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We already have an entry for Old Birds here.


* The ''V50'' update also brings us another enemy, the Old Bird. If you know what Daleks are, you're sure to learn to fear these guys. They appear to be dormant HumongousMecha at first, and they indeed are at day. As time passes, they slowly begin to activate, and they attack ''[[AbsoluteXenophobe anything and everything]]'' (that isn't another Old Bird) that happens to cross their searchlights with a nonstop salvo of exploding missiles, while playing the [[HellIsThatNoise dissonant, distorted sounds of a crying baby]] as a psychological attack. Eyeless Dogs, Baboon Hawks, and even Forest Keepers aren't spared from their wrath, going down in a few hits. Think you can run away once spotted? They move fast and are extremely persistent, using jet boosters and flight to close in on fleeing targets. Old Birds also have a unique kill animation where they grab an employee and then torch them at point-blank range with their flamethrower, giving the player a lovely close-up view of their fate. And if that's not enough, certain moons also spawn Old Birds in massive numbers, turning nightfall outside the ship into a walking searchlight-filled death-trap.

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* The ''V50'' update also brings us another enemy, the Old Bird. If you know what Daleks are, you're sure to learn to fear these guys.guys, and you're almost good as dead the moment you step into their searchlights. They appear to be dormant HumongousMecha at first, and they indeed are at day. As time passes, they slowly begin to activate, and they attack ''[[AbsoluteXenophobe anything and everything]]'' (that isn't another Old Bird) that happens to cross their searchlights with a nonstop salvo of exploding missiles, while playing the [[HellIsThatNoise dissonant, distorted sounds of a crying baby]] as a psychological attack. Eyeless Dogs, Baboon Hawks, and even Forest Keepers aren't spared from their wrath, going down in a few hits. Think you can run away once spotted? They move fast and are extremely persistent, using jet boosters and flight to close in on fleeing targets. Old Birds also have a unique kill animation where they grab an employee and then torch them at point-blank range with their flamethrower, giving the player a lovely close-up view of their fate. And if that's not enough, certain moons also spawn Old Birds in massive numbers, turning nightfall outside the ship into a walking searchlight-filled death-trap.



* The Old Birds. Just to be under their light you know you are good as dead the moment the massive robot spots you.
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* The Old Birds. Just to be under their light you know you are good as dead the moment the massive robot spots you.
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* The ''V50'' update also brings us another enemy, the Old Bird. These appear to be dormant HumongousMecha at first, and they indeed are at day. As time passes, they slowly begin to activate, and they attack ''[[AbsoluteXenophobe anything and everything]]'' (that isn't another Old Bird) that happens to cross their searchlights with a nonstop salvo of exploding missiles, while playing the [[HellIsThatNoise dissonant, distorted sounds of a crying baby]] as a psychological attack. Eyeless Dogs, Baboon Hawks, and even Forest Keepers aren't spared from their wrath, going down in a few hits. Think you can run away once spotted? They move fast and are extremely persistent, using jet boosters and flight to close in on fleeing targets. Old Birds also have a unique kill animation where they grab an employee and then torch them at point-blank range with their flamethrower, giving the player a lovely close-up view of their fate. And if that's not enough, certain moons also spawn Old Birds in massive numbers, turning nightfall outside the ship into a walking searchlight-filled death-trap.

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* The ''V50'' update also brings us another enemy, the Old Bird. These If you know what Daleks are, you're sure to learn to fear these guys. They appear to be dormant HumongousMecha at first, and they indeed are at day. As time passes, they slowly begin to activate, and they attack ''[[AbsoluteXenophobe anything and everything]]'' (that isn't another Old Bird) that happens to cross their searchlights with a nonstop salvo of exploding missiles, while playing the [[HellIsThatNoise dissonant, distorted sounds of a crying baby]] as a psychological attack. Eyeless Dogs, Baboon Hawks, and even Forest Keepers aren't spared from their wrath, going down in a few hits. Think you can run away once spotted? They move fast and are extremely persistent, using jet boosters and flight to close in on fleeing targets. Old Birds also have a unique kill animation where they grab an employee and then torch them at point-blank range with their flamethrower, giving the player a lovely close-up view of their fate. And if that's not enough, certain moons also spawn Old Birds in massive numbers, turning nightfall outside the ship into a walking searchlight-filled death-trap.
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** Combined with {{Tearjerker}}, something that plenty of people have pointed out is the fact that the company cares more about the suits than the lives of their employees. If a person dies to the hydrogere, their body gets absorbed and their suit gets left behind, which can be collected for 5 credits and to avoid getting taxed by the company for "leaving behind a body". Just imagine that, being considered so worthless and insignificant that the company you work for values their suits more than your life.
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This is an Urban Legend of Zelda. Masks can only possess you if you chose to wear them.


