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** There's one part where you enter a small storage locker. The second you open the door, ''[[JumpScare a dead Federation trooper's corpse greets you and instantly decomposes!]]''

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** There's one part where you enter a small storage locker. The second you open the door, ''[[JumpScare a dead Federation trooper's corpse greets you and instantly decomposes!]]''decomposes!]]'' Not only is that bad enough on its own, but it's the ''way'' that the corpse disintegrates. You get just enough of a glimpse to tell that the body was a grey and dessicated husk...the exact aftermath of a Metroid attack. Just in case you forgot why exactly these creatures are the stuff of nightmares in Federation space.
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** [[SarcasmMode Fun fact]] about those Metroid victims, by the way: Unlike in ''Super'', their drained bodies make an utterly ''chilling'' ScareChord -esque sound when they disintegrate, like some sinister death rattle only a Metroid's prey can make. And ''you'' have to comb your way through ''tons'' of these things! Good luck sleeping tonight!
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Up To Eleven is a defunct trope


** The [[https://www.youtube.com/watch?v=0mIWrmJsGdI background]] [[https://www.youtube.com/watch?v=41AFeu2ZD4A music]] aboard the ''Valhalla'' is downright haunting, even by ''Metroid'' standards. It starts out ominous enough, but once you've set foot into [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music [[UpToEleven becomes tenfold eerier]] for the rest of the game. ''Brrr...''

to:

** The [[https://www.youtube.com/watch?v=0mIWrmJsGdI background]] [[https://www.youtube.com/watch?v=41AFeu2ZD4A music]] aboard the ''Valhalla'' is downright haunting, even by ''Metroid'' standards. It starts out ominous enough, but once you've set foot into [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music [[UpToEleven becomes tenfold eerier]] eerier for the rest of the game. ''Brrr...''
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* '''''[[GhostShip THE G.F.S. VALHALLA.]]''''' A lot of players consider it one the scariest levels in the whole series, and its easy to see why. You don't encounter much life while on board: aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, the [[RedFilterOfDoom eerie blood-red glow]] of the nebula outside, and the occasional shuddering of the structurally unsound ship.
** The [[https://www.youtube.com/watch?v=0mIWrmJsGdI background]] [[https://www.youtube.com/watch?v=41AFeu2ZD4A music]] aboard the ''Valhalla'' is downright haunting even by ''Metroid'' standards. It starts out ominous enough, but once you've set foot into [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music [[UpToEleven becomes tenfold eerier]] for the rest of the game. ''Brrr...''

to:

* '''''[[GhostShip THE G.F.S. VALHALLA.]]''''' A lot of players consider it one the scariest levels in the whole series, and its it's easy to see why. [[NothingIsScarier You don't encounter much life while on board: board]]: aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, the [[RedFilterOfDoom eerie blood-red glow]] of the nebula outside, and the occasional shuddering of the structurally unsound ship.
** The [[https://www.youtube.com/watch?v=0mIWrmJsGdI background]] [[https://www.youtube.com/watch?v=41AFeu2ZD4A music]] aboard the ''Valhalla'' is downright haunting haunting, even by ''Metroid'' standards. It starts out ominous enough, but once you've set foot into [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music [[UpToEleven becomes tenfold eerier]] for the rest of the game. ''Brrr...''
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* The Pirate Homeworld isn't quite as scary as the ''Valhalla'' or the Skytown Xenoresearch Labs, but it's one foreboding place all the same, and not just for being the Space Pirates' capital. Not only is it more corrupted with Phazon than the planets before it, it also suffers from extreme industrial pollution, with acid rain constantly falling from the [[RedFilterOfDoom ominous red sky]]. Some of the strongest standard enemies in the game are encountered here, and the Pirates have rigged the place with lethal booby traps to hinder your progress.
** When first visiting the Pirate Homeworld, your main concern isn't so much the Pirates themselves as it is the weather. Even if you're at full health, the acid rain kills you ''in seconds'' [[TooDumbToLive if you try to walk through it without the Hazard Shield]].

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* The Pirate Homeworld isn't quite as scary as the ''Valhalla'' or the Skytown Xenoresearch Labs, but it's one foreboding place all the same, and not just for being the Space Pirates' capital. Not only is it more corrupted with Phazon than the planets before it, it also suffers from extreme industrial pollution, with acid rain constantly falling from the [[RedFilterOfDoom ominous red sky]]. [[RedSkyTakeWarning reddish skies above]]. Some of the [[EliteMooks strongest standard enemies enemies]] in the game are encountered here, and the Pirates have rigged the place with lethal booby traps to hinder your progress.
** When first visiting the Pirate Homeworld, your main concern isn't so much the Pirates themselves as it is [[HostileWeather the weather. weather]]. Even if you're at full health, the acid rain kills will kill you ''in seconds'' [[TooDumbToLive if you try to walk through it without the Hazard Shield]].

