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* '''Basic Trope:''' A character flies backwards upon being hurt.
* '''Straight:''' Bob gets shot by a mook, and flies backwards.
* '''Exaggerated:''' PunchedAcrossTheRoom
* '''Downplayed:''' Bob gets shot by a mook. He flinches.
* '''Justified:''' Bob was hit ''very hard.''
** Bob is MadeOfPlasticine.
* '''Inverted:''' Bob gets shot by a mook. He flies ''forward.''
* '''Subverted:''' Bob was faking falling backwards to make his opponent believe he is weak.
* '''Double Subverted:''' Because he actually ''is'' really weak.
* '''Parodied:''' Instead of getting knocked back, Bob stumbles everywhere for an extended period of time, to the point that it looks like he's doing a tap dance. He then kills the mook, who was distracted due to the fact that he was laughing his ass off at Bob's "tap dance".
** Bob does this whenever he is hurt in ''any'' fashion. HilarityEnsues.
** Bob gets knocked back...off a cliff. The mook looks over the cliff, and sees Bob FlippingTheBird to him as he falls.
* '''Zig-Zagged:''' Sometimes Bob gets sent flying when he's hurt, other times he doesn't even flinch.
* '''Averted:''' Bob does not go flying when he is hurt.
* '''Enforced:''' The creators wanted to implement FakeDifficulty into the game.
* '''Lampshaded:'''
--> '''Mook, to Bob:''' Dude, there's no need to be so over-dramatic. I shot you, that's all.
* '''Invoked:''' Bob does not wear armor.
* '''Exploited:''' Bob realizes that he always gets sent catapulting backwards when he's hit, and uses it as a method to avoid immediately getting hit again.
* '''Defied:''' Bob makes sure to wear sturdy armor so that he is not so easily fazed.
* '''Discussed:'''
* '''Conversed:'''
* '''Deconstructed:''' Bob was standing precariously close to a cliff at the time, and falls to his doom. GameOver.
* '''Reconstructed:''' Bob has extra lives.
** Bob gets knocked ''over'' the cliff, to the other side.

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