** Even if you don't plan on putting it on, it's not even safe to carry the mask in your hand because it will occasionally auto equip and put itself on the employee's face. If you are attempting to store a mask on the ship to sell it to the company, don't hold it in your hand.
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** Even if you don't plan on putting it on, it's not even safe to carry the mask in your hand because it will occasionally auto equip and put itself on the employee's face. If you are attempting to store a mask on the ship to sell it to the company, don't hold it in your hand.
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**''Lethal Company'' almost perfectly handles the sheer horror of solitude. There will be times when you are deep in a facility and there is ''no-one''. Everyone else (at least nearby) is dead. Your flashlight is almost out of battery. There could be monsters around the next corner and you wouldn't even know. You're lost, you're behind quota and the day is ending so it's almost too dark to see. Desperate, you reach for the radio and ask for help...''and no reply''. You're without direction, without light, without help and at the mercy of whatever is stalking you. For all of the game's comedic moments, it will not pull its punches and make it feel like you are truly '''ALONE''' when it counts.

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* The ''V50'' update brings along The Butler, Zeekerss answer to the [[PopGoesTheHuman "Pop Goes The Human"]] and [[TheWormThatWalks "The Worm That Walks"]] tropes. While they may be dressed in snazzy outfits and act (in a darkly comedic sort of way) like prototypical whodunit murderers, that's all overshadowed by the fact that they're ''walking balloon things full of deadly hornets''. And just when you thought killing one would be safe, it expands, ''pops'', and spreads hornets everywhere. If PopGoesTheHuman is a trope that makes you shiver everytime you see it, you're gonna hate these things.

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* The ''V50'' update brings along The Butler, Zeekerss answer to the [[PopGoesTheHuman "Pop Goes The Human"]] and [[TheWormThatWalks "The Worm That Walks"]] tropes. While they may be dressed in snazzy outfits and act (in a darkly comedic sort of way) like prototypical whodunit murderers, that's all overshadowed by the fact that they're ''walking balloon things full of deadly hornets''. And just when you thought killing one would be safe, it expands, ''pops'', and spreads hornets everywhere. If PopGoesTheHuman is a trope that makes you shiver everytime every time you see it, you're gonna hate these things.



** On the topic of these "certain moons", hidden in the Old Bird's bestiary entry is a moon that isn't available on the moons command list: 5-Embrion. The moon is referred to as a [[AbandonedArea condemned testing ground]] for Old Birds. Compared to the complex terrain of the lush forests, icy mountains, and dusty deserts, Embrion is an amethyst-lined moon that is mostly flat. That flat area is lined with innumerable deactivated Old Birds, as the moon has a '''much''' higher amount of monster spawning power, with 5 times as much as the hardest moons in the game. Don't overstay or remove the apparatus in the facility, or else you'll be greeted with a flurry of missiles and horrific crying. [[WhoWouldBeStupidEnough Surely being referenced on the bestiary entry alone would be enough to deter employees...]]



** Even more NightmareFuel is the AI for the masked. [[ArtificialBrilliance They're actually very smart]]. If two or more masked employees have you cornered, one will choose to come and chase you while the other(s) will stay back at the entrance ready to catch you if the first one fails. Should a masked manage to get onto the ship, especially from being teleported onto it, it will decide to just stay there, waiting to ambush any unsuspecting players. And speaking of teleported, the masked will be shown occasionally spinning around when they're idling by, which has been the signal for players to let the person on the ship know that they need to be teleported, meaning that anyone that doesn't know any better could end up teleporting a masked onto the ship and likely end up becoming one.

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** Even more NightmareFuel is the AI for the masked.Masked. [[ArtificialBrilliance They're actually very smart]]. If two or more masked employees have you cornered, one will choose to come and chase you while the other(s) will stay back at the entrance ready to catch you if the first one fails. They aren't as predictable in direct combat either, occasionally stopping or breaking into a random sprint towards a player. Should a masked Masked manage to get onto the ship, especially from being teleported onto it, it will decide to just stay there, waiting to ambush any unsuspecting players. And speaking of teleported, the masked will be shown occasionally spinning around when they're idling by, which has been the signal for players to let the person on the ship know that they need to be teleported, meaning that anyone that doesn't know any better could end up teleporting a masked Masked onto the ship and likely end up becoming one.
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Added DiffLines:

* The ''V50'' update also brings us another enemy, the Old Bird. These appear to be dormant HumongousMecha at first, and they indeed are at day. As time passes, they slowly begin to activate, and they attack ''[[AbsoluteXenophobe anything and everything]]'' (that isn't another Old Bird) that happens to cross their searchlights with a nonstop salvo of exploding missiles, while playing the [[HellIsThatNoise dissonant, distorted sounds of a crying baby]] as a psychological attack. Eyeless Dogs, Baboon Hawks, and even Forest Keepers aren't spared from their wrath, going down in a few hits. Think you can run away once spotted? They move fast and are extremely persistent, using jet boosters and flight to close in on fleeing targets. Old Birds also have a unique kill animation where they grab an employee and then torch them at point-blank range with their flamethrower, giving the player a lovely close-up view of their fate. And if that's not enough, certain moons also spawn Old Birds in massive numbers, turning nightfall outside the ship into a walking searchlight-filled death-trap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''V50'' update brings along The Butler, Zeekerss answer to the [[PopGoesTheHuman "Pop Goes The Human"]] and [[TheWormThatWalks "The Worm That Walks"]] tropes. While they may be dressed in snazzy outfits and act (in a darkly comedic sort of way) like prototypical whodunit murderers, that's all overshadowed by the fact that they're ''walking balloon things full of deadly hornets''. And just when you thought killing one would be safe, it expands, ''pops'', and spreads hornets everywhere. If PopGoesTheHuman is a trope that makes you shiver everytime you see it, you're gonna hate these things.
** What's worse is that if you get close enough to one, you can ''hear the wasps buzzing inside it''.
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** Ever spawn into the ship and hear the sound of laughter come from out of nowhere? Or how about when you're busy viewing the monitor, alone on the ship, and you hear a deep giggle? Well, as it turns out, if you don't put on the Dramatic Mask and store it on your ship for selling, they will make the sound of laughter when you least expect it. They will also do this if they spawn from the vents, or even when the possess a player. And yes, [[https://www.reddit.com/r/lethalcompany/comments/18o34xf/deep_laugh_on_ship/ it does sound incredibly creepy]].

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** Ever spawn into the ship and hear the sound of laughter come from out of nowhere? Or how about when you're busy viewing the monitor, alone on the ship, and you hear a deep giggle? Well, as it turns out, if you don't put on the Dramatic Mask and store it on your ship for selling, they will make the sound of laughter when you least expect it. They will also do this if they spawn from the vents, or even when the they possess a player. And yes, [[https://www.reddit.com/r/lethalcompany/comments/18o34xf/deep_laugh_on_ship/ it does sound incredibly creepy]].
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* The Jester is the page image. Unlike most other monsters, which are either bioweapons or natural fauna, the Jester is something that isn't natural yet biological with its [[NightmareFace true face]] and appendages, but artificial with its Jack-In-The-Box appearance. But despite that, it is among the ''most deadly'' creatures you can find indoors. If one notices you, you have about two minutes to '''''[[RunOrDie get the fuck out and never look back.]]''''' At first, it only follows you ominously, its front face fixed upon you; you could be forgiven for assuming it's a harmless creature like the Spore Lizard. But give it a minute or so, and it'll begin winding its own crank to that familiar little tune. If you're still in the building less than 60 seconds later when it finishes, then ''pop goes the weasel''. With the nightmarish skull-and-bone fusion bursting from the box, it'll sprint through the facility at breakneck speeds devouring absolutely ''everyone'' who hasn't left the facility. Think you can outrun it? Think again - the longer it's hunting, the faster it gets, until it can cross from one end of the facility to the other in ''seconds.'' And no, it can't be killed, not even with a shotgun. Pray you don't encounter any of the other lethal lifeforms in your mad dash to the exit...

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* The Jester is the page image. Unlike most other monsters, which are either bioweapons or natural fauna, the Jester is something that isn't natural yet biological with its [[NightmareFace true face]] and appendages, but artificial with its Jack-In-The-Box appearance. But despite that, it is among the ''most deadly'' creatures you can find indoors. If one notices you, you have about two minutes to '''''[[RunOrDie get the fuck out and never look back.]]''''' At first, it only follows you ominously, its front face fixed upon you; you could be forgiven for assuming it's a harmless creature like the Spore Lizard. But give it a minute or so, and it'll begin winding its own crank to that familiar little tune.tune (which itself gets freakier as it goes on). If you're still in the building less than 60 seconds later when it finishes, then ''pop goes the weasel''. With the nightmarish skull-and-bone fusion bursting from the box, it'll sprint through the facility at breakneck speeds devouring absolutely ''everyone'' who hasn't left the facility. Think you can outrun it? Think again - the longer it's hunting, the faster it gets, until it can cross from one end of the facility to the other in ''seconds.'' And no, it can't be killed, not even with a shotgun. Pray you don't encounter any of the other lethal lifeforms in your mad dash to the exit...
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None



to:

** Ever spawn into the ship and hear the sound of laughter come from out of nowhere? Or how about when you're busy viewing the monitor, alone on the ship, and you hear a deep giggle? Well, as it turns out, if you don't put on the Dramatic Mask and store it on your ship for selling, they will make the sound of laughter when you least expect it. They will also do this if they spawn from the vents, or even when the possess a player. And yes, [[https://www.reddit.com/r/lethalcompany/comments/18o34xf/deep_laugh_on_ship/ it does sound incredibly creepy]].
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Spelling/grammar fix(es)


* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Many who've streamed the game have called coil-heads the scariest monster they've seen in a game in a long time. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by cussing a wave of severe fear and cold. And finding a co-worker killed by one is even worse. Not only is the death grotesque (the co-worker's head and forearms are blown off, with a spring forced into the now-vacant neck stump), but if you don't know that a Coil-Head is present, finding proof of one loose is sure to amp up the paranoia and fear.

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* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Many who've streamed the game have called coil-heads the scariest monster they've seen in a game in a long time. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by cussing and a wave of severe fear and cold. And finding a co-worker killed by one is even worse. Not only is the death grotesque (the co-worker's head and forearms are blown off, with a spring forced into the now-vacant neck stump), but if you don't know that a Coil-Head is present, finding proof of one loose is sure to amp up the paranoia and fear.
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** The Ghost Girl tends to target the worker who's most frightened, measured by a hidden fear stat.[[note]]This same stat decides who's "most paranoid" in the end-of-day results screen; it's influenced by how much you look around, the value of the loot you're carrying, being injured, and a separate, also-hidden sanity stat.[[/note]] Imagine being the last one alive, having witnessed all your co-workers being slaughtered by the rest of the wildlife; you've found a safe area to catch your breath, you've killed everything living inside with a shovel, and now you're checking every corner and looking over your shoulder in case you missed one - and [[HopeSpot right as you notice the facility's getting brighter, that the main entrance is close by, you see ''her.'']]

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** The Ghost Girl tends to target the worker who's most frightened, measured by a hidden fear stat.[[note]]This same stat is determined by how much you look around (which also decides who's "most paranoid" in the end-of-day results screen; it's influenced by how much you look around, screen), the value of the loot you're carrying, being whether or not you have been injured, and a separate, also-hidden sanity stat.insanity stat. Insanity increases when you're indoors (single player) or isolated from other players (multiplayer), and can be reduced through the opposite method.[[/note]] Imagine being the last one alive, having witnessed all your co-workers being slaughtered by the rest of the wildlife; you've found a safe area to catch your breath, you've killed everything living inside with a shovel, and now you're checking every corner and looking over your shoulder in case you missed one - and [[HopeSpot right as you notice the facility's getting brighter, that the main entrance is close by, you see ''her.'']]
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Spelling/grammar fix(es)


* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Many who've streamed the game has called it the scariest monster they've seen in a game for a long time. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill. And finding a co-worker killed by one is even worse. Not only is the death grotesque (the co-worker's head and forearms are blown off, with a spring forced into the now-vacant neck stump), but if you don't know that a Coil-Head is present, finding proof of one loose is sure to amp up the paranoia.

to:

* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Many who've streamed the game has have called it coil-heads the scariest monster they've seen in a game for in a long time. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by cussing a wave of severe fear and chill.cold. And finding a co-worker killed by one is even worse. Not only is the death grotesque (the co-worker's head and forearms are blown off, with a spring forced into the now-vacant neck stump), but if you don't know that a Coil-Head is present, finding proof of one loose is sure to amp up the paranoia.paranoia and fear.
Is there an issue? Send a MessageReason:
None


* The Jester is the page image. Unlike most other monsters, which are either bioweapons or natural fauna, the Jester is something that isn't natural yet biological with its [[NightmareFace true face]] and appendages, but artificial with its Jack-In-The-Box appearance. But despite that, it is among the ''most deadly'' creatures you can find indoors. If one notices you, you have about two minutes to '''''[[RunOrDie get the fuck out and never look back.]]''''' At first, it only follows you ominously, its front face fixed upon you; you could be forgiven for assuming it's a harmless creature like the Spore Lizard. But give it a minute or so, and it'll begin winding its own crank to that familiar little tune. If you're still in the building less than 60 seconds later when it finishes, then ''pop goes the weasel''. With the nightmarish skull-and-bone fusion bursting from the box, it'll sprint through the facility at breakneck speeds devouring absolutely ''everyone'' who hasn't left the facility. Think you can outrun it? Think again - the longer it's hunting, the faster it gets, until it can cross from one end of the facility to the other in ''seconds.'' Pray you don't encounter any of the other lethal lifeforms in your mad dash to the exit...

