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** ''WesternAnimation/{{The Lion King|1994}}'' (1994) was converted to 3D for a special two-week theatrical engagement and proved to be a surprise hit, prompting Disney to plan 3D reissues for other animated features. However, the 3D versions of ''WesternAnimation/MonstersInc'' (2001) and ''WesternAnimation/FindingNemo'' (2003) performed poorly, causing a planned reissue of ''WesternAnimation/{{The Little Mermaid|1989}}'' (1989) to instead go straight to BD 3D.
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** ''WesternAnimation/{{The Lion King|1994}}'' (1994) was converted to 3D for a special two-week theatrical engagement and proved to be a surprise hit, prompting Disney to plan 3D reissues for other animated features. However, the 3D versions of ''WesternAnimation/MonstersInc'' ''WesternAnimation/MonstersInc1'' (2001) and ''WesternAnimation/FindingNemo'' (2003) performed poorly, causing a planned reissue of ''WesternAnimation/{{The Little Mermaid|1989}}'' (1989) to instead go straight to BD 3D.
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[[AC:{{Music}}]]
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* ''Series/BloodOverWater'' was shot in 2D and edited that way, but given optional 3D viewing formats when it was released on Website/YouTube.
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* ''Series/BloodOverWater'' was shot in 2D and edited that way, but given optional 3D viewing formats when it was released on Website/YouTube.Platform/YouTube.
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* ''WesternAnimation/MonstersVsAliens'' (2009), the highest grossing 3D movie before ''Film/{{Avatar}}''. Also the first film by Creator/DreamWorksAnimation to be produced in 3D; all of their subsequent films except for ''WesternAnimation/CaptainUnderpantsTheFirstEpicMovie'' either were or will be produced in 3D. Now the first UsefulNotes/BluRay 3D release.
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* ''WesternAnimation/MonstersVsAliens'' (2009), the highest grossing 3D movie before ''Film/{{Avatar}}''. Also the first film by Creator/DreamWorksAnimation to be produced in 3D; all of their subsequent films except for ''WesternAnimation/CaptainUnderpantsTheFirstEpicMovie'' either were or will be produced in 3D. Now the first UsefulNotes/BluRay Platform/BluRay 3D release.
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* The Windows Vista/7 drivers for Nvidia's newer graphics cards include support for rendering UsefulNotes/DirectX-based 3D games in stereo for several different output devices, including red/cyan anaglyph glasses. Some older games don't work properly (''VideoGame/{{Unreal}}'' and ''VideoGame/UnrealTournament'' come to mind), and the anaglyph mode is useless for games which rely on colour distinctions as part of the gameplay, especially if the game also employs RealIsBrown.
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* The Windows Vista/7 drivers for Nvidia's newer graphics cards include support for rendering UsefulNotes/DirectX-based MediaNotes/DirectX-based 3D games in stereo for several different output devices, including red/cyan anaglyph glasses. Some older games don't work properly (''VideoGame/{{Unreal}}'' and ''VideoGame/UnrealTournament'' come to mind), and the anaglyph mode is useless for games which rely on colour distinctions as part of the gameplay, especially if the game also employs RealIsBrown.
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* Creator/{{Sega}}'s ''[=SubRoc-3D=]'' in 1982 was the first 3D UsefulNotes/ArcadeGame, with shutter glasses attached to the cabinet. (It was ported to the Platform/{{Colecovision}}, which had no 3D system, as ''[=SubRoc=]''.) Relatively few 3D arcade games have been made since, until the 3D-fad revival in the late-2000s. Recent examples include Sega's ''Let's Go Island 3D'' and Namco's ''Maximum Heat'' racing game.
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* Creator/{{Sega}}'s ''[=SubRoc-3D=]'' in 1982 was the first 3D UsefulNotes/ArcadeGame, MediaNotes/ArcadeGame, with shutter glasses attached to the cabinet. (It was ported to the Platform/{{Colecovision}}, which had no 3D system, as ''[=SubRoc=]''.) Relatively few 3D arcade games have been made since, until the 3D-fad revival in the late-2000s. Recent examples include Sega's ''Let's Go Island 3D'' and Namco's ''Maximum Heat'' racing game.
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