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* In ''Videogame/DarkSoulsIII'', the Flame of Chaos is dwindling like everything else, leading to the demons gradually dying out. By the time the game takes place there are only a few demons left.

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* In ''Videogame/DarkSoulsIII'', ''VideoGame/DarkSoulsIII'', the Flame of Chaos is dwindling like everything else, leading to the demons gradually dying out. By the time the game takes place there are only a few demons left.



* ''VideoGame/{{Doom}}'''s monsters are invaders from Hell. They either take a monstrous physical form or they possess humans who become zombies, and some of them, such as the Cyberdemon, the Spider Mastermind, and the Mancubi, have cybernetic enhancements. There's no particular special weaknesses to use against them; [[MoreDakka lots and lots of firepower]] will do the job perfectly, though some of the more powerful ones require the use of magical weaponry like the [[ArtifactOfDoom Soul Cube]] to put down permanently (in practice this just means they can be revived elsewhere if magic isn't used - their physical bodies can still be destroyed like anything else). ''Videogame/Doom2016'' and ''[[VideoGame/DoomEternal Eternal]]'' go into more detail about what they're like. They create a powerful energy source known as [[AppliedPhlebotinum Argent Energy]] and their modus operandi is to invade worlds that have been baited into trying to harvest Argent, subsuming them and turning them into further extensions of Hell. The demons themselves are [[spoiler:the empty bodies of dead sinners converted into monstrous forms after their souls have been extracted and turned into Argent Energy. This is all part of a huge, corrupt CelestialBureaucracy set up by the current [[AngelicAbomination Khan Maykr]] where [[{{Heaven}} Urdak]] is given a steady supply of Argent Energy in exchange for the Khan Maykr looking the other way as demons conquer the worlds that are ''supposed'' to be under Urdak's guidance.]]

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* ''VideoGame/{{Doom}}'''s monsters are invaders from Hell. They either take a monstrous physical form or they possess humans who become zombies, and some of them, such as the Cyberdemon, the Spider Mastermind, and the Mancubi, have cybernetic enhancements. There's no particular special weaknesses to use against them; [[MoreDakka lots and lots of firepower]] will do the job perfectly, though some of the more powerful ones require the use of magical weaponry like the [[ArtifactOfDoom Soul Cube]] to put down permanently (in practice this just means they can be revived elsewhere if magic isn't used - their physical bodies can still be destroyed like anything else). ''Videogame/Doom2016'' ''VideoGame/Doom2016'' and ''[[VideoGame/DoomEternal Eternal]]'' go into more detail about what they're like. They create a powerful energy source known as [[AppliedPhlebotinum Argent Energy]] and their modus operandi is to invade worlds that have been baited into trying to harvest Argent, subsuming them and turning them into further extensions of Hell. The demons themselves are [[spoiler:the empty bodies of dead sinners converted into monstrous forms after their souls have been extracted and turned into Argent Energy. This is all part of a huge, corrupt CelestialBureaucracy set up by the current [[AngelicAbomination Khan Maykr]] where [[{{Heaven}} Urdak]] is given a steady supply of Argent Energy in exchange for the Khan Maykr looking the other way as demons conquer the worlds that are ''supposed'' to be under Urdak's guidance.]]



* ''VideoGame/DragonQuest'':

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* ''VideoGame/DragonQuest'':''Franchise/DragonQuest'':



* Karel in ''[[Videogame/FireEmblemTheBlazingBlade Fire Emblem: The Blazing Sword]]'' is known as the "Sword Demon", but despite his name and {{blood|Knight}}lust, he's actually a [[SociopathicHero good guy]], and [[spoiler:later abandons it in favor of "Sword Saint" or "Saint of Swords", also known as "Kensei" in the original Japanese]].

