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'''WARNING:''' Spoilers are unmarked.
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* The concept of a game that makes everything the cards, etc. say happen to the player--from crazy hunters to violent animals--and the fact that you have to finish the game to escape, or potentially be stuck in that nightmare forever. Made worse by the fact that at the end of at least the picture book, [[spoiler: two kids who had been stated earlier to never finish games find the game...]]
* There was a [[{{Defictionalization}} real board game]] made some time after the movie. It seems to take place in the nether-realm of Jumanji itself, and loves to find new and terrible ways to murder the players (such as spontaneous vaporization, encounters with venomous snakes and spiders, and running afoul of Van Pelt). The kicker: under certain conditions, cards are placed on the spaces marked on one side of the board. The final space contains a carnivorous plant and the words:
-->A card placed here brings dreadful news. [[RocksFallEveryoneDies The game is done]], [[TotalPartyKill all players lose]].

to:

* The concept of a game that makes everything the cards, etc. cards say happen to the player--from crazy hunters to violent animals--and the fact that you have to finish the game to escape, or potentially be stuck in that nightmare forever. Made worse by the fact that that, at the end of at least the picture book, [[spoiler: two kids who had been stated earlier to never finish games find the game...]]
game...
* There was a A [[{{Defictionalization}} real board game]] was made some time after the movie. It seems to take place in the nether-realm of Jumanji itself, and loves to find new and terrible ways to murder the players (such players, such as spontaneous vaporization, encounters with venomous snakes and spiders, spiders; and running afoul of Van Pelt). Pelt. The kicker: under Under certain conditions, cards are placed on the spaces marked on one side of the board. The final space contains a carnivorous plant and the words:
-->A -->''A card placed here brings dreadful news. [[RocksFallEveryoneDies The game is done]], [[TotalPartyKill all players lose]].
lose]].''



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* The opening of the film, with the two kids who had played the game before burying it. Most notable is one of the kids falls into the hole they're digging and screams that the game "is after him" when [[JungleDrums the drums start beating louder]], and then when the deed is done the kid asks the other about the possibility of someone else digging it up. The reply? "May God have mercy on his soul." Said with a thunder-clap. Obviously they've been through so much hell the older one doesn't worry about the nearby wolves. Life will probably be a picnic for them when compared to whatever horrors Jumanji put them through.

to:

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* The opening of the film, with the two kids boys who had played the game before burying it. Most notable is one of the kids them falls into the hole they're digging and screams that the game "is after him" when [[JungleDrums the drums start beating louder]], and then when the deed is done done, the kid boy asks the other about the possibility of someone else digging it up. The reply? "May God have mercy on his soul." Said with a thunder-clap. Obviously thunderclap. Obviously, they've been through so much hell hell, the older one boy doesn't worry about the nearby wolves. Life will probably be a picnic for them when compared to whatever horrors Jumanji put them through.



--->'''Alan:''' Oh no... the game thinks I rolled.\\

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--->'''Alan:''' Oh Oh, no... the game thinks I rolled.\\



* Alan's monologue after Peter tries reverse psychology to get him to play:
--> You think monkeys, mosquitoes, and lions are bad? That's just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God that you're not dessert. Afraid? You don't even know what afraid is. You will not last 5 minutes without me.
* Those mosquitoes...
** Their effect on people. We see one of their victims, the realtor who sold Alan's house. She seems catatonic and according to a paramedic, she is suffering symptoms that resemble a heart attack. Think of how much blood a mosquito that size would be able to draw.
** Not to mention the diseases they could carry. At the very least, it was known then that mosquitoes carried malaria.
*** Their size is mentioned in the Junior Novel: "Mosquitos the size of pigeons. With stingers like knives."
* That giant yellow plant that tried to eat Peter.

to:

* Alan's monologue after Peter tries reverse psychology ReversePsychology to get him to play:
--> -->'''Alan:''' You think monkeys, mosquitoes, and lions are bad? That's just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God {{God}} that you're not dessert. Afraid? "Afraid?" You don't even know what afraid is. You will not last 5 five minutes without me.
* Those mosquitoes...
mosquitoes.
** Their effect on people. We see one of their victims, the realtor who sold Alan's house. She seems catatonic and is, according to a paramedic, she is suffering symptoms that resemble a heart attack. Think of how much blood a mosquito that size would be able to draw.
** Not to mention the diseases they could carry. At the very least, it was known then that mosquitoes carried malaria.
malaria.
*** Their size is mentioned in the Junior Novel: "Mosquitos Novel:
---->''Mosquitos
the size of pigeons. With stingers like knives."
''
* That The giant yellow plant that tried tries to eat Peter.



