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* The whale in Evening Lake has a rather...creepy smile due to its more anthropomorphized design.

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* The whale in Evening Lake has a rather...creepy smile due to its more anthropomorphized design. And unlike the original, it can swallow you again even after you've gotten the egg from inside it (though you can just escape by swimming towards its mouth again).

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Now in-universe only and NF doesn't allow fridge examples.


* The whale in Evening Lake has a rather...creepy and UncannyValley smile due to its more anthropomorphized design.
* Falls under Fridge Horror, but remember how in the remake of the first game, two dragons (Marco and Zander) have artificial wings? ''Were they survivors of a prior attempt by the Sorceress to collect wings for her spell?''

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* The whale in Evening Lake has a rather...creepy and UncannyValley smile due to its more anthropomorphized design.
* Falls under Fridge Horror, but remember how in the remake of the first game, two dragons (Marco and Zander) have artificial wings? ''Were they survivors of a prior attempt by the Sorceress to collect wings for her spell?''
design.
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* Falls under Fridge Horror, but remember how in the remake of the first game, two dragons(Marco and Zander)have artificial wings? ''Were they survivors of a prior attempt by the Sorceress to collect wings for her spell?''

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* Falls under Fridge Horror, but remember how in the remake of the first game, two dragons(Marco dragons (Marco and Zander)have Zander) have artificial wings? ''Were they survivors of a prior attempt by the Sorceress to collect wings for her spell?''
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** Speaking of, each companion after Sheila reacts to the boss monsters this time. But like in the original, the scene cuts before Scorch is made, so instead, Agent 9 only predicts that the monster will be "real ugly" and getting really nervous. Yeah, even Agent 9 of all things dreads what's coming next. Good call.
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* The Metalback Spiders from High Caves are back, ready to give nightmares to every arachnophobe out there with their new, more realistic design, as well as their GlowingEyesOfDoom. The caves they inhabit feature webs and fog, and are darker in atmosphere.

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* The Metalback Spiders from High Caves are back, ready to give once again nightmares to every arachnophobe out there with their new, more realistic design, as well as their GlowingEyesOfDoom. The caves they inhabit feature webs and fog, and are darker in atmosphere.
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* Falls under Fridge Horror, but remember how in the remake of the first game, two dragons(Marco and Zander)have artificial wings? ''Were they survivors of a prior attempt by the Sorceress to collect wings for her spell?''
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Spoiler warning added



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!'''SPOILER ALERT: As a Moments subpage for ''VideoGame/SpyroReignitedTrilogy'', all spoilers are ''unmarked'' [[Administrivia/SpoilersOff as per policy]]. Venture past this point only if you dare! Administrivia/YouHaveBeenWarned.'''
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** Her demeanor during the final boss fight is also much clearer in her posture. Unlike Gnasty and Ripto, she doesn't run away when she's in harm's way. She at most dodges, and will sometimes run at Spyro even as he's using a tank to fire at her, but the way she carries herself and cackles as if it's just another day on the town gives her the air that Spyro means ''nothing'' to her.
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* Crush and Gulp are more feral-looking in this version, with smaller, meaner-looking eyes and far more teeth than just one each. Their darker and more foreboding boss arenas also help make them far more threatening.


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* The Sorceress. She's portrayed as more of an abusive mother figure to Bianca, her voice sounds calmer and more sociopathic, and she is almost cheerful and filled with glee as she talks about how she wants to ''kill all the baby dragons'' and cut off their wings!


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* Depending on your point of view, Spike is either much more scarier in this redesign, or [[NightmareRetardant somewhat less scary]] with his more [[HairRaisingHare rabbit-like appearance]].


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* The whale in Evening Lake has a rather...creepy and UncannyValley smile due to its more anthropomorphized design.
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* Ripto's new design makes him look significantly more monstrous and intimidating, complete with snake-like eyes and sharp teeth that make one hell of a SlasherSmile.

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* Ripto's new design makes him look significantly more monstrous and intimidating, complete with snake-like eyes and sharp teeth that make for one hell of a SlasherSmile.
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** If you thought Jacques himself (seen in the page image) was frightening originally, he's even worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes.

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** If you thought Jacques himself (seen in the page image) was frightening originally, he's even worse here.now. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes.
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* Ripto's new design makes him look significantly more monstrous and intimidating, complete with snake-like eyes and sharp teeth that make one hell of a SlasherSmile.


