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* This game introduces a new piece of wildlife called the Gúta that could give the Flood a run for its money. Think of a [[VideoGame/{{Fallout}} Deathclaw]] but with elongated features. They are actually capable of killing entire ''squads'' of Elites, which are still feared at this point. The kicker? You encounter these things at [[DarknessEqualsDeath night]].

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* This game introduces a new piece of wildlife called the Gúta that could give the Flood a run for its money. Think of a [[VideoGame/{{Fallout}} [[Franchise/{{Fallout}} Deathclaw]] but with elongated features. They are actually capable of killing entire ''squads'' of Elites, which are still feared at this point. The kicker? You encounter these things at [[DarknessEqualsDeath night]].
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** Picture yourself having survived long enough during "Tip of the Spear" that you manage to be a part of the retreat after Noble Team successfully deactivated the shielding protecting one of the Covenant's spires. You hear the news of the ''UNSC Grafton'' approaching in lower atmosphere and witness the frigate fire its MAC gun, [[HopeSpot completely decimating the spire]]. Just as you and your squad begin to celebrate a hard fought victory, the bridge of the ''Grafton'' is instantly vaporized and the rest of it comes crashing down. Its then you see a massive Covenant Supercarrier [[note]]The ''UNSC Grafton'' was a bit over half a kilometer long while the ''Long Night of Solace'' is almost [[MileLongShip 29 kilometers]][[/note]] emerge from invisibility and you realize the invasion is ''far'' from over.



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* The level "The Package", a RemixedLevel of "[=ONI=] Sword Base", is set in the Covenant-occupied Sword Base and the vicinity. It's now an ash-choked landscape seemingly stuck in a perpetual twilight, utterly deserted by the [=UNSC=], and the vast air force base you could see off in the distance in the previous level is now a '''molten field of lava'''.
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* ''([[HopeSpot long beat]])'' ''Slipspace Rupture Detected. Slipspace Rupture Detected. [[OhCrap Slipspace Rupture Detected]]. [[DoomedByCanon Slipspace Rupture Detected. Slipspace Rupture Detected.]] [[TheBadGuyWins Slipspace Rupture Detected. Slipspace Rupture Detected]]...'' The Covenant Fleet of Particular Justice, some ''60'' ships strong, has arrived.

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* ''([[HopeSpot long beat]])'' ''Slipspace Rupture Detected. Slipspace Rupture Detected. [[OhCrap Slipspace Rupture Detected]]. [[DoomedByCanon Slipspace Rupture Detected. Slipspace Rupture Detected.]] [[TheBadGuyWins Slipspace Rupture Detected. Slipspace Rupture Detected]]...'' [[FlauntingYourFleets The Covenant Fleet of Particular Justice, some ''60'' ships strong, has arrived.arrived]].
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* ''([[HopeSpot long beat]])'' ''Slipspace Rupture Detected. Slipspace Rupture Detected. [[OhCrap Slipspace Rupture Detected]]. [[DoomedByCanon Slipspace Rupture Detected. Slipspace Rupture Detected.]] [[TheBadGuyWins Slipspace Rupture Detected. Slipspace Rupture Detected]]...''

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* ''([[HopeSpot long beat]])'' ''Slipspace Rupture Detected. Slipspace Rupture Detected. [[OhCrap Slipspace Rupture Detected]]. [[DoomedByCanon Slipspace Rupture Detected. Slipspace Rupture Detected.]] [[TheBadGuyWins Slipspace Rupture Detected. Slipspace Rupture Detected]]...'''' The Covenant Fleet of Particular Justice, some ''60'' ships strong, has arrived.
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** The Lone Wolf campaign mission makes the invasion even more terrifying seeing as the player's character gets attacked by nearly every covenant within the vicinity. Not only that, but Noble Six never really lives to see the outcome of his selflessness.

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** The Lone Wolf campaign mission makes the invasion even more terrifying seeing as the player's character gets attacked by nearly every covenant within the vicinity. Not only that, but Noble Six never really lives to see the outcome of his his/her selflessness.
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As the darkest ''Halo'' game of all time, ''Reach'' has yards of moments that will haunt your nightmares long after you've completed the campaign.

