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* From Within 16.12 includes a vision of Dr. Yamada and Riley fighting, with no contexts for why or how the fight started, that ends with Yamada strangling Riley. The chapter notes that Bonesaw never came back and that Yamada quit being a therapist after returning, implying that Yamada killed Riley.

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* From Within 16.12 includes a vision of Dr. Yamada and Riley fighting, with no contexts for why or how the fight started, that ends with Yamada strangling Riley. The chapter notes that Bonesaw never came back and that Yamada quit being a therapist after returning, implying that returning. While Yamada killed Riley.didn't kill Riley, the experience left its mark on both of them.



* Arc 20: Last provides us with something we only saw glimpses of previously: a battle against the Simurgh. Everyone experiences constant screaming in their ears, as well as hearing voices whispering things targeted at their mental weak points. The Simurgh uses telekinesis to mess with lighting and vision to produce scenes out of a horror movie, playing on people's fears. Friends and teammates slowly go insane, attacking each other if they're in the area too long, and everyone knows that they are a ticking time bomb before becoming a pawn of the Simurgh themselves. You can't fully trust anything: not your senses, not your friends, not even your own thoughts. And there's the constant paranoia that whatever you're doing now is just playing into the Simurgh's long-term plans, regardless of whether you're under her control or not. This gets turned way up when the Simurgh seizes control of the Mathers giant, and uses it to begin producing pan-sensory hallucinations and illusions in anyone who sees it.

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* Arc 20: Last provides us with something we only saw glimpses of previously: a battle against the Simurgh. Everyone experiences constant screaming in their ears, as well as hearing voices whispering things targeted at their mental weak points. The Simurgh uses telekinesis to mess with lighting and vision to produce scenes out of a horror movie, playing on people's fears. Friends and teammates slowly go insane, attacking each other if they're in the area too long, and everyone knows that they are a ticking time bomb before becoming a pawn of the Simurgh themselves. You can't fully trust anything: not your senses, not your friends, not even your own thoughts. And there's the constant paranoia that whatever you're doing now is just playing into the Simurgh's long-term plans, regardless of whether you're under her control or not. This gets turned way up when the Simurgh seizes control of the Mathers giant, and uses it to begin producing pan-sensory hallucinations and illusions in anyone who sees it.it.
* Epilogue 20.e6 shows us some civilians who were killed by Bitter Pill. Their bodies begin producing enormous amounts of grey fluid, more than their own body mass, and they turn into raging zombies, trying to infect as many people as possible with the liquid.
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* Dinah's prediction of the future in From Within 16.4. It paints a grim picture for the story's future:
-->'''Dinah''': Eighty point three six one five percent chance of mass death that extends across realities. That remaining nineteen percent? Fifteen percent of it is worse. Where we don’t even get to die. The other four percent isn’t pretty either.
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Moments pages are Spoilers Off.


* Arc 20: Last provides us with something we only saw glimpses of previously: a battle against the Simurgh. Everyone experiences constant screaming in their ears, as well as hearing voices whispering things targeted at their mental weak points. The Simurgh uses telekinesis to mess with lighting and vision to produce scenes out of a horror movie, playing on people's fears. Friends and teammates slowly go insane, attacking each other if they're in the area too long, and everyone knows that they are a ticking time bomb before becoming a pawn of the Simurgh themselves. You can't fully trust anything: not your senses, not your friends, not even your own thoughts. And there's the constant paranoia that whatever you're doing now is just playing into the Simurgh's long-term plans, regardless of whether you're under her control or not. [[spoiler:This gets turned way up when the Simurgh seizes control of the Mathers giant, and uses it to begin producing pan-sensory hallucinations and illusions in anyone who sees it.]]

