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History Recap / AliceInBorderland

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-->'''Netflix Placement''': Season 2 Episodes 1-3
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-->'''Netflix Placement''': Season 2 Episode 5


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-->'''Netflix Placement''': Season 2 Episodes 3-4

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[[/folder]]

[[folder:4♥ Survey]]
-->'''Manga Placement''': Side Story 1 (Between chapters 22 and 23)
This game took place four days after Arisu joined the beach.



Life hasn't been well for highschooler Dōdō. His mother has been in mental care following her husband's affair and abandonment, and his crush ends up dating his supposed wingman. Dōdō wishes to be in another place, and next thing he knew, everyone disappeared.

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Life hasn't been well for highschooler Dōdō. His mother has been in mental care following her husband's affair and abandonment, and his crush ends up dating his supposed wingman. Dōdō wishes to be in another place, and next thing he knew, everyone disappeared.'''Entrance:'''\\
Participants: 200+\\
Time Limit: 2 Hours\\



As he explored the familiar, yet abandoned place, he came across an active building. There, he finds four people at the lobby. A few of are not impressed with the newcomer, so Dōdō, sensing tension from them, made his leave, but the doors won't open and let him leave.

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As he explored the familiar, yet abandoned place, he came across an active building. There, he finds four people The game suddenly starts at the lobby. A few of Seaside Paradise Resort for the last remaining numbered card. All players are instructed to gather in the lobby.

'''Rules:'''\\
* The witch has murdered a body and is among the players. The witch is
not impressed with exclusive to just a woman, and can be anyone.
* Game is cleared when
the newcomer, so Dōdō, sensing tension from them, made his leave, but players find the doors won't open witch and let him leave.burn their body in the Fire of Judgement.
* Game is over if time runs out before the witch is burned, or if a player is killed during the game.

[[/folder]]

[[folder:4♥ Survey]]
-->'''Manga Placement''': Side Story 1 (Between chapters 22 and 23)
This game took place four days after Arisu joined the beach.



Life hasn't been well for highschooler Dōdō. His mother has been in mental care following her husband's affair and abandonment, and his crush ends up dating his supposed wingman. Dōdō wishes to be in another place, and next thing he knew, everyone disappeared.
\\\
As he explored the familiar, yet abandoned place, he came across an active building. There, he finds four people at the lobby. A few of are not impressed with the newcomer, so Dōdō, sensing tension from them, made his leave, but the doors won't open and let him leave.
\\\



** Preventing other players rom answering.

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** Preventing other players rom from answering.



'''Entrance'''
* Participants: 16 vs 4
* Time Limit: 16 rounds, 5 minutes per round (80 minutes in total)
* Each team has a king, both selected by the Queen of Spades.
* Each player has a vest with a button on its back. The Challenger Team's vests glow blue and the Queen Team red.


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'''Entrance'''\\
Participants: 16 vs 4\\
Time Limit: 16 rounds, 5 minutes per round (80 minutes in total)\\
* The 16 players form the Challenger Team, and the 4 opposing are the Queen's Team.
* Each team has a king, both selected by the Queen of Spades.
* Each player has a vest with a button on its back. The Challenger Team's vests glow blue and the Queen Team red.
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Participants: 16 vs 4
Time Limit: 16 rounds, 5 minutes per round (80 minutes in total)

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* Participants: 16 vs 4
* Time Limit: 16 rounds, 5 minutes per round (80 minutes in total)



* Each player has a vest with a button on its back. The Challenger Team's vests will glow blue and the Queen Team red.

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* Each player has a vest with a button on its back. The Challenger Team's vests will glow blue and the Queen Team red.



* After all sixteen turns, the team with the most members clears the game


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* After all sixteen turns, the team with the most members clears the game

game.

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[[/folder]]

[[folder:J♦ Mahjong]]
-->'''Manga Placement''': Side Story 6 (1) (Between chapters 51 and 52)
Shuntarō takes part in this game shortly before participating in the K♦ game. He plays with 3 other players, including J♦ Komoyama.

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[[/folder]]

[[folder:J♦ Mahjong]]
-->'''Manga Placement''': Side Story 6 (1) (Between chapters 51 and 52)
Shuntarō takes part
'''Entrance'''
Participants: 16 vs 4
Time Limit: 16 rounds, 5 minutes per round (80 minutes
in this game shortly before participating in total)
* Each team has a king, both selected by
the K♦ game. He plays Queen of Spades.
* Each player has a vest
with 3 other players, including J♦ Komoyama.a button on its back. The Challenger Team's vests will glow blue and the Queen Team red.