to:

* The Jester is the page image. Unlike most other monsters, which are either bioweapons or natural fauna, the Jester is something that isn't natural yet biological with its [[NightmareFace true face]] and appendages, but artificial with its Jack-In-The-Box appearance. But despite that, it is among the ''most deadly'' creatures you can find indoors. If one notices you, you have about two minutes to '''''[[RunOrDie get the fuck out and never look back.]]''''' At first, it only follows you ominously, its front face fixed upon you; you could be forgiven for assuming it's a harmless creature like the Spore Lizard. But give it a minute or so, and it'll begin winding its own crank to that familiar little tune. If you're still in the building less than 60 seconds later when it finishes, then ''pop goes the weasel''. With the nightmarish skull-and-bone fusion bursting from the box, it'll sprint through the facility at breakneck speeds devouring absolutely ''everyone'' who hasn't left the facility. Think you can outrun it? Think again - the longer it's hunting, the faster it gets, until it can cross from one end of the facility to the other in ''seconds.'' And no, it can't be killed, not even with a shotgun. Pray you don't encounter any of the other lethal lifeforms in your mad dash to the exit...

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* While it's still scary, playing with multiple people can turn the horror into laughs with your friends having a hoot, screwing things up, and generally dicking around. But, if you decide to go solo, the horror aspects get way more heightened, with no one adding some funny commentary to whatever happens, and there's one big risk with going solo: with multiple people, if you die, the others can pick up the slack and still complete the quota, but solo, if you die, you lose EVERYTHING, which can make clearing a high quota go from annoying to nearly impossible.



** His log on September 4 has him note how he could hear sounds behind the Company wall, which he describes as "crying red faces all churned up and swept away by concrete". He was the only person in his crew who heard them until a later log on September 13, where he learned that he could hear the screams more clearly if you used the walkie talkie at the company wall, which made them believe him.
** Another entry had him talking to someone else on the walkie talkie, where the latter began discussing the "Golden planet", a real thing that had been perceived as a legend, and how it got [[PlanetEater swallowed]] by some beast the voice had no idea about, causing them to forget everything. Then you read the second paragraph.

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** His log on September 4 has him note how he could hear sounds behind the Company wall, which he describes as "crying red faces all churned up and swept away by concrete". He was the only person in his crew who heard them until a later log on September 13, where he learned that he could hear the screams more clearly if you used the walkie talkie walkie-talkie at the company wall, which made them believe him.
** Another entry had him talking to someone else on the walkie talkie, walkie-talkie, where the latter began discussing the "Golden planet", a real thing that had been perceived as a legend, and how it got [[PlanetEater swallowed]] by some beast the voice had no idea about, causing them to forget everything. Then you read the second paragraph.
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last i checked panic induced heart attacks do not cause your head to explode


** The sheer fact that the ghost of a small child exists on some of the planets. Everything on the moons will try to kill you on sight and all the buildings don't seem like places children should be allowed to be in. [[FridgeHorror How was a child able to get there]]? It's also possible it's not actually the ghost of a dead girl at all; since the girl (usually) targets the most paranoid worker and nobody else can see her, the girl could merely be a hallucination - but then, [[FridgeHorror how bad is the worker's mental state if they can scare]] ''[[FridgeHorror themselves]]'' [[FridgeHorror to death?...]] No explanation for her presence is a happy one.

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** The sheer fact that the ghost of a small child exists on some of the planets. Everything on the moons will try to kill you on sight and all the buildings don't seem like places children should be allowed to be in. [[FridgeHorror How was a child able to get there]]? It's also possible it's not actually the ghost of a dead girl at all; since the girl (usually) targets the most paranoid worker and nobody else can see her, the girl could merely be a hallucination - but then, [[FridgeHorror how bad is the worker's mental state if they can scare]] ''[[FridgeHorror themselves]]'' [[FridgeHorror to death?...]] No explanation for her presence is a happy one.
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Fixing grammar


* The company that you work for certainly lives up to its name as it can honestly be considered just as bad as the monsters you come across. Your job is to explore dangerous planets[[note]]which the company is willing to send you to without any kind of gear/weapon mind you[[/note]] and find scraps to sell for money. You have a quota that you have to meet every 3 days, and should you fail to meet, you and your employees will be launched out into outer space to slowly freeze and die. And that's also not getting into what might or might not be the boss itself, which is a giant tentacle monster. Whenever you go to sell your stuff to it, you have to be careful to not make too much noise as noise will quickly irritate it (assuming it's not already aggressive). When he becomes too annoyed, he has a chance of randomly reaching out and instantly killing the nearest employee.

