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* The Balance and most of the shrouds in ''TabletopGame/{{Anathema}}'' don't ''enjoy'' murdering millions (or even billions) of people or have a personal vendetta against their victims. They do it so that the planet won't be rendered uninhabitable by overpopulation.

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* The Balance and most of the shrouds in ''TabletopGame/{{Anathema}}'' ''TabletopGame/{{Anathema|2011}}'' don't ''enjoy'' murdering millions (or even billions) of people or have a personal vendetta against their victims. They do it so that the planet won't be rendered uninhabitable by overpopulation.

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* Dead Boys ([[TheEmpire Coalition]] soldiers) in ''TabletopGame/{{Rifts}}.'' The typical grunt soldier is a perfectly normal person when he's not slaughtering villages of helpless aliens or shooting mages in cold blood. The sad truth is that they've been indoctrinated from birth to believe that all aliens and magic constitute a very real threat to them and their loved ones. It never occurs to most Dead Boys that they're killing people just like them, with hopes, dreams, and their own families. Most of them can't even ''read'' (the Coalition States have a ''strong'' anti-literacy stance), and thus have no way to learn anything but what the Coalition teaches them. They are generally used as [[{{Mook}} stock villains]] in ''Rifts'' games set in or near Coalition territory, and they do commit rather horrific acts.
* It's explained by fluff that many of the "bad guys" in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' are actually just this trope; common soldiers obeying their commanders, many times not even ''aware'' that their commanders are in open rebellion if not outright Chaos cultists. It's even worse in some of the larger ships in the Imperial Navy, whose populations can match those of small countries; entire generations live and die on them, some not even leaving assigned areas, and are so conditioned to obey orders that they neither know nor care whether they're subduing a group of heretics or virus-bombing a pacifistic pre-industrial society.

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* Dead Boys ([[TheEmpire Coalition]] soldiers) in ''TabletopGame/{{Rifts}}.'' The typical grunt soldier is a perfectly normal person when he's not slaughtering villages of helpless aliens or shooting mages in cold blood. The sad truth is that they've been indoctrinated from birth to believe that all aliens Balance and magic constitute a very real threat to them and their loved ones. It never occurs to most Dead Boys that they're killing of the shrouds in ''TabletopGame/{{Anathema}}'' don't ''enjoy'' murdering millions (or even billions) of people just like them, with hopes, dreams, and their own families. Most of them can't even ''read'' (the Coalition States or have a ''strong'' anti-literacy stance), and thus have no way to learn anything but what the Coalition teaches them. They are generally used as [[{{Mook}} stock villains]] in ''Rifts'' games set in or near Coalition territory, and they do commit rather horrific acts.
* It's explained by fluff that many of the "bad guys" in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' are actually just this trope; common soldiers obeying
personal vendetta against their commanders, many times not even ''aware'' victims. They do it so that their commanders are in open rebellion if not outright Chaos cultists. It's even worse in some of the larger ships in the Imperial Navy, whose populations can match those of small countries; entire generations live and die on them, some not even leaving assigned areas, and are so conditioned to obey orders that they neither know nor care whether they're subduing a group of heretics or virus-bombing a pacifistic pre-industrial society.planet won't be rendered uninhabitable by overpopulation.



** Usually if the Guild is involved in something bad, there's no malice involved, it's just business. Very ugly business, sometimes - drug dealing, slave trading, assassination - but still business.

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** Usually if the Guild is involved in something bad, there's no malice involved, it's just business. Very ugly business, sometimes - -- drug dealing, slave trading, assassination - -- but still business.business.
* The Technocracy from ''TabletopGame/MageTheAscension'' are a sympathetic-yet-horrific version of this, though just how sympathetic varies from edition to edition. In general, they also overlap with WellIntentionedExtremist; they sincerely believe that what they're doing is for the betterment of humanity by crushing all dissension from their specific [[ClapYourHandsIfYouBelieve "Reality Paradigm"]]. Unfortunately, despite what they think, the reality is that they're crushing free will, hope, expression and wonder. Some sourcebooks even take pains to point out that their adherence to their precious "Schedule" has actually made it ''harder'' for them to use their powers freely, as [[HoistByHisOwnPetard their crushing of humanity's sense of wonder has made it harder for them to accept the]] [[{{Magitek}} "hyperscience devices"]] [[PyrrhicVictory that the Technocracy is attempting to disseminate]].
* The Seers of the Throne in ''TabletopGame/MageTheAwakening'' are an example of this being played straight for horror. They're mages who've chosen to serve the Exarchs, the god-like Supernal Symbols of Tyranny, because A: they've won, B: it's easier than fighting the status quo, and C: it's an easy route to power. There's usually very little personal dislike for the Pentacle Orders, the Seers are just SelfishEvil to the core.



