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Changed line(s) 19 (click to see context) from:
** Multiball can be started on a ramp shot, similar to ''Pinball/TheTwilightZone'', in that the ball is diverted to part of the plunger lane and in a hole or scoop, where the ball is kicked back out into play.
to:
** Multiball can be started on a ramp shot, similar to ''Pinball/TheTwilightZone'', ''Pinball/TwilightZone'', in that the ball is diverted to part of the plunger lane and in a hole or scoop, where the ball is kicked back out into play.
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---> '''Dummy:''' "[[{{Pinball/Funhouse}} I'm not very happy with you now!]]"
to:
---> '''Dummy:''' "[[{{Pinball/Funhouse}} "[[Pinball/FunHouse1990 I'm not very happy with you now!]]"
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None
Changed line(s) 19 (click to see context) from:
** Multiball can be started on a ramp shot, similar to ''Pinball/TwilightZone'', in that the ball is diverted to part of the plunger lane and in a hole or scoop, where the ball is kicked back out into play.
to:
** Multiball can be started on a ramp shot, similar to ''Pinball/TwilightZone'', ''Pinball/TheTwilightZone'', in that the ball is diverted to part of the plunger lane and in a hole or scoop, where the ball is kicked back out into play.
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None
Changed line(s) 1,2 (click to see context) from:
-> '''Dummy:''' "[[{{Pinball/Monopoly}} Be a Tycoon!]]"
to:
[[caption-width-right:350:[[{{Pinball/Monopoly}} Be a
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Added DiffLines:
* OffTheShelfFX: The dummy is a Troll doll.
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Changed line(s) 5,6 (click to see context) from:
This game is considered to be mediocre by some fans because of the repetitive (and sometimes annoying) nature of the game and is generally considered to be Lawlor's worst table. Part of this can be attributed to the recovery from the fall of Creator/WilliamsElectronics and {{Creator/Bally}} at the TurnOfTheMillennium. However, this game can still be enjoyed if you set your standards accordingly.
to:
This game is considered to be mediocre by some fans because of the repetitive (and sometimes annoying) nature of the game and is it's generally considered to be Lawlor's worst table. Part of this can be attributed to the recovery from the fall of Creator/WilliamsElectronics and {{Creator/Bally}} at the TurnOfTheMillennium. However, this game can still be enjoyed if you set your standards accordingly.
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* BorrowedCatchphrase: Despite its relevance to the title, {{Pinball/Monopoly}} actually used "Be a Tycoon" first.
to:
* BorrowedCatchphrase: Despite its relevance to the title, {{Pinball/Monopoly}} ''{{Pinball/Monopoly}}'' actually used "Be a Tycoon" first.
Changed line(s) 18 (click to see context) from:
** Multiball can be started on a ramp shot, similar to Pinball/TwilightZone, in that the ball is diverted to part of the plunger lane and in a hole or scoop, where the ball is kicked back out into play.
to:
** Multiball can be started on a ramp shot, similar to Pinball/TwilightZone, ''Pinball/TwilightZone'', in that the ball is diverted to part of the plunger lane and in a hole or scoop, where the ball is kicked back out into play.
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None
Changed line(s) 5,6 (click to see context) from:
This game is considered to be mediocre by some fans because of the repetitive (and sometimes annoying) nature of the game. Part of this can be attributed to the recovery from the fall of Creator/WilliamsElectronics and {{Creator/Bally}} at the TurnOfTheMillennium. However, this game can still be enjoyed once in a while.
to:
This game is considered to be mediocre by some fans because of the repetitive (and sometimes annoying) nature of the game.game and is generally considered to be Lawlor's worst table. Part of this can be attributed to the recovery from the fall of Creator/WilliamsElectronics and {{Creator/Bally}} at the TurnOfTheMillennium. However, this game can still be enjoyed once in a while.
if you set your standards accordingly.