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* Arc 20: Last provides us with something we only saw glimpses of previously: a battle against the Simurgh. Everyone experiences constant screaming in their ears, as well as hearing voices whispering things targeted at their mental weak points. The Simurgh uses telekinesis to mess with lighting and vision to produce scenes out of a horror movie, playing on people's fears. Friends and teammates slowly go insane, attacking each other if they're in the area too long, and everyone knows that they are a ticking time bomb before becoming a pawn of the Simurgh themselves. You can't fully trust anything: not your senses, not your friends, not even your own thoughts. And there's the constant paranoia that whatever you're doing now is just playing into the Simurgh's long-term plans, regardless of whether you're under her control or not. [[spoiler:This This gets turned way up when the Simurgh seizes control of the Mathers giant, and uses it to begin producing pan-sensory hallucinations and illusions in anyone who sees it.]]
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* In Radiation 18.6, we finally get to see the oft-joked about true power of Parian, only it's no joking matter. The reason her cloth creations always seemed so clumsy, why her power never quite seemed intuitive? It was never meant to work with cloth, or needles, or any of the many small things she used it for. It was meant to work with ''skin''. Generalities aside, the reveal is even more horrifying as she flays the dead to stitch their hides together into a massive, bloodied doll, even using tendons and hair when thread ran out for the stitches.

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* In Radiation 18.6, we finally get to see the oft-joked about true power of Parian, only it's no joking matter. The reason her cloth creations always seemed so clumsy, why her power never quite seemed intuitive? It was never meant to work with cloth, or needles, or any of the many small things she used it for. It was meant to work with ''skin''. Generalities aside, the reveal is even more horrifying as she flays the dead to stitch their hides together into a massive, bloodied doll, even using tendons and hair when thread ran out for the stitches.stitches.
* Arc 20: Last provides us with something we only saw glimpses of previously: a battle against the Simurgh. Everyone experiences constant screaming in their ears, as well as hearing voices whispering things targeted at their mental weak points. The Simurgh uses telekinesis to mess with lighting and vision to produce scenes out of a horror movie, playing on people's fears. Friends and teammates slowly go insane, attacking each other if they're in the area too long, and everyone knows that they are a ticking time bomb before becoming a pawn of the Simurgh themselves. You can't fully trust anything: not your senses, not your friends, not even your own thoughts. And there's the constant paranoia that whatever you're doing now is just playing into the Simurgh's long-term plans, regardless of whether you're under her control or not. [[spoiler:This gets turned way up when the Simurgh seizes control of the Mathers giant, and uses it to begin producing pan-sensory hallucinations and illusions in anyone who sees it.]]
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** as of Interlude 19.z they have Smiurgh biological material. you know the stuff Bonesaw thought was too dangerous and world ending to work with back in Worm.

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** as of Interlude 19.z they have Smiurgh Simurgh biological material. you know the stuff Bonesaw thought was too dangerous and world ending to work with back in Worm.''Worm''.
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** as of Interlude 19.z they have Smiurgh biological material. you know the stuff Bonesaw thought was too dangerous and world ending to work with back in Worm.
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* From Within 16.12 includes a vision of Dr. Yamada and Riley fighting, with no contexts for why or how the fight started, that ends with Yamada strangling Riley. The chapter notes that Bonesaw never came back and that Yamada quit being a therapist after returning, implying that Yamada killed Riley.

to:

* From Within 16.12 includes a vision of Dr. Yamada and Riley fighting, with no contexts for why or how the fight started, that ends with Yamada strangling Riley. The chapter notes that Bonesaw never came back and that Yamada quit being a therapist after returning, implying that Yamada killed Riley.Riley.
* In Radiation 18.6, we finally get to see the oft-joked about true power of Parian, only it's no joking matter. The reason her cloth creations always seemed so clumsy, why her power never quite seemed intuitive? It was never meant to work with cloth, or needles, or any of the many small things she used it for. It was meant to work with ''skin''. Generalities aside, the reveal is even more horrifying as she flays the dead to stitch their hides together into a massive, bloodied doll, even using tendons and hair when thread ran out for the stitches.
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!Arcs 16-Present

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* There's something downright unsettling about the cut Wildbow used to symbolise Amy healing Victoria: five of the dots used as a scene breaks, three of them red to symbolise Amy's three fingers tattooed red and two left white. The stark red on black is eerie.

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* There's something downright unsettling about the cut Wildbow used to symbolise symbolize Amy healing Victoria: five of the dots used as a scene breaks, three of them red to symbolise Amy's three fingers tattooed red and two left white. The stark red on black is eerie.