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* Karel in ''[[Videogame/FireEmblemTheBlazingBlade ''[[VideoGame/FireEmblemTheBlazingBlade Fire Emblem: The Blazing Sword]]'' is known as the "Sword Demon", but despite his name and {{blood|Knight}}lust, he's actually a [[SociopathicHero good guy]], and [[spoiler:later abandons it in favor of "Sword Saint" or "Saint of Swords", also known as "Kensei" in the original Japanese]].



* In the ''Franchise/ShinMegamiTensei'' franchise, "Demon" is actually a catch-all term for any supernatural being ranging from goblins and fairies to gods; even angels are technically one specific type of demon (though they'd probably be very angry at you if you called them that[[note]]In VideoGame/ShinMegamiTenseiLiberationDx2, the archangel Phanuel responds that she "would prefer not to be called such a revolting word."[[/note]]). Demons in general are still very bad news for unwary humans, despite not all being horned monstrosities straight out of a Doom game. This goes back to one of the original meanings of the word, simply "spiritual being." Technically the original word was "daemon", but close enough.

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* In the ''Franchise/ShinMegamiTensei'' franchise, "Demon" is actually a catch-all term for any supernatural being ranging from goblins and fairies to gods; even angels are technically one specific type of demon (though they'd probably be very angry at you if you called them that[[note]]In VideoGame/ShinMegamiTenseiLiberationDx2, ''VideoGame/ShinMegamiTenseiLiberationDx2'', the archangel Phanuel responds that she "would prefer not to be called such a revolting word."[[/note]]). Demons in general are still very bad news for unwary humans, despite not all being horned monstrosities straight out of a Doom game. This goes back to one of the original meanings of the word, simply "spiritual being." Technically the original word was "daemon", but close enough.



* ''VideoGame/{{Touhou}}'' can be a bit complicated. To begin with, there are creatures called ''akuma'' in Japanese which is translated as devil; additionally [[OurVampiresAreDifferent vampires are a type of devil]]. Oni may also be a type of devil; some are said to work in the CelestialBureaucracy and others live in an abandoned hell underground. (Note that the Japanese word for vampire contains the character for oni). All of these have been referred to as types of {{youkai}} (but clearly not all youkai are devils). It gets more complicated with the existence of Makai (literally Demon's World). It's apparently not hell, but it's said to be inhabited by demons in the translation, which may/may not be different from devils. It should be noted that Makai is ruled over by an obvious Satan analogue but she is in fact described as being a [[PhysicalGod God, and having created the place.]]

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* ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' can be a bit complicated. To begin with, there are creatures called ''akuma'' in Japanese which is translated as devil; additionally [[OurVampiresAreDifferent vampires are a type of devil]]. Oni may also be a type of devil; some are said to work in the CelestialBureaucracy and others live in an abandoned hell underground. (Note that the Japanese word for vampire contains the character for oni). All of these have been referred to as types of {{youkai}} (but clearly not all youkai are devils). It gets more complicated with the existence of Makai (literally Demon's World). It's apparently not hell, but it's said to be inhabited by demons in the translation, which may/may not be different from devils. It should be noted that Makai is ruled over by an obvious Satan analogue but she is in fact described as being a [[PhysicalGod God, and having created the place.]]

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* In ''VideoGame/{{Albion}}'', demons are magical creatures deliberately created by wizards for use as living weapons by giving form to their fears. The list of fears they came up with for the game isn't very imaginative or sensible, as the only demons in the game are Fears, Animals, Plagues, and possibly Storms.

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* In ''VideoGame/{{Albion}}'', demons ''VideoGame/{{Albion}}'': Demons are magical creatures deliberately created by wizards for use as living weapons by giving form to their fears. The list of fears they came up with for the game isn't very imaginative or sensible, as the only demons in the game are Fears, Animals, Plagues, and possibly Storms.



* ''VideoGame/{{Inkulinati}}'': Devils are hairy humanoids with horns, leering grins, and an extra face where their behind should be. They can fart fire out of their butt-faces to create permanent areas of flame, and specialize in using hooked or saw-edged weapons that inflict bleed effects. They are heretics by default, meaning that they take extra damage from the attacks of a bishop or a three-haloed Beast, but are immune to fire and will not be eaten by Hell's Maws.