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* '''''[[GhostShip The GFS Valhalla.]]''''' A lot of players consider it one the scariest levels in the whole series, and its easy to see why. You don't encounter much life on the ship: aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, the [[RedFilterOfDoom eerie red glow]] of the nebula outside, and the occasional shuddering of the structurally unsound ship.
** You can use the scan visor on corpses to determine how they died. While you can do that in multiple places, the death messages are creepiest in the Valhalla. Among these [[CruelAndUnusualDeath "gems"]] include: crawling towards an exit before being attacked from behind, impaled with a scythe before being tossed into exploding canisters, a PED malfunction eating a Trooper alive, Phazon grenades, ExplosiveDecompression due to broken visor, self-inflicted and friendly fire while trying to remove Metroids, and getting attacked through walls by phase-shifting Metroids.
*** Two of the last trooper corpses you find in the Valhalla belong to two PED Troopers whose PED devices explosively ruptured; when you find them, their corpses are impaled and suspended from the Phazon tendrils, looking almost as if they were crucified. Worse still, scans reveal that the Phazon is consuming their flesh, and shooting the two troopers reveals that there's nothing left inside their armor.
** There's one part where you enter a small storage room. The second you open the door, ''[[JumpScare a dead Federation trooper's corpse greets you and instantly decomposes]]''!
** Whatever you do, don't look out the windows of the Valhalla. That entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE.

to:

* '''''[[GhostShip The GFS Valhalla.THE G.F.S. VALHALLA.]]''''' A lot of players consider it one the scariest levels in the whole series, and its easy to see why. You don't encounter much life while on the ship: board: aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, the [[RedFilterOfDoom eerie red blood-red glow]] of the nebula outside, and the occasional shuddering of the structurally unsound ship.
** The [[https://www.youtube.com/watch?v=0mIWrmJsGdI background]] [[https://www.youtube.com/watch?v=41AFeu2ZD4A music]] aboard the ''Valhalla'' is downright haunting even by ''Metroid'' standards. It starts out ominous enough, but once you've set foot into [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music [[UpToEleven becomes tenfold eerier]] for the rest of the game. ''Brrr...''
*** Interestingly enough, the ''Valhalla'' BGM is also known as "Dark Sad Kowa". The last of those three words [[BilingualBonus means "fear" in Japanese]], fitting for a such a BleakLevel as this.
**
You can use the scan visor on corpses to determine how they everyone died. While you can do that in multiple places, the death messages are creepiest in on the Valhalla.''Valhalla''. Among these [[CruelAndUnusualDeath "gems"]] include: crawling towards an exit before being attacked from behind, impaled with a scythe before being tossed into exploding canisters, a PED malfunction eating a Trooper alive, Phazon grenades, ExplosiveDecompression due to broken visor, self-inflicted and friendly fire while trying to remove Metroids, and getting attacked through walls by phase-shifting Metroids.
*** Two of the last trooper corpses you find in the Valhalla ''Valhalla'' belong to two PED Troopers whose PED devices explosively ruptured; when you find them, their corpses are impaled and suspended from the Phazon tendrils, looking almost as if they were crucified. Worse still, scans reveal that the Phazon is consuming their flesh, and shooting the two troopers reveals that there's nothing left inside their armor.
** There's one part where you enter a small storage room. locker. The second you open the door, ''[[JumpScare a dead Federation trooper's corpse greets you and instantly decomposes]]''!
decomposes!]]''
** Whatever you do, don't look out the windows of the Valhalla.''Valhalla'''s windows. That entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE.



** Even by ''Metroid'' standards, the Valhalla's background music is downright haunting. It starts out ominous enough, but upon entering [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music becomes tenfold eerier and remains so for rest of the game.
*** The Valhalla BGM is also known as "Dark Sad Kowa". The last of those three words [[BilingualBonus means "fear" in Japanese]], befitting such a BleakLevel as the Valhalla.
** And finally, there's the [[ApocalypticLog "secret message"]] from Aurora Unit 313, its voice ominously slowing down and becoming less coherent as it powers down and is gradually corrupted with Phazon. Its last two words (quoted above) become even worse when you consider the fact that Dark Samus' {{leitmotif}} is titled "Darkness"; some have speculated that she entered the AU's room at that moment to watch her henchmen claim their prize.
* As if the GFS Valhalla wasn't bad enough, there's also the Metroid Xenoresearch Labs at East Skytown on Elysia.
** As you enter the labs, you're welcomed with a disintegrating PeekABooCorpse JumpScare identical to the aforementioned one on the Valhalla, except with a Space Pirate instead of a Federation trooper. If you've played ''VideoGame/SuperMetroid'' before, you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: [[LifeDrinker having its life sucked out by at least one Metroid]].

to:

** Even by ''Metroid'' standards, the Valhalla's background music is downright haunting. It starts out ominous enough, but upon entering [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music becomes tenfold eerier and remains so for rest of the game.
*** The Valhalla BGM is also known as "Dark Sad Kowa". The last of those three words [[BilingualBonus means "fear" in Japanese]], befitting such a BleakLevel as the Valhalla.
** And finally, there's the [[ApocalypticLog "secret message"]] from Aurora Unit 313, its voice ominously slowing down and becoming less coherent as it powers down and is gradually corrupted with Phazon. Its last two words (quoted above) become even worse when you consider the fact that Dark Samus' {{leitmotif}} is titled "Darkness"; some have speculated that she entered the AU's room at that moment to watch her henchmen to claim their her prize.
* As if the GFS Valhalla ''Valhalla'' wasn't bad enough, there's also the Metroid Xenoresearch Labs at East Skytown on Elysia.
Elysia are no better.
** As you enter the labs, you're welcomed with a disintegrating PeekABooCorpse JumpScare identical to the aforementioned one on the Valhalla, ''Valhalla'', except with a Space Pirate instead of a Federation trooper. If you've played ''VideoGame/SuperMetroid'' before, you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: [[LifeDrinker [[VampiricDraining having its life sucked out out]] by at least one [[LifeDrinker Metroid]].



** This one's even worse because it's self-inflicted; as noted you bypass all these properly contained Metroids (who do nonetheless try to eat you, it's unnerving to see one try), but when you get to the room with the Seeker Missiles, there's an energy cell powering the entire place. By now you've probably encountered at least one so you know taking it will disable things. Thus, the feeling of dread when you know that taking it [[ButThouMust (which you HAVE to do)]] will release the Metroids. [[https://www.youtube.com/watch?v=HoAkTKW3fpU Once the power's out, the game uses the music to put you even more on edge, to boot!]]

to:

** This one's even worse because it's self-inflicted; as noted you bypass all these properly contained Metroids (who do nonetheless try to eat you, it's unnerving to see one try), but when you get to the room with the Seeker Missiles, there's an energy cell powering the entire place. By now you've probably encountered at least one so you know taking it will disable things. Thus, the feeling of dread when you know that taking it [[ButThouMust (which you HAVE to do)]] will release the Metroids. [[https://www.youtube.com/watch?v=HoAkTKW3fpU com/watch?v=vJVXIf-UAyg Once the power's out, the game uses the music to put you even more on edge, to boot!]]



* After Gandrayda is defeated, she goes through a ShapeShifterSwanSong, finally settling on Samus' form. As Dark Samus appears to absorb her the way she did the last two bounty hunters, Samus knows there's nothing she can do to help Gandrayda, and essentially goes through the epic mindfuck of watching ''herself'' die horribly. Even worse is that Samus herself is pretty corrupted by this point, and the dying Gandrayda shows her just how corrupted she's become.

to:

* The Pirate Homeworld isn't quite as scary as the ''Valhalla'' or the Skytown Xenoresearch Labs, but it's one foreboding place all the same, and not just for being the Space Pirates' capital. Not only is it more corrupted with Phazon than the planets before it, it also suffers from extreme industrial pollution, with acid rain constantly falling from the [[RedFilterOfDoom ominous red sky]]. Some of the strongest standard enemies in the game are encountered here, and the Pirates have rigged the place with lethal booby traps to hinder your progress.
** When first visiting the Pirate Homeworld, your main concern isn't so much the Pirates themselves as it is the weather. Even if you're at full health, the acid rain kills you ''in seconds'' [[TooDumbToLive if you try to walk through it without the Hazard Shield]].
* After Gandrayda is defeated, she goes through a ShapeShifterSwanSong, finally settling on Samus' form. As Dark Samus appears to absorb her the way she did the last two bounty hunters, Samus knows there's nothing she can do to help Gandrayda, and essentially goes through the epic mindfuck of watching ''herself'' die horribly. Even worse is that Gandrayda's [[HellIsThatNoise awful]] [[BigNo scream]] and FutileHandReach as she dies just make things even worse, especially since Samus herself is pretty corrupted by this point, and point; the dying Gandrayda shows her just how corrupted she's become.become, and the grimmest reminder yet of what awaits Samus if her mission fails.