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* The game will take sixteen rounds with each team taking turns for five minutes per round.
* During their turn, the respective team must chase the other team and press the buttons on their vest.
* If a player's button is pressed, that player receives an electric shock that renders them unable to move for the rest of the turn.
* The next round, that player will become a member of the other team.
* The king of each team is excluded of team change.
* After all sixteen turns, the team with the most members clears the game


[[/folder]]

[[folder:J♦ Mahjong]]
-->'''Manga Placement''': Side Story 6 (1) (Between chapters 51 and 52)
Shuntarō takes part in this game shortly before participating in the K♦ game. He plays with 3 other players, including J♦ Komoyama.
\\\
'''Rules'''
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[[folder:Q♠ Checkmate (Netflix series)]]
-->'''Netflix Placement''': Season 2 Episodes 5-6
[[/folder]]
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** The winner of the round is the one closest to x0.4 of average of everyone's pick. The losers lose 1 point each.

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** The winner of the round is the one closest to x0.4 [[note]]in the Netflix series, x0.8[[/note]] of average of everyone's pick. The losers lose 1 point each.

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[[folder:K♦ Beauty Contest]]

to:

[[folder:K♦ Beauty Contest]]Contest (Manga) / Balance Scale (Netflix)]]


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-->'''Netflix Placement''': Season 2 Episode 6
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\\\
Tension rises within the arena as the premise reminds a few players of a local legend of a mass murderer. The game starts as "it" will enter in five minutes. Most of the players scatter as advised by the announcer. Arisu, Daisuke and Nitobe move together as a group.
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[[folder:6♠ Everyone's a Zebra]]

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[[folder:6♠ Everyone's a Zebra]]Zebra (Manga) / Beast Hunter (Netflix)]]
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One member suggests flipping a switch at a time while he stays in the lightbulb room, but another reminds that they can't close the door doing so. The thirds suggests flipping a switch, then guess between the remaining two if the first switch doesn't light the bulb. An isn't satisficed with the answer despite the good chance, so she proposes her own solution.

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One member suggests flipping a switch at a time while he stays in the lightbulb room, but another reminds that they can't close the door doing so. The thirds third suggests flipping a switch, then guess between the remaining two if the first switch doesn't light the bulb. An isn't satisficed with the answer despite the good chance, chance being better than expected, so she proposes her own solution.
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[[folder:4♦ Quiz]]

to:

[[folder:4♦ Quiz]]Quiz (Manga) / Light Bulb (Netflix)]]
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** "It" will start appearing 5 minutes after the game starts.

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Arisu and Daisuke see more people participating the game, including a schoolgirl who switches to athletic gear upon hearing the game rank, and a hooded man using a power outlet. Another man approaches the duo, introducing himself as Nitobe. He wants to join forces with those already in the know. Seeing them just as observant, Nitobe explains the ranking system of the game: The number represents the game's difficulty in ascending order, while the suits represents the category: Spades (♠) are physical, Diamonds (♦) are intellect, Clubs (♣) involves teamwork and Hearts (♥) are the most cruel kind of games. Before Nitobe could elaborate further on ♥ games, the rules to this game are announced.

to:

Arisu and Daisuke see more people participating the game, including a schoolgirl who switches to athletic gear upon hearing the game rank, and a hooded man using a power outlet. Another man approaches the duo, introducing himself as Nitobe. He wants to join forces with those already in the know. Seeing them just as observant, Nitobe explains the ranking system of the game: The number represents the game's difficulty in ascending order, while the suits represents the category: Spades (♠) are physical, Diamonds (♦) are intellect, Clubs (♣) involves teamwork and Hearts (♥) are the most cruel kind of games. Before Nitobe could elaborate further on ♥ games, the rules to this game are announced.game:


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The value of the card represents the game's difficulty in ascending order, while the suit represents the following category: Spades (♠) are physical, Diamonds (♦) are intellect, Clubs (♣) involves teamwork and Hearts (♥) are the most cruel kind of games. Before Nitobe could elaborate further on ♥ games, the rules to this game are announced.
\\\

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To extend their Visa, Arisu and Daisuke seek to participate a game. Chōta stays out to recover his injuries, with Saori accompanying him.

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To extend their Visa, Arisu and Daisuke seek to participate a game. Chōta stays out to recover his injuries, with Saori accompanying him.staying by his side. The available venue is an apartment complex. Just as Arisu and Daisuke enter the building, the game starts.


