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--> '''MUTT:''' "You winning is like me dividing by zero -- it will never happen."

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--> '''MUTT:''' "You winning is like me [[DivideByZero dividing by zero zero]] -- it will never happen."



* ShoutOut:

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* ShoutOut:ShoutOut: Many of them, both in reference to previous pinball machines and popular culture.


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** One of MUTT's quotes:
--> '''MUTT:''' "Wait, come back! [[Series/{{Portal}} I will give you cake]]!"

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* AutomatedAutomobiles: MUTT, the [[Series/KnightRider KITT]]-like robot car in the "Rally Race" mode.
--> '''MUTT:''' "You winning is like me dividing by zero -- it will never happen."



-->'''Melvin:''' "Back to the laboratory!"



* SkillShot: Conveniently labeled at the upper right corner of the playfield.

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* SkillShot: Conveniently Three of them. The most obvious one is conveniently labeled at the upper right corner of the playfield.playfield.
** The super skill shot is activated when the player plunges the ball while holding in the left flipper. A quick shot to the Mustang Store will collect the award.



* SpellingBonus: There is a drop target associated with each of the letters in "Gears." Spell it out the first time by sinking all five the to start Gears Multiball. For each subsequent time, you have to spell it out five times. Spelling out M-U-S-T-A-N-G starts Mustang Multiball.

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* SpellingBonus: There is a drop target associated with each of the letters in "Gears." "GEARS". Spell it out the first time by sinking all five the to start Gears Multiball. For each subsequent time, you have to spell it out five times. Spelling times.
**Spelling
out M-U-S-T-A-N-G starts Mustang Multiball.Multiball.
** During the second phase of Burnout Multiball, each spin in the whirlpool will add another letter in "BURNOUT". Completing it will begin the final phase, lighting the super jackpots.
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** During the "Rally Race" mode, some of the competitors include an ''Pinball/AttackFromMars''-like Martian, the "Sparky" character from a previous Stern title, ''Pinball/{{Metallica}}'' game and an {{Expy}} of KITT from ''Series/KnightRider'' (named MUTT, in this case).

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** During the "Rally Race" mode, some of the competitors include an ''Pinball/AttackFromMars''-like Martian, the "Sparky" character from a previous Stern title, ''Pinball/{{Metallica}}'' game ''Pinball/{{Metallica}}'', and an {{Expy}} of KITT from ''Series/KnightRider'' (named MUTT, in this case).

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* DonutMessWithACop: Police Pursuit begins with a driver racing past a cop at a donut stand.

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* DonutMessWithACop: Police Pursuit begins with a driver racing past a cop at a donut stand. During the mode, the cop will occasionally eat a donut on the display during the HotPursuit.
-->'''Cop:''' "More donuts!"


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** During the "Rally Race" mode, some of the competitors include an ''Pinball/AttackFromMars''-like Martian, the "Sparky" character from a previous Stern title, ''Pinball/{{Metallica}}'' game and an {{Expy}} of KITT from ''Series/KnightRider'' (named MUTT, in this case).
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* ScoreMultiplier: The [=N2O=] boost, which can be lit on the left standup after hitting three other N2O targets, will temporarily double scoring.

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* ScoreMultiplier: The [=N2O=] boost, which can be lit on the left standup after hitting three other N2O small [=N2O=] targets, will temporarily double scoring.
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* ScoreMultiplier: The [=N2O=] boost, which can be lit on the left standup after hitting three other thin standup targets, will temporarily double scoring.

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* ScoreMultiplier: The [=N2O=] boost, which can be lit on the left standup after hitting three other thin standup N2O targets, will temporarily double scoring.
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* ScoreMultiplier: The N2O boost, which can be lit on the left standup after hitting three other thin standup targets, will temporarily double scoring.

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* ScoreMultiplier: The N2O [=N2O=] boost, which can be lit on the left standup after hitting three other thin standup targets, will temporarily double scoring.
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* ScoreMultiplier: The N2O boost, which can be lit on the left standup after hitting three other thin standup targets, will temporarily double scoring.
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** A code update added a {{''Pinball/Pinbot''}}-style skill shot, activated by holding the left flipper while the ball is launched. The columns of lights will strobe, and the GE, A, or RS targets must be hit when the column of lights in front of them are lit.