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* The Rhynocs are much more dinosaur-like in their design, possessing scaly skin and sharp teeth. Their dopey grins in the original series have been replaced by more deranged-looking manic smiles, making them look downright crazy.
* The rhynoc transformed into Buzz is clearly shown screaming in pain as he's transformed, and after he turns into a monster his evil laugh is very unsettling...
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* In the original intro cutscene for Zephyr, the Land Blubber suffered FeedItABomb but merely burped afterwards, and still stood there unharmed. In this version, the Breeze Builder puts a bomb under his helmet, followed by an IrisOut, which has [[GoryDiscretionShot more disturbing implications]]. Though the Land Blubber at the end of the stage has the same design, so he might have been okay.
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** If you thought Jacques himself (seen in the page image) was frightening originally, he's arguably worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes.

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** If you thought Jacques himself (seen in the page image) was frightening originally, he's arguably even worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes.
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* Scorch, who was originally vaguely draconic, is now a [[BatOutOfHell bat-like creature]]. The SlasherSmile he's wearing in his boss mugshot and trophy art are ''not pretty''. His arena, Scorch's Pit, now takes place at sunset, making the environment hellish.

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* Scorch, who was originally vaguely draconic, is now a [[BatOutOfHell bat-like creature]]. The SlasherSmile he's wearing in his boss mugshot and trophy art are ''not pretty''. His arena, Scorch's Pit, now takes place at sunset, making the environment hellish.hellish.
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* The Metalback Spiders from High Caves are back, ready to give nightmares to every arachnophobe out there with their new more realistic design.
* The majority of enemies in Misty Bog are more threatening, ''especially'' the Dragon-Eating Plants, which now make vocal grunts. The Gnorc Dudes carry bigger knives and are wearing [[SlasherSmile Slasher Smiles]].
* Most enemies from the Dream Weavers worlds sans Lofty Castle have been made scarier to emphasize their origin in nightmares.

to:

* The Metalback Spiders from High Caves are back, ready to give nightmares to every arachnophobe out there with their new new, more realistic design.
design, as well as their GlowingEyesOfDoom. The caves they inhabit feature webs and fog, and are darker in atmosphere.
* The majority of enemies in Misty Bog are more threatening, ''especially'' the Dragon-Eating Plants, which now make [[SuddenlyVoiced vocal grunts.grunts]]. The Gnorc Dudes carry bigger knives and are wearing [[SlasherSmile Slasher Smiles]].
* Most enemies from the Dream Weavers worlds sans Lofty Castle have been made scarier to emphasize fit their origin in nightmares.



** The Haunted Knights in Haunted Towers are now voiced with ghostly, echoing [[EvilLaugh laughter]].
** The Armored Horrors in Jacques' level look a lot more intimidating with their new updated design, wearing spikes on their armor and a nasty expression on their faces.
** If you thought Jacques was frightening originally, he's arguably worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes.

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** The Haunted Knights in Haunted Towers are now voiced [[SuddenlyVoiced voiced]] with ghostly, echoing [[EvilLaugh laughter]].
** The Armored Horrors in Jacques' level Jacques look a lot more intimidating with their new updated design, intimidating, wearing spikes on their armor and a nasty expression on their faces.
** If you thought Jacques himself (seen in the page image) was frightening originally, he's arguably worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes.



* The new design for the bushes from Fracture Hills makes them look like a rejected or deformed muppet, including the bulging eyes and featureless gaping black-hole of a mouth.
* You thought the Robosharks in Aquaria Towers were nightmares in the original? Here, they have a '''much''' more menacing and realistic design, complete with [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]], a huge step up in Nightmare Fuel from their almost cartoonish design in the original. And yes, getting eaten by them is still a OneHitKill, even with Sparx.

!!''VideoGame/SpyroYearOfTheDragon''

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* The new design for the bushes from Fracture Hills makes them look like a rejected or deformed muppet, Muppet, including the bulging eyes and featureless gaping black-hole of a mouth.
* You thought the Robosharks in Aquaria Towers were nightmares in the original? Here, they have a '''much''' more menacing and realistic design, complete with [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]], a huge step up in Nightmare Fuel NightmareFuel from their almost cartoonish design in the original. And yes, getting eaten by them is still a OneHitKill, even with Sparx.

