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* ''NightmareFuel/UnrealChampionship''



* ''NightmareFuel/UnrealChampionship2TheLiandriConflict''
* ''NightmareFuel/UnrealTournamentIII''

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%% * ''NightmareFuel/UnrealChampionship2TheLiandriConflict''
%% * ''NightmareFuel/UnrealTournamentIII''

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* The opening level of the original game has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon.
* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, ''the lights go off'' and a Skaarj suddenly emerges from a door in one of the walls and attacks.
* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run through a labyrinth to get to the Skaarj Queen's chamber.

to:

* The opening level of the original game has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon.
''NightmareFuel/UnrealI''
* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, ''the lights go off'' and a Skaarj suddenly emerges from a door in one of the walls and attacks.
''NightmareFuel/UnrealTournament''
* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run through a labyrinth to get to the Skaarj Queen's chamber.''NightmareFuel/UnrealIITheAwakening''
* ''NightmareFuel/UnrealTournament2004''
* ''NightmareFuel/UnrealChampionship2TheLiandriConflict''
* ''NightmareFuel/UnrealTournamentIII''

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There's no need for this. We could create a new page for U 2 TA.


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!The [[VideoGame/UnrealI original game]]:



* Later, during one of the stages set onboard the Skaarj mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run through a labyrinth to get to the Skaarj Queen's chamber.

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!The [[VideoGame/UnrealIITheAwakening sequel]]:

* The second planet you go to is called Hell. Not just a clever name if you are arachnophobic. [[GiantSpider Whether it's a bunch of tiny spiders that creep up to you, or a big spider that leaps across the room at you]], it'll freak you out.

to:

* Later, during one of the stages set onboard the Skaarj mothership, Mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run through a labyrinth to get to the Skaarj Queen's chamber.

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!The [[VideoGame/UnrealIITheAwakening sequel]]:

* The second planet you go to is called Hell. Not just a clever name if you are arachnophobic. [[GiantSpider Whether it's a bunch of tiny spiders that creep up to you, or a big spider that leaps across the room at you]], it'll freak you out.
chamber.
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* In the second level, you visit a mine to retrieve a keycard to get through a locked door. On your way back after retrieving the card, one of the hallways you're walking through suddenly throws up a set of metal bears in front of and behind you, ''the lights go off'' and the first enemy of the game (a Skaarj) attacks.

to:

* In the second third level, you visit a mine mine, and at one point you have to retrieve press a keycard few buttons to get through unlock a locked door. forcefield. On your way back after retrieving the card, doing so, one of the hallways you're walking through suddenly throws up a set of metal bears bars in front of and behind you, ''the lights go off'' and the first enemy a Skaarj suddenly emerges from a door in one of the game (a Skaarj) walls and attacks.
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Added DiffLines:

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!The [[VideoGame/UnrealI original game]]:

* The opening level of the original game has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon.
* In the second level, you visit a mine to retrieve a keycard to get through a locked door. On your way back after retrieving the card, one of the hallways you're walking through suddenly throws up a set of metal bears in front of and behind you, ''the lights go off'' and the first enemy of the game (a Skaarj) attacks.
* Later, during one of the stages set onboard the Skaarj mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run through a labyrinth to get to the Skaarj Queen's chamber.

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!The [[VideoGame/UnrealIITheAwakening sequel]]:

* The second planet you go to is called Hell. Not just a clever name if you are arachnophobic. [[GiantSpider Whether it's a bunch of tiny spiders that creep up to you, or a big spider that leaps across the room at you]], it'll freak you out.
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