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The Xbox One (and all of its successors) does have one neat party trick though: Microsoft decided the best way to prevent people from hacking the console is to just let people do all the fun stuff you can do with a hacked console anyway. For a one-time $19 USD fee you can upgrade your console to "Developer Mode", which will allow you to install just about anything you want on to your Xbox, including [[MediaNotes/{{Emulation}} emulators]]. Yes, you can now fulfill your dreams of playing Platform/PlayStation2 and Platform/GameCube games on your Xbox, all without violation of the warranty. This plan worked too, the Xbox One is the only console from this generation that hasn't been hacked.
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* ''VideoGame/EiyudenChronicleHundredHeroes''
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* ''VideoGame/CynthiaHiddenInTheMoonshadow''
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Capitalization was fixed from VideoGame.Dive Kick to Video Game.Divekick. Null edit to update index.


After widespread ridicule from all sides (including a couple of scathing burns from Sony during its [=E3=] 2013 presentation), [[http://news.xbox.com/2013/06/update Microsoft eventually reversed its policy on DRM]]. The system no longer requires daily check-ins, used game fees, or [[UsefulNotes/RegionCoding region coding]] -- but [[http://kotaku.com/xbox-one-drm-reversal-cuts-features-requires-one-time-514419715 only after downloading a patch to disable those "features"]], which requires an Internet connection when setting the system up for the first time (everyone without Internet access or with slow Internet speeds gets shafted). The backtrack forced Microsoft to drop several features that its original DRM scheme would've enabled, such as loading games installed to the hard drive without the disc inserted and the ability to loan out digital copies of games.[[note]]Details are fuzzy on how it would've worked.[[/note]] On August 12, 2013, Microsoft also [[http://kotaku.com/xbox-one-wont-actually-need-kinect-plugged-in-microso-1113142909 retracted the "always-plugged-in" requirement for the Kinect]]. Furthermore, on May 13, 2014, Microsoft announced that it was introducing a Kinect-less SKU for $399, €399, or £349, matching the [=PlayStation=] 4, though the Kinect bundle was still sold at $499.

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After widespread ridicule from all sides (including a couple of scathing burns from Sony during its [=E3=] 2013 presentation), [[http://news.xbox.com/2013/06/update Microsoft eventually reversed its policy on DRM]]. The system no longer requires daily check-ins, used game fees, or [[UsefulNotes/RegionCoding region coding]] -- but [[http://kotaku.com/xbox-one-drm-reversal-cuts-features-requires-one-time-514419715 only after downloading a patch to disable those "features"]], which requires an Internet connection when setting the system up for the first time (everyone without Internet access or with slow Internet speeds gets shafted). The backtrack forced Microsoft to drop several features that its original DRM scheme would've enabled, such as loading games installed to the hard drive without the disc inserted and the ability to loan out digital copies of games.[[note]]Details are fuzzy on how it would've worked.[[/note]] On August 12, 2013, Microsoft also [[http://kotaku.com/xbox-one-wont-actually-need-kinect-plugged-in-microso-1113142909 retracted the "always-plugged-in" requirement for the Kinect]]. Furthermore, on May 13, 2014, Microsoft announced that it was introducing a Kinect-less SKU for $399, €399, or £349, matching the [=PlayStation=] 4, though the Kinect bundle was still sold at $499.
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* ''VideoGame/FreedomPlanet2''
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* ''VideoGame/GrowSongOfTheEvertree''

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