** The Leper is the partner of the above cape and is nightmarish for his own reasons. First, his whole body is a mess of tumorous growths and pus. Second, he shrugs off almost all damage, including having his head mangled to the point that there's nothing even resembling a face. Third, that durability ''isn't even his main power''. His main power is to amplify any latent infections and diseases in someone's body, causing them to manifest their total lifespan's worth of symptoms in seconds before burning themselves out. Normally that would make him good for a detox, but his partner's ability makes it much more horrific. When he uses his power to target those infected by the syringe breaker they rot apart and are beset with a myriad of other grotesque symptoms, dying in seconds and in agony.

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** The Leper is the partner of the above cape and is nightmarish for his own reasons. First, his whole body is a mess of tumorous growths and pus. Second, he shrugs off almost all damage, including having his head mangled to the point that there's nothing even resembling a face. Third, that durability ''isn't even his main power''. His main power is to amplify any latent infections and diseases in someone's body, causing them to manifest their total lifespan's worth of symptoms in seconds before burning themselves out. Normally that would make him good for a detox, but his partner's ability makes it much more horrific. When he uses his power to target those infected by the syringe breaker they rot apart and are beset with a myriad of other grotesque symptoms, dying in seconds and in agony.agony.
* From Within 16.12 includes a vision of Dr. Yamada and Riley fighting, with no contexts for why or how the fight started, that ends with Yamada strangling Riley. The chapter notes that Bonesaw never came back and that Yamada quit being a therapist after returning, implying that Yamada killed Riley.
Is there an issue? Send a MessageReason:
None


* There's something downright unsettling about the cut Wildbow used to symbolise Amy healing Victoria: five of the dots used as a scene breaks, three of them red to symbolise Amy's three fingers tattooed red and two left white. The stark red on black is eerie.

to:

* There's something downright unsettling about the cut Wildbow used to symbolise Amy healing Victoria: five of the dots used as a scene breaks, three of them red to symbolise Amy's three fingers tattooed red and two left white. The stark red on black is eerie.eerie.
* Many of the capes and defensive measures Teacher brings to bear are horrific.
** The Syringe Breaker creates areas where needles are as plentiful as blades of grass, erupting from every surface and angled to get the unwary to prick themselves. As soon as they strike home they inject their payloads, dosing the unfortunate victims with terminal diseases and addictive substances. Worse, all of these are ''slow acting'', ensuring that anyone who gets pricked is doomed to suffer an agonizing death over the course of weeks or months. Her appearance is equally horrific, thin enough that she looks like she should snap apart under her own weight and moving on a rippling carpet of her own needles that pierce her feet and legs to propel her forward.
** The Leper is the partner of the above cape and is nightmarish for his own reasons. First, his whole body is a mess of tumorous growths and pus. Second, he shrugs off almost all damage, including having his head mangled to the point that there's nothing even resembling a face. Third, that durability ''isn't even his main power''. His main power is to amplify any latent infections and diseases in someone's body, causing them to manifest their total lifespan's worth of symptoms in seconds before burning themselves out. Normally that would make him good for a detox, but his partner's ability makes it much more horrific. When he uses his power to target those infected by the syringe breaker they rot apart and are beset with a myriad of other grotesque symptoms, dying in seconds and in agony.

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--> "Don’t they say that if someone lives on in our hearts, they’re still with us? They say it when a family member dies, but when you use my diplomatic pull ability, draw them in, take them apart with delicacy, never sullying them, but working with an eye for beauty... and then watch the light go out of their eyes, slowly, slowly, slowly," Monokeros luxuriated in her own words. "Mm. If you hold that moment more dear in your heart than any parent could hold onto the memories of their child, no, you’re a murderer. It’s death this time, the idea of holding onto memories is some kind of falsehood all of a sudden because the child is gone. Hypocrisy."

