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'''Mac Attack''' is a PhysicalPinballTable designed and illustrated by Tony Ramunni, with music and software by Alberto Frabetti. It was released by Italian {{Pinball}} maker Creator/{{Zaccaria}} (operating as "Mr. Game") in 1989.
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** FauxActionGirl: She is shown only doing two things: standing around, and being a DistressedDamsel in one of the VideoMode games.
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** FauxActionGirl: She is shown only doing two things: standing around, and being a DistressedDamsel DamselInDistress in one of the VideoMode games.
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Needless to say, ''Mac Attack'' is a very hard table to find today, due to both Mr. Game's shrinking fortunes and the machine's unwieldy nature; the cabinets were extremely heavy and hard to move, the legs required a special set of straight threaded pipes for attachment, and there was no provision for rewiring the game for 110 volts, further limiting its reach in the United States.
to:
Needless to say, ''Mac Attack'' is a very hard table to find today, due to both Mr. Game's shrinking fortunes and the machine's unwieldy nature; the cabinets were extremely heavy and hard to move, the legs required a special set of straight threaded pipes for attachment, and there was no provision for rewiring the game for 110 volts, further limiting its reach in the United States.
outside of Italy.
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* AsskickingPose: The backbox art shows the Captain with teeth clenched as he grips a pair of gun controls. Behind him are his two crew members, each with a raised fist and a large gun ready to fire.
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As with their other releases at the time, ''Mac Attack'' was part of an attempt by Zaccaria to turn their fortunes around with distinctively bold games -- in addition to conventional pinball controls, the slanted futuristic cabinet featured two gun grips with firing buttons, a vacuum-formed playfield filled with details, and a 9" color CRT in the backbox. The game itself hints at a SummerBlockbuster plot that is never fleshed out, as a [[HeroesRUs team of three commandos]] use {{Jet Pack}}s, a [[TankGoodness rocket-powered tank]], and their Attack Base [[MoreDakka full of guns]] to blast their enemies. Run up the Take Off Ramp to fly into action, fire the two pinball-launching guns at the enemy base, get the Mac Mobile into position, then play through the three {{Video Mode}}s to qualify for a Special.
to:
As with their other releases at the time, ''Mac Attack'' was part of an attempt by Zaccaria to turn their fortunes around with distinctively bold games -- in addition to conventional pinball controls, the slanted futuristic cabinet featured two gun grips grip handles with firing buttons, a vacuum-formed playfield filled with details, and a 9" color CRT in the backbox. The game itself hints at a SummerBlockbuster plot that is never fleshed out, plot, as a [[HeroesRUs team of three commandos]] use {{Jet Pack}}s, a [[TankGoodness rocket-powered tank]], and their Attack Base [[MoreDakka full of guns]] to blast their enemies. Run up the Take Off Ramp to fly into action, fire the two pinball-launching guns at the enemy base, get the Mac Mobile into position, then play through the three {{Video Mode}}s to qualify for a Special.
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** FauxActionGirl: She appears in one of the VideoMode games as a "civilian" who the player must avoid hitting.
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** FauxActionGirl: She appears is shown only doing two things: standing around, and being a DistressedDamsel in one of the VideoMode games as a "civilian" who the player must avoid hitting.games.
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* HeroesRUs: The Mac Attack team is implied to be this.
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* HeroesRUs: The Mac Attack team is implied appears to be this.this -- they have only three members, but enough hardware and firepower to rival a small country.
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Needless to say, ''Mac Attack'' is a rare game to find today, due to both Mr. Game's shrinking fortunes and the machine's unwieldy nature; the cabinets were extremely heavy and hard to move, the legs required a special set of straight threaded pipes for attachment, and there was no provision for rewiring the game for 110 volts, further limiting its reach in the United States.
to:
Needless to say, ''Mac Attack'' is a rare game very hard table to find today, due to both Mr. Game's shrinking fortunes and the machine's unwieldy nature; the cabinets were extremely heavy and hard to move, the legs required a special set of straight threaded pipes for attachment, and there was no provision for rewiring the game for 110 volts, further limiting its reach in the United States.
Changed line(s) 5,6 (click to see context) from:
As with their other releases at the time, ''Mac Attack'' was part of an attempt by Zaccaria to turn their fortunes around with distinctively bold games -- in addition to conventional pinball controls, the slanted futuristic cabinet featured two gun grips with firing buttons, a vacuum-formed playfield filled with details, and a 9" color CRT in the backbox. The game itself hits at a SummerBlockbuster plot that is never fleshed out, as a [[HeroesRUs team of three commandos]] use JetPacks, a [[TankGoodness rocket-powered tank]], and their Attack Base [[MoreDakka full of guns]] to blast their enemies. Run up the Take Off Ramp to fly into action, fire the two pinball-launching guns at the enemy base, get the Mac Mobile into position, then play through three {{Video Mode}}s to qualify for a Special.
to:
As with their other releases at the time, ''Mac Attack'' was part of an attempt by Zaccaria to turn their fortunes around with distinctively bold games -- in addition to conventional pinball controls, the slanted futuristic cabinet featured two gun grips with firing buttons, a vacuum-formed playfield filled with details, and a 9" color CRT in the backbox. The game itself hits hints at a SummerBlockbuster plot that is never fleshed out, as a [[HeroesRUs team of three commandos]] use JetPacks, {{Jet Pack}}s, a [[TankGoodness rocket-powered tank]], and their Attack Base [[MoreDakka full of guns]] to blast their enemies. Run up the Take Off Ramp to fly into action, fire the two pinball-launching guns at the enemy base, get the Mac Mobile into position, then play through the three {{Video Mode}}s to qualify for a Special.