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* The company that you work for certainly lives up to its name as it can honestly be considered just as bad as the monsters you come across. Your job is to explore dangerous planets[[note]]which the company is willing to send you to without any kind of gear/weapon mind you[[/note]] and find scraps scrap to sell for money. You have a quota that you have to meet every 3 days, and should you fail to meet, you and your employees will be launched out into outer space to slowly freeze and die. And that's also not getting into what might or might not be the boss itself, which is a giant tentacle monster. Whenever you go to sell your stuff to it, you have to be careful to not make too much noise as noise will quickly irritate it (assuming it's not already aggressive). When he becomes too annoyed, he has a chance of randomly reaching out and instantly killing the nearest employee.
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They can't be spawned if a player dies with mask in inventory, or from dropped masks near dead bodies.


* The Masked can come in two varieties - firstly, players who are stupid enough to [[SchmuckBait put on a Dramatic Mask.]] The second variety are enemies who spawn on moons, looking like other players but already wearing the mask. The Masked will initially attempt to mimic human players non-verbally (they can't communicate verbally, and if they're laughing or crying depending on the type of mask they're wearing, which can be a distinct tell) and then eventually move in for the kill, and if they get a hold of a player they'll spray blood on them and convert them into another Masked. This is ParanoiaFuel personified, and it can ratchet up the tension if players suspect there are Masked in the building. Oh, and they appear as actual players on the radar, will replace those they've possessed/converted on said radar, and can ''follow you outside and all the way back to the ship''. If you're on the ship and are teleporting players without caution, you can also teleport a Masked worker right into your ship. Needless to say, ''kill them on sight.''
** Think you're mostly fine if you just don't put on the mask in the first place? Nope, you aren't. The mask is capable of possessing dead bodies. If it's in your inventory and you die (at least, not to the spiders, the Hydrodere, the slings, or any monster that eats your entire body), the mask will possess your body. And if it's just laying on the ground anywhere on the map, the mask can ''move itself and find a corpse to possess on its own''.

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* The Masked can come in two varieties - firstly, players who are stupid enough to [[SchmuckBait put on a Dramatic Mask.]] The second variety are enemies who spawn on moons, looking like other players but already wearing the mask. The Masked will initially attempt to mimic human players non-verbally (they can't communicate verbally, and if they're laughing or crying depending on the type of mask they're wearing, which can be a distinct tell) and then eventually move in for the kill, and if they get a hold of a player they'll spray blood on them and [[TheVirus convert them into another Masked.Masked]]. This is ParanoiaFuel personified, and it can ratchet up the tension if players suspect there are Masked in the building. Oh, and they appear as actual players on the radar, will replace those they've possessed/converted on said radar, and can ''follow you outside and all the way back to the ship''. If you're on the ship and are teleporting players without caution, you can also teleport a Masked worker right into your ship. Needless to say, ''kill them on sight.''
** Think you're mostly fine if you just don't put on the mask in the first place? Nope, you aren't. The mask is capable of possessing dead bodies. If it's in your inventory and you die (at least, not to As mentioned, they can still spawn naturally on moons, which also raises questions about the spiders, the Hydrodere, the slings, or any monster fate of previous employees that eats your entire body), the mask will possess your body. And if it's just laying on the ground anywhere on the map, the mask can ''move itself and find a corpse to possess on its own''.got there.
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* Ever wondered how players would act if there was an enemy only one of them could see? Well, Zeekerss asked the same question and decided to answer it by implementing the Ghost Girl. And holy shit, NothingIsScarier. Imagine being in a group and hearing someone start panicking over seeing a girl only to look in that direction and see nothing. Then they start maneuvering around an open area to try and avoid her [[YouHaveToBelieveMe all while continuing to insist the girl is real]]. Then they are suddenly [[LudicrousGibs gibbed]] right in front of you even though both of you were in a safe area. Then someone else will claim to see the girl, and you'll either believe them right away or believe them after the ghost has already killed the rest of your crew and is now hunting you.