* The Aazelion, a creature found on Phaaze, is the page picture on the ''series''' page for good reason. In one of the last rooms on the planet before the final boss, Samus falls down a shaft... and is suddenly ensnared by the Aazelion, which slowly drags Samus towards its mouth in an attempt to eat her. It's even worse on Hypermode difficulty, as the creature's increased health makes it all but impossible to prevent it from taking a bite out of Samus. To add fuel to the nightmare, the Aazelion is one of the few creatures in the trilogy that has no records in Samus' Scan Visor, and [[https://bensprout.wordpress.com/2009/12/06/aazelion/ was only expanded upon post-release by the creature's designer]]; it's essentially a GiantSpaceFleaFromNowhere.

to:

* The Aazelion, a creature found on Phaaze, is the page picture on the ''series''' page for good reason. In one of the last rooms on the planet before the final boss, Samus falls down a shaft... and is suddenly ensnared by the Aazelion, which slowly drags Samus towards its mouth in an attempt to eat her. It's even worse on Hypermode difficulty, as the creature's increased health makes it all but impossible to prevent it from taking a bite out of Samus. To add fuel to the nightmare, the Aazelion is one of the few creatures in the trilogy that has no records in Samus' Scan Visor, and [[https://bensprout.wordpress.com/2009/12/06/aazelion/ was only expanded upon post-release by the creature's designer]]; it's essentially a GiantSpaceFleaFromNowhere.

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** One of the creepiest parts of the Valhalla is when you go through a certain door[[note]]located just down the hall from the aforementioned storage room with the PeekABooCorpse[[/note]] and the already-haunting background music suddenly becomes tenfold eerier. The new music (variously called "Abandoned Ship", "The Valhalla's Depths", or simply "Valhalla") continues playing aboard the ship for the rest of the game.

to:

** One of Even by ''Metroid'' standards, the creepiest parts of the Valhalla is when you go through a certain door[[note]]located just down the hall from the aforementioned storage room with the PeekABooCorpse[[/note]] and the already-haunting Valhalla's background music suddenly is downright haunting. It starts out ominous enough, but upon entering [[https://metroid.fandom.com/wiki/Aurora_Access_(G.F.S._Valhalla) a certain corridor]] for the first time, the music becomes tenfold eerier. The new music (variously called "Abandoned Ship", "The Valhalla's Depths", or simply "Valhalla") continues playing aboard the ship eerier and remains so for the rest of the game.game.
*** The Valhalla BGM is also known as "Dark Sad Kowa". The last of those three words [[BilingualBonus means "fear" in Japanese]], befitting such a BleakLevel as the Valhalla.



** As you enter the labs, you're welcomed with a PeekABooCorpse JumpScare identical to the aforementioned one on the Valhalla, except with a Space Pirate instead of a Federation trooper. If you've ''VideoGame/SuperMetroid'' before, you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: [[LifeDrinker having its life sucked out by at least one Metroid]].

to:

** As you enter the labs, you're welcomed with a disintegrating PeekABooCorpse JumpScare identical to the aforementioned one on the Valhalla, except with a Space Pirate instead of a Federation trooper. If you've played ''VideoGame/SuperMetroid'' before, you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: [[LifeDrinker having its life sucked out by at least one Metroid]].

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->''"Darkness coming..."''
-->--'''Aurora Unit 313'''



* The Game Over screen for this game consists of a slowly expanding pool of Samus' blood on a white background. If that's not enough, if you get [[NonStandardGameOver Terminal Corruption]], the blood is ''[[AlienBlood blue]]''.

to:

* The Game Over GameOver screen for this game consists of a slowly expanding pool of Samus' blood on a white background. If that's not enough, if you get [[NonStandardGameOver Terminal Corruption]], the blood is ''[[AlienBlood blue]]''.



* ''Corruption'' adds the [[GhostShip GFS Valhalla]], complete with [[ApocalypticLog logs of the Aurora unit slowly being corrupted with Phazon]].
** What makes the Valhalla even creepier is that you don't encounter much life on the ship: Aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, and the occasional shuddering of the structurally unsound ship.
* You can use the scan visor on corpses to determine how they died. While you can do that in multiple places, the death messages are creepiest in the Valhalla. One of them saying that the trooper was trying to crawl towards the exit before being attacked from behind, but there are probably far worse [[CruelAndUnusualDeath "gems"]].
** Some deaths include getting impaled with a scythe before being tossed into exploding canisters, a PED malfunction eating a Trooper alive, phazon grenades, explosive decompression due to broken visor, self-inflicted and friendly fire while trying to remove Metroids, and getting attacked through walls by phase-shifting Metroids.
** Two of the last trooper corpses you find in the Valhalla belong to two PED Troopers whose PED devices explosively ruptured; when you find them, their corpses are impaled and suspended from the Phazon tendrils, looking almost as if they were crucified. Worse still, scans reveal that the Phazon is consuming their flesh, and shooting the two troopers reveals that there's nothing left inside their armor.
* Oh, did we forget to mention that these Metroids can now phase through walls? Because ''they can now phase through walls.''
* Whatever you do, don't look out the windows of the Valhalla; that entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE.
** Particularly freaky is when you see one of these Metroids floating lazily down a hall...and then you notice that it's dragging a corpse behind it.
* Then there's the part where you open a door, everything's fine, everything's good. '''Then the second you open the door a dead Pirate's corpse greets you and instantly decomposes'''!
** The fun doesn't stop there: If you've played to the end of ''VideoGame/SuperMetroid'' before, as you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: having its life sucked out by at least one Metroid.

