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* '''Straight''': At one point in [[RolePlayingGame Legends of Troperia]], the player gets to control [[BigBad Emperor Evulz]] and fight the heroes they were controlling for most of the game.

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* '''Straight''': At one point in [[RolePlayingGame Legends of Troperia]], ''JustForFun/TalesOfTroperia DLC: The Legends'', the player gets to control [[BigBad Emperor Evulz]] and fight the heroes they were controlling for most of the game.



%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???

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%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''':
???

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Changed: 199

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* '''Justified''': The heroes are normally given orders by mission control, as a DiegeticInterface. For this fight, Emperor Evulz tricks mission control into giving him the orders instead, leaving the heroes helpless.

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* '''Justified''': '''Justified''':
**
The heroes are normally given orders by mission control, as a DiegeticInterface. For this fight, Emperor Evulz tricks mission control into giving him the orders instead, leaving the heroes helpless.helpless.
** [[DarkIsNotEvil Emperor Dark]] is [[FramingDevice telling his side of the story]].
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** The player characters steal one of Evulz' [[TankGoodness "Great Skull" class battle tanks]], previously fought as a boss fight, and get to wreak MookHorrorShow havoc with it.

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** PlayAsABoss: The player characters steal one of Evulz' [[TankGoodness "Great Skull" class battle tanks]], previously fought as a boss fight, and get to wreak MookHorrorShow havoc with it.

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Changed: 168

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* '''Downplayed''': The player gets to control a {{Mook}} and fight a HopelessBossFight against the heroes.

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* '''Downplayed''': '''Downplayed''':
**
The player gets to control a {{Mook}} and fight a HopelessBossFight against the heroes.heroes.
** The player characters steal one of Evulz' [[TankGoodness "Great Skull" class battle tanks]], previously fought as a boss fight, and get to wreak MookHorrorShow havoc with it.



* '''Defied''': The heroes tell the player not to abandon them, and control shifts back to them.

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* '''Defied''': '''Defied''':
**
The heroes tell the player not to abandon them, and control shifts back to them.them.
** After a few turns, Evulz [[TheFourthWallWillNotProtectYou turns to the player]] and says, "but enough of this. ''I'' am in control". Cue the player's control being wrenched away with a nasty OminousVisualGlitch, and Evulz crushing the player characters in a cutscene until the player regains control.
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* '''Played for Drama''': You have just as much moral control over Emperor Evulz as a PC during his segments and can significantly [[AlternateCharacterInterpretation reinterpret his past actions]] down to [[DeathEqualsRedemption killing himself in the boss battle to]] [[FightingFromTheInside stop his body from being controlled by his cursed crown.]] It leads to the two story paths clearly being alternate universes.
* '''Played for Horror''': The swap of control is used as a reveal that the player perspective was that of a malevolent demon using people as puppets all along.
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* '''Enforced''': ???

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* '''Enforced''': ???The writers need Emperor Evulz to win the fight to advance the plot and don't want to take away player agency through CutsceneIncompetence, HeadsIWinTailsYouLose, or a HopelessBossFight.
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'''Basic Trope''': A BossBattle in a video game where the player controls the boss, and not their usual player characters.
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* '''Straight''': At one point in [[RolePlayingGame Legends of Troperia]], the player gets to control [[BigBad Emperor Evulz]] and fight the heroes they were controlling for most of the game.
* '''Exaggerated''': The player gets to control every boss in the game at some point.
* '''Downplayed''': The player gets to control a {{Mook}} and fight a HopelessBossFight against the heroes.
* '''Justified''': The heroes are normally given orders by mission control, as a DiegeticInterface. For this fight, Emperor Evulz tricks mission control into giving him the orders instead, leaving the heroes helpless.
* '''Inverted''': In a game where the player normally controls giant bosses, they must play as a standard RPG party for one battle.
* '''Subverted''': The player gets to "control" Emperor Evulz, but he only has one attack option available that [[ForegoneVictory ends the fight immediately]], and control of the party resumes right after.
* '''Double Subverted''': Later on, the player can control Emperor Evulz again, and he has a full roster of attacks available.
* '''Parodied''': Emperor Evulz has MediumAwareness, and keeps asking the player how fun it is to control a big, strong boss character instead of the hero.
* '''Zig-Zagged''': ???
* '''Averted''': The player remains in control of their party for the entire game.
* '''Enforced''': ???
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': Emperor Evulz exploits the added intelligence the player can give him and his army to [[TheBadGuyWins defeat the heroes]].
* '''Defied''': The heroes tell the player not to abandon them, and control shifts back to them.
* '''Discussed''': "Admit it, you're enjoying this, aren't you? It must be really fun to control a big, strong EvilOverlord, instead of some wimpy wannabe hero!"
* '''Conversed''': "Wait... are you controlling the big EvilOverlord guy, and not the hero guy? Man, that looks so cool!"
* '''Deconstructed''': Since it's been made apparent that the player's control can shift between different people, [[NoFourthWall everyone in the game is aware that the player exists]]. Some take to worshipping them, while others want to [[TheFourthWallWillNotProtectYou destroy them to return to their normal lives]].
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This time, the link to RoleReversalBoss is going to click on you!
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%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???

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