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* '''Straight''': [[SpoonyBard Bob the Bard]] knows the spell Gambler's Dice, which can cast all status effects, do all types of elemental damage, heal the party, or backfire horribly... but which happens when he uses it is all up to the RandomNumberGod.

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* '''Straight''': [[SpoonyBard [[TheBard Bob the Bard]] knows the spell Gambler's Dice, which can cast all status effects, do all types of elemental damage, heal the party, or backfire horribly... but which happens when he uses it is all up to the RandomNumberGod.
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* The spell draws upon the thrill of the gamble. The potential for epic rewards balanced against an equal potential for epic failure is why it works. Without that it may as well not be included.

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* ** The spell draws upon the thrill of the gamble. The potential for epic rewards balanced against an equal potential for epic failure is why it works. Without that it may as well not be included.
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* The spell draws upon the thrill of the gamble. The potential for epic rewards balanced against an equal potential for epic failure is why it works. Without that it may as well not be included.

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* '''Double Subverted''': ...[[UrbanLegendOfZelda Or at least that's what the fans think.]] Several years later, the game is hacked, and it turns out it WAS completely random all along.

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* '''Double Subverted''': ...[[UrbanLegendOfZelda Or at least that's what the fans think.]] Several years later, the game is hacked, and it turns out it WAS completely random all along. along.
* '''Parodied''': ???
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* '''Zig Zagged''': ???

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* '''Zig Zagged''': ???Gambler's Dice rolls the same result several times, but then begins to net other results, so it is assumed to be a freak occurrence. Later on, a different result repeats, but that trend also ends. Bob thinks that the spell serves as a wheel of fortune and some spells have multiple entries on the wheel that make them more likely to roll consecutively, but he also knows that Gambler's Dice could still just be truly random.

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* '''Exaggerated''': Every single spell known by every single character has a number of random effects, such as random status effects or randomly-chosen elemental affinities.

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* '''Exaggerated''': '''Exaggerated''':
**
Every single spell known by every single character has a number of random effects, such as random status effects or randomly-chosen elemental affinities.



* '''Reconstructed''': ...But Bob the Bard learns to control his dangerous power, and the spell gets seriously [[EleventhHourSuperpower powered up for the]] FinalBoss such that ''all'' its effects are good, and it proves vital to defeating him.

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* '''Reconstructed''': ...But Bob the Bard learns to control his dangerous power, and the spell gets seriously [[EleventhHourSuperpower powered up for the]] FinalBoss such that ''all'' its effects are good, and it proves vital to defeating him.him.
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Back to RandomEffectSpell
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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Most of these playing-withs were inspired by actual games, such as Pokemon and Earthbound.

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'''Basic Trope''': A spell or item in a game which draws randomly from a pool of possible effects, instead of having one set effect.
* '''Straight''': [[SpoonyBard Bob the Bard]] knows the spell Gambler's Dice, which can cast all status effects, do all types of elemental damage, heal the party, or backfire horribly... but which happens when he uses it is all up to the RandomNumberGod.
* '''Exaggerated''': Every single spell known by every single character has a number of random effects, such as random status effects or randomly-chosen elemental affinities.
** Gambler's Dice can potentially be ''any'' spell in the game.
* '''Downplayed''': Gambler's Dice only casts a random status effect, or only has a randomly-set element. Its other effects are consistent.
* '''Justified''': Gambler's Dice draws from WildMagic, which is unpredictable.
* '''Inverted''': Bob the Bard also has the spell Piercing Song, which does [[FixedDamageAttack exactly the SAME thing every time it's used, regardless of circumstances.]]
* '''Subverted''': While the effects of Gambler's Dice seem random, it's actually influenced by predictable things, such as what equipment Bob is wearing, the environment, or who else is in your party at the time.
* '''Double Subverted''': ...[[UrbanLegendOfZelda Or at least that's what the fans think.]] Several years later, the game is hacked, and it turns out it WAS completely random all along.
* '''Zig Zagged''': ???
* '''Averted''': The game's spells all have a degree of randomness, but it mostly lies in how much damage they deal or in whether or not they successfully induce status effects. No spells have more than one possible effect.
* '''Enforced''': ???
* '''Lampshaded''': "Really, Bob? You're gonna use THAT spell? Haven't you ever noticed how just when we're doing good, it goes and does something like revive all the monsters we've fought? And when we're already in a jam, it poisons all of us? Really?"
* '''Invoked''': ???
* '''Exploited''': Hackers figure out how to manipulate the RNG for the spell to ensure that it fully heals the party or instantly defeats all enemies, every single time.
* '''Defied''': Bob the Bard knows such a spell, but knowing how unpredictable its effects are, [[DangerousForbiddenTechnique refuses to use it.]]
* '''Discussed''': ???
* '''Conversed''': ???
* '''Deconstructed''': Bob the Bard knows the spell, and ''does'' use it. It ends up setting off a world-shattering cataclysm that ends up doing more damage to the world than the BigBad ever would have, leading the story into some [[CerebusSyndrome very dark places]] [[HeroicBSOD as Bob wonders when a giant risk is actually worth it.]]
* '''Reconstructed''': ...But Bob the Bard learns to control his dangerous power, and the spell gets seriously [[EleventhHourSuperpower powered up for the]] FinalBoss such that ''all'' its effects are good, and it proves vital to defeating him.

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