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* You haven't seen a Hunter in action until you've seen a pair use those damn Assault Cannons (essentially ''semi-auto'' high-explosive rocket launchers with BottomlessMagazines) to wipe out more than 15 friendly Marines in [[CurbStompBattle less than 10 seconds]] during "Tip of the Spear" in ''VideoGame/HaloReach'' [[note]]If you take out the AA gun before killing the hunters, they're still around when a Pelican airdrops reinforcements.[[/note]]. You duck behind a rock, reload your assault rifle, and when you come back into action, ''every last Marine'' which just got dropped from that Pelican is gone in a horrible subversion of TheCavalry.
* This game introduces a new piece of wildlife called the Gúta that could give the Flood a run for its money. Think of a [[VideoGame/{{Fallout}} Deathclaw]] but with elongated features. They are actually capable of killing entire ''squads'' of Elites, which are still feared at this point. The kicker? You encounter these things at [[DarknessEqualsDeath night]].

* The entire Covenant invasion on Reach. You're just sitting in your house watching TV or scrolling through a TV Tropes page when suddenly, you start hearing random explosions outside your house. You go to open your door and you see a '''Wraith''' launching plasma mortars at you! Anyone who has played Halo: Combat Evolved doesn't need to play Halo Reach to know what the Covenant are really capable of, but you never actually know the full extent of the invasion until you play Halo Reach, which shows just how cruel and genocidal the Covenant really are. There are also very few comical moments in the campaign, so you're practically playing one of the most depressing halo games of the entire franchise.
** The Lone Wolf campaign mission makes the invasion even more terrifying seeing as the player's character gets attacked by nearly every covenant within the vicinity. Not only that, but Noble Six never really lives to see the outcome of his selflessness.

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* Noble Six's last stand should be seen as one. Imagine that from the perspective of the Covenant that advanced on that position. The game is ambiguous on how long it took Noble Six to get overrun and killed, but the novel goes into detail about it. Basically, imagine one man going up against an army of thousands, complete with tanks and air ships bombarding his position, and that soldier manages to keep the enemy at bay ''for many hours''. Even when Noble 6 is finally overrun, he fights ferociously like a lion, killing or critically injuring the multiple Elites that attack him at close range. Making it more impressive is Noble 6 hits some of these Elites hard enough to ''break their energy shields,'' and the moment before the final blow (the cutscene doesn't show the moment of his death) a grounded Noble 6 punches an Elite so hard in the face that it kills him outright. One can only imagine what the Covenant said to their high command about how one man did that much damage to them. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans "demons".[[note]]And not just as a moniker either; In the book "''Ghosts of Onyx"''. one elite listening to human communication channels notes the word "''SPARTAN''" in the transmissions and muses that the word means "''Demon''" in his language. That's right, SPARTAN's are so feared by the Covenant, they ''literally added a new word to their vocabulary'' for "demon."[[/note]]

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* Imagine Noble Six's last stand should be seen as one. Imagine that from the perspective of the Covenant for a moment. The game's version of events is variable, and it's difficult to last all that advanced on that position. The game is ambiguous on how long it took Noble Six to get overrun and killed, without exploits, but the novel goes into detail about it. Basically, imagine makes it more explicit that Noble Six did not go quiet. Envision one man going up against an army of thousands, complete with tanks tank and air ships airship support bombarding his position, and that despite those unrelenting odds the single soldier manages to keep keeps the enemy at bay ''for many hours''. hours.'' Even when Noble 6 Six is finally cornered and overrun, he fights ferociously like a lion, killing or critically injuring the multiple Elites that attack fight him at close range. Making it more impressive is Noble 6 hits some Some of these Elites hard enough to ''break their the Spartan's punches flat out demolish the energy shields,'' shields of his foes, and the moment right before the final blow is delivered (the cutscene doesn't show pans away before we see the moment of his death) energy sword hit Noble Six) a grounded Noble 6 punches lands a punch on an Elite so hard in the face that it kills him the alien outright. One can All of that bloodshed over a strategically unimportant outpost, and they only imagine what had to waste an army to conquer it. Listening to the Covenant said to their high command about try to make sense of how the hell one man soldier did that much damage to them.is a fly on the wall moment if there ever was one. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans "demons".[[note]]And not just as a moniker either; In the book "''Ghosts of Onyx"''. one elite listening to human communication channels notes the word "''SPARTAN''" in the transmissions and muses that the word means "''Demon''" in his language. That's right, SPARTAN's are so feared by the Covenant, they ''literally added a new word to their vocabulary'' for "demon."[[/note]]"[[/note]]
** Venturing off into speculation a bit, notice how during the final scene of the Lone Wolf mission, there's only a handful of Covenant troops in the immediate area. If the battle was really as epic as the novel implies, then where are all the aliens that should be in view? Is it perhaps that Noble Six had killed so many of them, that the aliens that finally cornered and killed him were ''all that was left?'' Or perhaps the Covenant forces nearby were afraid of Noble Six, and were keeping their distance from him, with the Elites that cornered him being the only ones brave enough to get in close. Keep in mind that Elites are promoted for how high their kill count is, meaning that only the most experienced reach the equivlanet of General... and sure enough the Elites who corner Noble Six are all high ranked. This of course makes it all the more impressive that one man managed to put up so much resistance, and make them fight tooth and nail for their kill.
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* Noble Six's last stand should be seen as one. Imagine that from the perspective of the Covenant that advanced on that position. The game is ambiguous on how long it took Noble Six to get overrun and killed, but the novel goes into detail about it. Basically, imagine one man going up against an army of thousands, complete with tanks and air ships bombarding his position, and that soldier manages to keep the enemy at bay ''for many hours''. Even when Noble 6 is finally overrun, he fights ferociously like a lion, killing or critically injuring the multiple Elites that attack him at close range. Making it more impressive is Noble 6 hits some of these Elites hard enough to ''break their energy shields,'' and the moment before the final blow (the cutscene doesn't show the moment of his death) a grounded Noble 6 punches an Elite so hard in the face that it kills him outright. One can only imagine what the Covenant said to their high command about how one man did that much damage to them. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans demons.