* The lion's entrance. Peter senses someone - or some''thing'' - in the room with the two. Then, the lion's massive tail menacingly trails along the keys of a piano...
** The lion revealing itself in a dark corner of the attic. Its face slowly becomes visible, practically melting into view, and [[OhCrap it dawns on Judy and Peter (and the audience) that it's preparing to strike.]]
* Van. Pelt. Imagine it: a very good marksman who is interested in hunting you in particular. Let your guard down for even one moment, and you die. Alan has ''lived'' through that. ''He'' should be the one in therapy. You can tell his heart is racing when he reads the description. "A hunter from the darkest wild. Makes you feel just like a child."
** Van Pelt didn't just make Alan feel like a child. He was possibly hunting Alan ''since'' Alan was a child. And who knows if Van Pelt ages? He could maintain that level of skill in hunting over the years, against an aging prey.
** As if that wasn't bad enough, the hunter almost looks exactly like Alan's father! It helps that they are played by the same actor.
** Also the fact that said hunter is indestructible. He ''did'' have a shelf of large paint tins fall on him and ''lived'', after all.
*** The junior novel makes it even more ominous: "As he [Bentley] drove out of the store, a hand reached out from the pile of paint cans. Slowly Van Pelt clawed his way out. He was dazed and half-conscious. And he was very, very angry."
** Maybe the true source of the threat of Van Pelt is that he's not merely a living human being at all, but a robot or fantasy concept powered by magic; he's unstoppable because nothing like him is known to the real world.
** Van Pelt's entrance is an EstablishingCharacterMoment for HuntingTheMostDangerousGame. The first thing that enters the scene isn't the man himself, but one of ''his bullets'': he's trying to kill Alan before he even comes on-screen for the first time!

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* The lion's entrance. Peter senses someone - or some''thing'' - in someone--or some''thing''--in the room with the two. Then, him and Judy. Then the lion's massive tail menacingly trails along the keys of a piano...
** The lion revealing itself in a dark corner of the attic. Its face slowly becomes visible, practically melting into view, and [[OhCrap it dawns on Judy and Peter (and the audience) that it's preparing to strike.]]
strike]].
* Van. Van Pelt. Imagine it: a A very good marksman who is interested in hunting you in particular. Let your guard down for even one moment, and you die. Alan has ''lived'' through that. ''He'' should be the one in therapy. You can tell his heart is racing when he reads the description. description of his nemesis: "A hunter from the darkest wild. Makes you feel just like a child."
** Van Pelt didn't just make Alan feel like a child. He was possibly hunting Alan ''since'' Alan he (Alan) was a child. And who knows if Van Pelt ages? He could maintain that level of skill in hunting over the years, against an aging prey.
** As if that wasn't bad enough, the hunter almost looks exactly like strongly resembles Alan's father! It helps that they are played by [[Creator/JonathanHyde the same actor.
actor]].
** Also the fact that said hunter Van Pelt is indestructible. He ''did'' have a shelf of large paint tins fall on him and ''lived'', after all.
*** The junior novel makes it even more ominous: "As he ominous:
---->''As
[Bentley] drove out of the store, a hand reached out from the pile of paint cans. Slowly Van Pelt clawed his way out. He was dazed and half-conscious. And he was very, very angry."
''
** Maybe the true source of the threat of Van Pelt is that he's not merely a living human being at all, but a robot or fantasy concept powered by magic; he's magic. He's unstoppable because nothing like him is known to the real world.
** Van Pelt's entrance is an EstablishingCharacterMoment for HuntingTheMostDangerousGame. The first thing that enters the scene isn't the man himself, but one of ''his bullets'': he's bullets''. He's trying to kill Alan before he even comes on-screen for the first time!