* The Balance and most of the shrouds in ''TabletopGame/{{Anathema}}'' don't ''enjoy'' murdering millions (or even billions) of people or have a personal vendetta against their victims. They do it so that the planet won't be rendered uninhabitable by overpopulation.
* The Technocracy from ''TabletopGame/MageTheAscension'' are a sympathetic-yet-horrific version of this, though just how sympathetic varies from edition to edition. In general, they also overlap with WellIntentionedExtremist; they sincerely believe that what they're doing is for the betterment of humanity by crushing all dissension from their specific [[ClapYourHandsIfYouBelieve "Reality Paradigm"]]. Unfortunately, despite what they think, the reality is that they're crushing free will, hope, expression and wonder. Some sourcebooks even take pains to point out that their adherence to their precious "Schedule" has actually made it ''harder'' for them to use their powers freely, as [[HoistByHisOwnPetard their crushing of humanity's sense of wonder has made it harder for them to accept the]] [[{{Magitek}} "hyperscience devices"]] [[PyrrhicVictory that the Technocracy is attempting to disseminate]].
* The Seers of the Throne in ''TabletopGame/MageTheAwakening'' are an example of this being played straight for horror. They're mages who've chosen to serve the Exarchs, the god-like Supernal Symbols of Tyranny, because A: they've won, B: it's easier than fighting the status quo, and C: it's an easy route to power. There's usually very little personal dislike for the Pentacle Orders, the Seers are just SelfishEvil to the core.

to:

* Dead Boys ([[TheEmpire Coalition]] soldiers) in ''TabletopGame/{{Rifts}}.'' The Balance and most typical grunt soldier is a perfectly normal person when he's not slaughtering villages of the shrouds helpless aliens or shooting mages in ''TabletopGame/{{Anathema}}'' don't ''enjoy'' murdering millions (or even billions) of people or have a personal vendetta against their victims. They do it so cold blood. The sad truth is that the planet won't be rendered uninhabitable by overpopulation.
* The Technocracy
they've been indoctrinated from ''TabletopGame/MageTheAscension'' are a sympathetic-yet-horrific version of this, though just how sympathetic varies from edition birth to edition. In general, they also overlap with WellIntentionedExtremist; they sincerely believe that what they're doing is for the betterment of humanity by crushing all dissension from aliens and magic constitute a very real threat to them and their specific [[ClapYourHandsIfYouBelieve "Reality Paradigm"]]. Unfortunately, despite what they think, the reality is loved ones. It never occurs to most Dead Boys that they're crushing free will, hope, expression killing people just like them, with hopes, dreams, and wonder. Some sourcebooks their own families. Most of them can't even take pains ''read'' (the Coalition States have a ''strong'' anti-literacy stance), and thus have no way to point out learn anything but what the Coalition teaches them. They are generally used as [[{{Mook}} stock villains]] in ''Rifts'' games set in or near Coalition territory, and they do commit rather horrific acts.
* It's explained by fluff that many of the "bad guys" in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' are actually just this trope; common soldiers obeying their commanders, many times not even ''aware''
that their adherence to their precious "Schedule" has actually made it ''harder'' for them to use their powers freely, as [[HoistByHisOwnPetard their crushing of humanity's sense of wonder has made it harder for them to accept the]] [[{{Magitek}} "hyperscience devices"]] [[PyrrhicVictory that the Technocracy is attempting to disseminate]].
* The Seers
commanders are in open rebellion if not outright Chaos cultists. It's even worse in some of the Throne larger ships in ''TabletopGame/MageTheAwakening'' the Imperial Navy, whose populations can match those of small countries; entire generations live and die on them, some not even leaving assigned areas, and are an example so conditioned to obey orders that they neither know nor care whether they're subduing a group of this being played straight for horror. They're mages who've chosen to serve the Exarchs, the god-like Supernal Symbols of Tyranny, because A: they've won, B: it's easier than fighting the status quo, and C: it's an easy route to power. There's usually very little personal dislike for the Pentacle Orders, the Seers are just SelfishEvil to the core.heretics or virus-bombing a pacifistic pre-industrial society.
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* The Seers of the Throne in ''TabletopGame/MageTheAwakening'' are an example of this being played straight for horror. They're mages who've chosen to serve the Exarches, the god-like Supernal Symbols of Tyranny, because A: they've won, B: it's easier than fighting the status quo, and C: it's an easy route to power. There's usually very little personal dislike for the Pentacle Orders, the Seers are just SelfishEvil to the core.