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--> ---> "Don’t they say that if someone lives on in our hearts, they’re still with us? They say it when a family member dies, but when you use my diplomatic pull ability, draw them in, take them apart with delicacy, never sullying them, but working with an eye for beauty... and then watch the light go out of their eyes, slowly, slowly, slowly," Monokeros luxuriated in her own words. "Mm. If you hold that moment more dear in your heart than any parent could hold onto the memories of their child, no, you’re a murderer. It’s death this time, the idea of holding onto memories is some kind of falsehood all of a sudden because the child is gone. Hypocrisy."

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* Blinding 11.6 reveals the true extent of Nursery's power: she creates tiny fetus monsters that instinctively try to burrow inside capes through every orifice they can reach. Parian gets several in the mouth and nose, though thankfully they're removed.

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!Arcs 11-15
* Blinding 11.6 reveals the true extent of Nursery's power: she creates tiny fetus monsters that instinctively try to burrow inside capes through every orifice they can reach. Parian gets several in the mouth and nose, though thankfully they're removed.removed.
* Breaking 14.8 has the Gimel group attacked in prison for the crime of being capes, by prisoners and guards armed with everything from knives to yo-yos made of razor wire. Victoria's hand gets partially degloved, including two of her fingernails.
* There's something downright unsettling about the cut Wildbow used to symbolise Amy healing Victoria: five of the dots used as a scene breaks, three of them red to symbolise Amy's three fingers tattooed red and two left white. The stark red on black is eerie.
Is there an issue? Send a MessageReason:
None


* In Polarize 10.10, Victoria, Crystal, Vista, Golem and Cuff wind up at a crime scene where three heroes were murdered, each torn to dozens of pieces and left scattered around the area. Bad enough, sure, but it gets a lot worse when Victoria discovers that the heroes are ''still alive'', and possibly every single piece of them is alive.

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* In Polarize 10.10, Victoria, Crystal, Vista, Golem Golem, and Cuff wind up at a crime scene where three heroes were murdered, each torn to dozens of pieces and left scattered around the area. Bad enough, sure, but it gets a lot worse when Victoria discovers that the heroes are ''still alive'', and possibly every single piece of them is alive.
Is there an issue? Send a MessageReason:
None


* In Polarize 10.10, Victoria, Crystal, Vista, Golem and Cuff wind up at a crime scene where three heroes were murdered, each torn to dozens of pieces and left scattered around the area. Bad enough, sure, but it gets a lot worse when Victoria discovers that the heroes are ''still alive'', and possibly every single piece of them is alive.

to:

* In Polarize 10.10, Victoria, Crystal, Vista, Golem and Cuff wind up at a crime scene where three heroes were murdered, each torn to dozens of pieces and left scattered around the area. Bad enough, sure, but it gets a lot worse when Victoria discovers that the heroes are ''still alive'', and possibly every single piece of them is alive.alive.
* Blinding 11.6 reveals the true extent of Nursery's power: she creates tiny fetus monsters that instinctively try to burrow inside capes through every orifice they can reach. Parian gets several in the mouth and nose, though thankfully they're removed.
Is there an issue? Send a MessageReason:
None


* In Polarize 10.6 Tattletale finally reveals to Breakthrought how is possible for a multitrigger cape to get a PowerUp without killing the other clustermate. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first trick the shard. How to do that? Well to start you have to be in close proximity (arm's reach proximity to be more exact) to the cluster mate for ''days to entire weeks'', and since is unlikely that the cape wants to part form his or her power then is practically a given that a good ol' fashioned kidnapping is necesary to keep them close, and since they probably are going to resist the attemp at power stealing, maybe some starvation and drugs are necesary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion and it needs to be in your body. Sex and saliva are the less messed up ones of all of them so you know this is going to get even more fucked-up. Blood is even better choice for a sample, and a blood transfution is the best and more safe bet to trick the shard. However there is still a issue with this. You're not compatible to the type of blood? Don't worry you still have the ''blood bathe choice ala Barthory'', or some ''cannibalism'' to booth. It also adds to a new nevel of creepiness that so many capes are willing to do this procedure on a clustermate, even if they them, and that Tattletale actually ''encourages'' Rain to do it and join March for it.

to:

* In Polarize 10.6 Tattletale finally reveals to Breakthrought Breakthrough how it is possible for a multitrigger cluster trigger cape to get a PowerUp without killing the other clustermate.cluster mates. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first trick the shard. How to do that? Well to start you have to be in close proximity (arm's reach proximity to be more exact) to the cluster mate for ''days to entire weeks'', and since is it's unlikely that the cape wants to part form from his or her power then is it's practically a given that a good ol' old fashioned kidnapping is necesary necessary to keep them close, and since they probably are going to resist try resisting the attemp attempt at power stealing, maybe some starvation and drugs are necesary necessary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion question and it needs to be in your body. Sex and saliva are the less messed up ones of all of them so you know this is going to get even more fucked-up. Blood is even better choice for a sample, and a blood transfution transfusion is the best and more safe bet to trick the shard. However there is still a issue with this. You're not compatible to the type of blood? Don't worry you still have the ''blood bathe choice ala Barthory'', option of doing a literal blood bath a la Countess Bathory, or some ''cannibalism'' ''[[CannibalismSuperpower cannibalism]]'' to booth. boot. It also adds to a new nevel level of creepiness that so many capes are willing to do this procedure on a clustermate, even if they hate them, and that Tattletale actually ''encourages'' Rain to do it and join March for it.
Is there an issue? Send a MessageReason:
None


* In Polarize 10.6 Tattletale finally reveals to Breakthrought how is possible for a multitrigger cape to get a PowerUp without killing the other clustermate. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first trick the shard. How to do that? Well to start you have to be in close proximity (arm's reach proximity to be more exact)to the cluster mate for ''days to entire weeks'', and since is unlikely that the cape wants to part form his or her power then is practically a given that a good ol' fashioned kidnapping is necesary to keep them close, and since they probably are going to resist the attemp at power stealing, maybe some starvation and drugs are necesary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion and it needs to be in your body. Sex and saliva are the less messed up ones of all of them so you know this is going to get even more fucked-up. Blood is even better choice for a sample, and a blood transfution is the best and more safe bet to trick the shard.However there is still a issue with this. You're not compatible to the type of blood? Don't worry you still have the ''blood bathe choice ala Barthory'', or some "cannibalism" to booth. It also adds to a new nevel of creepiness that so many capes are willing to do this procedure on a clustermate, even if they them, and that Tattletale actually ''encourages'' Rain to do it.

to:

* In Polarize 10.6 Tattletale finally reveals to Breakthrought how is possible for a multitrigger cape to get a PowerUp without killing the other clustermate. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first trick the shard. How to do that? Well to start you have to be in close proximity (arm's reach proximity to be more exact)to exact) to the cluster mate for ''days to entire weeks'', and since is unlikely that the cape wants to part form his or her power then is practically a given that a good ol' fashioned kidnapping is necesary to keep them close, and since they probably are going to resist the attemp at power stealing, maybe some starvation and drugs are necesary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion and it needs to be in your body. Sex and saliva are the less messed up ones of all of them so you know this is going to get even more fucked-up. Blood is even better choice for a sample, and a blood transfution is the best and more safe bet to trick the shard. However there is still a issue with this. You're not compatible to the type of blood? Don't worry you still have the ''blood bathe choice ala Barthory'', or some "cannibalism" ''cannibalism'' to booth. It also adds to a new nevel of creepiness that so many capes are willing to do this procedure on a clustermate, even if they them, and that Tattletale actually ''encourages'' Rain to do it and join March for it.
Is there an issue? Send a MessageReason:
None


* In Polarize 10.6 Tattletale finally reveals to Breakthrought how is possible for a multitrigger cape to get a PowerUp without killing the other clustermate. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first "trick" the shard. How to do that? Well to start you have to be in close proximity (arm's reach proximity to be more exact)to the cluster mate for "days to entire weeks", and since is unlikely that the cape wants to part form his or her power then is practically a given that a good ol' fashioned kidnapping is necesary to keep them close, and since they probably are going to resist the attemp at power stealing, maybe some starvation and drugs are necesary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion and it needs to be in your body. Sex and saliva are the less messed up ones of all of them so you know this is going to get even more fucked-up. Blood is even better choice for a sample, and a blood transfution is the best and more safe bet to trick the shard.However there is still a issue with this. You're not compatible to the type of blood? Don't worry you still have the "blood bathe choice ala Barthory", or some "cannibalism" to booth. It also adds to a new nevel of creepiness that so many capes are willing to do this procedure on a clustermate, even if they them, and that Tattletale actually "encourages" Rain to do it.

