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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cue-ball-wizard_7041.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cue-ball-wizard_7041.jpg]]org/pmwiki/pub/images/cue_ball_wizard_transparent.png]]
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* CompanyCrosReferences: One possible outcome in the "Where's the King?" video mode is Cactus Jack (from the Gottlieb table of the same name).

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* CompanyCrosReferences: CompanyCrossReferences: One possible outcome in the "Where's the King?" video mode is Cactus Jack (from the Gottlieb table of the same name).

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* CompanyCrosReferences: One possible outcome in the "Where's the King?" video mode is Cactus Jack (from the Gottlieb table of the same name).
-->'''Cactus Jack:''' Surprise, tendafoot!



* GoldenSnitch: Completing 9-Ball rewards an overwhelming 500 million points, which becomes more lopsided if DOUBLE is enabled at the time.

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* GoldenSnitch: GoldenSnitch:
**
Completing 9-Ball rewards an overwhelming 500 million points, which becomes more lopsided if DOUBLE is enabled at the time.



** One of the possible things to find behind the curtains in the "Where's the King?" video mode is Cactus Jack from the Gottlieb table of the same name.
-->'''Cactus Jack:''' Surprise, tendafoot!
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* TakeThatPlayer: A weak ramp shot will result in the Shooter asking, "What kind of cow pie shot was that?"

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* TakeThatPlayer: [[TakeThatAudience Take That Player]]: A weak ramp shot will result in the Shooter asking, "What kind of cow pie shot was that?"
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* FakeDifficulty: Not on the real table, but the ''Microsoft Pinball Arcade'' version of this game makes going up the ramp a much more frustrating task than it needs to be (especially considering you're ''supposed'' to be able to shoot it without too much effort). Get ready to hear a lot of "You sure need that ramp, son." Thankfully the later version in ''The Pinball Arcade'' was a bit nicer.

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* FakeDifficulty: Not on the real table, but the ''Microsoft Pinball Arcade'' version of this game makes going up the ramp a much more frustrating task than it needs to be (especially considering you're ''supposed'' to be able to shoot it without too much effort). Get ready to hear a lot of "You sure shore need that ramp, son.shot." Thankfully the later version in ''The Pinball Arcade'' was a bit nicer.



-->"You sure need that ramp shot."

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-->"You sure shore need that ramp shot."
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** One of the possible things to find behind the curtains in the "Where's the King?" video mode is Cactus Jack from the Gottlieb table of the same name.
-->'''Cactus Jack:''' Surprise, tendafoot!
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Added DiffLines:

* FakeDifficulty: Not on the real table, but the ''Microsoft Pinball Arcade'' version of this game makes going up the ramp a much more frustrating task than it needs to be (especially considering you're ''supposed'' to be able to shoot it without too much effort). Get ready to hear a lot of "You sure need that ramp, son." Thankfully the later version in ''The Pinball Arcade'' was a bit nicer.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Cue Ball Wizard''''' is a 1992 PhysicalPinballTable designed by Creator/JonNorris for Creator/{{Gottlieb}} (under the Premiere label), with illustrations by David Moore and Jeanine and Constantino Mitchell.

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'''''Cue ''Cue Ball Wizard''''' Wizard'' is a 1992 PhysicalPinballTable designed by Creator/JonNorris for Creator/{{Gottlieb}} (under the Premiere label), with illustrations by David Moore and Jeanine and Constantino Mitchell.
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* ShoutOut[=/=]SpiritualSuccessor: This game has so many references to Bally's ''Pinball/EightBall Deluxe,'' design Creator/JonNorris' favorite pinball game, that it could be considered a SpiritualSuccessor. The game's theme and white-hat opponent aren't coincidences.

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* ShoutOut[=/=]SpiritualSuccessor: This game has so many references to Bally's ''Pinball/EightBall Deluxe,'' design designer Creator/JonNorris' favorite pinball game, that it could be considered a SpiritualSuccessor. The game's theme and white-hat opponent aren't coincidences.
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* ShoutOut[=/=]SpiritualSuccessor: This game has so many references to Bally's ''Pinball/EightBallDeluxe'', design Creator/JonNorris' favorite pinball game, that it could be considered a SpiritualSuccessor. The game's theme and white-hat opponent aren't coincidences.
-->'''Shooter:''' [[Pinball/EightBallDeluxe "Quit talkin' and start chalkin'."]]

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* ShoutOut[=/=]SpiritualSuccessor: This game has so many references to Bally's ''Pinball/EightBallDeluxe'', ''Pinball/EightBall Deluxe,'' design Creator/JonNorris' favorite pinball game, that it could be considered a SpiritualSuccessor. The game's theme and white-hat opponent aren't coincidences.
-->'''Shooter:''' [[Pinball/EightBallDeluxe [[Pinball/EightBall "Quit talkin' and start chalkin'."]]
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-->''"God, am I good."''