to:

* ''Corruption'' adds '''''[[GhostShip The GFS Valhalla.]]''''' A lot of players consider it one the [[GhostShip GFS Valhalla]], complete with [[ApocalypticLog logs of scariest levels in the Aurora unit slowly being corrupted with Phazon]].
** What makes the Valhalla even creepier is that you
whole series, and its easy to see why. You don't encounter much life on the ship: Aside aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, the [[RedFilterOfDoom eerie red glow]] of the nebula outside, and the occasional shuddering of the structurally unsound ship.
*
ship.
**
You can use the scan visor on corpses to determine how they died. While you can do that in multiple places, the death messages are creepiest in the Valhalla. One of them saying that the trooper was trying to crawl Among these [[CruelAndUnusualDeath "gems"]] include: crawling towards the an exit before being attacked from behind, but there are probably far worse [[CruelAndUnusualDeath "gems"]].
** Some deaths include getting
impaled with a scythe before being tossed into exploding canisters, a PED malfunction eating a Trooper alive, phazon Phazon grenades, explosive decompression ExplosiveDecompression due to broken visor, self-inflicted and friendly fire while trying to remove Metroids, and getting attacked through walls by phase-shifting Metroids.
** *** Two of the last trooper corpses you find in the Valhalla belong to two PED Troopers whose PED devices explosively ruptured; when you find them, their corpses are impaled and suspended from the Phazon tendrils, looking almost as if they were crucified. Worse still, scans reveal that the Phazon is consuming their flesh, and shooting the two troopers reveals that there's nothing left inside their armor.
* Oh, did we forget to mention that these Metroids can now phase through walls? Because ''they can now phase through walls.''
*
armor.
** There's one part where you enter a small storage room. The second you open the door, ''[[JumpScare a dead Federation trooper's corpse greets you and instantly decomposes]]''!
**
Whatever you do, don't look out the windows of the Valhalla; that Valhalla. That entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE.
** *** Particularly freaky is when you see one of these Metroids floating lazily down a hall...and then you notice that it's dragging a corpse behind it.
* Then
it. Of course, it drops said corpse upon seeing you and proceeds to attack.
*** Oh, did we forget to mention that these Metroids can now phase through walls? ''[[FromBadToWorse Because they can now phase through walls.]]''
** One of the creepiest parts of the Valhalla is when you go through a certain door[[note]]located just down the hall from the aforementioned storage room with the PeekABooCorpse[[/note]] and the already-haunting background music suddenly becomes tenfold eerier. The new music (variously called "Abandoned Ship", "The Valhalla's Depths", or simply "Valhalla") continues playing aboard the ship for the rest of the game.
** And finally,
there's the part where [[ApocalypticLog "secret message"]] from Aurora Unit 313, its voice ominously slowing down and becoming less coherent as it powers down and is gradually corrupted with Phazon. Its last two words (quoted above) become even worse when you open a door, everything's fine, everything's good. '''Then consider the second fact that Dark Samus' {{leitmotif}} is titled "Darkness"; some have speculated that she entered the AU's room at that moment to watch her henchmen claim their prize.
* As if the GFS Valhalla wasn't bad enough, there's also the Metroid Xenoresearch Labs at East Skytown on Elysia.
** As
you open enter the door labs, you're welcomed with a dead Pirate's corpse greets you and instantly decomposes'''!
** The fun doesn't stop there:
PeekABooCorpse JumpScare identical to the aforementioned one on the Valhalla, except with a Space Pirate instead of a Federation trooper. If you've played to the end of ''VideoGame/SuperMetroid'' before, as you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: [[LifeDrinker having its life sucked out by at least one Metroid.Metroid]].



* Venturing deeper, you pass by several trapped Metroids, but they do nothing, as they are properly contained. Then you acquire the Seeker Missile, the lights go out, and you KNOW what's waiting for you on the way back. And if it's your first run, PRAY!
** This one's even worse because it's self-inflicted; as noted you bypass all these properly contained Metroids (who do nonetheless try to eat you, it's unnerving to see one try), but when you get to the room with the Seeker Missiles, there's an energy cell powering the entire place. By now you've probably encountered at least one so you know taking it will disable things. Thus, the feeling of dread when you know that taking it (which you HAVE to do) will release the Metroids. [[https://www.youtube.com/watch?v=HoAkTKW3fpU Once the power's out, the game uses the music to put you even more on edge, to boot!]]
* Then you learn that this mutated breed of Metroids can not only phase through walls, but ''missiles'' as well.

to:

* ** Venturing deeper, you pass by several trapped Metroids, but they do nothing, as they are properly contained. Then you acquire the Seeker Missile, [[OhCrap the lights go out, out,]] [[ParanoiaFuel and you KNOW what's waiting for you on the way back.back]]. And if it's your first run, PRAY!
** This one's even worse because it's self-inflicted; as noted you bypass all these properly contained Metroids (who do nonetheless try to eat you, it's unnerving to see one try), but when you get to the room with the Seeker Missiles, there's an energy cell powering the entire place. By now you've probably encountered at least one so you know taking it will disable things. Thus, the feeling of dread when you know that taking it [[ButThouMust (which you HAVE to do) do)]] will release the Metroids. [[https://www.youtube.com/watch?v=HoAkTKW3fpU Once the power's out, the game uses the music to put you even more on edge, to boot!]]
* ** Then you learn that this mutated breed of Metroids can not only phase through walls, but ''missiles'' as well.