to:

* The Seers of the Throne in ''TabletopGame/MageTheAwakening'' are an example of this being played straight for horror. They're mages who've chosen to serve the Exarches, Exarchs, the god-like Supernal Symbols of Tyranny, because A: they've won, B: it's easier than fighting the status quo, and C: it's an easy route to power. There's usually very little personal dislike for the Pentacle Orders, the Seers are just SelfishEvil to the core.
Is there an issue? Send a MessageReason:
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* Dead Boys ([[TheEmpire Coalition]] soldiers) in ''{{Rifts}}.'' The typical grunt soldier is a perfectly normal person when he's not slaughtering villages of helpless aliens or shooting mages in cold blood. The sad truth is that they've been indoctrinated from birth to believe that all aliens and magic constitute a very real threat to them and their loved ones. It never occurs to most Dead Boys that they're killing people just like them, with hopes, dreams, and their own families. Most of them can't even ''read'' (the Coalition States have a ''strong'' anti-literacy stance), and thus have no way to learn anything but what the Coalition teaches them. They are generally used as [[{{Mook}} stock villains]] in ''Rifts'' games set in or near Coalition territory, and they do commit rather horrific acts.

to:

* Dead Boys ([[TheEmpire Coalition]] soldiers) in ''{{Rifts}}.''TabletopGame/{{Rifts}}.'' The typical grunt soldier is a perfectly normal person when he's not slaughtering villages of helpless aliens or shooting mages in cold blood. The sad truth is that they've been indoctrinated from birth to believe that all aliens and magic constitute a very real threat to them and their loved ones. It never occurs to most Dead Boys that they're killing people just like them, with hopes, dreams, and their own families. Most of them can't even ''read'' (the Coalition States have a ''strong'' anti-literacy stance), and thus have no way to learn anything but what the Coalition teaches them. They are generally used as [[{{Mook}} stock villains]] in ''Rifts'' games set in or near Coalition territory, and they do commit rather horrific acts.



* ''{{Exalted}}'':

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* ''{{Exalted}}'': ''TabletopGame/{{Exalted}}'':
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* The Technocracy from ''TabletopGame/MageTheAscension'' are a sympathetic-yet-horrific version of this, though just how sympathetic varies from edition to edition. In general, they also overlap with WellIntentionedExtremist; they sincerely believe that what they're doing is for the betterment of humanity by crushing all dissension from their specific [[ClapYourHandsIfYouBelieve "Reality Paradigm"]]. Unfortunately, despite what they think, the reality is that they're crushing free will, hope, expression and wonder. Some sourcebooks even take pains to point out that their adherence to their precious "Schedule" has actually made it ''harder'' for them to use their powers freely, as [[HoistByHisOwnPetard their crushing of humanity's sense of wonder has made it harder for them to accept the]] [[{{Magitek}} "hyperscience devices"]] [[PyrrhicVictory that the Technocracy is attempting to disseminate]].
* The Seers of the Throne in ''TabletopGame/MageTheAwakening'' are an example of this being played straight for horror. They're mages who've chosen to serve the Exarches, the god-like Supernal Symbols of Tyranny, because A: they've won, B: it's easier than fighting the status quo, and C: it's an easy route to power. There's usually very little personal dislike for the Pentacle Orders, the Seers are just SelfishEvil to the core.