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** A code update added a {{''Pinball/Pinbot''}}-style ''Pinball/PinBot''-style skill shot, activated by holding the left flipper while the ball is launched. The columns of lights will strobe, and the GE, A, or RS targets must be hit when the column of lights in front of them are lit.
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** A code update added a ''Pinball/Pinbot''-style skill shot, activated by holding the left flipper while the ball is launched. The columns of lights will strobe, and the GE, A, or RS targets must be hit when the column of lights in front of them are lit.

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** A code update added a ''Pinball/Pinbot''-style {{''Pinball/Pinbot''}}-style skill shot, activated by holding the left flipper while the ball is launched. The columns of lights will strobe, and the GE, A, or RS targets must be hit when the column of lights in front of them are lit.
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** A code update added a ''Pinball/Pinbot''-style skill shot, activated by holding the left flipper while the ball is launched. The GEARS targets must be hit when the lights in front of them are lit. There are different awards for GE, A, and RS.

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** A code update added a ''Pinball/Pinbot''-style skill shot, activated by holding the left flipper while the ball is launched. The GEARS columns of lights will strobe, and the GE, A, or RS targets must be hit when the column of lights in front of them are lit. There are different awards for GE, A, and RS.lit.
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** A code update added a ''Pinball/Pinbot''-style skill shot, activated by holding the left flipper while the ball is launched. The GEARS targets must be hit when the lights in front of them are lit. There are different awards for GE, A, and RS.
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** Burnout Multiball is another shout-out to the same game, as the multiball has the same rules as the multiball from said game.

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** Burnout Multiball is another shout-out to the same game, ''Pinball/CreatureFromTheBlackLagoon'', as the multiball has the same rules as the multiball from said game.
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** Burnout Multiball basically has the same rules as the multiball from ''Pinball/CreatureFromTheBlackLagoon''.

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** Burnout Multiball basically is another shout-out to the same game, as the multiball has the same rules as the multiball from ''Pinball/CreatureFromTheBlackLagoon''.said game.
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** Burnout Multiball basically has the same rules as the multiball from ''Pinball/CreatureFromTheBlackLagoon''.
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* DonutMessWithACop: Police Pursuit begins with a driver racing past a cop at a donut stand.

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%% Please add more tropes to this. I just put this up to get it started.



->"The accelerator is on the right -- USE IT!"



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->'''Announcer:''' "Well, at least you didn't crash."
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The game is largely considered incomplete among pinball enthusiasts, but this is chalked up largely to its relative newness. Multiballs are currently disproportionately valuable compared to the rest of the game, and there are a number of unused features and lights. Like with ''Pinball/BatmanStern'', ''Pinball/SpiderManStern'', ''Pinball/{{ACDC}}'', and ''Pinball/{{Metallica}}'', Stern intends to release updates to improve the game and add more features.

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The game is largely considered incomplete among pinball enthusiasts, but this is chalked up largely due to its relative newness. Multiballs are currently disproportionately valuable compared to the rest of the game, and there are a number of unused features and lights. Like with ''Pinball/BatmanStern'', ''Pinball/SpiderManStern'', ''Pinball/{{ACDC}}'', and ''Pinball/{{Metallica}}'', Stern intends to release updates to improve the game and add more features.
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* ThatCameOutWrong: Narrowly averted; the GEARS targets were originally supposed to spell SHIFT, until someone realized that hitting the letter "F" would cause a scandal...

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* ThatCameOutWrong: Narrowly averted; the GEARS targets were originally supposed to spell SHIFT, until someone realized that hitting knocking down the letter "F" would cause a scandal...
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* ProductPlacement
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'''Mustang''' is Creator/{{Stern}}'s first pinball machine of 2014, celebrating the 50th anniversary of Ford Motor's Mustang line of cars. The playfield was designed by Creator/JohnTrudeau with Camilo Pardo, Creator/JohnYoussi, and Creator/GregFreres behind the artwork; Lonnie Ropp, Tanio Klyce, Jack Benson, Mike Kyzivat, and Waison Cheng making the rules; and David Thiel and Mike Kyzivat responsible for the sound and music. Creator/GeorgeGomez supervised the production of this pinball machine.