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* Ever wondered how players would act if there was an enemy only one of them could see? Well, Zeekerss asked the same question and decided to answer it by implementing the Ghost Girl. And holy shit, NothingIsScarier. Imagine being in a group and hearing someone start panicking over seeing a girl only to look in that direction and see nothing. Then they start maneuvering around an open area to try and avoid her [[YouHaveToBelieveMe all while continuing to insist the girl is real]]. Then they are suddenly [[LudicrousGibs gibbed]] right in front of you even though both of you were in a safe area. Then someone else will claim to see the girl, and you'll either believe them right away or believe them after the ghost has already killed the rest of your crew and is now hunting you. Finally, unlike any of the other monsters (including the Jester), the Ghost Girl ''[[NothingIsScarier can't be scanned and has no bestiary entry]]''.
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* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Many who've streamed the game has called it the scariest monster they've seen in a game for a long time. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill.

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* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Many who've streamed the game has called it the scariest monster they've seen in a game for a long time. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill. And finding a co-worker killed by one is even worse. Not only is the death grotesque (the co-worker's head and forearms are blown off, with a spring forced into the now-vacant neck stump), but if you don't know that a Coil-Head is present, finding proof of one loose is sure to amp up the paranoia.
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* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill.

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* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Many who've streamed the game has called it the scariest monster they've seen in a game for a long time. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BringMyBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill.
Is there an issue? Send a MessageReason:
None


* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BrimgYourBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill.

to:

* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BrimgYourBrownPants [[BringMyBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill.
Is there an issue? Send a MessageReason:
None

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* Coil-Heads. [[Series/DoctorWho Weeping Angels]] are already widely known due to PopculturalOsmosis. Seeing a Coil-Head and then being asked by your team-mates if you know what a weeping angel is will cause an OhCrap moment and possibly [[BrimgYourBrownPants some serious pants-wetting]], followed by a wave of severe fear and chill.
Is there an issue? Send a MessageReason:
None


** The sheer fact that the ghost of a small child exists on some of the planets. Everything on the moons will try to kill you on sight and all the buildings don't seem like places children should be allowed to be in. [[FridgeHorror How was a child able to get there]]? It's also possible it's not actually the ghost of a dead girl at all; since the girl (usually) targets the most paranoid worker and nobody else can see her, the girl could merely be a hallucination - but then, [[FridgeHorror how bad is the worker's mental state if they can scare ''themselves'' to death?...]] No explanation for her presence is a happy one.

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** The sheer fact that the ghost of a small child exists on some of the planets. Everything on the moons will try to kill you on sight and all the buildings don't seem like places children should be allowed to be in. [[FridgeHorror How was a child able to get there]]? It's also possible it's not actually the ghost of a dead girl at all; since the girl (usually) targets the most paranoid worker and nobody else can see her, the girl could merely be a hallucination - but then, [[FridgeHorror how bad is the worker's mental state if they can scare ''themselves'' scare]] ''[[FridgeHorror themselves]]'' [[FridgeHorror to death?...]] No explanation for her presence is a happy one.

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!!General



* The company that you work for certainly lives up to its name as it can honestly be considered just as bad as the monsters you come across. Your job is to explore dangerous planets[[note]]which the company is willing to send you to without any kind of gear/weapon mind you[[/note]] and find scraps to sell for money. You have a quota that you have to meet every 3 days, and should you fail to meet, you and your employees will be launched out into outer space to slowly freeze and die. And that's also not getting into what might or might not be the boss itself, which is a giant tentacle monster. Whenever you go to sell your stuff to it, you have to be careful to not make too much noise as noise will quickly irritate it (assuming it's not already aggressive). When he becomes too annoyed, he has a chance of randomly reaching out and instantly killing the nearest employee.
* Some of Sigurd's logs can be this, not helped by him undergoing a SanitySlippage while writing most of them.
** His log on September 4 has him note how he could hear sounds behind the Company wall, which he describes as "crying red faces all churned up and swept away by concrete". He was the only person in his crew who heard them until a later log on September 13, where he learned that he could hear the screams more clearly if you used the walkie talkie at the company wall, which made them believe him.
** Another entry had him talking to someone else on the walkie talkie, where the latter began discussing the "Golden planet", a real thing that had been perceived as a legend, and how it got [[PlanetEater swallowed]] by some beast the voice had no idea about, causing them to forget everything. Then you read the second paragraph.
--->''I couldn't get him to stop talking. but I said he was on the other side of a big wall and I could get him out. I said he was inside the building. and that's when he started freaking out/. I couldn't make out a word, I think he said something about "spitting out the rinds" So I just turned it off. what a wack''
** Pretty much every revelation Sigurd has about the company, with the main red flag being the fact that everything is done through automated voices and the ship is on autopilot, nary another person in sight. Then, Desmond would attempt to trace the calls from the company number to find out where they came from. He discovers that the calls come from a group of people who pretended to call them from the company building... from ''across the solar system''.
** His final log has him come to the realization that he doesn't recall a lot of memories of his life prior to the shuttle ride to the building where he signed his contract for the Company. If his SanitySlippage is not to blame for this, then the Company did ''something'' with him to cause this.