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* ''{{Exalted}}'': The Wyld Hunt (sic). They oppose the Solar and Lunar anathema (that is, PlayerCharacter) not out of personal grudge, but because it's a job that pays. Although there are [[TheFundamentalist some]] who take it [[KnightTemplar a bit over the top]].

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* ''{{Exalted}}'': ''{{Exalted}}'':
**
The Wyld Hunt (sic). They oppose the Solar and Lunar anathema (that is, PlayerCharacter) not out of personal grudge, but because it's a job that pays. Although there are [[TheFundamentalist some]] who take it [[KnightTemplar a bit over the top]].
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* It's explained by fluff that many of the "bad guys" in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' are actually just this trope; common soldiers obeying their commanders, many times not even ''aware'' that said commanders are in open rebellion if not outright Chaos cultists. It's even worse in some of the larger ships in the Imperial Navy, whose populations can match those of small countries; entire generations live and die on them, some not even leaving assigned areas, and are so conditioned to obey orders that they neither know nor care whether they're subduing a group of heretics or virus-bombing a pacifistic pre-industrial society.

to:

* It's explained by fluff that many of the "bad guys" in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' are actually just this trope; common soldiers obeying their commanders, many times not even ''aware'' that said their commanders are in open rebellion if not outright Chaos cultists. It's even worse in some of the larger ships in the Imperial Navy, whose populations can match those of small countries; entire generations live and die on them, some not even leaving assigned areas, and are so conditioned to obey orders that they neither know nor care whether they're subduing a group of heretics or virus-bombing a pacifistic pre-industrial society.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Balance and most of the shrouds in ''TabletopGame/{{Anathema}}'' don't ''enjoy'' murdering millions (or even billions) of people or have a personal vendetta against their victims. They do it so that the planet won't be rendered uninhabitable by overpopulation.
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Added DiffLines:

* A hefty percentage of Alpha Complex's population in ''TabletopGame/{{Paranoia}}''.
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** Usually if the Guild is involved in something bad, there's no malice involved, it's just business. Very ugly business, sometimes - drug dealing, slave trading, assassination - but still business.
Is there an issue? Send a MessageReason:
None


* ''{{Exalted}}'': The Wyld Hunt (sic). They oppose the Solar and Lunar anathema (that is, PlayerCharacter) not out of personal grudge, but because it's a job that pays.

to:

* ''{{Exalted}}'': The Wyld Hunt (sic). They oppose the Solar and Lunar anathema (that is, PlayerCharacter) not out of personal grudge, but because it's a job that pays. Although there are [[TheFundamentalist some]] who take it [[KnightTemplar a bit over the top]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Exalted}}'': The Wyld Hunt (sic). They oppose the Solar and Lunar anathema (that is, PlayerCharacter) not out of personal grudge, but because it's a job that pays.
Is there an issue? Send a MessageReason:
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Added DiffLines:

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* Dead Boys ([[TheEmpire Coalition]] soldiers) in ''{{Rifts}}.'' The typical grunt soldier is a perfectly normal person when he's not slaughtering villages of helpless aliens or shooting mages in cold blood. The sad truth is that they've been indoctrinated from birth to believe that all aliens and magic constitute a very real threat to them and their loved ones. It never occurs to most Dead Boys that they're killing people just like them, with hopes, dreams, and their own families. Most of them can't even ''read'' (the Coalition States have a ''strong'' anti-literacy stance), and thus have no way to learn anything but what the Coalition teaches them. They are generally used as [[{{Mook}} stock villains]] in ''Rifts'' games set in or near Coalition territory, and they do commit rather horrific acts.
* It's explained by fluff that many of the "bad guys" in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' are actually just this trope; common soldiers obeying their commanders, many times not even ''aware'' that said commanders are in open rebellion if not outright Chaos cultists. It's even worse in some of the larger ships in the Imperial Navy, whose populations can match those of small countries; entire generations live and die on them, some not even leaving assigned areas, and are so conditioned to obey orders that they neither know nor care whether they're subduing a group of heretics or virus-bombing a pacifistic pre-industrial society.
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