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* Noble Six's last stand should be seen as one. Imagine that from the perspective of the Covenant that advanced on that position. The game is ambiguous on how long it took Noble Six to get overrun and killed, but the novel goes into detail about it. Basically, imagine one man going up against an army of thousands, complete with tanks and air ships bombarding his position, and that soldier manages to keep the enemy at bay ''for many hours''. Even when Noble 6 is finally overrun, he fights ferociously like a lion, killing or critically injuring the multiple Elites that attack him at close range. Making it more impressive is Noble 6 hits some of these Elites hard enough to ''break their energy shields,'' and the moment before the final blow (the cutscene doesn't show the moment of his death) a grounded Noble 6 punches an Elite so hard in the face that it kills him outright. One can only imagine what the Covenant said to their high command about how one man did that much damage to them. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans demons."demons".[[note]]And not just as a moniker either; In the book "''Ghosts of Onyx"''. one elite listening to human communication channels notes the word "''SPARTAN''" in the transmissions and muses that the word means "''Demon''" in his language. That's right, SPARTAN's are so feared by the Covenant, they ''literally added a new word to their vocabulary'' for "demon."[[/note]]
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[[caption-width-right:350: [[OhCrap Slipspace Rupture Detected]]]]

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[[caption-width-right:350: [[OhCrap [[caption-width-right:350:[[OhCrap Slipspace Rupture Detected]]]]Detected]].]]



* Arguably Noble Six's last stand should be seen as one. Imagine that from the perspective of the Covenant that advanced on that position. The game is ambiguous on how long it took Noble Six to get overrun and killed, but the novel goes into detail about it. Basically, imagine one man going up against an army of thousands, complete with tanks and air ships bombarding his position, and that soldier manages to keep the enemy at bay ''for many hours''. Even when Noble 6 is finally overrun, he fights ferociously like a lion, killing or critically injuring the multiple Elites that attack him at close range. Making it more impressive is Noble 6 hits some of these Elites hard enough to ''break their energy shields,'' and the moment before the final blow (the cutscene doesn't show the moment of his death) a grounded Noble 6 punches an Elite so hard in the face that it kills him outright. One can only imagine what the Covenant said to their high command about how one man did that much damage to them. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans demons. I

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* Arguably Noble Six's last stand should be seen as one. Imagine that from the perspective of the Covenant that advanced on that position. The game is ambiguous on how long it took Noble Six to get overrun and killed, but the novel goes into detail about it. Basically, imagine one man going up against an army of thousands, complete with tanks and air ships bombarding his position, and that soldier manages to keep the enemy at bay ''for many hours''. Even when Noble 6 is finally overrun, he fights ferociously like a lion, killing or critically injuring the multiple Elites that attack him at close range. Making it more impressive is Noble 6 hits some of these Elites hard enough to ''break their energy shields,'' and the moment before the final blow (the cutscene doesn't show the moment of his death) a grounded Noble 6 punches an Elite so hard in the face that it kills him outright. One can only imagine what the Covenant said to their high command about how one man did that much damage to them. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans demons. I

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* [[https://www.youtube.com/watch?v=s07rRQqmpJc Nightfall]], especially the first part with the DroneOfDread. The second part sounds alot like ''VideoGame/ResidentEvil'' music.