* In ''VideoGame/LeagueOfLegends'', 'Demon' refers to a being that embodies a sin and enjoys causing misery. Three champions are demons-

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* In ''VideoGame/LeagueOfLegends'', ''VideoGame/LeagueOfLegends'': 'Demon' refers to a being that embodies a sin and enjoys causing misery. Three champions are demons-demons:
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SMT does have a case of an angel being matter-of-factly called a demon to her face and not taking it well.


* In the ''Franchise/ShinMegamiTensei'' franchise, "Demon" is actually a catch-all term for any supernatural being ranging from goblins and fairies to gods; even angels are technically one specific type of demon (though they'd probably be very angry at you if you called them that). Demons in general are still very bad news for unwary humans, despite not all being horned monstrosities straight out of a Doom game. This goes back to one of the original meanings of the word, simply "spiritual being." Technically the original word was "daemon", but close enough.

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* In the ''Franchise/ShinMegamiTensei'' franchise, "Demon" is actually a catch-all term for any supernatural being ranging from goblins and fairies to gods; even angels are technically one specific type of demon (though they'd probably be very angry at you if you called them that).that[[note]]In VideoGame/ShinMegamiTenseiLiberationDx2, the archangel Phanuel responds that she "would prefer not to be called such a revolting word."[[/note]]). Demons in general are still very bad news for unwary humans, despite not all being horned monstrosities straight out of a Doom game. This goes back to one of the original meanings of the word, simply "spiritual being." Technically the original word was "daemon", but close enough.
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* In ''VideoGame/{{Monark}}'', they are called "Daemons", supernatural beings who reside in the "Otherworld", a parallel dimension to reality as mortals know it. They are separated into Legions, generic, low-level daemons that are used as cannon fodder and servants for the rest, Nobles, more powerful Legions that have earned some notoriety but are still subordinate to the most powerful type, Monarks. These last ones are each based on one of the SevenDeadlySins or "abberants" outside of them, and have the unique ability of forming "Pacts" with humans. In exchange for them granting their supernatural "Authority" powers, the Monarks can now manifest and wreak havoc on the human world, primarily through spreading supernatural, insanity inducing "Mist" wherever their portals to the Otherworld and their "Ideal" crystals (the anchors and conduits of their power) are being stored.

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* In ''VideoGame/{{Monark}}'', they are called "Daemons", supernatural beings who reside in the "Otherworld", a parallel dimension to reality as mortals know it. They are separated into Legions, generic, low-level daemons that are used as cannon fodder and servants for the rest, Nobles, more powerful Legions that have earned some notoriety but are still subordinate to the most powerful type, Monarks. These last ones are each based on one of the SevenDeadlySins or "abberants" outside of them, and have the unique ability of forming "Pacts" with humans. In exchange for them granting their supernatural "Authority" powers, the Monarks can now manifest and wreak havoc on the human world, primarily through spreading supernatural, insanity inducing insanity-inducing "Mist" wherever their portals to the Otherworld and their "Ideal" crystals (the anchors and conduits of their power) are being stored.
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** In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (and, by extension, other games in the same continuity) LegionsOfHell are a barely-seen, but always looming threat, that's sealed in the world of Niflheim by Summon Spirit Ratatosk. In the original ''VideoGame/TalesOfSymphonia'' there is a sidequest in which the party briefly visits Niflheim, and fights numerous demons inside. Notably, both major bosses inside are some kinds of AnimatedArmor, while post-UsefulNotes/GameCube versions also include [[spoiler:{{Living Memor|y}}ies of {{Fallen Hero}}es of the past]]. ''Dawn of the New World'' also features someone making a pact with demons, but it doesn't appear that this character is corrupted by it in any way.