** After he runs out of ammunition, Van Pelt goes to a weapons store, only to be told that the ammo for his Edwardian-era rifle is no longer in production. Bribing the owner with some gold coins (god knows where he got those), he's instead introduced to the wonders of modern firearms and is given a high-caliber hunting rifle. He doesn't miss a step and takes to it like a fish to water, making him even more dangerous.
* If you have arachnophobia, spiders the size of medium sized dogs will send you over the edge. The fact that they're rather pathetic puppets helps surprisingly little.
* All of the discord and turmoil that the whole city goes through, just because of one roll of the dice sealing up Alan! By all accounts, that one factory was the major source of income in the whole town, and once his father went off the deep end and let it go under, the town's economy collapsed.
** Alan's parents came home to find their son missing without a trace, and no matter how much money they expended or how hard they searched, they were never able to find him. Even worse, people spread rumours that Alan's father murdered and dismembered him, which was surely agonising for them.
* Nearly all of the animals unleashed by the game are darker, scarier versions of real-life creatures. Mosquitos are enormous and their bite will make you ill very quickly. Monkeys are deliberately malicious and dangerous, throwing knives at people. Lions are larger, fiercer, and have a craving for human flesh. Even the plants try to shoot venomous barbs at you on purpose. Only the herbivores like the elephants and rhinos seemed less destructive, [[RealityIsUnrealistic though just like their real-life counterparts, they can be aggressive and extremely dangerous; for example, elephants and hippos kill more people in Africa than lions and crocodiles]].

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** After he runs out of ammunition, Van Pelt goes to a weapons store, only to be told that the ammo for his Edwardian-era rifle is no longer in production. Bribing the owner with some gold coins (god (God knows where he got those), he's instead introduced to the wonders of modern firearms and is given a high-caliber hunting rifle. He doesn't miss a step and takes to it like a fish to water, making him even more dangerous.
* If you have arachnophobia, spiders the size of medium sized medium-sized dogs will send you over the edge. The fact that they're rather pathetic puppets helps surprisingly little.
* All of the discord and turmoil that the whole city Brantford goes through, just because of one roll of the dice sealing up Alan! By all accounts, that one the Parrish shoe factory was the major source of income in the whole town, and once his Alan's father went off the deep end and let it go under, the town's economy collapsed.
** Alan's parents came home to find their son missing without a trace, and no matter how much money they expended or how hard they searched, they were never able to find him. Even worse, people spread rumours rumors that Alan's father murdered and dismembered him, which was surely agonising agonizing for them.
* Nearly all of the animals unleashed by the game are darker, scarier versions of real-life creatures. Mosquitos are enormous and their bite will make you ill very quickly. Monkeys are deliberately malicious and dangerous, throwing knives at people. Lions are larger, fiercer, and have [[ImAHumanitarian a craving for human flesh.flesh]]. Even the plants try to shoot venomous barbs at you on purpose. Only the herbivores like the elephants and rhinos seemed seem less destructive, [[RealityIsUnrealistic though just like their real-life counterparts, they can be aggressive and extremely dangerous; for example, elephants and hippos kill more people in Africa than lions and crocodiles]].



** In the animal stampede through the city, some of the elephants take their sweet time in crushing the car that Peter takes shelter in.
* And how to forget that ''[[FeatheredFiend Pelican]]'', that Pelican has a [[UncannyValley very Strange and Disturbing appearance]] and not to mention his [[RedEyesTakeWarning Blood Red Eyes.]]
** The Pelican was purposely trying to stop Alan from finishing the game, and it looked like it was ready to bite off Alan's hand.
* Peter turning into a monkey, which may seem a little funny the riddle implied he was becoming ''more wild'' than any of the vicious monkeys we saw.
* There are those who think the face Van Pelt makes when we last see him is hilarious. To others, it's a final bit of NightmareFuel that the darn game couldn't resist.

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** In the animal stampede through the city, Brantford, some of the elephants take their sweet time in crushing the car that Peter takes shelter in.
in.
* And how to forget that ''[[FeatheredFiend Pelican]]'', that Pelican pelican]]'' which has a [[UncannyValley very Strange strange and Disturbing appearance]] and not disturbing appearance]]. Not to mention his [[RedEyesTakeWarning Blood Red Eyes.]]
blood red eyes]].
** The Pelican pelican was purposely trying to stop Alan from finishing the game, and it looked like it was ready to bite off Alan's his hand.
* Peter turning into a monkey, which may seem a little funny funny; the riddle implied he was becoming ''more wild'' than any of the vicious monkeys we saw.
* There are those who think the face Van Pelt makes when we last see him is hilarious. To others, it's a final bit of NightmareFuel that the darn game couldn't resist.



