost falls into the chimney fire the others were using to destroy the One-O game as karma for not telling Bill he didn't listen to him.
* LateToTheRealization: After Cricket doesn't listen to Bill, he sets off all the poppers and somehow loses his hearing; it's at that point he reads a warning label on the bottom of the package that the poppers have a side-effect of causing temporary hearing loss, something he didn't know of [[NowYouTellMe until too late.late]].


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* MyLittlePanzer: Bill's old toys come with sharp points, toxic chemicals, and flamethrowers. That's why the box was branded "Danger". Even the seemingly innocuous One-O [[GameNightFight drives people crazy]].
* ARareSentence:
--> '''Cricket:''' "Property of [[SafetyFreak Bill]]", "Danger". Those were words I never thought I'd see together.


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* DudeWheresOurCar: Bill and Gramma's subplot starts with Bill accompanying Gramma to the bathroom and then both struggling to find the truck.
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Added DiffLines:

* FreezeFrameBonus: The Snap-A-Gram post of Alexander and Terry has the hashtag "#DATENIGHT".
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** If you raise your children right, they will be smart enough not too take entertainment centered around outdated values too seriously.

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** If you raise your children right, they will be smart enough not too to take entertainment centered around outdated values too seriously.
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* ShoutOut: One-O seems to parody the classic card game Uno.

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* ShoutOut: TakeThat: One-O seems to parody the classic card game Uno.
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* TemptingFate: Moments after Cricket said "That monkey's ''never'' gonna find us!", Mr. Banana hears him and turns to see their shadows projected onto the bigscreen, alerting him where they are.

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* TemptingFate: Moments after Cricket said "That monkey's ''never'' gonna find us!", Mr. Banana hears him and turns to see their shadows projected onto the bigscreen, alerting him where they are.are.
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