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** In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (and, by extension, other games in the same continuity) LegionsOfHell are a barely-seen, but always looming threat, that's sealed in the world of Niflheim by Summon Spirit Ratatosk. In the original ''VideoGame/TalesOfSymphonia'' there is a sidequest in which the party briefly visits Niflheim, and fights numerous demons inside. Notably, both major bosses inside are some kinds of AnimatedArmor, while post-UsefulNotes/GameCube post-Platform/GameCube versions also include [[spoiler:{{Living Memor|y}}ies of {{Fallen Hero}}es of the past]]. ''Dawn of the New World'' also features someone making a pact with demons, but it doesn't appear that this character is corrupted by it in any way.
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* In ''VideoGame/DarkSoulsII'', none of the demon enemies from the first game show up, likely because the Bed of Chaos is long since dead. There are three bosses called "demon": [[FierySalamander the Covetous Demon]], [[DugTooDeep the Smelter Demon]], and Demon of Song, all of which with different origins; the Covetous Demon is a DemonOfHumanOrigin, the Smelter Demon is [[MultipleChoicePast either]] a metal automaton that killed its own creator or an ancient being that was dug out from below, and the Demon of Song is a man-eating froglike demon with [[NothingIsScarier no concrete origin story]]. If any have a connection to the Bed of Chaos is unknown, but [[WeaponOfXSlaying Black Knight weapons]] don't do extra damage to them like they did to demons in the first game, so it seems unlikely.

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* In ''VideoGame/DarkSoulsII'', none of the demon enemies from the first game show up, likely because the Bed of Chaos is long since dead. There are three bosses called "demon": [[FierySalamander the Covetous Demon]], [[DugTooDeep the Smelter Demon]], and Demon of Song, all of which with different origins; the Covetous Demon is a DemonOfHumanOrigin, the Smelter Demon is [[MultipleChoicePast either]] a metal automaton that killed its own creator or an ancient being that was dug out from below, and the Demon of Song is a man-eating froglike demon with [[NothingIsScarier [[DiabolusExNihilo no concrete origin story]]. If any have a connection to the Bed of Chaos is unknown, but [[WeaponOfXSlaying Black Knight weapons]] don't do extra damage to them like they did to demons in the first game, so it seems unlikely.
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* In ''VideoGame/SpudsAdventure'', Devi looks like a small winged imp, and he is mortal just like anyone else.
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* ''VideoGame/PrayerOfTheFaithless'': Local folklore about the undead known as Revenants, as said in the Guide, is that they're formed by literal DemonicPossession:
--> After a human dies, it is said that the body can be possessed by a demon with a strong enough grudge against the world.
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* ''Franchise/MortalKombat'': Demons are the native inhabitants of Netherrealm, the franchise's equivalent of {{Hell}}. It is said that good people cannot enter Netherrealm, so demons are assumed to be AlwaysChaoticEvil. The true forms of demons are appropriately demonic and monstrous, though they can assume human forms through practice. The most monstrous demons are known as {{oni}}, and this category includes Moloch and Drahmin. Quan Chi was originally an oni, as well, until he began studying sorcery. A few demons have tried to chart a life towards good; Ashrah, for instance, used to be as demonic-looking as other demons, but she "repented" by becoming a HunterOfHerOwnKind, which purified her enough for her to be banished from Netherrealm, and now she looks like any other human.



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* Demons are the most aggressive type of spirit the player can encounter in ''VideoGame/ConradStevensonsParanormalPI'', and the only one to be actively hostile toward the player. Their presence in a location is usually foreshadowed by reports of people in it [[DemonicPossession suddenly acting strangely and aggressively]], and evidence of demonic summoning can always be found in their haunting places. When manifested demons will often try to chase the player, causing the player character to briefly pass out if they catch up to him. They can be banished from a location, but the process is fairly complex: Exorcising a demon requires knowledge of [[IKnowYourTrueName its true name]], [[DemonLordsAndArchDevils the particular lord]] it serves and [[EmbodimentOfVice the human vices it seeks to exploit]].
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* In the ''VideoGame/ShinMegamiTensei'' franchise, "Demon" is actually a catch-all term for any supernatural being ranging from goblins and fairies to gods; even angels are technically one specific type of demon (though they'd probably be very angry at you if you called them that). Demons in general are still very bad news for unwary humans, despite not all being horned monstrosities straight out of a Doom game. This goes back to one of the original meanings of the word, simply "spiritual being." Technically the original word was "daemon", but close enough.