** Then there's her reintroduction to the game. The thing that she and the rest of the characters face is a man-eating plant that is trying to eat one of them. It's no wonder why she tries to run away after that. Seeing something that dangerous reawakened her memory of the game and probably caused her to have a panic attack.
* Thoroughly lampshaded by Roger Ebert in his review of the film with Gene Siskel, who found the amount of Nightmare Fuel in this to be so much he feared for any kids who might've gone to see it.

to:

** Then there's her reintroduction to the game. The thing that she and the rest of the characters face is a man-eating plant that is trying to eat one of them. It's no wonder why she tries to run away after that. Seeing something that dangerous reawakened her memory of the game and probably caused her to have a panic attack.
* Thoroughly lampshaded by Roger Ebert in his review of the film with Gene Siskel, who found the amount of Nightmare Fuel NightmareFuel in this to be so much he feared for any kids who might've gone to see it.



--> "And no one, not a single soul, has ever played it twice."
* When Alan is being sucked into the game and therefore Jumanji itself, he desperately calls out for Sarah to roll the dice on the chance that she will roll a five or an eight and immediately set him free. Instead, she runs away when a group of bats envelope her, and Alan is then trapped in Jumanji for twenty-six years.
-->'''Alan:''' "Roooooll the Diiiiice!!!"
** Even worse is the game's insistence on the rules. They were lucky enough that Sarah was still local. What if she'd left the country? Worse yet, what if she'd gone insane, or ''died''? Does the game have an exit clause if a player is essentially forced to forfeit, or does it simply mean the game remains unfinished forever?
* It's great for Alan and Sarah that the game considers the entire timeline a consequence to be erased, but the kids are lucky they even exist in the new history. Yeah, the town is more prosperous, but who died or didn't even get born in the altered timeline?
** The absolutely horrifying fact that Alan and Sarah remember ''everything'' when they go back to being kids in 1969. These are 12 year old children who have 26 years worth of profoundly traumatic memories and no way to process or explain them to people. The movie makes it look like a good thing, they see enough of the future to know how to game it, the make the sneakers a success, they save the kids parents and they save the whole town from going under. But... Alan has 26 years of traumatic memories and so does Sarah. He was alone, being ''hunted'' in the jungle for 3 decades. She was ostracised by an entire town, forced to tell a lie that she knows didn't happen. Yes, they now have each other to lean on and share the trauma but can you imagine the nightmares Alan would be having? How confusing it would be for Sarah to have all those firsts again? Her first kiss, boyfriend, what ever?
*** Fortunately there's a line from Sarah when they dump the game that implies most of her and Alan's memories from the other timeline are disappearing.

to:

--> "And -->''And no one, not a single soul, has ever played it twice."
''
* When Alan is being sucked into the game and therefore Jumanji itself, he desperately calls out for Sarah to roll the dice on the chance that she will roll a five or an eight and immediately set him free. Instead, she runs away when a group of bats envelope her, and Alan is then trapped in Jumanji for twenty-six years.
years.
-->'''Alan:''' "Roooooll Roooooll the Diiiiice!!!"
diiiiice!!!
** Even worse is the game's insistence on the rules. They were lucky enough that Sarah was still local. What if she'd left the country? Worse yet, what if she'd gone insane, insane or ''died''? Does the game have an exit clause if a player is essentially forced to forfeit, or does it simply mean the game remains unfinished forever?
* It's great for Alan and Sarah that the game considers the entire timeline a consequence to be erased, but the kids Judy and Peter are lucky they even exist in the new history. Yeah, the town Brantford is more prosperous, but who died or didn't even get born in the altered new timeline?
** The absolutely horrifying fact that Alan and Sarah remember ''everything'' when they go back to being kids in 1969. These are 12 year old children olds who have 26 years worth of profoundly traumatic memories and no way to process or explain them to people. The movie makes it look like a good thing, thing; they see enough of the future to know how to game it, the make the Carl's sneakers a success, they save the kids parents Judy and they save the whole town Peter's parents, and prevent Brantford from going under. But... Alan has 26 years of traumatic memories and so does Sarah. He was alone, being ''hunted'' in the jungle for 3 three decades. She was ostracised ostracized by an entire town, forced to tell a lie that she knows didn't happen. Yes, they now have each other to lean on and share the trauma but can you imagine the nightmares Alan would be having? How confusing it would be for Sarah to have all those firsts again? Her first kiss, boyfriend, what ever?
whatever?
*** Fortunately Fortunately, there's a line from Sarah when they dump the game that implies most of her and Alan's memories from the other original timeline are disappearing.disappearing.