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'''Mustang''' is Creator/{{Stern}}'s first pinball machine of 2014, celebrating the 50th anniversary of Ford Motor's Mustang line of cars. The playfield was designed by Creator/JohnTrudeau with Camilo Pardo, Creator/JohnYoussi, and Creator/GregFreres behind the artwork; Lonnie Ropp, Tanio Klyce, Jack Benson, Mike Kyzivat, and Waison Cheng making the rules; and David Thiel and Mike Kyzivat responsible for the sound and music. Creator/GeorgeGomez supervised the production of this pinball machine.
machine. This is the third pinball machine to have "Mustang" as its name.
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* ThatCameOutWrong: Narrowly averted; the GEARS targets were originally supposed to spell SHIFT, until someone realized that hitting the letter "F" would cause a scandal...

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* ShoutOut: The feed to the right inlane features a whirlpool layout in an almost identical location to that of ''Pinball/CreatureFromTheBlackLagoon''.

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* ShoutOut: ShoutOut:
**
The feed to the right inlane features a whirlpool layout in an almost identical location to that of ''Pinball/CreatureFromTheBlackLagoon''.


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** The black Cobra Mustang convertible on the right orbit belongs to Jim Schelberg, publisher of ''Pingame Journal'' magazine.


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* VanityLicensePlate: Jim Schelberg's black Cobra Mustang convertible has PINGAME license plates.
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* RealSongThemeTune: There are 4 songs in the Pro Edition and 8 songs in the Premium and Limited Editions courtesy of Sony Music.

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* RealSongThemeTune: There are 4 four songs in the Pro Edition and 8 eight songs in the Premium and Limited Editions courtesy of Sony Music.Music, including "Ace of Spades" (Motorhead), "Free Ride" (Edgar Winter), "Drag City" (Jan & Dean), and "My Own Worst Enemy" (Lit).
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* BadassDriver: The player has to prove himself to be one by completing the Stunt Driver mode.
* TheBigRace: The Rally Race and Drag Race modes.


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* EverybodyOwnsAFord: Well, a Mustang, but it's the same company...
* HotPursuit: Invoked by the Police Pursuit mode.


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* MerchandiseDriven

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* WizardMode: Silverball Stampede.

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* WizardMode: Silverball Stampede.Stampede, which is available after advancing through all of the challenges in the Challenge Ladder. The Silverball Stampede is a four-ball multi ball mode, an all-out coast-to-coast race against all of the game's opponents.
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* SpecialGuest: Professional racing driver Tanner Foust provides callouts for the game.
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* OffTheShelfFX: The Mustang model near the middle of the playfield. More expensive models allow for easy customization.

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* OffTheShelfFX: The Mustang model near the middle of the playfield. More The more expensive models allow for easy customization.customization, as the turntable is pre-drilled to accept either Maisto or M2 brand 1/24 scale cars.

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* LimitedSpecialCollectorsUltimateEdition: The Premium and Limited Editions, as is typical with Stern. These more expensive versions have a slightly modified playfield, with drop targets in front of some of the N2O targets with the scale model's platform on a turntable, and four additional songs. The Limited Edition also has a powder-coated blue frame.

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* LimitedSpecialCollectorsUltimateEdition: The Premium and Limited Editions, as is typical with Stern. These more expensive versions have a slightly modified playfield, with drop targets in front of some of the N2O [=N2O=] targets with the scale model's platform on a turntable, and four additional songs. The Limited Edition also has a powder-coated blue frame.
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%% Please add more tropes to this. I just put this up to get it started.