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* In the ''VideoGame/ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' franchise, "Demon" is actually a catch-all term for any supernatural being ranging from goblins and fairies to gods; even angels are technically one specific type of demon (though they'd probably be very angry at you if you called them that). Demons in general are still very bad news for unwary humans, despite not all being horned monstrosities straight out of a Doom game. This goes back to one of the original meanings of the word, simply "spiritual being." Technically the original word was "daemon", but close enough.

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* Demons in the first three ''VideoGame/WildArms'' titles. In 1 and 3, they are cybernetic beings from outer space, with bodies made of living metal and nanomachines. In 2, the main demon is a [[spoiler: personification of destruction due to the world slowly being eaten by AnotherDimension, and said personification resides within the main character.]]
** There are also [[spoiler: dream demons, which are made of electric currents and tend to appear in people's dreams to manipulate them into certain courses of action, or just feast on their dreams to the point the target does not want to wake up.]]
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* In ''VideoGame/CityOfHeroes'', demons are explicitly magical, and most commonly associated with the Circle Of Thorns (an evil cult/lost civilisation… it's complicated). Other demons include the Wailers, who [[DealWithTheDevil make deals with wannabe musicians]] and attack with [[MusicalAssassins the power of sound]], and the demons bound by AntiHero Infernal, and his MirrorUniverse counterpart.

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* In ''VideoGame/CityOfHeroes'', demons are explicitly magical, and most commonly associated with the Circle Of Thorns (an evil cult/lost civilisation… it's complicated). Other demons include the Wailers, who [[DealWithTheDevil make deals with wannabe musicians]] and attack with [[MusicalAssassins [[MusicalAssassin the power of sound]], and the demons bound by AntiHero Infernal, and his MirrorUniverse counterpart.
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* In ''VideoGame/CityOfHeroes'', demons are explicitly magical, and most commonly associated with the Circle Of Thorns (an evil cult/lost civilisation… it's complicated). Other demons include the Wailers, who [[DealWithTheDevil make deals with wannabe musicians]] and attack with [[MusicalAssasins the power of sound]], and the demons bound by AntiHero Infernal, and his MirrorUniverse counterpart.

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* In ''VideoGame/CityOfHeroes'', demons are explicitly magical, and most commonly associated with the Circle Of Thorns (an evil cult/lost civilisation… it's complicated). Other demons include the Wailers, who [[DealWithTheDevil make deals with wannabe musicians]] and attack with [[MusicalAssasins [[MusicalAssassins the power of sound]], and the demons bound by AntiHero Infernal, and his MirrorUniverse counterpart.
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renamed trope


* In ''VideoGame/CityOfHeroes'', demons are explicitly magical, and most commonly associated with the Circle Of Thorns (an evil cult/lost civilisation… it's complicated). Other demons include the Wailers, who [[DealWithTheDevil make deals with wannabe musicians]] and attack with [[MakeMeWannaShout the power of sound]], and the demons bound by AntiHero Infernal, and his MirrorUniverse counterpart.

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* In ''VideoGame/CityOfHeroes'', demons are explicitly magical, and most commonly associated with the Circle Of Thorns (an evil cult/lost civilisation… it's complicated). Other demons include the Wailers, who [[DealWithTheDevil make deals with wannabe musicians]] and attack with [[MakeMeWannaShout [[MusicalAssasins the power of sound]], and the demons bound by AntiHero Infernal, and his MirrorUniverse counterpart.
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* The Sarkaz of ''VideoGame/{{Arknights}}'' are a race of humanoid people with sharp, demonic black horns and rarely wings. However, just like the [[OurAngelsAreDifferent Sankta]], they're like any of the other LittleBitBeastly races of the setting, and in fact the word "demon" is a FantasticSlur for them.