* The Stalker (see above). A demonic GrimReaper-like figure, implied to be at least the avatar for whatever sentience controls Jumanji (expanded material explicitly describes him as both Jumanji's protector and a "GameOver" [[GameOverMan demon]]). In the episode ''"No Dice"'', he wants those dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that makes up the game.
** His first appearance in the episode ''"No Dice"'' has him riding out of a tunnel with a fiery light behind him. It makes it look like he's coming out of hell.
** In addition to being technologically adept like the other villains, the Stalker also has supernatural powers. In addition to a form of in-game invulnerability (like Van Pelt below), the Stalker is implied to have a TouchOfDeath. When he encounters Van Pelt, he's holding the (now dead) jaguar that Van Pelt was hunting. After he grabs Peter's foot and Peter slips out of the shoe the Stalker grabbed, the shoe melts in the Stalker's grip.
** The Stalker appears in several other episodes as well. He doesn't get any less scary. Not at all. The scariest part about the Stalker is that [[TheDreaded everything else in the game is terrified of him]] (a [[ProudWarriorRaceGuy Manji warrior]] ran away screaming as soon as he saw the Stalker). When he recruits other villains, [[HorrifyingTheHorror they are flat-out horrified that he showed up, including Van Pelt and Professor Ibsen]]. Also, he's able to make those villains, [[TeethClenchedTeamwork who do not like each other and have worked against each other in the past]], team up.
* While the Fridge and Headscratchers pages argue that in the movie, Jumanji actually bends the rules to avoid killing its players and [[PetTheDog giving them a chance]], that is explicitly ''not'' the case here. The very first episode has Alan explain that most of his toys are the only things left of other kids who found the game and rolled the dice.

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* The Stalker (see above). Stalker, as pictured on the right. A demonic GrimReaper-like figure, figure who is implied to be at least the avatar for whatever sentience controls Jumanji (expanded material explicitly describes him as both Jumanji's protector and a "GameOver" [[GameOverMan demon]]). In the episode ''"No Dice"'', "No Dice", he wants those the titular dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that makes up the game.
** His first appearance in the episode ''"No Dice"'' "No Dice" has him riding out of a tunnel with a fiery light behind him. It makes it look like he's coming out of hell.
{{Hell}}.
** In addition to being technologically adept like the other villains, the Stalker also has supernatural powers. In addition to a form of in-game invulnerability (like Van Pelt below), the Stalker below) and is implied to have a TouchOfDeath. When he encounters Van Pelt, he's holding the (now dead) now-dead jaguar that Van Pelt was hunting. After he grabs Peter's foot and Peter slips out of the shoe the Stalker grabbed, he grabs, the shoe melts in the Stalker's grip.
** The Stalker appears in several other episodes as well. He doesn't get any less scary. Not at all. The scariest part about the Stalker is that [[TheDreaded everything else in the game is terrified of him]] (a [[ProudWarriorRaceGuy Manji warrior]] ran runs away screaming as soon as he saw sees the Stalker). When he recruits other villains, [[HorrifyingTheHorror they are flat-out horrified that he showed up, including Van Pelt and Professor Ibsen]]. Also, he's able to make those villains, [[TeethClenchedTeamwork who do not like each other and have worked against each other in the past]], team up.
* While the Fridge and Headscratchers pages argue that that, in the movie, Jumanji actually bends the rules to avoid killing its players and [[PetTheDog giving them a chance]], that is explicitly ''not'' the case here. The very first episode has Alan explain that most of his toys are the only things left of other kids who found the game and rolled the dice.



