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'''Basic Trope''': The music in a video game changes if something urgent, like low health or running out of time, happens.
* '''Straight''': In ''Alien Attack'', if your LifeMeter is low, the music speeds up.
* '''Exaggerated''':
** Even getting shot by an alien once changes the music completely.
** The game doesn't usually even have music, but loud music plays if the life meter is low.
* '''Downplayed''': The music only changes very slightly.
* '''Justified''': The background music is being composed in-universe by another character, who is warning the player.
* '''Inverted''': Low health makes the music stop.
* '''Subverted''':
* '''Double Subverted''':
* '''Parodied''':
* '''Enforced''': People were complaining that it was too hard to tell if one's health was low, so this was added as a patch.
* '''Lampshaded''': "Uh-oh! The ominous music is playing!"
* '''Invoked''': A character [[MediumAwareness sees that the life meter is low]] and starts playing music as a warning.
* '''Exploited''': The aliens hear the music, realise that their enemy is weakening, and become more aggressive.
* '''Defied''':
* '''Discussed''':
* '''Conversed''': "It's a good game, but the 'low health' theme is kinda scary!"
* '''Implied''':
* '''Deconstructed''':
* '''Reconstructed''':
* '''Played for Laughs''':
* '''Played for Drama''':
* '''Played for Horror''': The music plays to let you know the ZombieApocalypse is approaching.
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