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** The elephant during the Power Ride is dancing [[Pinball/TheAddamsFamily the Mamushka.]]
to:
** The elephant seen during the Power Ride is dancing [[Pinball/TheAddamsFamily the Mamushka.]]
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---> '''Dummy:''' "[[{{Pinball/Funhouse}} I'm very not happy with you now!]]"
to:
---> '''Dummy:''' "[[{{Pinball/Funhouse}} I'm not very not happy with you now!]]"
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** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game, {{Pinball/Hurricane}}. The Dunk the Dummy mode also refers back to this and {{Pinball/Comet}}.
to:
** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game, table, {{Pinball/Hurricane}}. The Dunk the Dummy mode also refers back to this and {{Pinball/Comet}}.
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None
Changed line(s) 5,6 (click to see context) from:
This game is considered to be mediocre by some fans because of the repetitive (and sometimes annoying) nature of the game. Part of this can be attributed to the recovery from the fall of {{Creator/WilliamsElectronics}} and {{Creator/Bally}} at the TurnOfTheMillennium. However, this game can still be enjoyed once in a while.
to:
This game is considered to be mediocre by some fans because of the repetitive (and sometimes annoying) nature of the game. Part of this can be attributed to the recovery from the fall of {{Creator/WilliamsElectronics}} Creator/WilliamsElectronics and {{Creator/Bally}} at the TurnOfTheMillennium. However, this game can still be enjoyed once in a while.
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* ShoutOut: Many of them:
to:
* ShoutOut: Many of them:them, of which some are noted above.
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* AnnouncerChatter: The Dummy, throughout certain gameplay features.
Changed line(s) 12,13 (click to see context) from:
* PinballSpinoff
* ShoutOut: Many of them:
* ShoutOut: Many of them:
to:
* PinballSpinoff
MatchSequence: Four numbers appear from four popped balloons that a kid is holding.
*ShoutOut: Many of them:MythologyGag: As with Pat Lawlor's other games:
*
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** Also, failing to score on certain modes gets a "[[Pinball/Terminator2 You missed]] [[Pinball/RedAndTedsRoadShow everything!]]" from the Dummy.
** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game, {{Pinball/Hurricane}}.
** Multiball can be started on a ramp shot, similar to [[Pinball/TwilightZone]], in that the ball goes back into part of the plunger lane.
** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game, {{Pinball/Hurricane}}.
** Multiball can be started on a ramp shot, similar to [[Pinball/TwilightZone]], in that the ball goes back into part of the plunger lane.
to:
** Also, failing Multiball can be started on a ramp shot, similar to Pinball/TwilightZone, in that the ball is diverted to part of the plunger lane and in a hole or scoop, where the ball is kicked back out into play.
* PinballScoring: Averted. Great scores are usually 20 million or more.
* PinballSpinoff
* ShoutOut: Many of them:
** Failing to score on certain modes gets a "[[Pinball/Terminator2 You missed]] [[Pinball/RedAndTedsRoadShow everything!]]" from the Dummy.
** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game,{{Pinball/Hurricane}}.
** Multiball can be started on a ramp shot, similar{{Pinball/Hurricane}}. The Dunk the Dummy mode also refers back to [[Pinball/TwilightZone]], in that this and {{Pinball/Comet}}.
* SkillShot: Plunge the ballgoes back into part of to the plunger lane.upper right hole for one, starting at 100K and increasing by 50K.
* SpellingBonus: The E-A-T targets light a Food Stall, the R-&-D targets lights a feature or mode, and the A-B-C lanes advance the Bonus Multipliers.
* PinballScoring: Averted. Great scores are usually 20 million or more.
* PinballSpinoff
* ShoutOut: Many of them:
** Failing to score on certain modes gets a "[[Pinball/Terminator2 You missed]] [[Pinball/RedAndTedsRoadShow everything!]]" from the Dummy.
** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game,
** Multiball can be started on a ramp shot, similar
* SkillShot: Plunge the ball
* SpellingBonus: The E-A-T targets light a Food Stall, the R-&-D targets lights a feature or mode, and the A-B-C lanes advance the Bonus Multipliers.
