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* ContextSensitiveButton: The action button activates one of the Mandalorian's weapons, but which one changes depending on what would be must useful in the player's current situation. For instance, one weapon which adds a ball is only available during multiball modes.
* CooperativeMultiplayer: Changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).



* ContextSensitiveButton: The action button activates one of the Mandalorian's weapons, but which one changes depending on what would be must useful in the player's current situation. For instance, one weapon which adds a ball is only available during multiball modes.
* CooperativeMultiplayer: Changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).



* SpellingBonus: C-H-I-L-D lights one of many possible bonuses (such as a ball save or a ScoreMultiplier level).


Added DiffLines:

* SpellingBonus: C-H-I-L-D lights one of many possible bonuses (such as a ball save or a ScoreMultiplier level).
Is there an issue? Send a MessageReason:
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** Lighting the Scope, a Hunter mode, or [[spoiler:Boba Fett]] increases the general score multiplier by one each. Lighting all three at once instead multiplies scoring by ''five''.

to:

** Lighting the Scope, a Hunter mode, or [[spoiler:Boba Fett]] increases the general score multiplier by one each. Lighting all three at once instead multiplies scoring by ''five''.''six''.
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** Starting each of the three multiball modes lights "Precious Cargo" (based on "[[Recap/TheMandalorianS1E6Chapter6ThePrisoner The Prisoner]]"). The player must destroy four droids by hitting shots near the center of the playfield, then make several more while under a time limit.
** Completing three Encounters lights "You Have What I Want" (based on "[[Recap/TheMandalorianS2E8Chapter16TheRescue The Rescue]]"). Over multiple phases, the player must make a set number of shots to save the Child from Moff Gideon.
** Starting five Missions lights "I Like Those Odds" (based on "[[Recap/TheMandalorianS1E3Chapter3TheSin The Sin]]". There are three primary phases, each representing part of the Mandalorian's rescue of the Child. All of them require hitting every lit shot to finish, with a "victory lap" period following the mode's completion for bonus points.

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** Starting each of the three multiball modes lights "Precious Cargo" (based Cargo", based on "[[Recap/TheMandalorianS1E6Chapter6ThePrisoner The Prisoner]]").Prisoner]]". The player must destroy four droids by hitting shots near the center of the playfield, then make several more while under a time limit.
** Completing three Encounters lights "You Have What I Want" (based Want", based on "[[Recap/TheMandalorianS2E8Chapter16TheRescue The Rescue]]").Rescue]]". Over multiple phases, the player must make a set number of shots to save the Child from Moff Gideon.
** Starting five Missions lights "I Like Those Odds" (based Odds", based on "[[Recap/TheMandalorianS1E3Chapter3TheSin The Sin]]". There are three primary phases, each representing part of the Mandalorian's rescue of the Child. All of them require hitting every lit shot to finish, with a "victory lap" period following the mode's completion for bonus points.
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* AdaptedOut: While the majority of the series' recurring cast appears in the game's artwork, Cara Dune is completely absent. This is presumably because she was written out of the show following her actress's RoleEndingMisdemeanor in early 2021.

to:

* AdaptedOut: While the majority of the series' recurring cast appears in the game's artwork, Cara Dune is completely absent. This is presumably because she was written out of the show following [[Creator/GinaCarano her actress's actress]]'s RoleEndingMisdemeanor in early 2021.



* StuffBlowingUp: The center of the playfield features a massive explosion in the background primarily for the RuleOfCool. ([[WordOfGod The game's lead artist]] noted that the main goals were situated within it specifically to [[https://www.starwars.com/news/the-mandalorian-stern-pinball "highlight the excitement of all the conflicts throughout the series."]])
* UnflinchingWalk: The Premium version's backglass depicts the Mandalorian casually walking towards the viewer while several explosions go off behind him.

to:

* StuffBlowingUp: The center of the playfield features a massive explosion in the background primarily for the RuleOfCool. ([[WordOfGod The (The game's lead artist]] artist noted that the main goals were situated within it specifically to [[https://www.starwars.com/news/the-mandalorian-stern-pinball "highlight the excitement of all the conflicts throughout the series."]])
* UnflinchingWalk: The Premium version's backglass art depicts the Mandalorian casually walking towards the viewer while several explosions go off behind him.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mando_pinball_premium.png]]
[[caption-width-right:350:The Premium model.]]
''The Mandalorian'' is a {{Physical Pinball Table|s}} released in mid-2021 by Creator/{{Stern}} Pinball. It was designed by Creator/BrianEddy, with coding by Dwight Sullivan, artwork by Randy Martinez,[[note]]a longtime Creator/{{Lucasfilm}} artist who had previously illustrated the Comic Art versions of Stern's previous ''Pinball/{{Star Wars|Stern}}'' game[[/note]] and specially-made voice work by Creator/CarlWeathers ([[RoleReprise reprising his role]] as Greef Karga).

Based on [[Series/TheMandalorian the show of the same name]], the player assumes the role of the Mandalorian himself. A bounty hunter by trade, they must play through various Missions and Encounters inspired by the series to reach "[[WizardMode This is the Way]]" and get a shot at earning their signet. They can also earn Beskar by completing Missions or the {{timed|Mission}} "Scope", which can be traded in at the Foundry for armor, weaponry, and other helpful upgrades. In addition, the mysterious Child that the Mandalorian must protect stands on the playfield, able to bestow one of several different awards if the player earns them. Rounding out the key features are enemy Ambush modes and the three ''Razor Crest'' Multiballs (achieved by repeatedly hitting a shot near a small model of the namesake ship).