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* [[https://www.youtube.com/watch?v=s07rRQqmpJc Nightfall]], especially the first part with the DroneOfDread. The second part sounds alot a lot like ''VideoGame/ResidentEvil'' music.



* ''([[HopeSpot long beat]])'' ''Slipspace Rupture Detected. Slipspace Rupture Detected. [[OhCrap Slipspace Rupture Detected]]. [[DoomedByCanon Slipspace Rupture Detected. Slipspace Rupture Detected.]] [[TheBadGuyWins Slipspace Rupture Detected. Slipspace Rupture Detected]]...''

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* ''([[HopeSpot long beat]])'' ''Slipspace Rupture Detected. Slipspace Rupture Detected. [[OhCrap Slipspace Rupture Detected]]. [[DoomedByCanon Slipspace Rupture Detected. Slipspace Rupture Detected.]] [[TheBadGuyWins Slipspace Rupture Detected. Slipspace Rupture Detected]]...''''
* Arguably Noble Six's last stand should be seen as one. Imagine that from the perspective of the Covenant that advanced on that position. The game is ambiguous on how long it took Noble Six to get overrun and killed, but the novel goes into detail about it. Basically, imagine one man going up against an army of thousands, complete with tanks and air ships bombarding his position, and that soldier manages to keep the enemy at bay ''for many hours''. Even when Noble 6 is finally overrun, he fights ferociously like a lion, killing or critically injuring the multiple Elites that attack him at close range. Making it more impressive is Noble 6 hits some of these Elites hard enough to ''break their energy shields,'' and the moment before the final blow (the cutscene doesn't show the moment of his death) a grounded Noble 6 punches an Elite so hard in the face that it kills him outright. One can only imagine what the Covenant said to their high command about how one man did that much damage to them. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans demons. I
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/big_1432844706_image.jpg]]
[[caption-width-right:350: [[OhCrap Slipspace Rupture Detected]]]]
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* ''Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected...''

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* ''([[HopeSpot long beat]])'' ''Slipspace Rupture Detected. Slipspace Rupture Detected. [[OhCrap Slipspace Rupture Detected]]. [[DoomedByCanon Slipspace Rupture Detected. Slipspace Rupture Detected. ]] [[TheBadGuyWins Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected...Detected]]...''
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* [[http://www.youtube.com/watch?v=s07rRQqmpJc Nightfall]] from ''HaloReach'', especially the first part with the DroneOfDread. The second part sounds alot like ''VideoGame/ResidentEvil'' music.

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* [[http://www.youtube.com/watch?v=s07rRQqmpJc Nightfall]] from ''HaloReach'', Nightfall]], especially the first part with the DroneOfDread. The second part sounds alot like ''VideoGame/ResidentEvil'' music.
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* The Covenant. The [[CannonFodder Grunts]] are still cowardly who run, the [[TheBrute Brutes]] are still savages, the [[ProudWarriorRaceGuy Elites]] are still sword-wielding samurai aliens, and the Jackals are still moving cover, but there's something about the redesign with the Covenant species that makes you seem...puny. It's almost like you're finally realizing that the Covenant are more than just bumbling [[AliensSpeakingEnglish comical armies]]. Hell, [[GrossUpCloseUp the Elite that roars at Six]] in WINTER CONTINGENCY; the Elites did not have those menacing teeth at Alpha Halo or the Ark!