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None
Changed line(s) 5,6 (click to see context) from:
This game is considered to be mediocre by some fans across the
to:
This game is considered to be mediocre by some fans across the
because of the repetitive (and sometimes annoying) nature of the game. Part of this can be attributed to the recovery from the fall of {{Creator/WilliamsElectronics}} and {{Creator/Bally}} at the TurnOfTheMillennium. However, this game can still be enjoyed once in a while.
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* LicensedPinballTable
* PinballSpinoff
* PinballSpinoff
Added DiffLines:
** The elephant during the Power Ride is dancing [[Pinball/TheAddamsFamily the Mamushka.]]
** The dummy snarks at the player sometimes during certain modes.
---> '''Dummy:''' "[[{{Pinball/Funhouse}} I'm very not happy with you now!]]"
** Also, failing to score on certain modes gets a "[[Pinball/Terminator2 You missed]] [[Pinball/RedAndTedsRoadShow everything!]]" from the Dummy.
** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game, {{Pinball/Hurricane}}.
** Multiball can be started on a ramp shot, similar to [[Pinball/TwilightZone]], in that the ball goes back into part of the plunger lane.
** The dummy snarks at the player sometimes during certain modes.
---> '''Dummy:''' "[[{{Pinball/Funhouse}} I'm very not happy with you now!]]"
** Also, failing to score on certain modes gets a "[[Pinball/Terminator2 You missed]] [[Pinball/RedAndTedsRoadShow everything!]]" from the Dummy.
** The giant yellow habitrail that goes around the flippers is a nod to Williams' last theme park game, {{Pinball/Hurricane}}.
** Multiball can be started on a ramp shot, similar to [[Pinball/TwilightZone]], in that the ball goes back into part of the plunger lane.
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Surprised that this doesn't exist yet. Someone had to start this; any help is appreciated.
Added DiffLines:
-> '''Dummy:''' "[[{{Pinball/Monopoly}} Be a Tycoon!]]"
''[=RollerCoaster=] Tycoon'' is a 2002 {{pinball}} machine released by {{Creator/Stern}}, designed by Creator/PatLawlor and based on the [[VideoGame/RollerCoasterTycoon PC game that started the franchise.]] Themed around an amusement park, the game allows you to build rides and stalls, activate some of the game's modes, and accumulate enough guests to become a Park Tycoon. Notable features on this game include a talking dummy in the upper left corner of the playfield, as well as colored habitrails on the ramps to resemble roller coaster rides.
This game is considered to be mediocre by some fans across the
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!!"It's time to play: Name the Trope!"
* BorrowedCatchphrase: Despite its relevance to the title, {{Pinball/Monopoly}} actually used "Be a Tycoon" first.
* ShoutOut: Many of them:
* WizardMode: Park Tycoon. All four rides are lit "Yellow" as the mode starts out; the goal is to light and collect Jackpots from each of those rides. Then, the Super Jackpot lights at the Rocket, determined by how many Jackpots are collected before cashing in. The rides, no matter what state they're in, go back to "Red" and the sequence must be repeated again. This 4-ball multiball mode lasts about one minute.
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''[=RollerCoaster=] Tycoon'' is a 2002 {{pinball}} machine released by {{Creator/Stern}}, designed by Creator/PatLawlor and based on the [[VideoGame/RollerCoasterTycoon PC game that started the franchise.]] Themed around an amusement park, the game allows you to build rides and stalls, activate some of the game's modes, and accumulate enough guests to become a Park Tycoon. Notable features on this game include a talking dummy in the upper left corner of the playfield, as well as colored habitrails on the ramps to resemble roller coaster rides.
This game is considered to be mediocre by some fans across the
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!!"It's time to play: Name the Trope!"
* BorrowedCatchphrase: Despite its relevance to the title, {{Pinball/Monopoly}} actually used "Be a Tycoon" first.
* ShoutOut: Many of them:
* WizardMode: Park Tycoon. All four rides are lit "Yellow" as the mode starts out; the goal is to light and collect Jackpots from each of those rides. Then, the Super Jackpot lights at the Rocket, determined by how many Jackpots are collected before cashing in. The rides, no matter what state they're in, go back to "Red" and the sequence must be repeated again. This 4-ball multiball mode lasts about one minute.
----