* Van Pelt is explicitly an AxeCrazy psycho in this depiction, who lives to kill anything he can find. In one episode, the kids have to sneak around in his house to steal his hat and accidentally wake him up while he's sleeping. They initially send him back to sleep by claiming to be the maid, but then he bolts upright and reminds himself that he ''shot the maid yesterday''.
** In episode 4, right before Aunt Nora escapes from Van Pelt, you can see [[WouldHurtAChild heads of children]] [[HumanHeadOnTheWall mounted on his wall]]. He later tried to do the same to Nora and the kids.
** The reveal that the game requires that there must ''always'' be a Hunter, so if you kill Van Pelt, [[YouKillItYouBoughtIt you immediately take his place]]. Which means that Van Pelt might ''not'' be the first, but may just be an unlucky previous player.

to:

* Van Pelt is explicitly an AxeCrazy AxCrazy psycho in this depiction, who lives to kill anything he can find. In one episode, the kids have to sneak around in his house to steal his hat and accidentally wake him up while he's sleeping. They initially send him back to sleep by claiming to be the maid, but then he bolts upright and reminds himself that he ''shot the maid yesterday''.
** In episode 4, right before Aunt Nora escapes from Van Pelt, you can see [[WouldHurtAChild heads of children]] [[HumanHeadOnTheWall mounted on his wall]]. He Van Pelt later tried tries to do the same to Nora and the kids.
** The reveal TheReveal that the game requires that there must ''always'' be a Hunter, hunter, so if you kill Van Pelt, [[YouKillItYouBoughtIt you immediately take his place]]. Which means that Van Pelt might ''not'' be the first, but may just be an unlucky previous player.



* Professor Ibsen is an exceptionally terrifying case of a MadScientist, since he creates all sorts of deadly creatures for Jumanji simply because the game tells him to and that he sees himself as above any responsibility his creations do when killing the players. In his first appearance, he uses a laptop taken from the real world to take over the world of Jumanji and [[spoiler:essentially declare himself "Jumanji" (effectively [[AGodAmI God]])]]. He becomes more vengeful and dangerous after the kids foil his plans.
** In Episode 7 of Season 2, he captured and replaced Alan with a robot duplicate and did the same with Peter. He planned to send his robot version of Peter into the real world to lure more children into Jumanji to provide the jungle with more victims. Meanwhile, Ibsen would repopulate the real world with more of his automatons until eventually he would [[OmnicidalManiac replace everyone and basically kill off all the real people in favor of his automatons.]] He says all this with a giddy glee.
* Even the [[https://www.youtube.com/watch?v=6RQYbLeyeAU opening]] itself is quite creepy, showing several animals with huge sharp teeth and [[MonochromaticEyes empty blank eyes]], many of which roar or even downright jump at the screen, all set to dark backgrounds and omnious music. Heck, even the ''antelope'' looks like [[AscendedToCarnivorism it's about to eat you]]!

to:

* Professor Ibsen is an exceptionally terrifying case of a MadScientist, since he creates all sorts of deadly creatures for Jumanji simply because the game tells him to and that he sees himself as [[NeverMyFault above any responsibility his creations do when killing the players. players]]. In his first appearance, he uses a laptop taken from the real world to take over the world of Jumanji and [[spoiler:essentially essentially declare himself "Jumanji" (effectively [[AGodAmI God]])]].God]]). He becomes more vengeful and dangerous after the kids foil his plans.
** In Episode 7 of Season 2, he captured captures and replaced replaces Alan with a robot duplicate duplicate, and did does the same with Peter. He planned plans to send his robot version of Robot Peter into the real world to lure more children into Jumanji to provide the jungle with more victims. Meanwhile, Ibsen would repopulate victims while he repopulates the real world with more of his automatons until eventually he would he'll [[OmnicidalManiac replace everyone and basically kill off all the real people in favor of his automatons.]] automatons]]. He says all this with a giddy glee.
* Even the The [[https://www.youtube.com/watch?v=6RQYbLeyeAU show's opening]] itself is quite creepy, showing several animals with huge sharp teeth and [[MonochromaticEyes empty blank eyes]], many of which roar or even downright jump at the screen, all set to dark backgrounds and omnious ominous music. Heck, even the ''antelope'' looks like [[AscendedToCarnivorism it's about to eat you]]!