Notable mechanical components include a small mini-playfield patterned after the Mandalorian's helmet. On Premium and Limited Edition models, it can rotate to become vertically oriented during Encounters. Other differences between the two include a horseshoe scoop ramp and a magnet representing the Child's Force abilities.
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!!This game contains examples of:
* AdaptedOut: While the majority of the series' recurring cast appears in the game's artwork, Cara Dune is completely absent. This is presumably because she was written out of the show following her actress's RoleEndingMisdemeanor in early 2021.
* ArrangeMode: There are several modes that can be activated prior to starting a game.
** "Team Play" changes multiplayer to group each person into one of several different teams, keeping track of their scores both individually and as a unit. It comes in 2 vs. 2, 2 vs. 1, and 3 vs. 1 varieties.
** "Monster Play" applies "[[HarderThanHard Impossible Play]]" settings (high difficulty and reducing the player's ability to keep a flipper raised) solely to the first player in a multiplayer game. ("Impossible Play" itself affects every player.)
* ContextSensitiveButton: The action button activates one of the Mandalorian's weapons, but which one changes depending on what would be must useful in the player's current situation. For instance, one weapon which adds a ball is only available during multiball modes.
* CooperativeMultiplayer: Changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).
* ColourCodedForYourConvenience:
** The center of the playfield groups the three primary objectives by color: Missions are yellow, Encounters are red, and the ''Razor Crest'' multiball modes are green.
** During an Encounter, every light on the upper playfield will momentarily flash to indicate whether the right target was hit: green for a hit, red for a miss.
* HarderThanHard: "Impossible Play" sets the difficulty as high as possible (including removing the ball save period entirely and shortening the timer for {{Timed Mission}}s) and renders the player unable to keep a flipper raised for more than a few seconds at a time.
* LateArrivalSpoiler: Several characters whose appearances in the original series were meant to be surprises are shown with little fanfare throughout the game's artwork.
** [[spoiler:Boba Fett]], whose first appearance in the series was a WhamShot, not only appears on the playfield and backglass but gets a pair of stand-up targets with his name right beside them.
** While his identity is obfuscated elsewhere in the art package, [[spoiler:Luke Skywalker is shown on one of the slinger bumpers]], face and all. His mere presence spoils what was originally an extremely unexpected moment [[spoiler:at the very end of [[Recap/TheMandalorianS2E8Chapter16TheRescue the second season finale]]]].
* MatchSequence: The game plays a scene from "[[Recap/TheMandalorianS2E1Chapter9TheMarshal The Marshal]]" where a Krayt Dragon attacks and sinks into the sand, with the match number being overlaid on the screen afterwards.
* MythologyGag:
** One optional, official GameMod is a shooter handle shaped like the knob on the ''Razor Crest'''s controls (which the Child [[RunningGag repeatedly tries to play with]]).
** The animations for obtaining and using an extra ball both show the Mandalorian attacking a wall adorned with graffiti, much like those seen on Tatooine in "[[Recap/TheMandalorianS2E1Chapter9TheMarshal The Marshal]]".
* ScoreMultiplier:
** Lighting the Scope, a Hunter mode, or [[spoiler:Boba Fett]] increases the general score multiplier by one each. Lighting all three at once instead multiplies scoring by ''five''.
** Finishing "[[WizardMode This is the Way]]" increases the multiplier by one for the rest of the game.
* SpellingBonus: C-H-I-L-D lights one of many possible bonuses (such as a ball save or a ScoreMultiplier level).
* SkillShot:
** The regular skill shot requires plunging the ball into one of two lit "CHILD" lanes, which gives the player some points and other awards (including adding to their bonus multiplier and lighting the Child's mystery award).
** The Super Skill Shot requires launching the ball and making three sequential shots to immediately start a mode (or immediately get some Foundry equipment if one is already lit). There are three potential final shots, each of which starts a different kind of mode: Missions, Encounters, and ''Razor Crest'' Multiballs.
* StuffBlowingUp: The center of the playfield features a massive explosion in the background primarily for the RuleOfCool. ([[WordOfGod The game's lead artist]] noted that the main goals were situated within it specifically to [[https://www.starwars.com/news/the-mandalorian-stern-pinball "highlight the excitement of all the conflicts throughout the series."]])
* UnflinchingWalk: The Premium version's backglass depicts the Mandalorian casually walking towards the viewer while several explosions go off behind him.
* VFormationTeamShot: Downplayed in the Premium version's backglass artwork. The Mandalorian himself is front and center, with the rest of the cast arranged behind him in a V-formation – however, half of them are ''villains'', with the other heroic characters staying on the other side of him.
* WizardMode: There are three mini-wizard modes and a final, full example.
** Starting each of the three multiball modes lights "Precious Cargo" (based on "[[Recap/TheMandalorianS1E6Chapter6ThePrisoner The Prisoner]]"). The player must destroy four droids by hitting shots near the center of the playfield, then make several more while under a time limit.
** Completing three Encounters lights "You Have What I Want" (based on "[[Recap/TheMandalorianS2E8Chapter16TheRescue The Rescue]]"). Over multiple phases, the player must make a set number of shots to save the Child from Moff Gideon.
** Starting five Missions lights "I Like Those Odds" (based on "[[Recap/TheMandalorianS1E3Chapter3TheSin The Sin]]". There are three primary phases, each representing part of the Mandalorian's rescue of the Child. All of them require hitting every lit shot to finish, with a "victory lap" period following the mode's completion for bonus points.
** The final wizard mode, "This is the Way", requires completing all three mini-wizard modes to start. It is composed of three rounds, each beginning with a phase where the player has to make five shots with increasingly narrow requirements. Once that's done, a multiball phase begins and every shot is lit for a jackpot – the timer is determined by how fast the player finished the initial phase. When all three rounds are completed, the player receives ten million points and a signet (which increases the ScoreMultiplier for the duration of the game afterwards).
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