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* The Covenant. The [[CannonFodder Grunts]] are still cowardly who run, the [[TheBrute Brutes]] are still savages, the [[ProudWarriorRaceGuy Elites]] are still sword-wielding samurai aliens, and the Jackals are still moving cover, but there's something about the redesign with the Covenant species that makes you seem...puny. It's almost like you're finally realizing that the Covenant are more than just bumbling [[AliensSpeakingEnglish comical armies]]. Hell, [[GrossUpCloseUp the Elite that roars at Six]] in WINTER CONTINGENCY; the Elites did not have those menacing teeth at Alpha Halo or the Ark!Ark!
* ''Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected...''
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* The Covenant. The [[CannonFodder Grunts]] are still cowardly who run, the [[TheBrute Brutes]] are still savages, the [[ProudWarriorRaceGuy Elites]] are still sword-wielding samurai aliens, and the Jackalsare still moving cover, but there's something about the redesign with the Covenant species that makes you seem...puny. It's almost like you're finally realizing that the Covenant are more than just bumbling [[AliensSpeakingEnglish comical armies]]. Hell, [[GrossUpCloseUp the Elite that roars at Six]] in WINTER CONTINGENCY; the Elites did not have those menacing teeth at Alpha Halo or the Ark!

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* The Covenant. The [[CannonFodder Grunts]] are still cowardly who run, the [[TheBrute Brutes]] are still savages, the [[ProudWarriorRaceGuy Elites]] are still sword-wielding samurai aliens, and the Jackalsare Jackals are still moving cover, but there's something about the redesign with the Covenant species that makes you seem...puny. It's almost like you're finally realizing that the Covenant are more than just bumbling [[AliensSpeakingEnglish comical armies]]. Hell, [[GrossUpCloseUp the Elite that roars at Six]] in WINTER CONTINGENCY; the Elites did not have those menacing teeth at Alpha Halo or the Ark!
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* [[http://www.youtube.com/watch?v=s07rRQqmpJc Nightfall]] from ''HaloReach'', especially the first part with the DroneOfDread. The second part sounds alot like ''VideoGame/ResidentEvil'' music.

to:

* [[http://www.youtube.com/watch?v=s07rRQqmpJc Nightfall]] from ''HaloReach'', especially the first part with the DroneOfDread. The second part sounds alot like ''VideoGame/ResidentEvil'' music.music.
* The Covenant. The [[CannonFodder Grunts]] are still cowardly who run, the [[TheBrute Brutes]] are still savages, the [[ProudWarriorRaceGuy Elites]] are still sword-wielding samurai aliens, and the Jackalsare still moving cover, but there's something about the redesign with the Covenant species that makes you seem...puny. It's almost like you're finally realizing that the Covenant are more than just bumbling [[AliensSpeakingEnglish comical armies]]. Hell, [[GrossUpCloseUp the Elite that roars at Six]] in WINTER CONTINGENCY; the Elites did not have those menacing teeth at Alpha Halo or the Ark!
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Moved from the general Music NF page.


* Look closely at the background during the mission where you're flying around New Alexandria's skyscrapers rescuing people and destroying signal jammers. While you're desperately trying to reestablish a link to command and save the few people remaining, ''the Covenant is systematically glassing the entire city around you''. Every couple of minutes the ships overhead fire their main guns, and more and more of the city is reduced to melted, burning ruins. By the end of the mission almost the entire horizon is glowing a fierce red. In the next mission, and for the rest of the game, the once-beautiful, vibrant planet is an ashen hellscape utterly devoid of living plants or animal life.

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* Look closely at the background during the mission where you're flying around New Alexandria's skyscrapers rescuing people and destroying signal jammers. While you're desperately trying to reestablish a link to command and save the few people remaining, ''the Covenant is systematically glassing the entire city around you''. Every couple of minutes the ships overhead fire their main guns, and more and more of the city is reduced to melted, burning ruins. By the end of the mission almost the entire horizon is glowing a fierce red. In the next mission, and for the rest of the game, the once-beautiful, vibrant planet is an ashen hellscape utterly devoid of living plants or animal life.life.
* [[http://www.youtube.com/watch?v=s07rRQqmpJc Nightfall]] from ''HaloReach'', especially the first part with the DroneOfDread. The second part sounds alot like ''VideoGame/ResidentEvil'' music.
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Added DiffLines:

* Look closely at the background during the mission where you're flying around New Alexandria's skyscrapers rescuing people and destroying signal jammers. While you're desperately trying to reestablish a link to command and save the few people remaining, ''the Covenant is systematically glassing the entire city around you''. Every couple of minutes the ships overhead fire their main guns, and more and more of the city is reduced to melted, burning ruins. By the end of the mission almost the entire horizon is glowing a fierce red. In the next mission, and for the rest of the game, the once-beautiful, vibrant planet is an ashen hellscape utterly devoid of living plants or animal life.

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