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mac-attack-pinball_6351.jpg]]
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** The third game is a reaction test game, requiring the player to shoot at enemies while avoiding hitting civilians and fellow Mac Attack members.
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** The third game is a reaction test game, requiring the player to shoot at enemies while avoiding hitting civilians and fellow Mac Attack members.
Added DiffLines:
'''Mac Attack''' is a PhysicalPinballTable designed and illustrated by Tony Ramunni, with music and software by Alberto Frabetti. It was released by Italian {{Pinball}} maker Creator/{{Zaccaria}} (operating as "Mr. Game") in 1989.
As with their other releases at the time, ''Mac Attack'' was part of an attempt by Zaccaria to turn their fortunes around with distinctively bold games -- in addition to conventional pinball controls, the slanted futuristic cabinet featured two gun grips with firing buttons, a vacuum-formed playfield filled with details, and a 9" color CRT in the backbox. The game itself hits at a SummerBlockbuster plot that is never fleshed out, as a [[HeroesRUs team of three commandos]] use JetPacks, a [[TankGoodness rocket-powered tank]], and their Attack Base [[MoreDakka full of guns]] to blast their enemies. Run up the Take Off Ramp to fly into action, fire the two pinball-launching guns at the enemy base, get the Mac Mobile into position, then play through three {{Video Mode}}s to qualify for a Special.
Needless to say, ''Mac Attack'' is a rare game to find today, due to both Mr. Game's shrinking fortunes and the machine's unwieldy nature; the cabinets were extremely heavy and hard to move, the legs required a special set of straight threaded pipes for attachment, and there was no provision for rewiring the game for 110 volts, further limiting its reach in the United States.
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!!''Mac Attack'' demonstrates the following tropes:
* HeroesRUs: The Mac Attack team is implied to be this.
* JetPack: Used by the heroes to fly into action, and the subject of one of the {{Video Mode}}s.
* MoreDakka: The backbox and playfield art is covered in large-bore cannons; the player's Attack Base alone has eight gun barrels visible, and that's ''without'' counting the two pinball-launching cannons on the cabinet.
* TheSmurfettePrinciple: The Attack team has one (unnamed) female member.
** FauxActionGirl: She appears in one of the VideoMode games as a "civilian" who the player must avoid hitting.
* SpaceClothes: The Mac Attack team wear form-fitting shiny spandex outfits with round aviator helmets.
* TankGoodness: The Mac Mobile ground tank, seen on the upper playfield. Hitting a center target with the pinball cannons moves the tank, exposing a ball trap and enabling one of the {{Video Mode}}s.
* VideoMode: Three of them, all played on the 9" color CRT screen with the two firing buttons:
** The first game has the player use a JetPack to fly up the side of a building, dodging gunfire from enemies appearing in the windows.
** The second game requires running and climbing up a construction site to rescue a hostage.
** The third game is a reaction test game, requiring the player to shoot at enemies while avoiding hitting civilians and fellow Mac Attack members.
As with their other releases at the time, ''Mac Attack'' was part of an attempt by Zaccaria to turn their fortunes around with distinctively bold games -- in addition to conventional pinball controls, the slanted futuristic cabinet featured two gun grips with firing buttons, a vacuum-formed playfield filled with details, and a 9" color CRT in the backbox. The game itself hits at a SummerBlockbuster plot that is never fleshed out, as a [[HeroesRUs team of three commandos]] use JetPacks, a [[TankGoodness rocket-powered tank]], and their Attack Base [[MoreDakka full of guns]] to blast their enemies. Run up the Take Off Ramp to fly into action, fire the two pinball-launching guns at the enemy base, get the Mac Mobile into position, then play through three {{Video Mode}}s to qualify for a Special.
Needless to say, ''Mac Attack'' is a rare game to find today, due to both Mr. Game's shrinking fortunes and the machine's unwieldy nature; the cabinets were extremely heavy and hard to move, the legs required a special set of straight threaded pipes for attachment, and there was no provision for rewiring the game for 110 volts, further limiting its reach in the United States.
----
!!''Mac Attack'' demonstrates the following tropes:
* HeroesRUs: The Mac Attack team is implied to be this.
* JetPack: Used by the heroes to fly into action, and the subject of one of the {{Video Mode}}s.
* MoreDakka: The backbox and playfield art is covered in large-bore cannons; the player's Attack Base alone has eight gun barrels visible, and that's ''without'' counting the two pinball-launching cannons on the cabinet.
* TheSmurfettePrinciple: The Attack team has one (unnamed) female member.
** FauxActionGirl: She appears in one of the VideoMode games as a "civilian" who the player must avoid hitting.
* SpaceClothes: The Mac Attack team wear form-fitting shiny spandex outfits with round aviator helmets.
* TankGoodness: The Mac Mobile ground tank, seen on the upper playfield. Hitting a center target with the pinball cannons moves the tank, exposing a ball trap and enabling one of the {{Video Mode}}s.
* VideoMode: Three of them, all played on the 9" color CRT screen with the two firing buttons:
** The first game has the player use a JetPack to fly up the side of a building, dodging gunfire from enemies appearing in the windows.
** The second game requires running and climbing up a construction site to rescue a hostage.
** The third game is a reaction test game, requiring the player to shoot at enemies while avoiding hitting civilians and fellow Mac Attack members.
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