to:

* In Polarize 10.6 Tattletale finally reveals to Breakthrought how is possible for a multitrigger cape to get a PowerUp without killing the other clustermate. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first "trick" trick the shard. How to do that? Well to start you have to be in close proximity (arm's reach proximity to be more exact)to the cluster mate for "days ''days to entire weeks", weeks'', and since is unlikely that the cape wants to part form his or her power then is practically a given that a good ol' fashioned kidnapping is necesary to keep them close, and since they probably are going to resist the attemp at power stealing, maybe some starvation and drugs are necesary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion and it needs to be in your body. Sex and saliva are the less messed up ones of all of them so you know this is going to get even more fucked-up. Blood is even better choice for a sample, and a blood transfution is the best and more safe bet to trick the shard.However there is still a issue with this. You're not compatible to the type of blood? Don't worry you still have the "blood ''blood bathe choice ala Barthory", Barthory'', or some "cannibalism" to booth. It also adds to a new nevel of creepiness that so many capes are willing to do this procedure on a clustermate, even if they them, and that Tattletale actually "encourages" ''encourages'' Rain to do it.
Is there an issue? Send a MessageReason:
None


* In Polarize 10.6 Tattletale finally reveals to Breakthrought how is possible for a multitrigger cape to get a PowerUp without killing the other clustermate. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first "trick" the shard. How to do that? Well to start you have to be in close proximty (arm's reach proximity to be more exact)to the cluster mate for days to entire weeks, and since is unlikely that the cape wants to part form his or her power then is practically a given thst a good ol' fashioned kidnapping is necesary to keep them close, and since they probably are going to resist the attemp at power stealing, maybe some starvation and drugs are necesary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion and it needs to be in your body in question. Sex and saliva are the friendly ones of all of them so you know this is going to get even more fucked-up. Blood is even better that these two tough, and a blood transfution is the best bet to a less evil and messed up choice of DNA stealing. You're not compatible to the type of blood? Don't worry you still have the blood bathe choice ala Barthory, or some cannibalism to booth. And the worst of it? That all of this still isnt a sure way to get more powerful, so if multitrigger does it he or she subjected a person to a hell on earth for more power in a metod that there is a chance that may not work.

to:

* In Polarize 10.6 Tattletale finally reveals to Breakthrought how is possible for a multitrigger cape to get a PowerUp without killing the other clustermate. And in true Wildbow fashion the answer is pretty much a texbook case of FateWorseThanDeath. To actually get the new power at full potency the cape has to first "trick" the shard. How to do that? Well to start you have to be in close proximty proximity (arm's reach proximity to be more exact)to the cluster mate for days "days to entire weeks, weeks", and since is unlikely that the cape wants to part form his or her power then is practically a given thst that a good ol' fashioned kidnapping is necesary to keep them close, and since they probably are going to resist the attemp at power stealing, maybe some starvation and drugs are necesary to keep them weak. Step two is even worse, because it needs the DNA from the person in cuestion and it needs to be in your body in question. body. Sex and saliva are the friendly less messed up ones of all of them so you know this is going to get even more fucked-up. Blood is even better that these two tough, choice for a sample, and a blood transfution is the best and more safe bet to trick the shard.However there is still a less evil and messed up choice of DNA stealing. issue with this. You're not compatible to the type of blood? Don't worry you still have the blood "blood bathe choice ala Barthory, Barthory", or some cannibalism "cannibalism" to booth. And the worst It also adds to a new nevel of it? That all of creepiness that so many capes are willing to do this still isnt procedure on a sure way to get more powerful, so clustermate, even if multitrigger does it he or she subjected a person to a hell on earth for more power in a metod they them, and that there is a chance that may not work.Tattletale actually "encourages" Rain to do it.

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