** One of the cooler features of the game is the ability to sometimes see Samus's eyes inside her visor while playing. As you become corrupted, her eyes go from Green( non-PED Suit), to blue, to blue with some strained blood vessels, blue with glowing eyes, and finally [[http://36.media.tumblr.com/015bd89a81cf7471652819db009560c3/tumblr_mzxgexAiZP1tp2bino1_500.jpg deep blue glowing eyes, with tendrils made of pure phazon crawling up her face]].



* One of the cooler features of the game is the ability to sometimes see Samus's eyes inside her visor while playing. As you become corrupted, her eyes go from Green( non-PED Suit), to blue, to blue with some strained blood vessels, blue with glowing eyes, and finally [[http://36.media.tumblr.com/015bd89a81cf7471652819db009560c3/tumblr_mzxgexAiZP1tp2bino1_500.jpg deep blue glowing eyes, with tendrils made of pure phazon crawling up her face]].
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* Omega Ridley is pretty horrifying in ''concept''; he's a [[NinjaPirateZombieRobot sadistic cyborg space pirate dragon-like alien pirate/terrorist]], and you can clearly tell that Ridley himself is pretty much just a ''living corpse'' under the cybernetic enhancements. Even as a cybernetically-enhanced corpse, he still takes a large amount of effort to put down, and even ''after'' Samus defeats him again, the zombie cyborg Ridley manages to escape the destruction of Phaaze.

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* Omega Ridley is pretty horrifying in ''concept''; he's a an [[NinjaPirateZombieRobot irradiated sadistic undead cyborg space pirate dragon-like alien pirate/terrorist]], and you can clearly tell that Ridley himself is pretty much just a ''living corpse'' under the cybernetic enhancements. Even as a cybernetically-enhanced corpse, he still takes a large amount of effort to put down, and even ''after'' Samus defeats him again, the zombie cyborg Ridley manages to escape the destruction of Phaaze.
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* TheStinger ends the game, and by extension the trilogy, on an ominous note. After reminiscing about her fallen comrades, Samus leaves Elysia, heading off for more adventures. [[TheEndOrIsIt Mere seconds later, a sleek, blue and green ship slowly and quietly hovers into view, engaging its engines before jumping after Samus.]] After years of speculation, [[http://www.ign.com/articles/2015/06/17/e3-2015-what-metroid-primes-producer-wants-in-the-next-sequel?utm_source=IGN+hub+page&utm_medium=IGN+%28front+page%29&utm_content=5&utm_campaign=Blogroll it's since been confirmed]] that it was none other than Sylux. You know, the one who wants to burn the entire Galactic Federation to the ground out of sheer hatred? [[ParanoiaFuel He has been known to successfully shadow Samus, after all]]...

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* TheStinger ends the game, and by extension the trilogy, on an ominous note. After reminiscing about her fallen comrades, Samus leaves Elysia, heading off for more adventures. [[TheEndOrIsIt Mere seconds later, a sleek, blue and green ship slowly and quietly hovers into view, engaging its engines before jumping after Samus.]] After years of speculation, [[http://www.ign.com/articles/2015/06/17/e3-2015-what-metroid-primes-producer-wants-in-the-next-sequel?utm_source=IGN+hub+page&utm_medium=IGN+%28front+page%29&utm_content=5&utm_campaign=Blogroll it's since been confirmed]] that it was none other than Sylux. You know, the one who wants to burn the entire Galactic Federation to the ground out of sheer hatred? [[ParanoiaFuel He has been known to successfully shadow Samus, after all]]...all]]...
* The preview channel set up for the game's release, available on the Wii for a short time, is horrifying, and really set the tone for the game to come at the time.
** One video opens with an offscreen voice saying, "She can feel it changing her. It's becoming a part of her. Corrupting her. But what frightens her most... ''she likes it.''" Just the thought that Samus knows Phazon is within her, knows it's killing her, and yet its power is alluring to her... perhaps that's part of what drives Phazon madness in the first place.
** Another video describes the PED Suits for the Federation's soldiers, closing on one soldier appearing to have an arm seizure, looking around to make sure no one saw, and proceeding with his day. Chilling.
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* The Aazelion, a creature found on Phaaze, is the page picture for good reason. In one of the last rooms on the planet before the final boss, Samus falls down a shaft... and is suddenly ensnared by the Aazelion, which slowly drags Samus towards its mouth in an attempt to eat her. It's even worse on Hypermode difficulty, as the creature's increased health makes it all but impossible to prevent it from taking a bite out of Samus. To add fuel to the nightmare, the Aazelion is one of the few creatures in the trilogy that has no records in Samus' Scan Visor, and [[https://bensprout.wordpress.com/2009/12/06/aazelion/ was only expanded upon post-release by the creature's designer]]; it's essentially a GiantSpaceFleaFromNowhere.