[[quoteright:290:http://static.tvtropes.org/pmwiki/pub/images/sternmustang_8611.png]]
[[caption-width-right:290:The Pro Edition]]

'''Mustang''' is Creator/{{Stern}}'s first pinball machine of 2014, celebrating the 50th anniversary of Ford Motor's Mustang line of cars. The playfield was designed by Creator/JohnTrudeau with Camilo Pardo, Creator/JohnYoussi, and Creator/GregFreres behind the artwork; Lonnie Ropp, Tanio Klyce, Jack Benson, Mike Kyzivat, and Waison Cheng making the rules; and David Thiel and Mike Kyzivat responsible for the sound and music. Creator/GeorgeGomez supervised the production of this pinball machine.

The player is asked to pick a Mustang spanning from the classic 1965 convertible to the 2013 Boss 302. From that point on, there are three different types of objectives with this table: Upgrades of different classes to different parts of the car; completing a small collection of notable Mustangs each with its own mode; and the two multiball modes, Gears Multiball and Mustang Multiball. With a complete Mustang collection and fully-upgraded rides, the player can then advance to Silverball Stampede, the wizard mode featuring the (at the time) upcoming 2015 model.

A notable feature of ''Mustang'' is a 1/24 scale model, placed on a platform above the G-E-A-R-S drop targets. Replicas of various models from throughout the years are used for the pinball machine, the specific model randomly chosen. The Premium and Limited Edition machines also allow for easy substitution of any particular Mustang (or, if in an iconoclastic mood, a different brand of car) upon the platform. Another notable aspect of ''Mustang'' is that this is the first Stern table in a long time to have its own set of characters created specifically for the machine. This machine also introduces "multiball cancel," where you can choose to put off your multiball for later in exchange for more balls.

The game is largely considered incomplete among pinball enthusiasts, but this is chalked up largely to its relative newness. Multiballs are currently disproportionately valuable compared to the rest of the game, and there are a number of unused features and lights. Like with ''Pinball/BatmanStern'', ''Pinball/SpiderManStern'', ''Pinball/{{ACDC}}'', and ''Pinball/{{Metallica}}'', Stern intends to release updates to improve the game and add more features.

!!'''The ''Mustang'' pinball demonstrates the following tropes:'''
* CallingYourAttacks: The director in "Stunt Car" describes his special effects as they happen.
* CoolCar: Of course.
* LimitedSpecialCollectorsUltimateEdition: The Premium and Limited Editions, as is typical with Stern. These more expensive versions have a slightly modified playfield, with drop targets in front of some of the N2O targets with the scale model's platform on a turntable, and four additional songs. The Limited Edition also has a powder-coated blue frame.
* MadScientist: One of the competitors in the races. May be a ShoutOut to ''WesternAnimation/WackyRaces'''s Professor Pat Pending.
* MatchSequence: A car drives donuts around an open field and writes out a multiple of 10 as skid marks.
* OffTheShelfFX: The Mustang model near the middle of the playfield. More expensive models allow for easy customization.
* RealSongThemeTune: There are 4 songs in the Pro Edition and 8 songs in the Premium and Limited Editions courtesy of Sony Music.
* ShoutOut: The feed to the right inlane features a whirlpool layout in an almost identical location to that of ''Pinball/CreatureFromTheBlackLagoon''.
** One of the competitors in the race modes greatly resembles Franchise/CharlieChan.
* SkillShot: Conveniently labeled at the upper right corner of the playfield.
* SpellingBonus: There is a drop target associated with each of the letters in "Gears." Spell it out the first time by sinking all five the to start Gears Multiball. For each subsequent time, you have to spell it out five times. Spelling out M-U-S-T-A-N-G starts Mustang Multiball.
* SpiritualSequel: To ''Pinball/{{Corvette}}'', as both are pinball machines with George Gomez's fingerprints based on a car he has once owned.
* TimedMission: "Stunt Car" asks the player to complete a series of shots within 20 seconds. However, if time runs out, the player simply starts from the beginning rather than failing the mode, and the display indicates the next take.
* WackyRacing: The racing modes are clearly not meant to be taken seriously.
* WizardMode: Silverball Stampede.
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