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Arisu and Daisuke see more people participating the game, including a schoolgirl who switches to athletic gear upon hearing the game rank, and a hooded man using a power outlet. Another man approaches the duo, introducing himself as Nitobe. He wants to join forces with those already in the know. Seeing them just as observant, Nitobe explains the ranking system of the game: The number represents the game's difficulty in ascending order, while the suits represents the category: Spades (♠) are physical, Diamonds (♦) are intellect, Clubs (♣) involves teamwork and Hearts (♥) are the most cruel kind of games. Before Nitobe could elaborate further on ♥ games, the rules to this game are announced.
\\\
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-->'''Anime Placement''': OVA 3

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With the first death, the next question becomes more tense. By the time it's up, everyone picks the majority except one. The minority happens to be right, so the three players get an electric shock as they descend 1F, while the last one elevates 2F. It is at that point where they realized that if they continue to choose the majority, they'll be stuck in the middle; they have to take a risk with the minority if they want to reach 20F.

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With the first death, the next question becomes more tense. By the time it's up, everyone picks the majority except one. The minority happens to be right, so the three players get an electric shock zapped as they descend 1F, while the last one elevates 2F. It is at that point where they realized that if they continue to choose the majority, they'll be stuck in the middle; they have to take a risk with the minority if they want to reach 20F.



The same player "helps" the others again, except this time all players got the answer wrong. By this point, Dōdō grew tired to getting screwed over, so he "helped" the players on the next question, this time on the field he's familiar with, and gets the sole benefaction of answering right.

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The same player "helps" the others again, except this time all players got the answer wrong. By this point, Dōdō grew tired to getting screwed over, so he "helped" the players on the next question, this time on the field he's familiar with, and gets the sole benefaction of answering right. However, seeing the other two players receiving electric shocks makes him feel guilty for lying to them. The next question is also a topic he's familiar with. He tries to help them with the right answer (majority), but the previous deceiver intentionally picked minority even when it would kill her.
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Now on 19F, Dōdō only has to answer the question right one last time to win. Unfortunately for him, it's a survey of zero people. However, as it's a topic based within the building, the other player shouts the answer to him. Both get it right, and Dōdō leaves as he clears the game.
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The remaining player has trouble answering the next question; even it's also related to the building, he didn't get to memorize the whole pamphlet. Suddenly, he hears a shout from the rooftop. It's Dōdō--bringing along the pamphlet, he returns to help the player with questions concerning the office building. Eventually, the second player clears the game too.
\\\
At the end of the game, the two split off. The other player thanks Dōdō for helping him instead of living fate to him. He notices that Dōdō is troubled by the deaths of the other players. He advices him to should through life and live on. Before making a move, the player introduces himself as Arisu.
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\\\
With the first death, the next question becomes more tense. By the time it's up, everyone picks the majority except one. The minority happens to be right, so the three players get an electric shock as they descend 1F, while the last one elevates 2F. It is at that point where they realized that if they continue to choose the majority, they'll be stuck in the middle; they have to take a risk with the minority if they want to reach 20F.
\\\
On the next questions, one player helped the others with her own knowledge on the answer. It supposed to be the minority again, but Dōdō suspects her, so he picks the opposite. In the end, the correct answer is the majority, and only one player got the wrong answer. He swears at the answer provider as he plummets to the death. Meanwhile, she rises another 5F, possibly from tricking the other players into answering the question wrong.
\\\
The same player "helps" the others again, except this time all players got the answer wrong. By this point, Dōdō grew tired to getting screwed over, so he "helped" the players on the next question, this time on the field he's familiar with, and gets the sole benefaction of answering right.

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Life hasn't been well for highschooler Dōdō. His mother has been in mental care from learning her husband's affair, and his crush ends up dating his supposed wingman. Dōdō wished to be in another place, and next thing he knew, everyone disappeared.

to:

Life hasn't been well for highschooler Dōdō. His mother has been in mental care from learning following her husband's affair, affair and abandonment, and his crush ends up dating his supposed wingman. Dōdō wished wishes to be in another place, and next thing he knew, everyone disappeared.


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On the first two questions, all players choose the majority and got them right. As the result, they are elevated by two levels total. Based on the results, one of them guessed that they would move up 1F for every right answer, and move down 1F for the wrong one. Presumably, the game starts in the middle at 10F, it's clear by reaching 20F, and it's over by reaching 1F.
\\\
On Question 3, all players picked majority, but their answer is wrong. In addition to their levels lowering by 1F, they receive a nasty electric shock! Dōdō feeling uneasy answering Question 4 following the previous question's penalty. In the end, everyone answered the majority; which is right; except for one. For choosing the minority and getting it wrong, the player's lift's cable gets released as she falls to her death. A big explosion plumes up in front of Dōdō's eyes as he witnesses first-hand a game over.

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