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* The Aazelion, a creature found on Phaaze, is the page picture on the ''series''' page for good reason. In one of the last rooms on the planet before the final boss, Samus falls down a shaft... and is suddenly ensnared by the Aazelion, which slowly drags Samus towards its mouth in an attempt to eat her. It's even worse on Hypermode difficulty, as the creature's increased health makes it all but impossible to prevent it from taking a bite out of Samus. To add fuel to the nightmare, the Aazelion is one of the few creatures in the trilogy that has no records in Samus' Scan Visor, and [[https://bensprout.wordpress.com/2009/12/06/aazelion/ was only expanded upon post-release by the creature's designer]]; it's essentially a GiantSpaceFleaFromNowhere.
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Added DiffLines:

Much like with [[NightmareFuel/MetroidPrime the first]] [[NightmareFuel/MetroidPrime2Echoes two games]], ''Corruption'' shows a huge amount unsettling imagery to spook the living daylights out of players.

'''Unmarked Spoilers Ahead!'''
----
* The Game Over screen for this game consists of a slowly expanding pool of Samus' blood on a white background. If that's not enough, if you get [[NonStandardGameOver Terminal Corruption]], the blood is ''[[AlienBlood blue]]''.
** [[SentientPhlebotinum Except that isn't just blue blood...]]
* ''Corruption'' adds the [[GhostShip GFS Valhalla]], complete with [[ApocalypticLog logs of the Aurora unit slowly being corrupted with Phazon]].
** What makes the Valhalla even creepier is that you don't encounter much life on the ship: Aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, and the occasional shuddering of the structurally unsound ship.
* You can use the scan visor on corpses to determine how they died. While you can do that in multiple places, the death messages are creepiest in the Valhalla. One of them saying that the trooper was trying to crawl towards the exit before being attacked from behind, but there are probably far worse [[CruelAndUnusualDeath "gems"]].
** Some deaths include getting impaled with a scythe before being tossed into exploding canisters, a PED malfunction eating a Trooper alive, phazon grenades, explosive decompression due to broken visor, self-inflicted and friendly fire while trying to remove Metroids, and getting attacked through walls by phase-shifting Metroids.
** Two of the last trooper corpses you find in the Valhalla belong to two PED Troopers whose PED devices explosively ruptured; when you find them, their corpses are impaled and suspended from the Phazon tendrils, looking almost as if they were crucified. Worse still, scans reveal that the Phazon is consuming their flesh, and shooting the two troopers reveals that there's nothing left inside their armor.
* Oh, did we forget to mention that these Metroids can now phase through walls? Because ''they can now phase through walls.''
* Whatever you do, don't look out the windows of the Valhalla; that entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE.
** Particularly freaky is when you see one of these Metroids floating lazily down a hall...and then you notice that it's dragging a corpse behind it.
* Then there's the part where you open a door, everything's fine, everything's good. '''Then the second you open the door a dead Pirate's corpse greets you and instantly decomposes'''!
** The fun doesn't stop there: If you've played to the end of ''VideoGame/SuperMetroid'' before, as you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: having its life sucked out by at least one Metroid.
** Then when you investigate further, you find ''dozens'' of these drained Pirate corpses littering every passageway, and you can learn the gruesome details of how each one died. Heck, you can even see the ''claw marks'' that one of the Pirates left in the wall in his dying moments.
* Venturing deeper, you pass by several trapped Metroids, but they do nothing, as they are properly contained. Then you acquire the Seeker Missile, the lights go out, and you KNOW what's waiting for you on the way back. And if it's your first run, PRAY!
** This one's even worse because it's self-inflicted; as noted you bypass all these properly contained Metroids (who do nonetheless try to eat you, it's unnerving to see one try), but when you get to the room with the Seeker Missiles, there's an energy cell powering the entire place. By now you've probably encountered at least one so you know taking it will disable things. Thus, the feeling of dread when you know that taking it (which you HAVE to do) will release the Metroids. [[https://www.youtube.com/watch?v=HoAkTKW3fpU Once the power's out, the game uses the music to put you even more on edge, to boot!]]
* Then you learn that this mutated breed of Metroids can not only phase through walls, but ''missiles'' as well.