* "Nothing to Fear" breaks the NeverSayDie trope for good and has Alan worrying about [[AdultFear growing old and dying in the game]]. While being subjected to Ibsen's Triangle of Terror, which can read and materialize your worst fears, he is confronted by [[MementoMori his own tombstone]] ([[EvilLaugh who laughs at him]]) and [[MirrorBoss a mad version of him]] [[FutureMeScaresMe in his old age]].
-->'''Old Alan''': What's the hurry? You got nothing but time!
** In one of those fears, Alan finds himself in the house, where a grown-up Peter and Judy leaving her son with a babysitter while they visit Jumanji to try to free Alan. We see her son looking up at the [[BabysitterFromHell intimidating babysitter]]. Perhaps one of the reasons Alan wants them to give up trying to free him is because he doesn't want them to grow up to be [[ParentalNeglect neglectful parents]] because of him, or worse [[ParentalAbandonment they might never come back]].

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* "Nothing to Fear" breaks the NeverSayDie trope for good and has Alan worrying about [[AdultFear growing old and dying in the game]]. While being subjected to Ibsen's Triangle of Terror, which can read and materialize your worst fears, he is confronted by [[MementoMori his own tombstone]] ([[EvilLaugh who which laughs at him]]) and [[MirrorBoss a mad version of him]] himself]] [[FutureMeScaresMe in his old age]].
-->'''Old Alan''': Alan:''' What's the hurry? You got nothing but time!
** In one of those fears, Alan finds himself in the house, where a grown-up Peter and Judy leaving her leave the latter's son with a babysitter while they visit Jumanji to try to free Alan. We see her Judy's son looking up at the [[BabysitterFromHell intimidating babysitter]]. Perhaps one of the reasons Alan wants them the pair to give up trying to free him is because he doesn't want them to grow up to be [[ParentalNeglect neglectful parents]] because of him, or worse him or, worse, [[ParentalAbandonment they might never come back]].


* Alan's monologue after Peter tries reverse psychology to get him to play: ''"You think monkeys, mosquitoes, and lions are bad? That's just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God that you're not dessert. Afraid? You don't even know what afraid is. You will not last 5 minutes without me."''

to:

* Alan's monologue after Peter tries reverse psychology to get him to play: ''"You play:
--> You
think monkeys, mosquitoes, and lions are bad? That's just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God that you're not dessert. Afraid? You don't even know what afraid is. You will not last 5 minutes without me."''


* The lion's entrance. Peter senses someone...or someTHING... in the room with the two. Then, the lion's massive tail menacingly trails along the keys of a piano...

to:

* The lion's entrance. Peter senses someone...someone - or someTHING... some''thing'' - in the room with the two. Then, the lion's massive tail menacingly trails along the keys of a piano...piano...
** The lion revealing itself in a dark corner of the attic. Its face slowly becomes visible, practically melting into view, and [[OhCrap it dawns on Judy and Peter (and the audience) that it's preparing to strike.]]


** Jumanji's animals are all nightmarish versions of real-world creatures; it's a little hard to explain, but something just looks... ''[[UncannyValley off]]'' about the lion's face. They don't get that big, either; Jumanji's lion was about twice the size of a real adult lion. A possible idea is that the ''Jumanji'' animals represent the ''concept'' of predators rather than the real animals. In real life, PredatorsAreMean is subverted more often than not (and actually tend to be less violent than some herbivores), but Jumanji brings the fear of being prey to life, creating warped abominations that want nothing except to kill for the sake of killing.



* Nearly all of the animals unleashed by the game are darker, scarier versions of real-life creatures. Mosquitos are enormous and their bite will make you ill very quickly. Monkeys are deliberately malicious and dangerous, throwing knives at people. Lions are larger and fiercer than in reality. Even the plants try to shoot venomous barbs at you on purpose. Only the herbivores like the elephants and rhinos seemed less destructive, [[RealityIsUnrealistic though just like their real-life counterparts, they can be aggressive and extremely dangerous; for example, elephants and hippos kill more people in Africa than lions and crocodiles]].