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-->''"God, am I good.-->''"Quit talkin' and start chalkin'."''
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Another minor edit.


** "Where's the King?" is a simpler guessing game, where you try to find Elvis behind one of three sets of curtains.

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** "Where's the King?" is a simpler guessing game, where you try to find Elvis Music/ElvisPresley behind one of three sets of curtains.
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Minor edits.


!! ''Cue Ball Wizard'' demonstrates the following tropes:

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!! ''Cue Ball Wizard'' demonstrates !!Just watch the following tropes:tropes, baby:
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-->''"God, am I good."''
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** Double can be considered this, too. It doubles ''EVERYTHING.'' Including Extra Balls and Specials.

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** Double DOUBLE can be considered this, too. It doubles ''EVERYTHING.'' Including Extra Balls and Specials.
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** Double can be considered this, too. It doubles ''EVERYTHING.'' Including Extra Balls and Specials.
Is there an issue? Send a MessageReason:
Minor edits.


''Cue Ball Wizard'' is a 1992 PhysicalPinballTable designed by Creator/JonNorris for Creator/{{Gottlieb}} (under the Premiere label), with illustrations by David Moore and Jeanine and Constantino Mitchell.

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''Cue '''''Cue Ball Wizard'' Wizard''''' is a 1992 PhysicalPinballTable designed by Creator/JonNorris for Creator/{{Gottlieb}} (under the Premiere label), with illustrations by David Moore and Jeanine and Constantino Mitchell.



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Minor edit.


Digital versions of ''Cue Ball Wizard'' appear in ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade''.

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Digital versions of ''Cue Ball Wizard'' appear in ''VideoGame/MicrosoftPinballArcade'' (PC version only) and ''VideoGame/ThePinballArcade''.
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Digital versions of ''Cue Ball Wizard'' appear in ''Microsoft Pinball Arcade'' and ''VideoGame/ThePinballArcade''.

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Digital versions of ''Cue Ball Wizard'' appear in ''Microsoft Pinball Arcade'' ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade''.
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Minor edit.


A digital version of ''Cue Ball Wizard'' is available for ''VideoGame/ThePinballArcade''.

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A digital version Digital versions of ''Cue Ball Wizard'' is available for appear in ''Microsoft Pinball Arcade'' and ''VideoGame/ThePinballArcade''.



* WorldOfHam: The dialog is a nonstop cavalcade of Western cliches.

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* WorldOfHam: The dialog is a nonstop cavalcade of Western cliches.clichés.
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-->"Yeeeee-hah! It's multiball mode!"

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-->"Yeeeee-hah! It's multiball mode!"Multiball, awayyyyyyyyyy..."
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-->'''Shooter:''' "You sure need that ramp shot."

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-->'''Shooter:''' "You -->"You sure need that ramp shot."
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* SkillShot: Time the launch so the rotating shooter strikes the eight ball into the center (blue) targets.
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** {{Expy}}: The Shooter is clearly meant to be one for Creator/ClintEastwood.

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** * {{Expy}}: The Shooter is clearly meant to be one for Creator/ClintEastwood.

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Among pinball buffs, ''Cue Ball Wizard'' is well-regarded for its innovative playfield, tricky shots, numerous hidden bonuses, and smooth flow, a game that's not too difficult for beginners but fairly challenging for experts. If there is a downside, it's in the repetitive voice clips and cheesy sound effects, which fails to sell the "Urban Cowboy" motif of the game. Regardless, ''Cue Ball Wizard'' became one of Premiere's best-selling tables of TheNineties, a record it held until the company closed its doors.

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Among pinball buffs, ''Cue Ball Wizard'' is well-regarded for its innovative playfield, tricky shots, numerous hidden bonuses, and smooth flow, a game that's not too difficult for beginners but fairly challenging for experts. If there is a downside, it's in the repetitive cartoonish sound effects and voice clips and cheesy sound effects, clips, which fails are too lighthearted to sell the game's "Urban Cowboy" motif of the game.motif. Regardless, ''Cue Ball Wizard'' became one of Premiere's best-selling tables of TheNineties, a record it held until the company closed its doors.



* {{Cowboy}}: The Shooter, complete with Creator/ClintEastwood soundalike voice.

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* {{Cowboy}}: The Shooter, complete Everyone in the game is a cowboy or cowgirl, with Creator/ClintEastwood soundalike voice.over-the-top dialog to match.
** {{Expy}}: The Shooter is clearly meant to be one for Creator/ClintEastwood.