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* The Sarkaz of ''VideoGame/{{Arknights}}'' are a race of humanoid people with sharp, demonic black horns and rarely wings. However, just like the [[OurAngelsAreDifferent Sankta]], they're like any of the other LittleBitBeastly races of the setting, and in fact the word "demon" is a FantasticSlur for them. In later content, it is shown that "Sarkaz" is actually a catch-all term for people based on many classic monsters, which includes demons but also [[OurVampiresAreDifferent vampires]], gargoyles, liches, and dopplegangers.

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* ''VideoGame/TalesOfZestiria'' has hellions, which are called daemons in the prequel ''VideoGame/TalesOfBerseria''. Both of these terms are catch-all names for humans, animals, [[ElementalEmbodiment seraphim[=/=]malakhim]], or even inanimate objects, corrupted by so-called "[[TheCorruption malevolence]]", a substance born from negative emotions of humans. If malevolence is purged from the hellion's body, it will return to normal. Hellions can use magic, are impervous to most mundane weapons, and have a large HealingFactor. They are also InvisibleToNormals, appearing to most people as the vessel before the transformation took place. While most of them are very aggressive and attack everyone on sight, hellions of human origin may retain their personality, if they are focused on one specific goal. Meanwhile corrupted seraphim turn into [[DragonsAreDemonic dragons]], the most powerful kind of hellions, lose their minds completely, and can't be purified. In general, ''Zestiria'' casts hellions as AlwaysChaoticEvil enemies, while ''Berseria'' introduces several demonic allies, and gives them more depth, showing that they can be [[DarkIsNotEvil pretty decent people]].