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* Nearly all of the animals unleashed by the game are darker, scarier versions of real-life creatures. Mosquitos are enormous and their bite will make you ill very quickly. Monkeys are deliberately malicious and dangerous, throwing knives at people. Lions are larger larger, fiercer, and fiercer than in reality.have a craving for human flesh. Even the plants try to shoot venomous barbs at you on purpose. Only the herbivores like the elephants and rhinos seemed less destructive, [[RealityIsUnrealistic though just like their real-life counterparts, they can be aggressive and extremely dangerous; for example, elephants and hippos kill more people in Africa than lions and crocodiles]].
** All of the animals seem slightly...[[UncannyValley off]], owing mostly to the animatronics and early CGI used in their creation.


* The lion's entrance. Peter senses someone...or someTHING... in the room with the two. Then, the lion's massive paws menacingly step on the keys of a piano...

to:

* The lion's entrance. Peter senses someone...or someTHING... in the room with the two. Then, the lion's massive paws tail menacingly step on trails along the keys of a piano...


* Van. Pelt. Imagine it: a very good marksman who is interested in hunting you in particular. Let your guard down for even one moment, and you die. Alan has ''lived'' through that. ''He'' should be the one in therapy.

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* Van. Pelt. Imagine it: a very good marksman who is interested in hunting you in particular. Let your guard down for even one moment, and you die. Alan has ''lived'' through that. ''He'' should be the one in therapy. You can tell his heart is racing when he reads the description. "A hunter from the darkest wild. Makes you feel just like a child."


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** As if that wasn't bad enough, the hunter almost looks exactly like Alan's father! It helps that they are played by the same actor.

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* ''NightmareFuel/JumanjiWelcomeToTheJungle''
* ''NightmareFuel/JumanjiTheNextLevel''

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** In one of those fears, Alan finds himself in the house, where a grown-up Peter and Judy leaving her son with a babysitter while they visit Jumanji to try to free Alan. We see her son looking up at the [[BabysitterFromHell intimidating babysitter]]. Perhaps one of the reasons Alan wants them to give up trying to free him is because he doesn't want them to grow up to be [[ParentalNeglect neglectful parents]] because of him, or worse [[ParentalAbandonment they might never come back]].


[[caption-width-right:350: [[FalseAssurance Need a hand? Well, you just wait. We'll help you out...]] [[SpidersAreScary We each have eight.]]

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[[caption-width-right:350: [[FalseAssurance [[FalseReassurance Need a hand? Well, you just wait. We'll help you out...]] [[SpidersAreScary We each have eight.]]]]]]


[[caption-width-right:350: If you thought regular [[SpidersAreScary spiders were scary]], try [[GiantSpider these ones]] [[StealthPun on for size!]]]]

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[[caption-width-right:350: If [[FalseAssurance Need a hand? Well, you thought regular just wait. We'll help you out...]] [[SpidersAreScary spiders were scary]], try [[GiantSpider these ones]] [[StealthPun on for size!]]]]We each have eight.]]


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jumani_movie_screencapscom_7285.jpg]]
[[caption-width-right:350:[[UncannyValley But what an ''UGLY'' Bird you are.]]]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jumani_movie_screencapscom_7285.org/pmwiki/pub/images/24263365_10.jpg]]
[[caption-width-right:350:[[UncannyValley But what an ''UGLY'' Bird [[caption-width-right:350: If you are.]]]]thought regular [[SpidersAreScary spiders were scary]], try [[GiantSpider these ones]] [[StealthPun on for size!]]]]

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----


* And how to forget that ''FeatheredFiend Pelican'', that Pelican has a [[UncannyValley very Strange and Disturbing appearance]] and not to mention his [[RedEyesTakeWarning Blood Red Eyes.]]

to:

* And how to forget that ''FeatheredFiend Pelican'', ''[[FeatheredFiend Pelican]]'', that Pelican has a [[UncannyValley very Strange and Disturbing appearance]] and not to mention his [[RedEyesTakeWarning Blood Red Eyes.]]


[[caption-width-right:350:[[UncannyValley But what an ''UGLY'' Bird you are.]]

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[[caption-width-right:350:[[UncannyValley But what an ''UGLY'' Bird you are.]]]]]]

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