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Check out WebVideo/StuartAshen's review [[https://www.youtube.com/watch?v=JyMlcz6SoS4 here]].

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Check out WebVideo/StuartAshen's review [[https://www.youtube.com/watch?v=JyMlcz6SoS4 here]]. A few other Website/YouTube channels have also reviewed it and a consensus has emerged: out of all the [[SerialNumbersFiledOff wannabe]] Game Boys (Supervision, Gamate, Game Master, Mega Duck) this is by far and away the best of the lot... and still completely out of its league compared to the genuine article.
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The '''Supervision''' was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a BreakingOut game.

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The '''Supervision''' was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, Platform/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a BreakingOut game.



The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a "TV Link" dock peripheral that connects the handheld to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...that now sounds familiar 25 years later]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer console]] to do it. A full color link was also planned, but cancelled due to the system's failure.

to:

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a "TV Link" dock peripheral that connects the handheld to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...([[Platform/NintendoSwitch ...that now sounds familiar 25 years later]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy [[Platform/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer [[Platform/GameBoyPlayer console]] to do it. A full color link was also planned, but cancelled due to the system's failure.
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The Supervision was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a BreakingOut game.

to:

The Supervision '''Supervision''' was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a BreakingOut game.
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The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a dock peripheral that connects the handheld to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...that now sounds familiar 25 years later]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer console]] to do it. A full color link was also planned, but cancelled due to the system's failure.

to:

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a "TV Link" dock peripheral that connects the handheld to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...that now sounds familiar 25 years later]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer console]] to do it. A full color link was also planned, but cancelled due to the system's failure.
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The Supervision was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the present developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a BreakingOut game.

In order to cut costs, Watara farmed the Supervision out to other companies for international distribution such as joystick manufacturer [=QuickShot=] in the United Kingdom. The system was also sold under other names such as Hipervision, Tiger Boy, and Travellmate. A redesign with an adjustable screen, as well as a proper D-pad as opposed to four buttons in a diamond shape, was later released.

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a dock peripheral that connects the handheld to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...that sounds familiar]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer console]] to do it. A full color link was also planned, but cancelled due to the system's failure.

to:

The Supervision was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the present developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a BreakingOut game.

In order to cut costs, Watara farmed the Supervision out to other companies for international distribution such as joystick manufacturer [=QuickShot=] in the United Kingdom. The system was also sold under other names such as Hipervision, Tiger Boy, Boy and Travellmate. A redesign [[ProductFacelift redesign]] with an adjustable screen, as well as a proper D-pad as opposed to four buttons in a diamond shape, was later released.

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a dock peripheral that connects the handheld to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...that now sounds familiar]]), familiar 25 years later]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer console]] to do it. A full color link was also planned, but cancelled due to the system's failure.
Is there an issue? Send a MessageReason:
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The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a dock peripheral that connects to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...that sounds familiar]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer console]] to do it. A full color link was also planned, but was cancelled due to the system's failure.

to:

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had a dock peripheral that connects the handheld to a TV to play games on the big screen ([[UsefulNotes/NintendoSwitch ...that sounds familiar]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer console]] to do it. A full color link was also planned, but was cancelled due to the system's failure.
Is there an issue? Send a MessageReason:
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The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had the option of connecting to a TV to play games on the big screen, which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer system]] to do it. A full color link was also planned, but was cancelled due to the system's failure.

to:

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had the option of connecting a dock peripheral that connects to a TV to play games on the big screen, screen ([[UsefulNotes/NintendoSwitch ...that sounds familiar]]), which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second]] [[UsefulNotes/GameBoyPlayer system]] console]] to do it. A full color link was also planned, but was cancelled due to the system's failure.
Is there an issue? Send a MessageReason:
None


The Supervision was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the present developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a clone of ''VideoGame/{{Breakout}}''.

to:

The Supervision was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the present developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a clone of ''VideoGame/{{Breakout}}''.
BreakingOut game.



The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had the option of connecting to a TV to play games on the big screen, which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second system]] to do it. A full color link was also planned, but was cancelled due to the system's failure.

to:

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had the option of connecting to a TV to play games on the big screen, which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second second]] [[UsefulNotes/GameBoyPlayer system]] to do it. A full color link was also planned, but was cancelled due to the system's failure.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/watara_supervision.jpg]]
[[caption-width-right:350:The original design of the Supervision with some games, their faces blurred out of shame.]]

The Supervision was a handheld game console first released in North America in 1992 by East Asian company Watara. It was meant to be a low-cost alternative to the Creator/{{Nintendo}} UsefulNotes/GameBoy, but failed hard due to its screen being much blurrier than the Game Boy, the lack of third-party support (with most of the present developers being from Taiwan and Hong Kong), and most games being clones of others. One example was the pack-in title ''Crystball'', which was a clone of ''VideoGame/{{Breakout}}''.

In order to cut costs, Watara farmed the Supervision out to other companies for international distribution such as joystick manufacturer [=QuickShot=] in the United Kingdom. The system was also sold under other names such as Hipervision, Tiger Boy, and Travellmate. A redesign with an adjustable screen, as well as a proper D-pad as opposed to four buttons in a diamond shape, was later released.

The Supervision was compatible with a second player via a link cable, just like the Game Boy. It even had the option of connecting to a TV to play games on the big screen, which to its credit was a lot more convenient since you didn't need a [[UsefulNotes/SuperGameBoy second system]] to do it. A full color link was also planned, but was cancelled due to the system's failure.

The Supervision made an appearance as a prize on ''Series/LegendsOfTheHiddenTemple'' and the 1994 syndicated version of ''Series/ThePriceIsRight''. [[SarcasmMode Gee, we're sure everyone was excited]] [[UndesirablePrize to win one of those]].

Check out WebVideo/StuartAshen's review [[http://www.youtube.com/watch?v=JyMlcz6SoS4 here]].
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!!Specifications:

[[AC:Processors]]
* CPU: An 8-bit 65C02 clocked at 4MHz.

[[AC:Display]]
* Four shades of gray.
* Resolution is 160×160; a little larger than the Game Boy.

[[AC:Batteries]]
* 4 AA batteries.

[[AC:Sound]]
* 2 pulse wave and 1 noise channel plus an additional audio DMA stereo output channel.
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