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* ''VideoGame/TalesSeries'':
** In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (and, by extension, other games in the same continuity) LegionsOfHell are a barely-seen, but always looming threat, that's sealed in the world of Niflheim by Summon Spirit Ratatosk. In the original ''VideoGame/TalesOfSymphonia'' there is a sidequest in which the party briefly visits Niflheim, and fights numerous demons inside. Notably, both major bosses inside are some kinds of AnimatedArmor, while post-UsefulNotes/GameCube versions also include [[spoiler:{{Living Memor|y}}ies of {{Fallen Hero}}es of the past]]. ''Dawn of the New World'' also features someone making a pact with demons, but it doesn't appear that this character is corrupted by it in any way.
**
''VideoGame/TalesOfZestiria'' has hellions, which are called daemons in the prequel ''VideoGame/TalesOfBerseria''. Both of these terms are catch-all names for humans, animals, [[ElementalEmbodiment seraphim[=/=]malakhim]], or even inanimate objects, corrupted by so-called "[[TheCorruption malevolence]]", a substance born from negative emotions of humans. If malevolence is purged from the hellion's body, it will return to normal. They can take a variety of forms, ranging from a mild case of RedRightHand, to mythical monsters, to more bizarre shapes. Hellions can use magic, are impervous to most mundane weapons, and have a large HealingFactor. They are also InvisibleToNormals, appearing to most people as the vessel before the transformation took place. While most of them are very aggressive and attack everyone on sight, hellions of human origin may retain their personality, if they are strongly focused on one a specific goal. Meanwhile corrupted seraphim turn into [[DragonsAreDemonic dragons]], the most powerful kind of hellions, lose their minds completely, and can't be purified. In general, ''Zestiria'' casts hellions as AlwaysChaoticEvil enemies, while ''Berseria'' introduces several demonic allies, and gives them more depth, showing that they can be [[DarkIsNotEvil pretty decent people]].
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* ''VideoGame/TalesOfZestiria'' has hellions, which are called daemons in the prequel ''VideoGame/TalesOfBerseria''. Both of these terms are catch-all names for humans, animals, [[ElementalEmbodiment seraphim[=/=]malakhim]], or even inanimate objects, corrupted by so-called "[[TheCorruption malevolence]]", a substance born from negative emotions of humans. If malevolence is purged from the hellion's body, it will return to normal. Hellions can use magic, are impervous to most mundane weapons, and have a large HealingFactor. They are also InvisibleToNormals, appearing to most people as the vessel before the transformation took place. While most of them are very aggressive and attack everyone on sight, hellions of human origin may retain their personality, if they are focused on one specific goal. Meanwhile corrupted seraphim turn into [[DragonsAreDemonic dragons]], the most powerful kind of hellions, lose their minds completely, and can't be purified. In general, ''Zestiria'' casts hellions as AlwaysChaoticEvil enemies, while ''Berseria'' introduces several demonic allies, and gives them more depth, showing that they can be [[DarkIsNotEvil pretty decent people]].
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* All demons in ''VideoGame/DragaliaLost'' are the creation of [[spoiler:the true BigBad of the game, Xenos,]] and he has purposefully made them AlwaysChaoticEvil. The demons' needlessly cruel and destructive nature were meant to mock [[spoiler:Xenos' rival in creation, Bahamut,]] and his ideals in chaos, free will, and possibility, as a mocking representation of such ideals. [[NotAlwaysEvil Not all demons]] ended up going along with what [[spoiler:Xenos]] wanted of them, with one particular demon being more interested in creation and protection rather than destruction, and this demon became [[spoiler:the archangel Metatron, who led other demons rebelling against their original purpose against other demons.]] The archdemons that still embody their purpose of desecration and destruction are present in the game as [[NamesToRunAwayFromReallyFast The Sinister Dominion.]]
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* Demons in ''{{VideoGame/Lusternia}}'' are extraplanar entities that were [[TheCorruption corrupted]] by the effluence of an EldritchAbomination, ruled over by a council of similarly corrupted {{Demon Lords|AndArchdevils}}. They come in four varieties: slimy, greedy little [[TheImp imps]]; androgynous, sex obsessed [[HornyDevils fiends]]; crimson skinned classic [[BigRedDevil demons]]; and hulking, winged [[LivingShadow Archdemons]]. They can be trafficked with, but only by [[ChurchOfEvil Nihilists]].

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* Demons in ''{{VideoGame/Lusternia}}'' are extraplanar entities that were [[TheCorruption corrupted]] by the effluence of an EldritchAbomination, ruled over by a council of similarly corrupted {{Demon Lords|AndArchdevils}}. They come in four varieties: slimy, greedy little [[TheImp imps]]; androgynous, sex obsessed [[HornyDevils fiends]]; fiends; crimson skinned classic [[BigRedDevil demons]]; and hulking, winged [[LivingShadow Archdemons]]. They can be trafficked with, but only by [[ChurchOfEvil Nihilists]].
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* ''VideoGame/ArcanaHeart'' demons are pretty much like your traditional demons. You know, comes from hell, could get [[SummoningRitual summoned with a ritual]], has horns and wings and fangs... well, besides the fact that all the demons we've seen so far [[DarkIsNotEvil are generally good, cheerful sorts]] with the most evil one being the JerkWithAHeartOfGold [[EvilWeapon Mike]]. Oh, they're considered so much of an UnusuallyUninterestingSight amongst humans that they can legally get married to human women and receive jobs in the corporate world while their obviously half-demon children (complete with little wings and fangs) go to school and become friends with the local {{Miko}} (who will nonetheless note to said friend that there are certain rules against demons threading on their shrine). There is even one that is a nun.