!!Creatures



** Even more NightmareFuel is the AI for the masked. They're actually very smart. If two or more masked employees have you cornered, one will choose to come and chase you while the other(s) will stay back at the entrance ready to catch you if the first one fails. Should a masked manage to get onto the ship, especially from being teleported onto it, it will decide to just stay there, waiting to ambush any unsuspecting players. And speaking of teleported, the masked will be shown occasionally spinning around when they're idling by, which has been the signal for players to let the person on the ship know that they need to be teleported, meaning that anyone that doesn't know any better could end up teleporting a masked onto the ship and likely end up becoming one.
* The company that you work for certainly lives up to its name as it can honestly be considered just as bad as the monsters you come across. Your job is to explore dangerous planets[[note]]which the company is willing to send you to without any kind of gear/weapon mind you[[/note]] and find scraps to sell for money. You have a quota that you have to meet every 3 days, and should you fail to meet, you and your employees will be launched out into outer space to slowly freeze and die. And that's also not getting into what might or might not be the boss itself, which is a giant tentacle monster. Whenever you go to sell your stuff to it, you have to be careful to not make too much noise as noise will quickly irritate it (assuming it's not already aggressive). When he becomes too annoyed, he has a chance of randomly reaching out and instantly killing the nearest employee.

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** Even more NightmareFuel is the AI for the masked. [[ArtificialBrilliance They're actually very smart.smart]]. If two or more masked employees have you cornered, one will choose to come and chase you while the other(s) will stay back at the entrance ready to catch you if the first one fails. Should a masked manage to get onto the ship, especially from being teleported onto it, it will decide to just stay there, waiting to ambush any unsuspecting players. And speaking of teleported, the masked will be shown occasionally spinning around when they're idling by, which has been the signal for players to let the person on the ship know that they need to be teleported, meaning that anyone that doesn't know any better could end up teleporting a masked onto the ship and likely end up becoming one.
* The company that you work for certainly lives up to its name as it can honestly be considered just as bad as the monsters you come across. Your job is to explore dangerous planets[[note]]which the company is willing to send you to without any kind of gear/weapon mind you[[/note]] and find scraps to sell for money. You have a quota that you have to meet every 3 days, and should you fail to meet, you and your employees will be launched out into outer space to slowly freeze and die. And that's also not getting into what might or might not be the boss itself, which is a giant tentacle monster. Whenever you go to sell your stuff to it, you have to be careful to not make too much noise as noise will quickly irritate it (assuming it's not already aggressive). When he becomes too annoyed, he has a chance of randomly reaching out and instantly killing the nearest employee.
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While a common fan name, Jeb is not the canon or confirmed name for the monster. It isn't named in-game and the files call it the Company Monster.


* The company that you work for certainly lives up to its name as it can honestly be considered just as bad as the monsters you come across. Your job is to explore dangerous planets[[note]]which the company is willing to send you to without any kind of gear/weapon mind you[[/note]] and find scraps to sell for money. You have a quota that you have to meet every 3 days, and should you fail to meet, you and your employees will be launched out into outer space to slowly freeze and die. And that's also not getting into what might or might not be the boss itself, which is a giant tentacle monster named Jeb. Whenever you go to sell your stuff to it, you have to be careful to not make too much noise as noise will quickly irritate it (assuming it's not already aggressive). When he becomes too annoyed, he has a chance of randomly reaching out and instantly killing the nearest employee.

to:

* The company that you work for certainly lives up to its name as it can honestly be considered just as bad as the monsters you come across. Your job is to explore dangerous planets[[note]]which the company is willing to send you to without any kind of gear/weapon mind you[[/note]] and find scraps to sell for money. You have a quota that you have to meet every 3 days, and should you fail to meet, you and your employees will be launched out into outer space to slowly freeze and die. And that's also not getting into what might or might not be the boss itself, which is a giant tentacle monster named Jeb.monster. Whenever you go to sell your stuff to it, you have to be careful to not make too much noise as noise will quickly irritate it (assuming it's not already aggressive). When he becomes too annoyed, he has a chance of randomly reaching out and instantly killing the nearest employee.

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