* The BodyHorror Samus experiences thanks to the Phazon in her body. First, there's the FacialHorror; as her corruption progresses, she gets TaintedVeins on her face, along with a combination of GlowingEyesOfDoom and BlackEyesOfCrazy. Also, after defeating the first Leviathan guardian, Samus keels over and pukes up a mess of radioactive sludge, ''[[VomitIndiscretionShot on-screen]]''. Finally, if you use Hypermode for too long, you get a NonStandardGameOver in which Samus becomes an exact copy of Dark Samus.
* After Gandrayda is defeated, she goes through a ShapeShifterSwanSong, finally settling on Samus' form. As Dark Samus appears to absorb her the way she did the last two bounty hunters, Samus knows there's nothing she can do to help Gandrayda, and essentially goes through the epic mindfuck of watching ''herself'' die horribly. Even worse is that Samus herself is pretty corrupted by this point, and the dying Gandrayda shows her just how corrupted she's become.
* Omega Ridley is pretty horrifying in ''concept''; he's a [[NinjaPirateZombieRobot sadistic cyborg space pirate dragon-like alien pirate/terrorist]], and you can clearly tell that Ridley himself is pretty much just a ''living corpse'' under the cybernetic enhancements. Even as a cybernetically-enhanced corpse, he still takes a large amount of effort to put down, and even ''after'' Samus defeats him again, the zombie cyborg Ridley manages to escape the destruction of Phaaze.
* Phaaze is pretty much a planet made out of NightmareFuel. Before going there, you are only 75% corrupted, and your ship can still sense that it's Samus that tries to use its facilities. Once you land on Phaaze, there is a quick cut-scene in which Samus becomes fully corrupted. As a result, her own ship can't even sense that it's her anymore, and to make matters worse, you're stuck in infinite Hyper Mode. On the bright side, you can't die due to lack of Energy. On the not-so-bright side, your 100% Phazon-Corruption-rate means you're only one step away from dying every second, meaning the atmosphere and any hostile attacks can actually kill you if you're not careful. And since your ship doesn't recognize you, you're stuck on that planet until you slay Metroid Prime/Dark Samus for good. Playing this part of the game right before sleeping is not a good idea if you actually want to sleep.
** For extra flavor, Phaaze isn't just some sort of EldritchLocation of Phazon; it's an entire planet effectively composed of the stuff, to the point of the Valhalla outright proclaiming in its ApocalypticLog that it's sentient. Not just alive, not primal - ''[[ItCanThink sentient.]]'' It's not helped by the fact that Dark Samus essentially has an entire planet at its finger tips that can corrupt whole worlds into more copies of Phaaze to spread it across the galaxy.
* The Aazelion, a creature found on Phaaze, is the page picture for good reason. In one of the last rooms on the planet before the final boss, Samus falls down a shaft... and is suddenly ensnared by the Aazelion, which slowly drags Samus towards its mouth in an attempt to eat her. It's even worse on Hypermode difficulty, as the creature's increased health makes it all but impossible to prevent it from taking a bite out of Samus. To add fuel to the nightmare, the Aazelion is one of the few creatures in the trilogy that has no records in Samus' Scan Visor, and [[https://bensprout.wordpress.com/2009/12/06/aazelion/ was only expanded upon post-release by the creature's designer]]; it's essentially a GiantSpaceFleaFromNowhere.
* After killing the Infant Leviathan in the Genesis Chamber and before jumping down the final shaft, take a look around with the Scan Visor. You'll see some weird looking growths along the wall and, naturally, will want to scan it. Those "growths" are actually husks of ''several Metroid Primes''.
* One of the cooler features of the game is the ability to sometimes see Samus's eyes inside her visor while playing. As you become corrupted, her eyes go from Green( non-PED Suit), to blue, to blue with some strained blood vessels, blue with glowing eyes, and finally [[http://36.media.tumblr.com/015bd89a81cf7471652819db009560c3/tumblr_mzxgexAiZP1tp2bino1_500.jpg deep blue glowing eyes, with tendrils made of pure phazon crawling up her face]].
* TheStinger ends the game, and by extension the trilogy, on an ominous note. After reminiscing about her fallen comrades, Samus leaves Elysia, heading off for more adventures. [[TheEndOrIsIt Mere seconds later, a sleek, blue and green ship slowly and quietly hovers into view, engaging its engines before jumping after Samus.]] After years of speculation, [[http://www.ign.com/articles/2015/06/17/e3-2015-what-metroid-primes-producer-wants-in-the-next-sequel?utm_source=IGN+hub+page&utm_medium=IGN+%28front+page%29&utm_content=5&utm_campaign=Blogroll it's since been confirmed]] that it was none other than Sylux. You know, the one who wants to burn the entire Galactic Federation to the ground out of sheer hatred? [[ParanoiaFuel He has been known to successfully shadow Samus, after all]]...

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