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* ''VideoGame/ArcanaHeart'' ''VideoGame/ArcanaHeart'''s demons are pretty much like your traditional demons. You know, comes from hell, could get [[SummoningRitual summoned with a ritual]], has horns and wings and fangs... well, besides the fact that all the demons we've seen so far [[DarkIsNotEvil are generally good, cheerful sorts]] with the most evil one being the JerkWithAHeartOfGold [[EvilWeapon Mike]]. Oh, they're considered so much of an UnusuallyUninterestingSight amongst humans that they can legally get married to human women and receive jobs in the corporate world while their obviously half-demon children (complete with little wings and fangs) go to school and become friends with the local {{Miko}} (who will nonetheless note to said friend that there are certain rules against demons threading on their shrine). There is even one that is a nun.



* ''VideoGame/BloodstainedRitualOfTheNight'' with every being in the castle, except the possessed humans, coming from Hell then the inhabitants are all technically demons. So those giant floating dog heads are as much a demon as those of the more traditional BigRedDevil lineage.

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* ''VideoGame/BloodstainedRitualOfTheNight'' with ''VideoGame/BloodstainedRitualOfTheNight'': With every being in the castle, except the possessed humans, coming from Hell Hell, then the inhabitants are all technically demons. So those giant floating dog heads are as much a demon as those of the more traditional BigRedDevil lineage.

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* In ''VideoGame/DarkSouls'' there are several varieties of demon, and all of them were birthed from the [[MotherOfAThousandYoung Bed of Chaos]], which is what the Witch Izalith became after a magic ritual went wrong.
** In ''VideoGame/DarkSoulsII'', none of the demon enemies from the first game show up, likely because the Bed of Chaos is long since dead. There are three bosses called "demon": [[FierySalamander the Covetous Demon]], [[DugTooDeep the Smelter Demon]], and Demon of Song, all of which with different origins; the Covetous Demon is a DemonOfHumanOrigin, the Smelter Demon is [[MultipleChoicePast either]] a metal automaton that killed its own creator or an ancient being that was dug out from below, and the Demon of Song is a man-eating froglike demon with [[NothingIsScarier no concrete origin story]]. If any have a connection to the Bed of Chaos is unknown, but [[WeaponOfXSlaying Black Knight weapons]] don't do extra damage to them like they did to demons in the first game, so it seems unlikely.
** In ''Videogame/DarkSoulsIII'', the Flame of Chaos is dwindling like everything else, leading to the demons gradually dying out. By the time the game takes place there are only a few demons left.

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* In ''VideoGame/DarkSouls'' ''VideoGame/DarkSoulsI'' there are several varieties of demon, and all of them were birthed from the [[MotherOfAThousandYoung Bed of Chaos]], which is what the Witch Izalith became after a magic ritual went wrong.
** * In ''VideoGame/DarkSoulsII'', none of the demon enemies from the first game show up, likely because the Bed of Chaos is long since dead. There are three bosses called "demon": [[FierySalamander the Covetous Demon]], [[DugTooDeep the Smelter Demon]], and Demon of Song, all of which with different origins; the Covetous Demon is a DemonOfHumanOrigin, the Smelter Demon is [[MultipleChoicePast either]] a metal automaton that killed its own creator or an ancient being that was dug out from below, and the Demon of Song is a man-eating froglike demon with [[NothingIsScarier no concrete origin story]]. If any have a connection to the Bed of Chaos is unknown, but [[WeaponOfXSlaying Black Knight weapons]] don't do extra damage to them like they did to demons in the first game, so it seems unlikely.
** * In ''Videogame/DarkSoulsIII'', the Flame of Chaos is dwindling like everything else, leading to the demons gradually dying out. By the time the game takes place there are only a few demons left.left.
* ''VideoGame/DemonsSouls'': All demons spawn from the Old One, a giant plant monster with a mindless hunger for souls. They take on a variety of forms, ranging from conventional monsters to {{Humanoid Abomination}}s. They can manifest from nothing, take possession of corpses (like the Dragon God and the Old Hero), can be humans turned into demons (like Boletaria's Knights and Maiden Astraea) and can even manifest in the forms of human belief (the Adjudicator and the Storm King originally gods from the Shadowmen's faith).

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