!!''VideoGame/SpyroYearOfTheDragon''!!''VideoGame/SpyroYearOfTheDragon''
* Scorch, who was originally vaguely draconic, is now a [[BatOutOfHell bat-like creature]]. The SlasherSmile he's wearing in his boss mugshot and trophy art are ''not pretty''. His arena, Scorch's Pit, now takes place at sunset, making the environment hellish.
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None


* You thought the Robosharks in Aquaria Towers were nightmares in the original? Here, they have a '''much''' more menacing and realistic design, complete with [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]]. And yes, getting eaten by them is still a OneHitKill, even with Sparx.

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* You thought the Robosharks in Aquaria Towers were nightmares in the original? Here, they have a '''much''' more menacing and realistic design, complete with [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]].eyes]], a huge step up in Nightmare Fuel from their almost cartoonish design in the original. And yes, getting eaten by them is still a OneHitKill, even with Sparx.
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* The Robosharks in Aquaria towers have '''much''' more menacing and realistic designs, complete with [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]]. And yes, getting eaten by them is still a OneHitKill even with Sparx.

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* The You thought the Robosharks in Aquaria towers Towers were nightmares in the original? Here, they have a '''much''' more menacing and realistic designs, design, complete with [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]]. And yes, getting eaten by them is still a OneHitKill OneHitKill, even with Sparx.
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None



to:

* The Robosharks in Aquaria towers have '''much''' more menacing and realistic designs, complete with [[GlowingEyesOfDoom glowing]] [[RedEyesTakeWarning red eyes]]. And yes, getting eaten by them is still a OneHitKill even with Sparx.
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** The enemies fought in Jacques' level, especially the ones with the claws.
** If you thought Jacques was frightening originally, he's arguably worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes. The Armored Horrors in his level are also wearing spikes on their armor.

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** The enemies fought Armored Horrors in Jacques' level, especially the ones level look a lot more intimidating with the claws.
their new updated design, wearing spikes on their armor and a nasty expression on their faces.
** If you thought Jacques was frightening originally, he's arguably worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings and clothes. The Armored Horrors in his level are also wearing spikes on their armor.
clothes.
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None



to:

* The new design for the bushes from Fracture Hills makes them look like a rejected or deformed muppet, including the bulging eyes and featureless gaping black-hole of a mouth.
Is there an issue? Send a MessageReason:
None

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* The Metalback Spiders from High Caves are back, ready to give nightmares to every arachnophobe out there with their new more realistic design.


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** The enemies fought in Jacques' level, especially the ones with the claws.

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Changed: 321

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* The enemies in the Dream Weavers worlds sans Lofty Castle are more frightening to emphasize their origin in nightmares. Jacques in particular is more grotesque, having a more defined SlasherSmile and damaged wings. The enemy Fools in the homeworld share his far more erratic mannerisms.

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[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/jacques_reignited.png]]
[[caption-width-right:219:Betcha this guy will show up in ''your'' nightmares.]]

!!''VideoGame/SpyroTheDragon1998''
* Toasty has a more intimidating appearance that extends to the sheep underneath the robes, who looks more manic. His wool appears to be singed from past encounters with Spyro.
* The majority of enemies in Misty Bog are more threatening, ''especially'' the Dragon-Eating Plants, which now make vocal grunts. The Gnorc Dudes carry bigger knives and are wearing [[SlasherSmile Slasher Smiles]].
* Most enemies from
the Dream Weavers worlds sans Lofty Castle are more frightening have been made scarier to emphasize their origin in nightmares. nightmares.
** The Monk enemies in Dream Weavers are now doing weird dances. However, unlike the Carrot-Topped Monks, the Slap-Happy Armored Monks only do so when you get close. That their non-armored companions are doing it ''all the time'' suggests they're not quite right in the head.
** The larger Devil Dogs in Dark Passage now have [[ThroatLight glowing mouths]].
** The Haunted Knights in Haunted Towers are now voiced with ghostly, echoing [[EvilLaugh laughter]].
** If you thought
Jacques in particular is more grotesque, was frightening originally, he's arguably worse here. The grotesque aspect of his design has been emphasized, having a more defined SlasherSmile and damaged wings. wings and clothes. The enemy Fools Armored Horrors in the homeworld share his far more erratic mannerisms.level are also wearing spikes on their armor.

!!''VideoGame/Spyro2RiptosRage''

!!''VideoGame/SpyroYearOfTheDragon''
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Added DiffLines:

* The enemies in the Dream Weavers worlds sans Lofty Castle are more frightening to emphasize their origin in nightmares. Jacques in particular is more grotesque, having a more defined SlasherSmile and damaged wings. The enemy Fools in the homeworld share his far more erratic mannerisms.

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