Added DiffLines:

* WorldOfHam: The dialog is a nonstop cavalcade of Western cliches.
-->"Yeeeee-hah! It's multiball mode!"
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** "Where's the King?" is a simpler guessing game, where you try to find Elvis behind one of three set of curtains

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** "Where's the King?" is a simpler guessing game, where you try to find Elvis behind one of three set sets of curtainscurtains.
Is there an issue? Send a MessageReason:
None


* ShoutOut[=/=]SpiritualSuccessor: This game has numerous references to Bally's ''Pinball/EightBallDeluxe'', design Creator/JonNorris' favorite pinball game, that it could be considered a SpiritualSuccessor. The game's theme and white-hat opponent aren't coincidences.
-->'''Shooter:''' "Quit talkin' and start chalkin'."

to:

* ShoutOut[=/=]SpiritualSuccessor: This game has numerous so many references to Bally's ''Pinball/EightBallDeluxe'', design Creator/JonNorris' favorite pinball game, that it could be considered a SpiritualSuccessor. The game's theme and white-hat opponent aren't coincidences.
-->'''Shooter:''' [[Pinball/EightBallDeluxe "Quit talkin' and start chalkin'.""]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScoreMultiplier: DOUBLE doubles all points on the current ball. Having it on turns the 500 million points for winning "9-Ball" into a ''1 Billion'' bonus.

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The table is centered around a friendly game of pool set in a western bar.



* MediumAwareness: If you drain the ball down the outlanes, the Shooter comments, "I hate these outlanes."



* TakeThatPlayer: A weak ramp shot will result in the Shooter asking, "What kind of cow pie shot was that?"



* {{Zonk}}: One of the possible results in "Find the King" is a cow pie, which is worth nothing.



-->"You ain't thinkin' of leavin' now, are ya?"

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-->"You ain't thinkin' of leavin' now, are ya?"
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cue-ball-wizard_7041.jpg]]
[[caption-width-right:350:"Just watch the Wiz, baby."]]

''Cue Ball Wizard'' is a 1992 PhysicalPinballTable designed by Creator/JonNorris for Creator/{{Gottlieb}} (under the Premiere label), with illustrations by David Moore and Jeanine and Constantino Mitchell.

The table is centered around a friendly game of pool set in a western bar.

Unsurprisingly, a game called ''Cue Ball Wizard'' has a cue ball prominently featured on the table, along with an eight ball in an oscillating kicker on an upper playfield. If the player shoots the cue ball correctly, it hits a target on the kicker, which knocks the eight ball into an upper set of targets. This is used during 8-Ball Multiball; hit one set of targets (solids or stripes), sink the eight ball, then use the kicker during multiball to hit the upper targets for a Super Jackpot. Alternately, complete the six game modes on the Wagon Wheel for Pool Ball Mania, then finish it with a quick round of 9-Ball for a ''500 million'' bonus.

Among pinball buffs, ''Cue Ball Wizard'' is well-regarded for its innovative playfield, tricky shots, numerous hidden bonuses, and smooth flow, a game that's not too difficult for beginners but fairly challenging for experts. If there is a downside, it's in the repetitive voice clips and cheesy sound effects, which fails to sell the "Urban Cowboy" motif of the game. Regardless, ''Cue Ball Wizard'' became one of Premiere's best-selling tables of TheNineties, a record it held until the company closed its doors.

A digital version of ''Cue Ball Wizard'' is available for ''VideoGame/ThePinballArcade''.

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!! ''Cue Ball Wizard'' demonstrates the following tropes:

* {{Cowboy}}: The Shooter, complete with Creator/ClintEastwood soundalike voice.
-->'''Shooter:''' "Make my day."
* GoldenSnitch: Completing 9-Ball rewards an overwhelming 500 million points, which becomes more lopsided if DOUBLE is enabled at the time.
* OffTheShelfFX: The cue ball and eight ball on the playfield are genuine pool balls. Operators can also remove the cue ball to make the game easier for players.
* ShoutOut[=/=]SpiritualSuccessor: This game has numerous references to Bally's ''Pinball/EightBallDeluxe'', design Creator/JonNorris' favorite pinball game, that it could be considered a SpiritualSuccessor. The game's theme and white-hat opponent aren't coincidences.
-->'''Shooter:''' "Quit talkin' and start chalkin'."
* SpellingBonus: P-O-O-L enables the Video Modes and the Sweet Spot, W-I-Z-A-R-D lights the No Way target for 10 million points per hit, and D-O-U-B-L-E doubles all subsequent scores for the current ball.
* TimedMission: 9-Ball, which gives the player 90 seconds to shoot down the 1 through 7 targets, hit the 8-Ball saucer, then shoot the 9 ball.
* VideoMode: Two of them.
** "Catch the Pool Balls" is a simple version of ''Avalanche'' or ''Kaboom!'', where you move a pocket to catch cue balls as they fall from the top of the screen.
** "Where's the King?" is a simpler guessing game, where you try to find Elvis behind one of three set of curtains
--->'''Elvis:''' "You found the King, darlin'."
* WelcomeToCorneria: The game's instructional callouts quickly get repetitive.
-->'''Shooter:''' "You sure need that ramp shot."
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-->"You ain't thinkin' of leavin' now, are ya?"

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